as a resto dudu main I'm definitely looking for the TWW. As of now wildstalker looks really cool :) However I like the grove guardians playstyle so I'm not decided yet which hero talent tree I'll choose.
As main resto druid and alt mistweaver monk, i really love your videos. I learned a massive information about these 2 classes and more from you. Im happy about talents as Fluid Form and Call of the Elder Druid - it will be fun in M+ (enjoying catviewing too) :)
Maybe unpopular opinion, I am *so glad* that Photosynthesis and Flourish are now a choice node. Particularly in raids without Undergrowth, PS basically turns Lifebloom into a 15 second duration haste buff that you just cast whenever the Weakaura comes up. It's amazingly boring and the healing is wasted, but it's so strong you can't avoid it. Giving me the option to avoid it by taking a talent that I love is a huge win.
When i initially saw that change i was like "wtf? Thats bullshit" but your comment makes sense, i never raided as resto, but even sometimes in m+ ur just overhealint urself to get that haste buff, which just feels bad tbh.
excited to see your future videos on other healers!! thank you for all the great content, you've been very helpful with choosing a healer for season 4 - i'm excited!
While i do enjoy cat weaving, doing damage to heal has never been something i look forward to. They are just making every healer feel the same, paladin, monk, disc and now resto all have do damage to heal play styles...I'm not a fan.
Without having checked the Hero talents much, at first glance all I am thinking is, how can resto druids not get compensated by not having adaptive swarm (20% heal/dmg) which is a lot, and on top of that (at least in m+) not having flourish, a really nice 1 min CD. And again, on top of that (if im not mistaken) back in bfa when Photosynthesis and Flourish shared talent, Florish at least was a really good CD with 100% increased HoT rate, now it feels really bad to be 25% and having to choose either Photo or Floursh. The interrupt is kinda nice, but at the same time, it feels like they locked away Incap roar (our aoe stop) instead of the interrupt, and tbh, I appreciated the aoe stop way more than interrupt. Feels also weird that Fluid Form doesn't include Skull Bash, and the only ability to shift into bear form is Mangle, they could've easily added Frenzied Regeneration to better sync with resto + balance spec. My overall opinion is kinda meh (Still without Hero talents taken into consideration). Edit: just typos Edit 2: Forgot to mention, I think a really good QoL change to Call of the Elder Druid would be to make the effect take place once you start to deal any damage. The way it seem to work now makes so you will waste that 1 minute CD if you shift to catform to just run/gaint he movement speed.
They are doing the right thing with removing some of the bloat. The multiplicative power of all these talents is too strong and boring since half of them are just maintenance buffs (which they targeted first). I understand that it doesn't feel good to become weaker and maybe less flexible BUT it's a necessary evil to make healing less stressful to play inside m+ and more fun to play in raids. I'd rather them dumb down the rotation a bit (which just makes you overheal anyway) and power up the actual healing spells so they feel more impactful
@@user-nz4un6se7y I totally agree with removing some of the bloat, I actually advocated for that, but to remove the insane numbers that comes from adaptive swarm and Flourish, and no boomkin for resto, without making it up (yet) is what im and many others are confused about. As a resto druid myself I love that they get rid of adaptive swarm, cuz it felt just like another passive GCD to press, but they need to power up the healing spells like you said which they havent yet! I also agree to some extent about ''healers less stressful in m+'', cuz this current season it was really stressful, however, the downside of that is that we often become more of a DPS class, and if I wanted to play DPS, I would, but I do play healer, and we should heal more than DPS.
@@nameyourdopamine8085 Playing healer can absolutely be stress free (sorta) without requiring to dps. If you look at most instances of healing in WoW it's been much slower with constant but reasonable damage that would engage you as a healer (triage healing) but not make you lose all your shit every 10 sec or so. It's actually so sad they can't get it right with all the best examples of healing being live right now (Cata & SoD). You weren't fighting for the lives of your team mates all the time as you do now, it was more about efficiency. Imagine how bad dps players would feel if 99% of encounters they had to 1-2 shot low hp mobs that spawn in numbers every second or they'll detonate. It's just stressful and doesn't allow you to use your rotation as intended.
@@user-nz4un6se7yNo they shouldnt make every Single spec noob frindly. Diszi community is still crying because they murdered the playstyle and there are enough more ez and beginner friendly specs. Stop murdering difficult but fun specs...
Unfortunately the early Alpha did not have anything "new" for resto shaman, it's still missing one of the Hero Talents as well But should be added soon!
