Watched this and found it amazingly useful. And so refreshing to hear normal chat style , rather than robotic speech you get on some tutorials. Learned a lot in a little under 40 mins.
It's like listening to my far more experienced, older self, the same silly thought, the same humor and the best thing, this finally gave me the spark for sculpting which I've been looking for for way too long. Thank you! Made a happy goblin with this tut :D
Thanks flippednormals. Just got here and I love the channel . Was trying to figure out how to bake something down and found your channel . So much good info. And I love that you guys add industry details such as “yeah you should be handing your rigger X not Y or they’ll get pissed “ hahaha It really helps with my expectations of the industry
Pls forgive my poor English, I can assure you guys Im probably not destroying your language on purpose :) But seriously, videos like yours are the reason I learned about these things and fell in love with Zbrush. Thanks a bunch and keep up the good work. PS: Zbrush is by far superior to its competitors in my opinion. I'm still in awe of this excellent piece of software. It handles 3D modeling, sculpting, painting with physical pixels in 2.5D creating actual physical tops and depths in the picture, and a lot more, all this combined in a beautifully intuitive and awesome user interface puts it light years ahead of all other similar software. And the Zbrush artists I've been lucky enough to encounter are every single one very good people, coincidence? Probably, but Zbrush still rules :)
first I did the cave troll now this ! I think I want to go all in . Any suggestion on where to focus Like a tutorial pack from your site or something ?
You guys are very good teachers. I don't use zbrush for now, but a lot of the skills and knowledge are transferrable, and you present almost like Bob Ross, in the sense that you make it so unintimidating to just try things,
Im learning ZBrush since 2 days and the exploration of the move brush changed my life (im so dumb). i tried to create a face by adding more mclay to my sphere :D thanks for the great vids guys.
The fact that you guys don't stop talking makes the video way more enjoyable in my opinion, also you give a lot of tips, I didn't know about the polypaint to be honest. Also, between Standard brush and Dam standard... I still don't get it a lot, so one is for pulling out geometry and Dam standard is for carving in sharp things?
used 3dsmax alot and fusion 360 a lot less, got interested in zbrush, but this looks ridicilous compared to the two iv been working in. i come to think of all the marvel models that have been done in zbrush. its insane. would like to see someone doing a tutorial about doing any marvel character.
Heya, I recently came across you guys, a bit late to the cahoot! Bought this course, love it, you guys are awesome! I have a doubt, in chapter 04 working with the model you explained to us the transpose tool but my version came with the Gizmo3d, it is a bit similar to other 3d apps manipulators so I found it easy to get my head around, is it less capable than the transpose tool or equally capable? Sorry for not bringing this up on discord, Thanks. :)
I'm a bit confused about how to make game characters look great. I know there is a way to get high quality textures from the high poly model and project them on the model after retopology but i can't find any videos about that... Could you guys help me out?
hi guys, thanks for the very useful stuffs! I have a general questions, how do you convert the final image sequence that is rendered out of nuke into a video without loosing the image quality...what is the process that they use it in production!! Thank you
You shouldn't need more than 5 million polys or so. To figure out the good level for you, find the framing you want for your render and see if it holds up
Did I miss something at 16:51? "We'll just use the transpose tool." No explanation of what it is or how to use it. My screen looks the same as yours but my clicks aren't doing the same things. I have the other sphere in there but I can't seem to edit it anymore. I had it positioned properly once, but when I hit "mirror" my head went away and all I had left was a single eyeball.
The difficulty with accomplishing anything in ZBrush is that the words on the interface don't actually _mean_ anything. They are accurate descriptions of what the tool is and does, but they have very little to no context, even to someone familiar with modelling.
Shouldn't you sculpt with perspective on? The sculpt will probably be used in a software that uses perspective, so sculpting with it off could make it look weird onece perspective is active. Just like you can't get rid of perspective in real life when sculpting
I also did a lunch crunch orc head model at some point, if you guys have time I'd be curious to hear what you think: ruclips.net/video/P3ALoEvwdpo/видео.html cheers!
I'm not even a 3D artist, or artist at all for that matter, still I can't stop watching these.
Watched this and found it amazingly useful.
