I Made My Dream game In Godot 4...

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  • Опубликовано: 8 сен 2024
  • I Made My Dream game In Godot 4... #devlog 1
    Get a 90% discount on your .fun domain for one year on get.fun/pinoprime using the coupon code: "PinoPrime"
    website: pinoprime.fun
    In this video i make my dream 3D platformer in Godot 4. NOT godot 3.5 because that is outdated and stupid boo boo. This video is a devlog meaning it's kinda similar to dani's videos.
    Subscribe: / @pinoprime
    Follow me on twitter: / pino_prime
    Sorry for the long wait. i might do a stream on tears of the kingdom when it comes out or maybe not idk i'm trying so hard not to get spoiled because of the TOTK leaks...

Комментарии • 741

  • @pabloojeda6183
    @pabloojeda6183 Год назад +425

    Era un dia normal.

    • @grayscale8972
      @grayscale8972 Год назад +11

      Are you his brother

    • @wissh7102
      @wissh7102 Год назад +21

      justo iba a decir que tiene acento español

    • @troso4881
      @troso4881 Год назад +2

      yo en una expo de ingles

    • @GrushV2
      @GrushV2 Год назад

      @@troso4881 lo que hicimos ayer 🍆🍑🥵🥵🥵

    • @takusragami
      @takusragami Год назад +6

      I didn't expected spanish... but i know portuguese.
      Ok, isso é bem inesperado...

  • @nexusblackrift
    @nexusblackrift Год назад +593

    "Like unity but better, fight me!" an opinion that aged into gold in only a few months.

  • @what1048
    @what1048 Год назад +367

    Dude you're so underrated this is sick

    • @DamPlays96
      @DamPlays96 Год назад +4

      Yes, but also no: this is literally the very first video that appears on the top when you serch for "devlog" on RUclips (that's how I found it)

    • @shampoo2370
      @shampoo2370 Год назад

      ​@@DamPlays96the attention and love put into the videos are just incredible

  • @LazyAlarm
    @LazyAlarm Год назад +444

    I'm really digging your artstyle, the game is very nice looking so far! Also, If you're looking for games that use Godot you can find a lot on the indie side of things. The most popular one that I know of is probably Cruelty Squad.

    • @PinoPrime
      @PinoPrime  Год назад +60

      YOOOO LAZYALARM I LOVE YOUR VIDEOS WHAT?!??!!

    • @NoahTheGuyy
      @NoahTheGuyy Год назад +2

      Hello LazyAlarm i just saw you comment on my vid saw this vid and your here already hello (:

    • @GrushV2
      @GrushV2 Год назад +3

      @@PinoPrime that’s not how you pronounce godot, you sussy baka

    • @rmcoutinho
      @rmcoutinho Год назад

      Ye

    • @RacTeamGames
      @RacTeamGames Год назад +1

      Lazy alarm i watch your vids also what do think of my n64 inspired game beeders big adventure ill make a playlist

  • @5Sam66
    @5Sam66 Год назад +162

    finally someone else treating godot like an actual game dev engine the only games that i have seen being made with it in the past 7 years is dome keeper so im extremely glad that this exists and i hope you can keep working on it and have fun with it

    • @Samythecoolkid
      @Samythecoolkid Год назад +1

      there's also downhill to infinity (pretty recent game on newgrounds)

    • @TheInfamousLegend27
      @TheInfamousLegend27 Год назад +14

      erm...do you actually follow the engine at all? look at Miziziziz for instance, he made Wrought Flesh and Endoparasitic. Toadile is developing Quack-Out which is a full fledged multiplayer arena shooter in Godot (you can already play a demo of it, and it's pretty sick). there's plenty of ppl out there making stuff, you just need to look a little further than established game studios lmao

    • @bobrat1594
      @bobrat1594 Год назад +5

      dude cruelty squad bruh

    • @Samiho
      @Samiho Год назад +1

      dewdrop dynasty is also in godot

    • @Sky_Blue_Crew
      @Sky_Blue_Crew Год назад

      @@Samiho Really? I thought that was in unity or GMS2?

