Geometry Nodes for beginners in Blender

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  • Опубликовано: 25 ноя 2024
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    "Tokyo Music Walker - After the Rain" is under a Creative Commons (CC BY 3.0) license.
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    Thanks for watching!

Комментарии • 69

  • @jozellsylvester3885
    @jozellsylvester3885 Год назад +32

    Bro I can hear minecraft villagers it sounds like they are watching the video and find it very informative!

    • @REDOUANENAOURI
      @REDOUANENAOURI 7 месяцев назад +2

      Same 😂 I was checking if I forgot to exit minecraft and I don't even have the game

  • @CaseyJScalf
    @CaseyJScalf Месяц назад

    This just seems so much easier than using the displace modifier and the particle systems.
    Would be really cool to see how you could like add a road or something.

  • @BatuhanOzbey
    @BatuhanOzbey 6 месяцев назад +1

    Thank you very much for explaining exactly what I was looking for and you explained it so well, it is very basic and you explained every step.

  • @AlUser3460
    @AlUser3460 3 месяца назад +1

    looks really nice

  • @mr.brighttelugu
    @mr.brighttelugu 9 месяцев назад +1

    Best tut on geometry nodes ❤

  • @Kincellan
    @Kincellan 9 месяцев назад

    Amazing tutorial! So much important information in a short video

  • @pepperandsage2295
    @pepperandsage2295 Год назад +2

    lit cant wait to try

  • @AndrewJens
    @AndrewJens 7 месяцев назад +1

    Thanks for the tutorial. Perhaps add one of the keystroke-displayers so that the keys you press are shown on the screen? Cheers.

    • @baeac
      @baeac  7 месяцев назад +1

      I do that in newer videos :)

  • @evenflair6453
    @evenflair6453 10 месяцев назад +2

    13:58 The truth has been spoken, "The weight paint never works" 😂

  • @-Rook-
    @-Rook- Год назад +1

    Thanks for the introduction, I have been putting off looking at geometry nodes for a while. The only thing I had trouble with was the viewer to preview the texture, i could feed in and preview geometry but never colours or values the objects were always pure white which makes debugging output values difficult.
    Edit: looks like I didnt have the overlays on in the viewport.

    • @baeac
      @baeac  Год назад +1

      glad i could help! the previewing node confused me for quite a bit aswell but i figured out that it only works if you have a piece of geometry previewed AND you have overlays enabled,, then you can also preview the values like you would in shader nodes!

  • @SyndeSTTD
    @SyndeSTTD Год назад +1

    Still waiting for use botanic your version 🤟🙌

  • @dialac1
    @dialac1 Год назад +3

    Laptop
    Thanks so much for this. Subscribed.
    What I love most is your detailed explanation why you add each node and what the sliders do. I think that’s what scares people away from geometry nodes cos it just seems too mathematical and too sophisticated

    • @mnieuwhof
      @mnieuwhof Год назад +1

      What is keeping me away is how to tell which node you need for what or how a node relates to build-in Blender methods. This vid was very helpfull understanding this 👍🏻

  • @Dev-fi9ho
    @Dev-fi9ho Год назад +5

    Bro is this full video or
    part 1 , i need to see rendered video of this animation 💖🫂

  • @moharmon770
    @moharmon770 11 месяцев назад

    Great video, I'm subscribing will be watching more of your tutorials!
    laptop ;)

  • @a.miroshin
    @a.miroshin Год назад

    Thanks!

  • @yesdadbut960
    @yesdadbut960 Год назад

    Thats so helpfull thank man

  • @rzenty
    @rzenty Год назад +1

    Even villagers gathered to watch his tutorial 10:07

    • @baeac
      @baeac  Год назад +1

      💀💀

  • @VisualistAyush07
    @VisualistAyush07 Год назад

    Thank you

  • @pertenckledanya588
    @pertenckledanya588 4 месяца назад

    i didnt find musgrave texture where is it?

    • @baeac
      @baeac  4 месяца назад

      @@pertenckledanya588 After blender 4.0 it has been merged with the noise texture node

    • @pertenckledanya588
      @pertenckledanya588 4 месяца назад

      @@baeac o, thx)

  • @TaintedEden0
    @TaintedEden0 Год назад

    Bro your gooood😮

    • @TaintedEden0
      @TaintedEden0 Год назад

      When you want another free plane inside the plane, but not like a sea but more like an actual quadrat. Is that somehow possible as well ? I'll try it later your guide so ty in advance

  • @iam_prelly
    @iam_prelly Год назад +1

    How do I keep the trees on the plane

    • @baeac
      @baeac  Год назад

      what do you mean?

  • @sebastianodibusti
    @sebastianodibusti Год назад +1

    Bro this is a really really good GN tutorial, thnx for share this work 👏🏻
    Ps. If I wanted the trees to be in the center and have a margin of distance from the edge of the water (plane) how could I do it? Ex: setting with a map range that values ​​close to zero be the selection of the delete geometry?
    Ps2. for all those who want to distribute two or more objetcs in the geometry must use the distribute in poisson disk, so that they do not overlap each other
    Thnx mate👏🏻

    • @baeac
      @baeac  Год назад +2

      thanks!
      for the first one,, i actually did something like that later but thought it would be too complicated for a beginner tutorial but i can send you the file on discord tomorrow if youre in the server!