Sad to see adaptive swarm go, but being able to pick all that utililty easier and finally getting a kick without dropping it all or defensive talents + more HotW with healing through it is hyuuuge hype especially with fluid form. Even if it doesnt heal as much as MW or Disc itll help pad enough to stay in and dps for longer. Hoping to see a rework on flourish to make it worth while picking up in raid. Like rejuv casts also applying regrowth and wild growth on the target like how Overgrowth works. Or wild growth applying rejuvs along
Fluid Form should have been baseline 1337% Heal through dps is cool if it does not create more heal than pure healing. Ever since they made disciplin priest which should have been a mix of dps and heal, they never really made it work as it does just about the same hps but does a lot more dps than the others. There should be throughput x and as a healer I want to be able to shift x around as I want between hps and dps so one spec 1/3 dps 2/3 hps, the other spec 1/5 hps 4/5 dps for example. But blizzard absolutely needs to do something about the fact that too much is expected from a healer. Heal, DPS, cc, affix and the list goes on. CC/DPS/HPS need to be choice nodes and very strict ones so that the group has to decide what they really want.
I was looking at fluid form thinking I might not be able to take it if I can’t take incap roar. The amount of damage I have stopped with it due to dps or tanks not wanting to kick is just too valuable, but I don’t know I guess we will see when it comes out
Imo the healer role should stay healing a larger portion of its time. Nowadays every healer has a dmg rotation and i fell that makes them all look the same. Maybe blizzards could change the dmg pattern (More HP pool and less heal and dmg) in a way that healers spend more time healing and evaluating what spell should be cast on each situation thinking about eficiency and speed of the heal.
reducing button bloat and the new HOTW makes me want to play my druid alot more, i always had a problem of just having way too many buttons and running out of keybinds
My honest opinion is you should give me Alpha access😂😂😂 This looks so hypeworthy! Its only alpha,but im liking this! Making shapeshifting easier and healing through damage! Its everything i want 🎉 Hope u test and give blizzard tons of feedback mate! Happy testing🎉🎉
OMG i am loving all of this. Not having to hit a button to transform for dps is a amazing change. it is one of the reasons that annoyed me to try and make dps work as a restro druid. I am looking forward to really being able to hopefully do kitty weaving more easily.
Flourish will never get picked. 20% constant faster hps vs 25% 8 sec hps increase with a min cd is a no brainer choice. They should have just axed it if this is how they want to go about it. With that said, changes are nice for m+ dps in general but makes rdruid even more useless in raid. They really have to address ramping and mana issues in raids, especially if flourish will stay as is or will get axed. Without flourish and luxuriant soil, I can see rdruids falling far behind in hps in raid environments and long fights.
It certainly is the nail in the coffin. With pet healing, luxuriant gone and flourish the way it is, they managed to turn rdruid into a freakshow healer that brings nothing special and loses all healing snipe battles. For a class that's played this much, the fact that class designers can't really understand the reason why people play resto is amazing. They want everybody to play shapeshifter/catweaver... big L for Blizz. Small indie company indeed....
They have no idea how to balance rdruid for raid and m+ it’s always one or the other. Season 2 was so much fun in raid, kinda sad the majority of people preferred the season 3 tier set.
@@zacharylopez8362you Realize that the Tuning of unavoidable damage is the underlying reason why healers dont have to heal most of the time? I mean it wasnt always like that… you could aswell strip the insane amount of self healing of tanks and dps and healer would have to heal constantly again. You act like the damage in pve content is a god-given status.
Are you excited for Resto Druid in TWW? 🔥🔥🔥
Not really, spending too much time on this game seems tiring already
as a resto dudu main I'm definitely looking for the TWW. As of now wildstalker looks really cool :) However I like the grove guardians playstyle so I'm not decided yet which hero talent tree I'll choose.
As main resto druid and alt mistweaver monk, i really love your videos. I learned a massive information about these 2 classes and more from you. Im happy about talents as Fluid Form and Call of the Elder Druid - it will be fun in M+ (enjoying catviewing too) :)
Not very much, will probably quit healing with the direction they're going in
Maybe unpopular opinion, I am *so glad* that Photosynthesis and Flourish are now a choice node. Particularly in raids without Undergrowth, PS basically turns Lifebloom into a 15 second duration haste buff that you just cast whenever the Weakaura comes up. It's amazingly boring and the healing is wasted, but it's so strong you can't avoid it. Giving me the option to avoid it by taking a talent that I love is a huge win.
When i initially saw that change i was like "wtf? Thats bullshit" but your comment makes sense, i never raided as resto, but even sometimes in m+ ur just overhealint urself to get that haste buff, which just feels bad tbh.
excited to see your future videos on other healers!! thank you for all the great content, you've been very helpful with choosing a healer for season 4 - i'm excited!
Nooooo adaptive swarm feels so good boucing around .... Btw also bring back cascade for priest !!
