Nope I just made a 3D texture using the raw block data including air blocks and raymarching into it using DDA based off this www.shadertoy.com/view/4dX3zl I wanted to take this a step further and use something like SDF or a sparse octree but it was far more complex than what was worth my time and since this ran quite well even on my phone there was no real need for optimizing it
It looks very optimized.
Yea it runs quite well even without any multithreading yet
Cool!
voxel 👍
Raytracing 👍
In 👍
godot 👍
comment 👍
fax👍
does this use an acceleration structure that is built on the cpu and sent to the gpu?
Nope I just made a 3D texture using the raw block data including air blocks and raymarching into it using DDA based off this www.shadertoy.com/view/4dX3zl
I wanted to take this a step further and use something like SDF or a sparse octree but it was far more complex than what was worth my time and since this ran quite well even on my phone there was no real need for optimizing it
Never heard of Godot before. Is it a bit like unity?
Yea it's a game engine like unity with some things it does differently
Source?
Been planning it someday but if you wanna know how the rendering works I based it on this
www.shadertoy.com/view/4dX3zl
@@IMH_Turtle I could kinda use that source, not to steal or use, just to read and learn from.