And so refreshing to hear normal chat style , rather than robotic speech you get on some tutorials.
Learned a lot in a little under 40 mins.
Happy to help Joe
It's like listening to my far more experienced, older self, the same silly thought, the same humor
and the best thing, this finally gave me the spark for sculpting which I've been looking for for way too long. Thank you! Made a happy goblin with this tut :D
Really helped me sooo mutch... Struggling with a small technical problem, but this resolved it...
Thanks!
so great guys, thanks for teaching.
Thanks flippednormals. Just got here and I love the channel . Was trying to figure out how to bake something down and found your channel . So much good info. And I love that you guys add industry details such as “yeah you should be handing your rigger X not Y or they’ll get pissed “ hahaha
It really helps with my expectations of the industry
Pls forgive my poor English, I can assure you guys Im probably not destroying your language on purpose :) But seriously, videos like yours are the reason I learned about these things and fell in love with Zbrush. Thanks a bunch and keep up the good work.
PS:
Zbrush is by far superior to its competitors in my opinion. I'm still in awe of this excellent piece of software. It handles 3D modeling, sculpting, painting with physical pixels in 2.5D creating actual physical tops and depths in the picture, and a lot more, all this combined in a beautifully intuitive and awesome user interface puts it light years ahead of all other similar software. And the Zbrush artists I've been lucky enough to encounter are every single one very good people, coincidence? Probably, but Zbrush still rules :)
You need to incorporate to the screen images for the keys you are pressing and then this will be a perfect tutorial
seriously.. "enter edit mode" happened in a half a second.. complete newbs cant get past the 3rd second of the video
@@bryanrowdy5883 that's because this video isn't for complete beginners. Check this out for beginners: ruclips.net/video/_yKGfcp2z3k/видео.html
You guys are doing a great job..you give great tips and it is fun to watch your videos..you are helping a great deal to novice like me.
Thanks a lot :)
Your tutorials are just great. So much info in them.
love your tutorials
Thank you for teaching me how to keep a 3D model simple when sculpting in zbrush. It will come in handy for college.
thanks for the help it help my every thing i need to install
Why to use the transpose brush instead of just clicking "W" and move the eye ball? Seems more complicated, is there any particular reason?
Thank you a lot! This really helped me! I'm watching your tutorials for months and it keeps me going.
lot of great tips in there even for people not using Zbrush thanks for another great video
Nice tutorial, I am recommending this to my class :)
Thanks a lot! :D Much appreciated.
OMG this is so Bobby Ross, I loved it!
Your videos are extremely helpful and also fun to watch. Thank you for the uploads! Always looking forward to more! :)
Thanks a lot! We really appreciate it
first I did the cave troll now this ! I think I want to go all in . Any suggestion on where to focus Like a tutorial pack from your site or something ?
You guys are very good teachers. I don't use zbrush for now, but a lot of the skills and knowledge are transferrable, and you present almost like Bob Ross, in the sense that you make it so unintimidating to just try things,
...then u pick up the pen/brush and realize it is intimidating to just try things..
@@4536647674 nah man, I never got to the point of painting my models, too intimidating, after watching them do it, no prob
Bought this course on Gumroad recently and absolutely love it! Thank you for the easy to follow chapters!
This video helped me so much! Thank you!!!
Im learning ZBrush since 2 days and the exploration of the move brush changed my life (im so dumb). i tried to create a face by adding more mclay to my sphere :D thanks for the great vids guys.
The fact that you guys don't stop talking makes the video way more enjoyable in my opinion, also you give a lot of tips, I didn't know about the polypaint to be honest.
Also, between Standard brush and Dam standard... I still don't get it a lot, so one is for pulling out geometry and Dam standard is for carving in sharp things?
Thank you! :)
Dam standard is more for general sculpting and dam standard is for when you need sharp lines, like wrinkles.
Thank you so much. I have a question. How to render the object, like 0:20 in this video?
great sculpt!
Awesome lesson! Now i can push ON to perspective mode :D :D
Thank you 💓💓💓
Great video as always.