Adaptive swarm Was so satisfying
There is no more moonkin form for resto?? :(
While i do enjoy cat weaving, doing damage to heal has never been something i look forward to. They are just making every healer feel the same, paladin, monk, disc and now resto all have do damage to heal play styles...I'm not a fan.
Have to? No. Option to? Yes. You don’t have to click everything icyveins tells you to lol
@@zacharylopez8362why would you deliberately gimp yourself
why would they delete adaptive swarm????????????
Without having checked the Hero talents much, at first glance all I am thinking is, how can resto druids not get compensated by not having adaptive swarm (20% heal/dmg) which is a lot, and on top of that (at least in m+) not having flourish, a really nice 1 min CD.
And again, on top of that (if im not mistaken) back in bfa when Photosynthesis and Flourish shared talent, Florish at least was a really good CD with 100% increased HoT rate, now it feels really bad to be 25% and having to choose either Photo or Floursh.
The interrupt is kinda nice, but at the same time, it feels like they locked away Incap roar (our aoe stop) instead of the interrupt, and tbh, I appreciated the aoe stop way more than interrupt. Feels also weird that Fluid Form doesn't include Skull Bash, and the only ability to shift into bear form is Mangle, they could've easily added Frenzied Regeneration to better sync with resto + balance spec.
My overall opinion is kinda meh (Still without Hero talents taken into consideration).
Edit: just typos
Edit 2: Forgot to mention, I think a really good QoL change to Call of the Elder Druid would be to make the effect take place once you start to deal any damage. The way it seem to work now makes so you will waste that 1 minute CD if you shift to catform to just run/gaint he movement speed.
They are doing the right thing with removing some of the bloat. The multiplicative power of all these talents is too strong and boring since half of them are just maintenance buffs (which they targeted first). I understand that it doesn't feel good to become weaker and maybe less flexible BUT it's a necessary evil to make healing less stressful to play inside m+ and more fun to play in raids. I'd rather them dumb down the rotation a bit (which just makes you overheal anyway) and power up the actual healing spells so they feel more impactful
@@user-nz4un6se7y I totally agree with removing some of the bloat, I actually advocated for that, but to remove the insane numbers that comes from adaptive swarm and Flourish, and no boomkin for resto, without making it up (yet) is what im and many others are confused about. As a resto druid myself I love that they get rid of adaptive swarm, cuz it felt just like another passive GCD to press, but they need to power up the healing spells like you said which they havent yet!
I also agree to some extent about ''healers less stressful in m+'', cuz this current season it was really stressful, however, the downside of that is that we often become more of a DPS class, and if I wanted to play DPS, I would, but I do play healer, and we should heal more than DPS.
@@nameyourdopamine8085 Playing healer can absolutely be stress free (sorta) without requiring to dps. If you look at most instances of healing in WoW it's been much slower with constant but reasonable damage that would engage you as a healer (triage healing) but not make you lose all your shit every 10 sec or so. It's actually so sad they can't get it right with all the best examples of healing being live right now (Cata & SoD). You weren't fighting for the lives of your team mates all the time as you do now, it was more about efficiency. Imagine how bad dps players would feel if 99% of encounters they had to 1-2 shot low hp mobs that spawn in numbers every second or they'll detonate. It's just stressful and doesn't allow you to use your rotation as intended.
@@user-nz4un6se7yNo they shouldnt make every Single spec noob frindly. Diszi community is still crying because they murdered the playstyle and there are enough more ez and beginner friendly specs.
Stop murdering difficult but fun specs...
Want to see resto shaman!
Unfortunately the early Alpha did not have anything "new" for resto shaman, it's still missing one of the Hero Talents as well
But should be added soon!
@@MadSkillzzTV so far they presented farseer, whats the second tree they added?
Second tree is not implemented yet in Alpha@@KennyFalmouth506
@@MadSkillzzTV thanks for taking time to reply brother
Love that it’s easier for resto to get the interrupt now, we’ll see if rejuv makes a comes back.
No adaptive swarm? Preservation voker it is.
Sad to see adaptive swarm go, but being able to pick all that utililty easier and finally getting a kick without dropping it all or defensive talents + more HotW with healing through it is hyuuuge hype especially with fluid form. Even if it doesnt heal as much as MW or Disc itll help pad enough to stay in and dps for longer.
