If you go to color customization under interface and select "both" you can make your game look more vibrant by adjusted the slider which will help with visibility.
It seems to also boost contrast. With HDR on at least it made things even harder to see tbh. I've turned HDT off, haven't played yet but from the menu alone it looks 1000x more visible. My TV has great HDR/VRR and this is never an issue unless the HDR is fake or broken
I found filter 2 to be the best. Filter 1 on the Chinese operator, it turns the Chinese flag from red to yellow lol. Quite a strong filter. But yea I put world intensity on max.
If anyone is having issues in getting the game to run at 120 fps on ps5 make sure you have the option set to prefer performance in the ps5 settings and also delete your local mw2 save data. You will have to re adjust all your user settings after this but it can fix the game being stuck at 60 fps.
5:30 -- It's worth mentioning that if you set your field of view to something wider than the default of 80° and then select "independent" here, then in theory you could get a mix of the benefits from both wide and narrow fields of view. You can have the wide view when you're not aiming, to catch details at your periphery, and then when you aim at a target, the field of view will narrow more than it would with the "affected" setting, giving you a clearer view of your targets while in ADS. I tested this myself, and it does seem to make a difference, but the difference currently is _very_ small. You probably won't see much benefit unless your field of view is turned up to the maximum. (Also, if you set your field of view to something below 80°, then doing this should actually have the opposite effect.) 5:40 -- I think that the "weapon field of view" setting is supposed to affect the size of the weapon model in your view specifically while you're aiming. So with the "wide" setting, your weapon would take up less of your screen and be less obstructive for your peripheral vision while aiming, but with the "narrow" setting, the area within your sights should actually be bigger, giving you a less-obstructed view on target. Although when I tested it, I saw zero measurable difference. So even though I think (based on the description) that you showed pictures comparing the wrong thing, it seems to have the same result -- the setting doesn't appear to be working.
FOV 120 degrees with Independent ADS is what I use most of the time. In many ways it's the best of both worlds unless you're sitting 4" from 32" 4K display. It basically acts as a higher magnification, making eg. a Red Dot Sight viable at greater distances, without having to sacrifice awareness regarding your surroundings. The biggest drawback is the loss of peripheral vision while ADS with sights that allow you to see. This also seems to effect the angles at which Perks like Paranoia/High Alert gets triggered, providing greater coverage (ie. less precision) when ADS, while covering a much narrower angle when moving around. I find this very beneficial since I find it really annoying to have the edges of my screen constantly flashing while moving around, especially since this doesn't provide much information regarding the location of those enemies. However, when ADS while Pre-Aiming, you're usually at such a great disadvantage to an enemy behind you, that the best option is often to simply try and escape as quickly as possible!
The UI is such a mixed bag. I love that you can add individual settings you’ll tinker with often to a Quick Settings menu, but then hiding everything behind multiple button presses is a pain. For instance, loading up and getting the Message of the Day, you have to press Options then go to Home to get in to the main hub, whereas it could just be O to exit the message screen. Why would we need O to go back to the title screen, anyway? If they want to keep this Options part, at least give us the option to add menus we want to use regularly in it, like Weapons, or specific Loadouts we’re currently working on, so we can jump straight to them without going through menu after menu. As it is, there’s no reason for one set of menus to be in Options and the others to be on the top bar.
Thank you for this video! There’s so much Info when I search the internet that muddles the simple info I’m looking for when adjusting settings. This breaks it down in simple terms without adding to much. These little details really make a difference in the game
3:09 ACTULLY you should back to Mouse and keyboard Because in there in the advanced tab there are settings you should look at that affect both controller and mouse and keyboard players Such as "walking speed" if you have that walking speed set to under 25 you'll have quieter footsteps It's Not Dead Silence but it is better than nothing
I'm glad that they got rid of the walking simulator main menu. I hated it. I really hope they add in the red dots on the mini map for when the enemy team fires unsupressed weapons. Otherwise it's just not going to be fun.
Uno dei canali RUclips migliori sul mondo di cod. Così tante informazioni dettagliate invece dei soliti nuke gameplay. Grandissimo!!!!! Greetings from Italy!
Hey Ace, how do you feel about there being no red name plates above enemies? We’re finding it very difficult. Do you think it’s a bug or an intentional design decision?
