I cant tell you how many anatomy videos ive watched where the instructor is very vague and theoretical. "Just sculpt/paint what you see." "always compare". Thank you for being straight and showing areas that have the most mistakes. This proves how great of a teacher you are!
This is SO GOOD!! I mainly do environment concept work, but when I do characters I notice a few areas where the 3D artists struggle (to be fair, I'm sure their job is technically more difficult than mine in 2D): #1 failure to recognize loss of mid-face volume in older characters. Any char who is not a child, teen, or highly stylized has SOME loss of mid-face volume. This manifests in concave areas below the "eye bag" & in the cheeks. #2 is insufficient cranial volume in the back or lack of sloping in front top of cranium. You mention this, too. #3 is the neck, just all of it, I realize it's incredibly complex but so many 3D guys just model a cylinder neck & it really detracts from the char. #4 lower part of skull by mouth not properly convex, seeming flat. I tend to also observe low nose bridge but this varies widely by ethnicity so if your 3D team isn't accustomed to sculpting Westerners, they need to be told to pull out the nose bridge. I could go on, but you've covered quite a few. Your sculpting is beautiful, A+
wow, superb. I can see so many of my mistakes in this video, thank you for that, i will revisit this video many times for sure. A master class, so much igood nfo in a short time.
This was very helpful and informative! I really appreciate your use of anatomy to explain placement and breaking up the parts. Really awesome video, thanks! 👏👏
Some of the things you're going through is also anatomical differences; All the bones are varied in different individuals - the teeth and mouth not the least. Overbites, underbites etc. Something that is not explored enough maybe! Because both are normal variations. But otherwise it's nice watching your tutorial :)
I don't think I ever truly realized how important Weta's Tissue system is until I watched this. At some point of fidelity it actually becomes much, much harder to fake it than to accurately simulate it. The body is just too intricate even in a static form, let alone in movement.
The main anatomical mistake people make when sculpting the face is not learning anatomy at all. I don't know why people don't... A lot of people would rather stumble through the dark for years trying to get good with just reference when they don't need to. Anatomy can be daunting but there are amazing courses and teachers that make the process of learning much easier. There's Kris Costa, Scott Eaton, Ryan Kingslien, and quite a few more. But people would still just poorly copy reference and have all these models with weird random lumps and bumps. Where as if you just spent a few weeks learning the actual anatomy, you're like 70% of your way to becoming an advanced skilled sculptor. 70% anatomical knowledge, 30% reference.
After starting to learn drawing and painting, I realized its not all about Anatomy either. You gotta also understand other fundamentals like simplification/shapes, values/lighting, basic forms, geasture, types of folds, big medium small, contrast etc. Only knowing Anatomy does not guarantee to make an appealing sculpture that has life in it. Albeit it is an an imortant basic part of the equation, it will only get you so far if you stop there. There are lots of examples also of the opposite end out there: Sculpts that look like medical charts, done by the numbers, overly symmetrical, stiff, with a lack of feel, emotion, and interptetation of the subject, and an obvious lack of observation skills. There are multiple levels to this. Anatomy is just one of them and overly focussing on it can also be a crutch to blend out that it in itself is not all we have to learn.
Human binocular vision is 35mm lens on a 35mm camera, 50mm is equivalent to monocular vision on a 35mm camera. And zbrush cameras just suck. Pro photographers usually shoot portraits with 85mm to make people look better.
I cant tell you how many anatomy videos ive watched where the instructor is very vague and theoretical. "Just sculpt/paint what you see." "always compare". Thank you for being straight and showing areas that have the most mistakes. This proves how great of a teacher you are!
I've been appreciating your work since 2007. Thank you for what you've shared of your process over the years. Hugely inspirational.
Can't believe such a high level content is available for free. Thanks, Kris!!!
Glad you enjoy it!
This is SO GOOD!! I mainly do environment concept work, but when I do characters I notice a few areas where the 3D artists struggle (to be fair, I'm sure their job is technically more difficult than mine in 2D): #1 failure to recognize loss of mid-face volume in older characters. Any char who is not a child, teen, or highly stylized has SOME loss of mid-face volume. This manifests in concave areas below the "eye bag" & in the cheeks. #2 is insufficient cranial volume in the back or lack of sloping in front top of cranium. You mention this, too. #3 is the neck, just all of it, I realize it's incredibly complex but so many 3D guys just model a cylinder neck & it really detracts from the char. #4 lower part of skull by mouth not properly convex, seeming flat. I tend to also observe low nose bridge but this varies widely by ethnicity so if your 3D team isn't accustomed to sculpting Westerners, they need to be told to pull out the nose bridge.
I could go on, but you've covered quite a few. Your sculpting is beautiful, A+
Thanks Kris! I can't wait to enroll in one of your courses!
Dang dude, this is some top-tier advice (and very well articulated). Mad respect for releasing content like this for free.
Great video! I really appreciate the detailed information.
Happy you back great work kris
Great content, this is a gold mine. Hope to keep seeing more videos from you bud.
Inspiring and full of great information as always! Thanks for sharing!
My pleasure!
Very professional bro , you're a natural!
You're a legend Kris! How incredible is your work!
Thanks for this video Kris, your classes are awesome too, highly recommend!