Hoping to see a rework on flourish to make it worth while picking up in raid. Like rejuv casts also applying regrowth and wild growth on the target like how Overgrowth works. Or wild growth applying rejuvs along
Fluid Form should have been baseline 1337%
Heal through dps is cool if it does not create more heal than pure healing. Ever since they made disciplin priest which should have been a mix of dps and heal, they never really made it work as it does just about the same hps but does a lot more dps than the others. There should be throughput x and as a healer I want to be able to shift x around as I want between hps and dps so one spec 1/3 dps 2/3 hps, the other spec 1/5 hps 4/5 dps for example. But blizzard absolutely needs to do something about the fact that too much is expected from a healer. Heal, DPS, cc, affix and the list goes on. CC/DPS/HPS need to be choice nodes and very strict ones so that the group has to decide what they really want.
I was looking at fluid form thinking I might not be able to take it if I can’t take incap roar. The amount of damage I have stopped with it due to dps or tanks not wanting to kick is just too valuable, but I don’t know I guess we will see when it comes out
Imo the healer role should stay healing a larger portion of its time. Nowadays every healer has a dmg rotation and i fell that makes them all look the same. Maybe blizzards could change the dmg pattern (More HP pool and less heal and dmg) in a way that healers spend more time healing and evaluating what spell should be cast on each situation thinking about eficiency and speed of the heal.
reducing button bloat and the new HOTW makes me want to play my druid alot more, i always had a problem of just having way too many buttons and running out of keybinds
dream of cenarius is a fucking juicer talent, love it\
I just wish they had a passive portion and it ramps up with call of the wild instead of only working with a 5 min cd talent
My honest opinion is you should give me Alpha access😂😂😂 This looks so hypeworthy! Its only alpha,but im liking this! Making shapeshifting easier and healing through damage! Its everything i want 🎉 Hope u test and give blizzard tons of feedback mate! Happy testing🎉🎉
Very nice changes to resto!
Keep up the good work mate!
Fluid form + Heart of the Wild is a massive win
Damn dude these talents are FIRE. Im probably going to try resto in TWW and play balance here in S4 👌
why not here a druid tree form with stats for healing, since druid got that form many years back
Some things look better some not (like inc roar) but in general seems better to me not so exctiting though. We will see. Thanks for all these infos :)
fluid form is cool i like cat weaving. I am new to healing so it is nice that they make it a little easier.
idk flyid form just adds bids for healspec . rather just have shapeshift be off the gcd
for the love of god they have to make skullbash work in fluidform talent
Reducing button bloat and adding fluid form lol
OMG i am loving all of this. Not having to hit a button to transform for dps is a amazing change. it is one of the reasons that annoyed me to try and make dps work as a restro druid. I am looking forward to really being able to hopefully do kitty weaving more easily.
I'll miss adaptive swarm but these changes seem interesting.
seems great for M+, while for raiding .. Idk, doesn't looks like it improve quality of life
Let's see evoker content, year or the dragon
Rip Adaptive swarm 😭
Flourish will never get picked. 20% constant faster hps vs 25% 8 sec hps increase with a min cd is a no brainer choice. They should have just axed it if this is how they want to go about it. With that said, changes are nice for m+ dps in general but makes rdruid even more useless in raid. They really have to address ramping and mana issues in raids, especially if flourish will stay as is or will get axed. Without flourish and luxuriant soil, I can see rdruids falling far behind in hps in raid environments and long fights.
Isn't ramping kinda gone with the removal of luxuriant soil?
It certainly is the nail in the coffin. With pet healing, luxuriant gone and flourish the way it is, they managed to turn rdruid into a freakshow healer that brings nothing special and loses all healing snipe battles. For a class that's played this much, the fact that class designers can't really understand the reason why people play resto is amazing. They want everybody to play shapeshifter/catweaver... big L for Blizz. Small indie company indeed....
@@drizztdorage yeah, just add constant heavy rot damage that would make them relevant and interesting to play.
They have no idea how to balance rdruid for raid and m+ it’s always one or the other. Season 2 was so much fun in raid, kinda sad the majority of people preferred the season 3 tier set.
Skip talent, remove it, change it, give it as base
i want VI and 2 stacks of swiftmend...
Please test Hpal and tell me that everything is gonna be ok unu
If thay made kick work with fluid form as well! Omg
Kick is ogcd, so you can macro a rake into kick and it should be instant
They should keep Adadptive and removed grove guardians. its such a boring spell
What a shit! I what to play heal!if i whana do dps, i play dps..
Fine.. we lose more healer again
You know you don’t have to select those talents, right? Do you just stand there and twiddle your fingers when the party isn’t taking damage?
@@zacharylopez8362you Realize that the Tuning of unavoidable damage is the underlying reason why healers dont have to heal most of the time? I mean it wasnt always like that… you could aswell strip the insane amount of self healing of tanks and dps and healer would have to heal constantly again. You act like the damage in pve content is a god-given status.
Loving the changes but gonna miss flourish :(