If anyone’s having issue with recoil and visibility whilst shooting the holographic works wonders after doing so first game went 30-6. Also 105 FOV feels much better than 120 in this game idk why I just win way more gunfights with a lower fov
FidelityFX is a upscalling/sharpening technique, it works really well in static scenes but in motion creates ghosting and visual blur, I wouldn't really use it in any competitive game.
It does not create ghosting. FidelityFX CAS is just a sharpening filter that is applied per frame. It helps reduce blur caused by TAA or resolution scaling. FidelityFX itself is a suite of different effects, and sharpening is the only one they have used here. You're confusing it with FidelityFX Super Resolution, which is not in console versions of the game.
Incorrect. FidelityFX is a suite of tools available for developers to enhance visuals or performance. It includes things such as FidelityFX Super Resolution (FSR, what you're referring to) and FidelityFX CAS (the feature in the game this person was talking about) CAS stands for contrast adaptive sharpening. It is simply an advanced sharpening filter added to make the image less soft/blurry, it is not FSR it does not upscale, it's just in the same suite of tools as it that AMD provides for developers to use. FidelityFX has a lot of different things in it as well not listed here. I'm a game developer I work with these tools
@@Hybred hey so.... does it blur your image when you move or not? Because now I'm confused and it's not clear who's talking to who. Also I'm high. Please help a brother out for the sake of Chtulu
Infinity Ward needs to punish campers by having their location reveal, every 1 or 2 minutes in one location. Scenario: A. Red dot reveals in mini map. B. Player outline through walls. B. Name tag revealed through walls.
In fairness if you buy the game it’s your free choice to camp, however rushers need to be given their dead silence back to help them rush and defeat the campers, as it stands now everything is designed in the campers favour.
Started playing tonight and my jaw dropped at completely unplayable it is. Feels like the dude is wearing 400 lb boots. I’m gonna try your settings and see how much it improves. Thanks for doing this legwork for us, Ace
You may have not had the right capture in the video when you were trying to show this off, but the "Affected" ADS demo you sampled on screen was not ADS, it was just standard rifle view. Just sharing awareness. And maybe someone else in the last 250 comments said it. TL:DR
Does anyone else struggle with seeing enemies clearly? They seem to blend in to the background sometimes making them difficult for me to see/track. Either that or I'm just getting old.
“Hey guys, here how to remove all aesthetics & personality from your gameplay” lol I’m playing, but when I heard you say Film grain is bad for competitive, I was like yea but sheesh I like a bit of theatrics with my gameplay, a lil cinema 😅
Tbh it’s not that important to most people- I’ve been running dynamic for ages but recently went back to standard for a try and had my best games in ages. Joewo uses standard so that’s good enough for me
1 thing to note with FoV, I have not tested this yet with MW2 as I am a PC player, but Higher FoV normally also helps with recoil but not too sure if it will help with the visual recoil issue. Could be something to test
Interface settings are disaponting as usual. How long are we gonna wait for posibility to turn off all that "KINGSLAYER, LONGSHOT, BUZZKILL" just at the center of the screen? Activison? IW? Someone?
Silencers aren’t useless. They hide you from appearing as a red dot on the compass. The classic minimap is a crutch and apparently there’s a lot of people that need it
Weapon FOV works on mine. Having it on Narrow the weapon takes up half of my screen. I like it on wide where the weapon looks quite slim. But I haven’t got the brightness setting everyone else seems too though. Playing on PS5 on a 75inch 120hz tv
Is it just me or is the HUD this game is using is very similar to call of duty ghosts. Especially that ammo counter and the kill streaks to the side. And to a lesser extent the medals on screen after kills
Visibility would be helped if they would add the names above the players. My only issue right now is how many gunfights I land 2-4 shots even when their backs are turned to me and n kill then I get turned on and just erased.
I have it on a PS5 with a 65" Plasma TV. May come down to the TV/monitor being used in which the PS5/PS4 "offloads" it to the display itself vs with a UI setting.
@TheXclusiveAce, I thought if you set the ADS FOV to "affected", it won't be as zoomed in as "independent" (when your FOV slider is above 80 degrees, of course)
No independent will be zoomed in. When your ads fov is affected by your regular FOV it adjusts to a similar setting. But if it's independent it stays on 80fov when you ads zo you zoom in a lot more
Hi Ace, do you feel like movement and aiming feels weird? First two hours of the beta, I used my usual controller settings I've used for the last 3 cods and I was doing very well, movement and aiming even felt almost like MW19, but there was an update mid beta on Friday that completely changed things. I had to change my aiming and sensitivity and game movement started feeling clunky.