  • @a3kargo
    @a3kargo Год назад +76

    This game looks pretty neat! My only criticism is that if you have a lot of enemies near eachother you're constantly zooming in and out to shoot them which can be disorienting. I think you could either have it be possible to shoot without zooming in and you can zoom in for better aim if you need it, or if that makes the game too much of a third person shooter you can have a different way to defeat enemies and save the shooting mechanic for something else with the game.

    • @capuchinosofia4771
      @capuchinosofia4771 8 месяцев назад

      Came down to comment the same lol. I think the zooming is great but with the constant zooming one gets dizzy after a while. the ability to shoot without aiming first would be great, and just aim if the player wants to be precise. Either that or less enemies so the aiming isnt annoying because it wouldnt be a constant thing that way. Like, less enemies but that can dodge so you gotta aim... but, oh well, that just got very complicated real quick didnt it? haha

  • @lightuptheray4799
    @lightuptheray4799 4 месяца назад +2

    0:05 anything is better than unity- but Godot is the BEST ENGINE-

  • @MangoDev_
    @MangoDev_ Год назад +60

    You can probably fix the sky sphere issue by using a cube instead of a UV sphere. Make a cube, subdivide (simple mode, not Catmull-Clark), then use To Sphere in edit mode (either in F3 menu, or if I remember correctly Shift+Alt+S). This should prevent the pinching at the top and bottom, as the sphere uses quads instead of tris (which you are seeing freak out at the top). Hope that fixes the issue!

  • @locochavo4560
    @locochavo4560 Год назад +37

    I can't wait to see more of this. I feel your struggle as someone who has made a game for the first time lol

  • @brintosthe
    @brintosthe Год назад +13

    6:04 even with all the distractions I focused on the modeling process

  • @Aret24Official
    @Aret24Official Год назад +31

    Wow, didn't except to learn anything here, but thanks! I won't fall into StateMachineAnimationTree trap too.
    Hopefully more people develop games on Godot, because it's actually good.
    Personally prefer Godot 3.5 because of the compatibility with old machines. (Tho I heard 4.1 will have that too)
    Talking about your game, the only stuff off
    is how quickly camera goes into shoot mode and maybe the lack of any particle effects when diving.
    Besides that it looks really neat.

    • @mihnwq9211
      @mihnwq9211 Год назад +3

      state machine tree is pretty easy to handle if you have 2 strings one with current and one with previous animation
      the way you use it is that you first give previos to current and then check the chnages in current
      after all simply check if the current != previous in which the previous animation must stop
      final step is to always ste current to true
      not rocket sience man :/

    • @GaberGaming189
      @GaberGaming189 Год назад

      Hello aret

    • @1dontknow1
      @1dontknow1 9 месяцев назад

      When is the update coming? (4.1)
      Wait nvm it came out already

  • @Robot831
    @Robot831 Год назад +23

    I love your channel, it is so high quality and deserves so much more attention

  • @lukascreech3229
    @lukascreech3229 Год назад +12

    As someone who also fully intends to do game making with Godot, I say good job and keep at it!
    PS: the Balan jumpscare earned a sub outta me.

  • @evang2341
    @evang2341 Год назад +21

    Cassette Beasts is a game that game out using Godot recently! It's beautiful and plays great so I'm really glad on how far the engine has come.

    • @bepis_lord7883
      @bepis_lord7883 4 месяца назад

      Cassette Beasts is absolutely goated, too bad barely anyone knows about it.

  • @pengil3
    @pengil3 7 месяцев назад +2

    Personally, I think there needs to be a transition between aim mode and not aim mode. Perhaps the camera can zoom in when going into aim mode, and then quickly zoom out once the shot is fired?

  • @LightningSpark
    @LightningSpark Месяц назад

    Pretty late to this, but if by some insane bad luck you didn't get the stuff in 7:24 fixed.
    It's because Blender's default sphere has two vertices that connect too many edges together, which messes with the normal (The cause of the issue.) of the model.
    A simple fix would be to use a quad sphere, which can be made in blender by the following steps:
    1. Add a cube.
    2. Add a subdivision modifier with level 3 or 4 and then apply it.
    The new model will still have some bumps on four points. To fix those, we use a cast modifier.
    3. Add a cast modifier and set its factor to 1.0 and then apply it.
    You might not even be using the sphere by now, but I figured that I'd put this here anyway. In case someone else is having a similar issue.

