It´s always so useful when you explain this level of mathematics in Blender, you´re one of the very few who can make me fully understand node setups at this level the first time I watch it. Thank you!
Wooow that's just great, it opens up so many doors to different creative uses. Never knew that the Remeshing with Volume Cube is so much better than the 'Mesh to Volume' option. Thanks so much for putting this out!
i have been continuously checking your channel, whether you have uploaded this video or not. after you have uploaded that youtube post, finally the video is here, will enjoy it, thank you
Questo commento te lo faccio in italiano perché mi vien dal cuore! Madonna sei un grande!!! Spiegazione perfetta, pulita e semplice anche per spiegare cose complesse! Fa ridere che dici "è semplice ora vi faccio vedere" ed è un bordello ahhaha grande!!! Felice di aver scoperto il tuo canale 🎉
I sometimes wonder, what make you so good at this? Can you talk about your background? Like how good you are at math and what degree you pursued and are you a Houdini artist...
I got to where I needed about 2/3 of the way. When things go metaball. I can use this combining with other methods of altering meshes to make quite a bit of trouble. It’s a different kind of superglue.
don't mind me, just gonna sit here and rot for a million years waiting for someone to use this to implement a polymorph/transfiguration spell into a proper wizard game
Truly great tutorial! I have one small question - when I'm selecting the monkey, my viewer node on the plane automatically turns off, so I can't see visually the result of geometry nodes. Maybe you know how to fix this. Thanks a lot in advance!
@@BlackGeckoStudio hey man just was wondering if it's working with you can you please share the animation file to look closely on the geo nodes .. i've been trying to follow up and it seems doesn't work out for me thanks in advance
wow you are inspiring!!! very very good explanations and use of shader morph as well!! the part where you said if you wanna go deeper my mind was already on 100% cpu usage :)))))
At the 14 minute mark how do you get the colored view? Mine is grey, I checked everything is set correctly so I figured it must be viewport feature but wasn't able to figure it out
Hi there! Love your work! What is your technical background? did you learn coding before art? and as a 3D artist looking to understand the tech side of things as you do, what would you recommend to study? Thank you!
Hey! Very nice! You did it! I remember when I was your patron for few months, I have asked you about this. Now you did it very well and professionally! Thanks! You are the best!
Hi, I spent three days making this tutorial, redoing it three times, it's quite complicated. And I was very frustrated when I got to the end. The tutorial is not complete. At the end of the monkey is still ugly, not the same as in the preview with textures. What to do? Is the only option to buy your patreon to finish? That's not fair, you should warn your subscribers right away.😢
I've messed around with this thing for hours and I plug in everything the same yet somehow this finding the outside part always comes out giving me crazy results. When I do it with the cube and Suzanne I get some huge globs on the outside, when I've done it with the one object I'm working with which is an iphone and the volume cube the cube gets cut on the inside in some strange diagonal way that does not resemble a phone at all. Working with 3.5
@@danielmigwigitonga6451 I thought there was a glitch in 3.5 so I went down to 3.4, yeah same results. This has happened to other users, and bad normals has commented just to add more subdivision to the suzzane or the plane. But that didn't help me at all. I gave up on it, I may try again after my next project. I'll comment back. It's something within the Outside node, I beleive.
I really just come here to admire your smarts!!!:) Really, trying to learn but the level of knowledge is distracting! So well done young man, keep doing your thing...
When Morph+ was first released I drove a great distance to be able to buy the software to run on my Amiga. I'm too speechless right now to say anything else.
Great Video as always! Thank you. I have a question I really can't find a good answer to: Why does the single position node added right before the "Dir to closest face" (about 13 min into the tutorial) give the "position of the point itself"? I understand that the position node added before, which is plugged into one common node with a geometry, accesses the positions of this plugged in geometry, but what does the single position node return? does it access the data of the object that you applied geometry nodes on? at which step does it access the positions, e.g. after you applied a bunch of geometry changing nodes already? In other words if you applied some kind of distortion to a cube, does the position node access the distorted position or the original positions? can i control that somehow? I'm really at a loss with this. Thanks to anyone that could clear this up.