Hey Ace. Any recommendations for KBM players? I can’t seem to get hang of handling weapons in the beta.. To me it feels like I can’t control my weapons in gunfights or in general. Aiming is way off and recoil is strong Sensitivity etc is set the same as warzone
Ace you mentioned that you like the Aim Assist Type to be Default because Precision and Focus eliminate aim assist rotation. Can you explain in detail? I have been using Precision in MW2019 for awhile and I have noticed issues while tracking.
He mentioned it in older aim setting videos, but basically precision and focusing have stronger pull when ads at a target, but you dont get aim assist rotation which is incredibly useful for CQB fights on controller and the reason most KnM players hate aim assist.
@@Goomie thanks. Makes sense. I was under the impression that Precision was weaker aim assist as it only actives when close to an enemy. I guess I switch back to default.
Why does everyone use low deadzones? The default deadzone for the oldschool CoD games is 12~20. Which is just fine without having to deal with a possible janky feeling.
Not a fan of texture streaming. I'd rather just have a bigger download size. At least give me that as an option. 75% of the time I have no problem, but as soon as I get a bad lobby it tanks my connection even more. (This is from the prior 2 games and not this one yet). The connection is fine enough to play when it dips, but the streaming makes it bad. I have pretty good net overall but there are times where it chugs out in the woods where I live.
MWII doesn't specify what you have to do to unlock the different sights. For example; from what I've understood from YT-video, you'll have to level-up the FSS Hurricane to Lvl 3 in order to get the Cronen Mini, but what about the other sights?!? I assume that the "Clowns supervised by Monkeys" working at "IncompeTENT Ward" thinks this should be an Easter Egg Hunt!!!
Camping is already pretty much unbearable in the beta, which is a disappointment because I had such high hopes for this game and was hoping it would be awesome, but I feel it's gonna have the same problems as mw2019. However I still had a lot of fun in that game and have like 150 hours on it, so kind of mixed feelings there
I thought the same thing at first but you don’t need to camp to do good. You just need to slow it down when you know enemies are close. I still run and gun and still play well. You just need to adapt. People pre aiming a corner that they know you will be at isn’t camping. Just adjust
There is camping but its not near as bad as MW2019, I'd say I saw about half of what I would usually see in a MW2019 lobby, Birds eye is my go to ultimate as well wich has gotten me some free kills I definitely wouldn't have noticed otherwise, last stand luckily doesn't give you a gun so it's not too bad plus I rarely saw it being used. It's just funny to tbag people in search using it
The whole game is polished pretty well besides the UI it’s pretty bad. Especially the lobbies aren’t a list anymore you gotta click a button and it shows every profile blown up as if your visually impaired and then you can’t access anything else on the menu.
If you go to color customization under interface and select "both" you can make your game look more vibrant by adjusted the slider which will help with visibility.
Can confirm, this helps a bit. There's still too much smoke flying around though
It seems to also boost contrast. With HDR on at least it made things even harder to see tbh. I've turned HDT off, haven't played yet but from the menu alone it looks 1000x more visible. My TV has great HDR/VRR and this is never an issue unless the HDR is fake or broken
Yes
I found filter 2 to be the best. Filter 1 on the Chinese operator, it turns the Chinese flag from red to yellow lol. Quite a strong filter. But yea I put world intensity on max.
Tried the 3rd person mode and I have to say it was a blast. Probably the most fun I've had so far.
Yes, I don't see that option anywhere
@@catndhat777 it's a gamemode, not an option
They brought it back!? That shit was awesome in OG MW2
1st person aim down in 3rd person is cringe af
@@WeeBabySeamus95 Yep they did, and it's better than ever!
By far and away the most informative CoD MP RUclipsr, wishing you much success within the new game, you deserve it man
I'm hyped to see your Gun Guides for this one. Just the sheer amount of options available for some guns is crazy.
If anyone is having issues in getting the game to run at 120 fps on ps5 make sure you have the option set to prefer performance in the ps5 settings and also delete your local mw2 save data. You will have to re adjust all your user settings after this but it can fix the game being stuck at 60 fps.
