Blender 4.1 Face Rolling and Shape Keys!

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  • Опубликовано: 5 окт 2024
  • Blender 4.1 Face Rolling and Geometry Nodez Shape Keys!
    If you want to see more Blender related stuff:
    Projects you can download: gumroad.com/bbbn19
    Current projects of mine: / bbbn192
    #blender #geometrynodes

Комментарии • 8

  • @paulandrews__
    @paulandrews__ 11 месяцев назад +2

    Hi Ben. Yes please and thank you. Your role in advancing my understanding of geometry nodes and vector and shader math can’t be overstated.

  • @VisualistAyush07
    @VisualistAyush07 11 месяцев назад +1

    Can you please make loki scared timeline like thing in blender

  • @migovas1483
    @migovas1483 11 месяцев назад

    Nice work, very interesting 😀

  • @simonmeszaros2770
    @simonmeszaros2770 8 месяцев назад

    I tried to make comparison between mesh with armature and cloth(same poly). At that time with a python script, i made. I couldnt make this comparison perfect, difference between positions was almost exact, but not exact. Then i had idea to try to use geometry nodes and bumped to your Geometry "Node Shape Key and UV Tangent " which i want to explore now. I took me already too long but i think i have a great use case, as i want to use cloth sim as a base for (corrective)shape keys driven by armature.

    • @simonmeszaros2770
      @simonmeszaros2770 8 месяцев назад

      ok I think i couldnt figure that out. Simly put. I have to evaluate already transformed mesh after modiefier - cloth is applied. That way all the comparison must take transforms of armature modifier applied and only after then do the comparison of meshes, vertices.

    • @simonmeszaros2770
      @simonmeszaros2770 8 месяцев назад

      I would be happy if you @Cartesian Caramel we could arrange some way to help me here.

  • @akirastudios1406
    @akirastudios1406 10 месяцев назад

    Based stream

  • @JustinGardner-x1f
    @JustinGardner-x1f 10 месяцев назад

    How do I make it ????