Yes, you are right. The position node in isolation doesn't do anything, it evaluates itself at where it is connected to the nodetree. So if you do something after distorting the cube, it uses the distorted position. If you want to use the original undistorted position, you have to capture or store the attribute before the distortion happens. I hope I cleared it up.
Is there another step between the final node setup and the render? In your video the monkey looks glitchy around the eyes, but the render is perfect. Did you simply increase the resolution?
Hello, I've tried so many things to blend a music score (so a plane that had a little solidify modifier) into a leaf. However my music score is animated (softbody baked) and from the beginning SDF doesn't work on my music score sheet. I'm getting desperate to make it work, i've tried shrinkwrap but my leaf is too complex. The plane the is used to see the SDF of my shape stays totally white. (I am at 3:57min of the tuto). Please help me... I need to get this done for a final very important homework!
I've followed the video perfectly but can't reach the intended result, i'm not fluent in geometry nodes, but i was wondering if you would be able to look at file.
Hi! I’m brand new to Blender, but have been following and trying several tutorials. @ 32:16 I noticed in your Shader Editor window that the Use Nodes option is selected. I’m using Blender for Mac and for the life of me I can’t find this or figure out how to get this option to display so I can select it. Can you please help me? It would be so useful for me to be able to use other techniques if I could only select this option. I’m using the latest version of Blender - just downloaded it last week. Thanks in advance
I would say a little bit slower, but that's quite hard to measure, since the mesh-volume-mesh outputs something you definitely have to smooth/polish as well, and this takes extra time.
@@dreadwinter It's hard to measure because you will have to use some arbitrary amount of time fixing the volume remeshed mesh after using that method. He's saying volume remeshing is faster, but he isn't sure if there is a good way to measure the final smoothing and repairing steps after the volume step. Typically, that is the part that takes longer if you use a one-size-fits-all geonodes graph to do it.
the thing i dont like about 3d animation is it just doesnt feel like it needs to take 4 hours to render 6 seconds. if i can see it in the viewport and animation it while playing, it's crazy how the final product just takes so long. wish it would take like a minute to render a 30 second clip
@@ttmayor it is a render. Not realistic but it is a render And i think that's what RemmyMusic was asking for, a quickcway to render things as they appear in the viewport
Oh man. The amount ok knowledge you have is amazing... I wonder If you tried houdini. If not u must try.. You have lot more flexiblity for these kind of operations and I'm sure you will love houdini.
@Badnormals Hi, i wanted to ask if the morphing models can be made of small bead like particles which morph from one shape to another. i am trying that but it not sure how to do that. Do you have an idea?
This work is amazing and very interesting, I have followed the entire video but still I have a question: how can I assign the two different attribute to the color so I can viewport them corresponding to the Hand and Suzanne? I can't figure it out, please let me know.
Ok. Excellent tutorial. But is there a way to make an object balloon outward into a sphere shape? The concept is very similar, but not the same. Most morphs I’ve seen have an object shrink into the end shape result. I’m looking to make a rigid body balloon outward into a sphere, kind of cartoon like.
I would like to morph between lots of particle /cloner/geometric animations. I would like to export a blender alembic to notch and control the transitions between the animations using hotkeys. Is this possible? Can the nodes in blender be exported to notch? Is that necessary for what I’m trying to achieve? Or should i be trying to do this entirely in notch?
This comment will be pinned
For a while
@@BadNormals Thanks lol
This comment is a reply.
and it was indeed, lol
@@WW_Studios this comment is a reply to your reply
YOOOO!! THE UNIVERSE ANSWERS!! This is exactly what I was looking for and it was just hand delivered. Incredible
It´s always so useful when you explain this level of mathematics in Blender, you´re one of the very few who can make me fully understand node setups at this level the first time I watch it. Thank you!
I'm glad to hear that!
Thanks!
Wooow that's just great, it opens up so many doors to different creative uses.
Never knew that the Remeshing with Volume Cube is so much better than the 'Mesh to Volume' option. Thanks so much for putting this out!
Love your hair! Is it procedural? Can you change the amount, hair length and curl size?
Thanks! Yes, it's the new geo nodes hair system...