5:30 -- It's worth mentioning that if you set your field of view to something wider than the default of 80° and then select "independent" here, then in theory you could get a mix of the benefits from both wide and narrow fields of view. You can have the wide view when you're not aiming, to catch details at your periphery, and then when you aim at a target, the field of view will narrow more than it would with the "affected" setting, giving you a clearer view of your targets while in ADS.
I tested this myself, and it does seem to make a difference, but the difference currently is _very_ small. You probably won't see much benefit unless your field of view is turned up to the maximum.
(Also, if you set your field of view to something below 80°, then doing this should actually have the opposite effect.)
5:40 -- I think that the "weapon field of view" setting is supposed to affect the size of the weapon model in your view specifically while you're aiming.
So with the "wide" setting, your weapon would take up less of your screen and be less obstructive for your peripheral vision while aiming, but with the "narrow" setting, the area within your sights should actually be bigger, giving you a less-obstructed view on target.
Although when I tested it, I saw zero measurable difference.
So even though I think (based on the description) that you showed pictures comparing the wrong thing, it seems to have the same result -- the setting doesn't appear to be working.
FOV 120 degrees with Independent ADS is what I use most of the time. In many ways it's the best of both worlds unless you're sitting 4" from 32" 4K display. It basically acts as a higher magnification, making eg. a Red Dot Sight viable at greater distances, without having to sacrifice awareness regarding your surroundings.
The biggest drawback is the loss of peripheral vision while ADS with sights that allow you to see. This also seems to effect the angles at which Perks like Paranoia/High Alert gets triggered, providing greater coverage (ie. less precision) when ADS, while covering a much narrower angle when moving around. I find this very beneficial since I find it really annoying to have the edges of my screen constantly flashing while moving around, especially since this doesn't provide much information regarding the location of those enemies. However, when ADS while Pre-Aiming, you're usually at such a great disadvantage to an enemy behind you, that the best option is often to simply try and escape as quickly as possible!
The UI is such a mixed bag. I love that you can add individual settings you’ll tinker with often to a Quick Settings menu, but then hiding everything behind multiple button presses is a pain. For instance, loading up and getting the Message of the Day, you have to press Options then go to Home to get in to the main hub, whereas it could just be O to exit the message screen. Why would we need O to go back to the title screen, anyway?
If they want to keep this Options part, at least give us the option to add menus we want to use regularly in it, like Weapons, or specific Loadouts we’re currently working on, so we can jump straight to them without going through menu after menu. As it is, there’s no reason for one set of menus to be in Options and the others to be on the top bar.
Changing perks within a perk package is such a pain
Thank you for this video! There’s so much Info when I search the internet that muddles the simple info I’m looking for when adjusting settings. This breaks it down in simple terms without adding to much. These little details really make a difference in the game
3:09 ACTULLY you should back to Mouse and keyboard
Because in there in the advanced tab there are settings you should look at that affect both controller and mouse and keyboard players
Such as "walking speed" if you have that walking speed set to under 25 you'll have quieter footsteps It's Not Dead Silence but it is better than nothing
I have no idea why, but one day I tried bumper jumper tactical and haven't looked back since
the footstep audio is just crazy! Not only loud but with a headset it's so accurate. Some frustrating kill cams
I'm glad that they got rid of the walking simulator main menu. I hated it. I really hope they add in the red dots on the mini map for when the enemy team fires unsupressed weapons. Otherwise it's just not going to be fun.
Red dots appear on the compass when someone fires an unsuppressed weapon. No need to add it to the minimap
@@okinshield7167 I don't agree. They should add it to the mini map and remove the compass.
3:00 OHHHHHHH YEAAAAAA YA BOY BOUTA GO CRAZYYYYY
Uno dei canali RUclips migliori sul mondo di cod. Così tante informazioni dettagliate invece dei soliti nuke gameplay. Grandissimo!!!!! Greetings from Italy!
Thank you so much for this, game looks and runs SO much better after these changes! Also the comment about the color customization is a good one too
A much needed information that helped me a lot. Thanks
Thx Ace , I’ve been waiting for this one
Hey Ace, how do you feel about there being no red name plates above enemies? We’re finding it very difficult. Do you think it’s a bug or an intentional design decision?