My go to video ❤
thank you for that summary! I just realize my models got alot of mistakes that you mention. Looking forward your awesome work!
peekaboo
brilliant video to watch whilst drinking my morning tea :)
wow, superb. I can see so many of my mistakes in this video, thank you for that, i will revisit this video many times for sure. A master class, so much igood nfo in a short time.
That was great, Khris! Awsome! Thanks a lot!
you are the greatest teacher ever. this taught me so much! every minute was worth it
16:36 bookmark
Really cool that you started this,. Channel, keep it up. Great stuff. Will watch the vid tonight.
Thank you very much for this video, Kris! You are amazing, man! I'm a huge fan. Cheers from Brazil!
Thank you so much it helps me a lot
that carve brush, though. Teach us the way, master. How do we do it? haha amazing vids, man! Really educational.
Obrigado por este video Kris!!!
Sir, you're a legend !!!!!!!!!
master class!! great content MR!!
Thank you, Kris!
I love his work.
Incredibly helpful video. Thanks a bunch!
Rly great video. Most of this forms ignoring by other. THANK YOU! and some people just better in explaining. Thank you one more time.
big like for you before i watch anything
This is some amazing stuff
wonderfull. thank you for kindly shared the knowledge of countless hours, thank you and best regards
Great info - thanks for sharing! I love these more technical anatomy videos.
So many great information here, thank you very much!
This was very helpful and informative! I really appreciate your use of anatomy to explain placement and breaking up the parts. Really awesome video, thanks! 👏👏
Thanks for this valuable informations.
Only youtuber I hit the ringbell for
Thank you so much, This is Beautiful.
Hope you make more awesome videos like this in future! 🙏
thank you for sharing
Really good tips !!
JUST WOW!!! THANK YOU
Thanks a lot
great video . Can u make video on the face proportions thanks
Thanks for Sharing
Some of the things you're going through is also anatomical differences;
All the bones are varied in different individuals - the teeth and mouth not the least. Overbites, underbites etc. Something that is not explored enough maybe! Because both are normal variations.
But otherwise it's nice watching your tutorial :)
Great video.
Baita de um aulão!
Looks like were gonna needs some BIGGER RAM!!! Super cool bro thanks so much for your help!!
Really great info
So nice
Belissimooooooooooooooooooooooooooooooooo Kris
Valeu Kris ♥
Excellento !!!
Holy shit, that's the most useful video on this goddamn site.
Thanks, Kris!
Beautiful work! Reach out to us if you need a high resolution picture.
I would LOVE that! How can I get a hold of them? Thank you :)
Are you planning on creating a bundle with your last three classes?
Thanks for the info =)
I don't think I ever truly realized how important Weta's Tissue system is until I watched this. At some point of fidelity it actually becomes much, much harder to fake it than to accurately simulate it. The body is just too intricate even in a static form, let alone in movement.
the render looks like JK Simmons!!!
Great video, really amazing info! :) Sound distorts a bit though, maybe need to be a bit further from the mic ;)
Thank you so much master!
the ear 1km from the face XD
Frazetta is the best fantasy illustrator who ever lived. Guy's like Boris Vallejo try to do the same, but fall way short.
what do you charge to create a model of someone's likeness?
nice!
your sculpt so far lowkey also looks like Jon Hamm from MadMen
Cripta era muito massa mesmo!
At first I thought it was G-Man. Put him a military haircut and a suit. "Time, Mr. Freeman?"
looks nothing like G-man, clean your glasses!
The main anatomical mistake people make when sculpting the face is not learning anatomy at all. I don't know why people don't... A lot of people would rather stumble through the dark for years trying to get good with just reference when they don't need to. Anatomy can be daunting but there are amazing courses and teachers that make the process of learning much easier. There's Kris Costa, Scott Eaton, Ryan Kingslien, and quite a few more. But people would still just poorly copy reference and have all these models with weird random lumps and bumps. Where as if you just spent a few weeks learning the actual anatomy, you're like 70% of your way to becoming an advanced skilled sculptor. 70% anatomical knowledge, 30% reference.
luckily I got into sculpting faces cause of historical facial reconstructions like they did with Richard III, so I got all the info from that
True and Kris is a master. We're blessed to have his wisdom here.
After starting to learn drawing and painting, I realized its not all about Anatomy either. You gotta also understand other fundamentals like simplification/shapes, values/lighting, basic forms, geasture, types of folds, big medium small, contrast etc. Only knowing Anatomy does not guarantee to make an appealing sculpture that has life in it. Albeit it is an an imortant basic part of the equation, it will only get you so far if you stop there. There are lots of examples also of the opposite end out there: Sculpts that look like medical charts, done by the numbers, overly symmetrical, stiff, with a lack of feel, emotion, and interptetation of the subject, and an obvious lack of observation skills. There are multiple levels to this. Anatomy is just one of them and overly focussing on it can also be a crutch to blend out that it in itself is not all we have to learn.
Human binocular vision is 35mm lens on a 35mm camera, 50mm is equivalent to monocular vision on a 35mm camera. And zbrush cameras just suck. Pro photographers usually shoot portraits with 85mm to make people look better.
Whooooa!
❤❤
❤
and just think; the romans and greeks had no z brush, no 3d printers... just stone and marble with a chisel
follow in the footsteps of Frazetta
get fucking yoked so you can just pose in front of a mirror and you never have to hire a model