😂 I love this comment and the reply
I feel like laughing all day
It makes his forehead look bigger and his scalp look smaller. It's not for his head shape
i have been continuously checking your channel, whether you have uploaded this video or not. after you have uploaded that youtube post, finally the video is here, will enjoy it, thank you
This is a great tutorial!
Dude... you are so smart. Sick idea
Questo commento te lo faccio in italiano perché mi vien dal cuore! Madonna sei un grande!!! Spiegazione perfetta, pulita e semplice anche per spiegare cose complesse! Fa ridere che dici "è semplice ora vi faccio vedere" ed è un bordello ahhaha grande!!! Felice di aver scoperto il tuo canale 🎉
This is such awesome content! Geometry nodes are totally new territory for me. I love how you broke it all down. So helpful! :)
Brilliant. I love the default blender hairstyle. Bad Normals makes me feel normal,
Whoah. Before I begin even watching into this tut, allow me first off to compliment you on your sick looking dreds. Sweet bro!
Thanks man!
Just brilliant! Absolutely brilliant! A glimpse inside the mind of a Geo Node Master at work. Thank you for sharing your knowledge. THANK YOU! Dg
I sometimes wonder, what make you so good at this? Can you talk about your background? Like how good you are at math and what degree you pursued and are you a Houdini artist...
I could make a QA sometime yes, I will announce it as a community post then
@@BadNormals Math background?
I got to where I needed about 2/3 of the way. When things go metaball. I can use this combining with other methods of altering meshes to make quite a bit of trouble. It’s a different kind of superglue.
Love the visuals and great simplified explanation
Complex, difficult but professional. Congratulations.
Incredible that you know all these things at your very young age. I'm astonished!
this, this is why i subscribed
I'm fairly sure you can simply switch "background" slider to 1 in volume cube to get rid of the outside shell.
legit been looking for this exact transition for a while. Wanting to use it for architecture work, go from exterior to interior.
Morphing mastery - your brain is a gold mine Mr BN! Thank you.
Thank you very much, your tutorials are always very complete and always help me
This is the kind of tutorial I love. You axplained so Well only in the first 3 Minutes. You got a New subscriber mate. Keep it up 👌
Great tutorial. Thanks! really like the explanation at the beginning!
Beautiful tutorial, but too advanced for me right now. Will come back to this. Lots of valuable information here.
wow su tutorialid lähevad aina paremaks ja professionaalsemaks! täitsa nauding seda vaadata.
Tänan komplimendi eest!
You truly are a brilliant man. Absolutely amazing ! I know that you’re going to do amazing things in this life. Keep up the good work.
that inside/outside trick is super useful
Thank you so much! I've been trying to figure out how to make metaball objects with meshes and this does so much more!
Awesome tutorial, this will save my skin!
This is like blender for engineers. 😂 Great job explaining how things work.
Ooooooo, looking forward to this 👀👀
you are master of vfx
Love the new hairstyle, thanks for another awesome blender tutorial 🤘
Greetings Mr Travis Scott 😎
Amazing explanation. Good detail.
don't mind me, just gonna sit here and rot for a million years waiting for someone to use this to implement a polymorph/transfiguration spell into a proper wizard game
Your hair is sick man!
Truly great tutorial! I have one small question - when I'm selecting the monkey, my viewer node on the plane automatically turns off, so I can't see visually the result of geometry nodes. Maybe you know how to fix this. Thanks a lot in advance!
Okay, just saw that you pinned this geo node setup at the top😄 So the only comment that's left - thanks a lot for your work man!)
@@BlackGeckoStudio hey man just was wondering if it's working with you can you please share the animation file to look closely on the geo nodes .. i've been trying to follow up and it seems doesn't work out for me thanks in advance
wow you are inspiring!!! very very good explanations and use of shader morph as well!! the part where you said if you wanna go deeper my mind was already on 100% cpu usage :)))))
Can’t wait!
At the 14 minute mark how do you get the colored view? Mine is grey, I checked everything is set correctly so I figured it must be viewport feature but wasn't able to figure it out
I get alot of mesh artefact outside the intended Correct SDF?