If anyone’s having issue with recoil and visibility whilst shooting the holographic works wonders after doing so first game went 30-6. Also 105 FOV feels much better than 120 in this game idk why I just win way more gunfights with a lower fov
120 should only be used in Warzone anyways
Because you lose aim assist after 110 fov
@@vakhtang9824 that is not true. I play on 115 and my aim assist still works
FidelityFX is a upscalling/sharpening technique, it works really well in static scenes but in motion creates ghosting and visual blur, I wouldn't really use it in any competitive game.
It does not create ghosting. FidelityFX CAS is just a sharpening filter that is applied per frame. It helps reduce blur caused by TAA or resolution scaling.
FidelityFX itself is a suite of different effects, and sharpening is the only one they have used here. You're confusing it with FidelityFX Super Resolution, which is not in console versions of the game.
Incorrect. FidelityFX is a suite of tools available for developers to enhance visuals or performance. It includes things such as FidelityFX Super Resolution (FSR, what you're referring to) and FidelityFX CAS (the feature in the game this person was talking about) CAS stands for contrast adaptive sharpening. It is simply an advanced sharpening filter added to make the image less soft/blurry, it is not FSR it does not upscale, it's just in the same suite of tools as it that AMD provides for developers to use. FidelityFX has a lot of different things in it as well not listed here. I'm a game developer I work with these tools
@@Hybred hey so.... does it blur your image when you move or not? Because now I'm confused and it's not clear who's talking to who. Also I'm high. Please help a brother out for the sake of Chtulu
Replying so I can hear the real answers
@@godofchaoskhorne5043 It does not blur the image. @Hybred and I were both correcting OP. It does not tag the user if you reply to the OP.
Is it just me or is the brightness setting not showing up?
Same here
Same here
The menu navigation and UI is absolutely horrible.
@@FEWGEE1 yeah, it definitely could be better, though, that’s the least of my worries with the game tbh
If you have hdr on in screen and video settings on ps5 it won’t show up
Infinity Ward needs to punish campers by having their location reveal, every 1 or 2 minutes in one location.
Scenario:
A. Red dot reveals in mini map.
B. Player outline through walls.
B. Name tag revealed through walls.
In fairness if you buy the game it’s your free choice to camp, however rushers need to be given their dead silence back to help them rush and defeat the campers, as it stands now everything is designed in the campers favour.
I like it 👌
You have no idea how useful that would be.
To exploit.
Using players as bait or baiting people into your Claymores...
Red dot? Sure, but those other things? Ew, god no.
Weapon FOV only works when ADS...
Best settings is like you said on twitter. Sit in a corner with your eyes closed, listen for footsteps and shoot in the general direction.
Wow! Settings video so soon!!! Dope vid
Started playing tonight and my jaw dropped at completely unplayable it is. Feels like the dude is wearing 400 lb boots. I’m gonna try your settings and see how much it improves. Thanks for doing this legwork for us, Ace
Thanks ace. You’re my hero
Thanks for putting in the work ace
Thanks for this upload
saving this for thursdsay. good video dude.
You may have not had the right capture in the video when you were trying to show this off, but the "Affected" ADS demo you sampled on screen was not ADS, it was just standard rifle view. Just sharing awareness. And maybe someone else in the last 250 comments said it. TL:DR
Does anyone else struggle with seeing enemies clearly? They seem to blend in to the background sometimes making them difficult for me to see/track. Either that or I'm just getting old.
Little side note for console players adjusting FOV: going past 110 will begin reducing your aim assist for controller. Keep it under 110.
I like that they added much more colors to the maps, can't wait to play it.👌
I don’t have a brightness setting
Best setting I've found so far is the uninstall program setting.
This made the game feel a lot better thx Ace
Yo im so satisfied knowing I can use old school hit marker effects. Thanks !
“Hey guys, here how to remove all aesthetics & personality from your gameplay” lol I’m playing, but when I heard you say Film grain is bad for competitive, I was like yea but sheesh I like a bit of theatrics with my gameplay, a lil cinema 😅
It seems the UI has to be changed every game just so they can say they;ve changed something
I think it's in your best interest to get used to dynamic response curve
What exactly does that mean
Tbh it’s not that important to most people- I’ve been running dynamic for ages but recently went back to standard for a try and had my best games in ages. Joewo uses standard so that’s good enough for me
@@Engelbertvan he's the only one
Standart feels clunky
I'm such an idiot and couldn't find the stick dead zone settings and I was complaining about controller input delay so much lol 🤦♂️ thanks Ace!
