Blender 4.1 Face Rolling and Shape Keys!
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- Опубликовано: 5 окт 2024
- Blender 4.1 Face Rolling and Geometry Nodez Shape Keys!
If you want to see more Blender related stuff:
Projects you can download: gumroad.com/bbbn19
Current projects of mine: / bbbn192
#blender #geometrynodes
Hi Ben. Yes please and thank you. Your role in advancing my understanding of geometry nodes and vector and shader math can’t be overstated.
Can you please make loki scared timeline like thing in blender
Nice work, very interesting 😀
I tried to make comparison between mesh with armature and cloth(same poly). At that time with a python script, i made. I couldnt make this comparison perfect, difference between positions was almost exact, but not exact. Then i had idea to try to use geometry nodes and bumped to your Geometry "Node Shape Key and UV Tangent " which i want to explore now. I took me already too long but i think i have a great use case, as i want to use cloth sim as a base for (corrective)shape keys driven by armature.
ok I think i couldnt figure that out. Simly put. I have to evaluate already transformed mesh after modiefier - cloth is applied. That way all the comparison must take transforms of armature modifier applied and only after then do the comparison of meshes, vertices.
I would be happy if you @Cartesian Caramel we could arrange some way to help me here.
Based stream
How do I make it ????