    • @sebastianodibusti
      @sebastianodibusti Год назад +1

      @@baeac can you give me the discord link to join pls 🙂🙌🏻

  • @nielliebenberg2314
    @nielliebenberg2314 Год назад +2

    Am I hearing Spongebob in the background or am I going mad?🤣 P.S This was a very well explained video. Appreciate it!

    • @baeac
      @baeac  Год назад +2

      yeah lol😭😭

  • @션-q8t
    @션-q8t Год назад +2

    If you stay away from the object and get close to it, the world becomes foggy like it's foggy, so why is that?TTT

    • @baeac
      @baeac  Год назад +1

      what do you mean?

  • @joehuh02
    @joehuh02 Год назад

    do you know where can i find free tree asset? bc when i use a free download model to Object info everything become 2 fps and when it loaded to object info the model is HUGE in original but small in relative

    • @baeac
      @baeac  Год назад

      try looking on cgtrader and select low poly models only!

    • @joehuh02
      @joehuh02 Год назад

      @@baeac I’m not home right now but I’ll try it out when I got the chance!

  • @Llenna.jd13
    @Llenna.jd13 11 месяцев назад

    amazing tutorial but i got problem some of my trees dosen touch the ground their are floating what should i do?????

    • @baeac
      @baeac  11 месяцев назад

      change the origin

  • @animeculture
    @animeculture 3 месяца назад

    Is there any reason that once i get to the noise texture that my mesh is above the world origin? I cant figure out how to fix it and the plain mesh for the water wont work since both wont line up properly

  • @TaintedEden0
    @TaintedEden0 Год назад +1

    My question is, when i want to distribute points on Faces for example only on a certain height, like shells on the sand, how would that be looking in the geometry editor?

    • @robertkerr4199
      @robertkerr4199 Год назад

      It's pretty easy... start with a normal node, into a separate XYZ node. Take the Z value into a Map Range node. Take the result from map range and plug it into a float curve and the value from that into the density of your distribute points on faces. Drop a math node (set to multiply) in between the float curve and points on faces to increase the density, then you can adjust the from min value in the map range node to change what height the points are drawn at. You can also use the float curve for finer adjustments.

  • @acer716
    @acer716 11 месяцев назад

    Can anyone tell me how to get tree

  • @elguari
    @elguari Год назад

    laptop!

  • @BoomSki-pn9lb
    @BoomSki-pn9lb Год назад +1

    how do you know exactly which node to use every time and where to put them it looks complicated

    • @baeac
      @baeac  Год назад +1

      once you know the basics and what the basic nodes do you can start coming up with things like this yourself since you've trained your brain to know how nodes work and what that result might be. i also experiment a lot!

  • @thebuniverse6739
    @thebuniverse6739 Год назад

    As if the shader nodes is confusing enough!

  • @marktananimation
    @marktananimation 3 месяца назад

    laptop :)

  • @sparshrawt
    @sparshrawt Год назад

    laptop
    T-T

  • @pouleto1
    @pouleto1 Год назад

    laptop

  • @manuel.camelo
    @manuel.camelo Год назад +1

    You ABSOLUTE JESUS 👁️👁️👃👁️👁️ 🙏

    • @yesdadbut960
      @yesdadbut960 Год назад

      Jesus doest know blender 💀 weird way to insult someone

    • @manuel.camelo
      @manuel.camelo Год назад

      @@yesdadbut960 Are you sure about that?
      Because JESUS unlike you, 3D scripted in Blender Python the entire 2000 years Palestinian struggle.
      Can you do that? CAN YOU?? 👁️👃👁️🙏
      That's right, back off now..

  • @MartynDerg
    @MartynDerg Год назад +2

    can you not use crappy music that has random minecraft villager noises?

    • @MartynDerg
      @MartynDerg Год назад

      what the fuck is there something about the krusty krab in the background? please please please never use songs with lyrics and distracting samples

    • @baeac
      @baeac  Год назад

      💀💀💀💀💀💀💀💀💀💀💀💀💀

  • @billychemasas5590
    @billychemasas5590 Год назад

    i'm stuck at 12.25🥲before changing the density how do i reduce the size of the tree? mine are still giant.

    • @baeac
      @baeac  Год назад

      you can just scale your original object!

  • @ArenGorman
    @ArenGorman Год назад

    laptop

  • @chidoum
    @chidoum Год назад

    laptop

  • @mechaboy95
    @mechaboy95 10 месяцев назад

    laptop

  • @Batronyx
    @Batronyx 9 месяцев назад

    laptop

  • @pauld.richardson5377
    @pauld.richardson5377 7 месяцев назад

    laptop

  • @moustfaalakraa8157
    @moustfaalakraa8157 6 месяцев назад

    laptop