Big help thanks 🤘🏻💯
Isn’t the weapon pov (wide, narrow, default) for when you are ads’ing?
Doesn't appear to be. Just seems to be tied to the Field of View option.
I don't see Brightness anywhere...
1 thing to note with FoV, I have not tested this yet with MW2 as I am a PC player, but Higher FoV normally also helps with recoil but not too sure if it will help with the visual recoil issue. Could be something to test
I just gave up on the beta. Which is a shame because I really wanted to like this one. Everything just felt really clunky.
Patiently waiting as an Xbox player. 😎
Interface settings are disaponting as usual. How long are we gonna wait for posibility to turn off all that "KINGSLAYER, LONGSHOT, BUZZKILL" just at the center of the screen? Activison? IW? Someone?
No option to lower screen shake like MW19.
Fingers crossed they bring back the og mini map as silencers are useless. Also dead silence as a perk and slower ttk
How silencers are useless?
Silencers aren’t useless. They hide you from appearing as a red dot on the compass. The classic minimap is a crutch and apparently there’s a lot of people that need it
Weapon FOV works on mine. Having it on Narrow the weapon takes up half of my screen. I like it on wide where the weapon looks quite slim. But I haven’t got the brightness setting everyone else seems too though. Playing on PS5 on a 75inch 120hz tv
You have hdr on in your ps5 screen and video settings that’s why
Oh man I forgot about setting all this up, no wonder I've been struggling 😂 I'm off to play with my settings right now
There is no brightness setting on ps5 :(
90 fov by choice. What a mad lad
Helped me. 🙂👍🏼
Thanks dawg 💯 good video at a good time
My biggest complaint about the beta is the mouse lag on PS5
Hey Ace, I read that the Eagle Eye perk gives you the ability of the classic mini map where you can see fired unsuppressed weapons. Any truth to this?
Yeah it gives traditional mini map aswell as giving you enemy directional view when you call in a UAV which is pretty nice.
no it doesn't.
I don’t think it does - I use it on every class since idc about ghost, but I’ve never notice red dot pings when the UAV isn’t up
Is it just me or is the HUD this game is using is very similar to call of duty ghosts. Especially that ammo counter and the kill streaks to the side. And to a lesser extent the medals on screen after kills
The UI is very annoying it just seems broken and unpolished . Also when you accidentally push circle and it takes you back and reloads demonware 😤😂
Can you do a video on how the enable 120Hz performance mode please?
This what I need with the visibility of the beta
I play inverted, didn't see where to change that.
Is there not a way to adjust brightness? brightness feels way too high.
Edit: he has it here in the video, I can’t find it?
Wait I see it on this video. I swear I looked all over yesterday and couldn’t find it lol
Visibility would be helped if they would add the names above the players. My only issue right now is how many gunfights I land 2-4 shots even when their backs are turned to me and n kill then I get turned on and just erased.
bro I know it's so frustrating 😒
Hey man, I don’t see the brightness setting tbh
I have it on a PS5 with a 65" Plasma TV. May come down to the TV/monitor being used in which the PS5/PS4 "offloads" it to the display itself vs with a UI setting.
@@bbobson2k I see am playing on C1 and I don’t see the brightness setting tbh
Agree with you about the UI it's so messy
In a future video can you please cover the walk speed setting under Mouse settings then Movement/Movement advanced settings. Thanks!
I don't see walk speed settings??
@@Valkysaurus It's in the mouse&keyboard settings under Mouse then Movement, then Movement Advanced
@TheXclusiveAce, I thought if you set the ADS FOV to "affected", it won't be as zoomed in as "independent" (when your FOV slider is above 80 degrees, of course)
No independent will be zoomed in. When your ads fov is affected by your regular FOV it adjusts to a similar setting. But if it's independent it stays on 80fov when you ads zo you zoom in a lot more
@@godofchaoskhorne5043 Read my comment again, we're saying the same thing, but Ace said the opposite.
I dont have de on demand texture streaming.. playing on ps5 the ps4 version of the game..
Do you think these settings will work well for the full release or will things need to be changed ?
but where have the enemy indicators gone? (the name and the red dot above the heads)
Hi Ace, do you feel like movement and aiming feels weird? First two hours of the beta, I used my usual controller settings I've used for the last 3 cods and I was doing very well, movement and aiming even felt almost like MW19, but there was an update mid beta on Friday that completely changed things. I had to change my aiming and sensitivity and game movement started feeling clunky.