I had this for like the past 30 mins , fixed it by sub dividing the input Object(in this tutorial Suzzane) by 2 levels. not sure if this'll help
You should make a 'Morph Addon' I think many people will buy it 🙂
I was looking to see if he was selling it lol
Thank you for your teaching, but I really hope that your video will teach you about color settings
Hi there! Love your work! What is your technical background? did you learn coding before art? and as a 3D artist looking to understand the tech side of things as you do, what would you recommend to study? Thank you!
Hey! Very nice! You did it! I remember when I was your patron for few months, I have asked you about this. Now you did it very well and professionally! Thanks! You are the best!
u r awesome man, incredible tutorial, thx
This is brilliant indeed!
Nice work man. You Rule!!!
How can I do when I blend two objects, how can I add a displacement to one of the two objects while they are blended?
Hi, I spent three days making this tutorial, redoing it three times, it's quite complicated. And I was very frustrated when I got to the end. The tutorial is not complete. At the end of the monkey is still ugly, not the same as in the preview with textures. What to do? Is the only option to buy your patreon to finish? That's not fair, you should warn your subscribers right away.😢
Definitely some of the hair of all time
Thank you for the tutorial!
I've messed around with this thing for hours and I plug in everything the same yet somehow this finding the outside part always comes out giving me crazy results. When I do it with the cube and Suzanne I get some huge globs on the outside, when I've done it with the one object I'm working with which is an iphone and the volume cube the cube gets cut on the inside in some strange diagonal way that does not resemble a phone at all. Working with 3.5
I'm getting the same results when I do with a cube, capsule and other simple shapes. Working with blender 3.4
@@danielmigwigitonga6451 I thought there was a glitch in 3.5 so I went down to 3.4, yeah same results. This has happened to other users, and bad normals has commented just to add more subdivision to the suzzane or the plane. But that didn't help me at all. I gave up on it, I may try again after my next project. I'll comment back. It's something within the Outside node, I beleive.
So elegant
I really just come here to admire your smarts!!!:) Really, trying to learn but the level of knowledge is distracting! So well done young man, keep doing your thing...
oh we have new Transfiguration teacher
SIGNED DISTANCE FUNCTION IS USED FOR A TECHNIQUE CALLED RAYMARCHING
every time I watch one of your videos I get depression. keep it up 👍
What
How is he able to keep the viewer node active while clicking other objects? Mine will just automatically hide itself.
Same problem here! Any idea?
Got it; We must pin the Node tree on the Header of the Geometry Node Editor
Bro's Brilliant
legend, thanks
When Morph+ was first released I drove a great distance to be able to buy the software to run on my Amiga. I'm too speechless right now to say anything else.
Dang that's awesome, I figured out a way to do blending, but not as precise as this. XD
In Cinema 4d you can do it in 7-8 minutes.
fuck cinema, ass licensing issues
Hi for you recreating Hollywood effects video can you pls show all the nodes😅
Can you do a tutorial on how to make an explosion
Thank you so much 🎉
unique tutorials and hairstyle. amazing
In this tut I am looking for the 2 spheres / smin(ab) do you have a tut or file for just that? Its simple and neat. Thank you.
Great Video as always! Thank you. I have a question I really can't find a good answer to: Why does the single position node added right before the "Dir to closest face" (about 13 min into the tutorial) give the "position of the point itself"? I understand that the position node added before, which is plugged into one common node with a geometry, accesses the positions of this plugged in geometry, but what does the single position node return? does it access the data of the object that you applied geometry nodes on? at which step does it access the positions, e.g. after you applied a bunch of geometry changing nodes already? In other words if you applied some kind of distortion to a cube, does the position node access the distorted position or the original positions? can i control that somehow? I'm really at a loss with this. Thanks to anyone that could clear this up.
Yes, you are right. The position node in isolation doesn't do anything, it evaluates itself at where it is connected to the nodetree. So if you do something after distorting the cube, it uses the distorted position. If you want to use the original undistorted position, you have to capture or store the attribute before the distortion happens. I hope I cleared it up.
@@BadNormals Thanks a lot! that did help. :)
I LOVE YOU THANK YOU SO MUCH
fun facts SDF means Sans Domicile Fixe in French Aka Homeless people
Is there another step between the final node setup and the render? In your video the monkey looks glitchy around the eyes, but the render is perfect. Did you simply increase the resolution?
hey, amazing tutorial.
would this work when morphing textures between two uv objects?