Love the videos, but you should make a tally mark system for how many times you say exactly. Haha!
used 3dsmax alot and fusion 360 a lot less, got interested in zbrush, but this looks ridicilous compared to the two iv been working in. i come to think of all the marvel models that have been done in zbrush. its insane. would like to see someone doing a tutorial about doing any marvel character.
Thank you, this was an amazing lesson for a beginner like myself.
Exactly!
Heya, I recently came across you guys, a bit late to the cahoot! Bought this course, love it, you guys are awesome!
I have a doubt, in chapter 04 working with the model you explained to us the transpose tool but my version came with the Gizmo3d, it is a bit similar to other 3d apps manipulators so I found it easy to get my head around, is it less capable than the transpose tool or equally capable?
Sorry for not bringing this up on discord, Thanks. :)
Excuse me, would you be able to explain how you are getting such a smooth look on the mesh without using the smooth brush?
Which chapter of the course is this from?
Wonderful, haven't watched the video yet but already commenting.Thanks for the tutorial
Thanks David!
I tried the same config but it looks way more jagged
Another great video! Have you guys done any demos on creating the teeth and mouth interior for a character?
Hey! Thanks a lot. We dont have any videos specifically on that, unfortunately.
I'm a bit confused about how to make game characters look great. I know there is a way to get high quality textures from the high poly model and project them on the model after retopology but i can't find any videos about that... Could you guys help me out?
Easier to use on tablet or pc?
I hava windows 7 32bit. I use Photoshop cc 2015 version.
What version of zbrush can run in windows 7 ?
love.
Yays more background noise! I think we need more stylised stuff guys !
hi guys, thanks for the very useful stuffs! I have a general questions, how do you convert the final image sequence that is rendered out of nuke into a video without loosing the image quality...what is the process that they use it in production!! Thank you
You'd basically export it out from something like Premiere with a very high quality codec.
Cool!
I feel like my model is never "smooth" enough. What is a normal/acceptable sub division level? Or should I look into dynamesh?
You shouldn't need more than 5 million polys or so. To figure out the good level for you, find the framing you want for your render and see if it holds up
EXACTLY!!!!!!!
exactly
I have small question. What software do you use for fur and hair?
xgen in maya
Correct, Xgen for Maya is great.
First to view, like! XD Was waiting for an orc sculpt
you still cant beat me
XD
cz u r toxic
Did I miss something at 16:51? "We'll just use the transpose tool." No explanation of what it is or how to use it. My screen looks the same as yours but my clicks aren't doing the same things. I have the other sphere in there but I can't seem to edit it anymore. I had it positioned properly once, but when I hit "mirror" my head went away and all I had left was a single eyeball.
Apparently, in a newer version they changed the default. Press Y to switch from the "3D Gizmo" thing to the Old Transpose line.
ruclips.net/video/fTHFChK_-PA/видео.html and a video on how to use it.
i like your cours
4:50 Baby Thanos?
Ha ha so funny man lol
when you want to join in but your student software doesn't have clay buildup brush and softclay brush sucks :(
Cool
Don't understand how u did it at 4:47
The difficulty with accomplishing anything in ZBrush is that the words on the interface don't actually _mean_ anything. They are accurate descriptions of what the tool is and does, but they have very little to no context, even to someone familiar with modelling.
I swear, my orc end up looking like santa.....
Shouldn't you sculpt with perspective on? The sculpt will probably be used in a software that uses perspective, so sculpting with it off could make it look weird onece perspective is active. Just like you can't get rid of perspective in real life when sculpting
😀😀🙏🙏
It looks a bit like Thanos XD
you not showing beginners what u pressing, u just working, talking and enjoying urself, newbies are lost already
Yup pretty much lol
OMG, this whole append and trying to put multiple object in is driving me to quit this software
Wish i could afford a tablet so i can sculpt. Spent money on zbrush thinking a mouse would suffice; huge mistake
I don't know why making those programs so hard to use wasnt more simple
Click and start sculpting
i cant do shit because of the hotkeys
I also did a lunch crunch orc head model at some point, if you guys have time I'd be curious to hear what you think:
ruclips.net/video/P3ALoEvwdpo/видео.html
cheers!
WAAAAAAAAAAAAAAAAAGHHH
Stop saying EXACTLY!