I thought I was the only one
This gotta be true because I felt this way way back in like seasons 4-5 of WZ. I had tweak everything for it to feel good again.
Nice intel👍
I love the ui
I only trust you ace
Has anybody else had a glitch where the audio cuts out and makes your gun completely silent and enemy footsteps nonexistent?
Why can't you turn off AA?
Can you do a video on horizontal fov vs vertical fov and how to match them
When will the tactical nuke be added to the game?
later when the game is launched
I dont see a brightness setting in my graphics tab. Anyone know why?
Hey Ace. Any recommendations for KBM players? I can’t seem to get hang of handling weapons in the beta.. To me it feels like I can’t control my weapons in gunfights or in general. Aiming is way off and recoil is strong
Sensitivity etc is set the same as warzone
footsteps are so loud its actually nuts
Ace you mentioned that you like the Aim Assist Type to be Default because Precision and Focus eliminate aim assist rotation. Can you explain in detail? I have been using Precision in MW2019 for awhile and I have noticed issues while tracking.
He mentioned it in older aim setting videos, but basically precision and focusing have stronger pull when ads at a target, but you dont get aim assist rotation which is incredibly useful for CQB fights on controller and the reason most KnM players hate aim assist.
@@Goomie thanks. Makes sense. I was under the impression that Precision was weaker aim assist as it only actives when close to an enemy. I guess I switch back to default.
Why does everyone use low deadzones? The default deadzone for the oldschool CoD games is 12~20. Which is just fine without having to deal with a possible janky feeling.
Not a fan of texture streaming. I'd rather just have a bigger download size. At least give me that as an option. 75% of the time I have no problem, but as soon as I get a bad lobby it tanks my connection even more. (This is from the prior 2 games and not this one yet). The connection is fine enough to play when it dips, but the streaming makes it bad. I have pretty good net overall but there are times where it chugs out in the woods where I live.
I'm so glad you are not a keyboard and mouse fan boy.
Isn't FideltyFX for AMD cards? Nvidia owners also have DLSS as an option
MWII doesn't specify what you have to do to unlock the different sights. For example; from what I've understood from YT-video, you'll have to level-up the FSS Hurricane to Lvl 3 in order to get the Cronen Mini, but what about the other sights?!? I assume that the "Clowns supervised by Monkeys" working at "IncompeTENT Ward" thinks this should be an Easter Egg Hunt!!!
Who else is here looking at this video again for the pre-launch campaign? Because me too. 😂
Camping is already pretty much unbearable in the beta, which is a disappointment because I had such high hopes for this game and was hoping it would be awesome, but I feel it's gonna have the same problems as mw2019. However I still had a lot of fun in that game and have like 150 hours on it, so kind of mixed feelings there
Infinity Ward making shitty game decisions that promote camping? Gee, who coulda thought?
I thought the same thing at first but you don’t need to camp to do good. You just need to slow it down when you know enemies are close. I still run and gun and still play well. You just need to adapt. People pre aiming a corner that they know you will be at isn’t camping. Just adjust
There is camping but its not near as bad as MW2019, I'd say I saw about half of what I would usually see in a MW2019 lobby, Birds eye is my go to ultimate as well wich has gotten me some free kills I definitely wouldn't have noticed otherwise, last stand luckily doesn't give you a gun so it's not too bad plus I rarely saw it being used. It's just funny to tbag people in search using it
Camping is bad use restock with the drill charge it helps with some of them
gotta be honest, I've not come across any campers tbf... just wanna know, how have you got 150 hours already 😂
The whole game is polished pretty well besides the UI it’s pretty bad. Especially the lobbies aren’t a list anymore you gotta click a button and it shows every profile blown up as if your visually impaired and then you can’t access anything else on the menu.
Yes
Why aren't there enemy nameplates in the beta?
I want HUD customization options. I can't stand most of the clutter on the screen.
Hopefully they fix all it before next week's beta LOL not really counting on them😂
Yep, now every single lobby can be a sweat fest.
Cool is there any chance they could add more guns for the second weekend of beta
Or at least level up the ones that are stuck at level 1
I don't have the brightness option available