This is a fantastic video! Would it be possible to bake this as a morph target, say for unreal engine?
WARNING!!! this doesn't work in blender 4.0. But it works fine in 3.6
Hello, I've tried so many things to blend a music score (so a plane that had a little solidify modifier) into a leaf. However my music score is animated (softbody baked) and from the beginning SDF doesn't work on my music score sheet. I'm getting desperate to make it work, i've tried shrinkwrap but my leaf is too complex. The plane the is used to see the SDF of my shape stays totally white. (I am at 3:57min of the tuto). Please help me... I need to get this done for a final very important homework!
I've followed the video perfectly but can't reach the intended result, i'm not fluent in geometry nodes, but i was wondering if you would be able to look at file.
Thank you dear person
Hi! I’m brand new to Blender, but have been following and trying several tutorials. @ 32:16 I noticed in your Shader Editor window that the Use Nodes option is selected. I’m using Blender for Mac and for the life of me I can’t find this or figure out how to get this option to display so I can select it. Can you please help me? It would be so useful for me to be able to use other techniques if I could only select this option. I’m using the latest version of Blender - just downloaded it last week. Thanks in advance
Very cool! Is this method of remeshing faster or slower than the Mesh to volume to mesh conversion?
I would say a little bit slower, but that's quite hard to measure, since the mesh-volume-mesh outputs something you definitely have to smooth/polish as well, and this takes extra time.
@@BadNormals The Timings overlay should give an accurate measurement, i think?
@@dreadwinter It's hard to measure because you will have to use some arbitrary amount of time fixing the volume remeshed mesh after using that method. He's saying volume remeshing is faster, but he isn't sure if there is a good way to measure the final smoothing and repairing steps after the volume step. Typically, that is the part that takes longer if you use a one-size-fits-all geonodes graph to do it.
love your new hair, can you do a tutorial on that
I actually think it could be cool to make geo nodes hairstyle generators for characters, I'll look into that. In real life you need a crochet hook 🙂
@@BadNormals 100% would love to see that!
the thing i dont like about 3d animation is it just doesnt feel like it needs to take 4 hours to render 6 seconds. if i can see it in the viewport and animation it while playing, it's crazy how the final product just takes so long. wish it would take like a minute to render a 30 second clip
Then don't use ray tracing when you render?
Well you can just switch to workbench render engine and get the same result
Or even just render viewport animation lol
@@valovanonym well it's not the same as an actual render exactly, but in niche cases it can be useful
@@ttmayor it is a render. Not realistic but it is a render
And i think that's what RemmyMusic was asking for, a quickcway to render things as they appear in the viewport
Oh man. The amount ok knowledge you have is amazing... I wonder If you tried houdini. If not u must try.. You have lot more flexiblity for these kind of operations and I'm sure you will love houdini.
Sir please tell how to learn everything or which course you do to learn.
I'm working on a geometry nodes course! I will announce it on the channel when ready
@Badnormals
Hi, i wanted to ask if the morphing models can be made of small bead like particles which morph from one shape to another. i am trying that but it not sure how to do that. Do you have an idea?
i think i gave you that idea on the community tab
Thats too cool
cant we just do boolean union and then use a smooth modifier
This work is amazing and very interesting, I have followed the entire video but still I have a question: how can I assign the two different attribute to the color so I can viewport them corresponding to the Hand and Suzanne? I can't figure it out, please let me know.
Ok. Excellent tutorial. But is there a way to make an object balloon outward into a sphere shape? The concept is very similar, but not the same. Most morphs I’ve seen have an object shrink into the end shape result. I’m looking to make a rigid body balloon outward into a sphere, kind of cartoon like.
I would like to morph between lots of particle /cloner/geometric animations. I would like to export a blender alembic to notch and control the transitions between the animations using hotkeys. Is this possible?
Can the nodes in blender be exported to notch? Is that necessary for what I’m trying to achieve?
Or should i be trying to do this entirely in notch?
Is it possible to use materials with textures? animate ?
Ooh interesting topic :)
I'm guessing it's also possible to have each object use multiple materials, it would just be complicated to calculate
can you figure out how make river? water obstacle rock etc