Geometry Nodes for beginners in Blender
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- Опубликовано: 25 ноя 2024
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Thanks for watching!
Bro I can hear minecraft villagers it sounds like they are watching the video and find it very informative!
Same 😂 I was checking if I forgot to exit minecraft and I don't even have the game
This just seems so much easier than using the displace modifier and the particle systems.
Would be really cool to see how you could like add a road or something.
Thank you very much for explaining exactly what I was looking for and you explained it so well, it is very basic and you explained every step.
looks really nice
Best tut on geometry nodes ❤
Amazing tutorial! So much important information in a short video
lit cant wait to try
Thanks for the tutorial. Perhaps add one of the keystroke-displayers so that the keys you press are shown on the screen? Cheers.
I do that in newer videos :)
13:58 The truth has been spoken, "The weight paint never works" 😂
hahaha
Thanks for the introduction, I have been putting off looking at geometry nodes for a while. The only thing I had trouble with was the viewer to preview the texture, i could feed in and preview geometry but never colours or values the objects were always pure white which makes debugging output values difficult.
Edit: looks like I didnt have the overlays on in the viewport.
glad i could help! the previewing node confused me for quite a bit aswell but i figured out that it only works if you have a piece of geometry previewed AND you have overlays enabled,, then you can also preview the values like you would in shader nodes!
Still waiting for use botanic your version 🤟🙌
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Thanks so much for this. Subscribed.
What I love most is your detailed explanation why you add each node and what the sliders do. I think that’s what scares people away from geometry nodes cos it just seems too mathematical and too sophisticated
What is keeping me away is how to tell which node you need for what or how a node relates to build-in Blender methods. This vid was very helpfull understanding this 👍🏻
Bro is this full video or
part 1 , i need to see rendered video of this animation 💖🫂
Great video, I'm subscribing will be watching more of your tutorials!
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Thanks!
Thats so helpfull thank man
Even villagers gathered to watch his tutorial 10:07
💀💀
Thank you
i didnt find musgrave texture where is it?
@@pertenckledanya588 After blender 4.0 it has been merged with the noise texture node
@@baeac o, thx)
Bro your gooood😮
When you want another free plane inside the plane, but not like a sea but more like an actual quadrat. Is that somehow possible as well ? I'll try it later your guide so ty in advance
How do I keep the trees on the plane
what do you mean?
Bro this is a really really good GN tutorial, thnx for share this work 👏🏻
Ps. If I wanted the trees to be in the center and have a margin of distance from the edge of the water (plane) how could I do it? Ex: setting with a map range that values close to zero be the selection of the delete geometry?
Ps2. for all those who want to distribute two or more objetcs in the geometry must use the distribute in poisson disk, so that they do not overlap each other
Thnx mate👏🏻
thanks!
for the first one,, i actually did something like that later but thought it would be too complicated for a beginner tutorial but i can send you the file on discord tomorrow if youre in the server!
@@baeac can you give me the discord link to join pls 🙂🙌🏻
Am I hearing Spongebob in the background or am I going mad?🤣 P.S This was a very well explained video. Appreciate it!
yeah lol😭😭
If you stay away from the object and get close to it, the world becomes foggy like it's foggy, so why is that?TTT
what do you mean?
do you know where can i find free tree asset? bc when i use a free download model to Object info everything become 2 fps and when it loaded to object info the model is HUGE in original but small in relative
try looking on cgtrader and select low poly models only!
@@baeac I’m not home right now but I’ll try it out when I got the chance!
amazing tutorial but i got problem some of my trees dosen touch the ground their are floating what should i do?????
change the origin
Is there any reason that once i get to the noise texture that my mesh is above the world origin? I cant figure out how to fix it and the plain mesh for the water wont work since both wont line up properly
Uncheck normalize..it worked for me
My question is, when i want to distribute points on Faces for example only on a certain height, like shells on the sand, how would that be looking in the geometry editor?
It's pretty easy... start with a normal node, into a separate XYZ node. Take the Z value into a Map Range node. Take the result from map range and plug it into a float curve and the value from that into the density of your distribute points on faces. Drop a math node (set to multiply) in between the float curve and points on faces to increase the density, then you can adjust the from min value in the map range node to change what height the points are drawn at. You can also use the float curve for finer adjustments.
Can anyone tell me how to get tree
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how do you know exactly which node to use every time and where to put them it looks complicated
once you know the basics and what the basic nodes do you can start coming up with things like this yourself since you've trained your brain to know how nodes work and what that result might be. i also experiment a lot!
As if the shader nodes is confusing enough!
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You ABSOLUTE JESUS 👁️👁️👃👁️👁️ 🙏
Jesus doest know blender 💀 weird way to insult someone
@@yesdadbut960 Are you sure about that?
Because JESUS unlike you, 3D scripted in Blender Python the entire 2000 years Palestinian struggle.
Can you do that? CAN YOU?? 👁️👃👁️🙏
That's right, back off now..
can you not use crappy music that has random minecraft villager noises?
what the fuck is there something about the krusty krab in the background? please please please never use songs with lyrics and distracting samples
💀💀💀💀💀💀💀💀💀💀💀💀💀
i'm stuck at 12.25🥲before changing the density how do i reduce the size of the tree? mine are still giant.
you can just scale your original object!
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