  • @snatch5847
    @snatch5847 Год назад +2

    fell in love with your video style in first seconds💛💙

  • @SereneSongsmith
    @SereneSongsmith 29 дней назад

    This was hilarious to watch. lol Your sense of humor and describing how long it took you to figure things out gives me hope as a complete beginner to coding and game development that being utterly and totally lost in my process is to be expected. Wonderful video.

  • @white_tiger2669
    @white_tiger2669 Год назад +2

    awesome! one thing though: the dive and the shooting are just...sort of at odds with each other the way they are right now?
    dives in games are usually another tool for the player to move at higher speeds, while shooting (especially with a moving projectile instead of, like something that moves instantly) asks for precision, which is sort of hard to do at high speeds
    i know the dive doesn't move too fast right now, but the whole point of it is to move faster than normal and make jumps you normally can't so making it slower to compensate for the shooting would just make the dive more redundant
    sure you can just stop moving to aim more precisely but that stops most momentum in its tracks
    also the dive is usually not interesting on its own; in mario oddesy for example, it can be used to bounce on cappy again midair. in fall guys it can either help you get ahead or help you get in range to grab somebody
    also the camera shift, while likely more helpful for aimming, can be kinda jarring or maybe disorienting when it's instaneous
    EDIT: okay on like fourth thought the camera zoom isn't all too jarring right now. might prove to be troublesome later on if you put the player in a situation where they have to constantly rapidly switch between dodging and aiming (i.e surrounded by projectile shooting enemies) but that's just a guess, and maybe that scenario might not personally vibe with your concept of your game. maybe it's perfectly fine actually and i am just going crazy

    • @PinoPrime
      @PinoPrime  Год назад +1

      i do think it's less jarring while you're controlling it but even so i'm working on making a transition between the aiming and the normal state of the camera to make it less jarring. also thanks for the feedback i think i should work a bit more on the main mechanics a bit.

  • @kadabra8
    @kadabra8 Год назад +1

    5:28 Bubsy was doing this before it was mainstream)

  • @pablomorseheart
    @pablomorseheart Год назад +2

    Best pino to date

  • @Cahkalagga
    @Cahkalagga Год назад +4

    The camera feels kind of abrupt when exiting throwing-mode. Almost feels like I'll get whiplash. But I'm interessed to see what direction you take this game in.

    • @dat_fast_boi
      @dat_fast_boi Год назад +1

      I've been watching a bunch of Zelda BotW gameplay recently, and aiming and firing bows works similar to Pino's projectile shooting, with a few key differences:
      1. When you aim a bow, the zoom in starts quickly then decelerates in the span of a few seconds, and when you stop aiming, the camera zooms out at a constant speed. This mimics focusing and unfocusing in real life.
      2. In this, the camera moves to the side so that the player can see where they're aiming, but in BotW, Link himself moves out of the way slightly*, and the camera only moves forward. Both methods successfully show the player where they're aiming, but the BotW method makes it seem like you're firing moreso from Link's perspective, and again reinforces the idea that you're focusing on something.
      3. I'm not sure, but it looks like after you fire a shot in this game you stop aiming and need to aim again to fire another, whereas in BotW, nothing stops you from aiming except from you choosing to or getting walloped in the face hard enough to ragdoll. Not even running out of arrows, because you don't need arrows to focus on an object.
      I think applying something similar here would greatly benefit the game, as long as Nintendo lawyers don't find out about it.
      *Link does not move out of the way when using a very accurate bow, as those zoom in so far that you're shooting in first person.

    • @Cahkalagga
      @Cahkalagga Год назад

      You have a good eye for detail. Never in my 300+ hrs of playing BotW did i notice any of that.

  • @Just_Poncho
    @Just_Poncho Год назад +1

    Ala no manches, eres una inspiracion bato de verdad, el video quedo con ganas!

  • @StayReal-
    @StayReal- Год назад +1

    My new favorite game dev. Also you should add a wall jump feature!

  • @robocem256
    @robocem256 Год назад +2

    I loved the yellow eyes so much. Please bring it back

  • @remot1
    @remot1 Год назад +2

    Gotta love the editing and humor. also cool new watermelon!

  • @PossiblyAxolotl
    @PossiblyAxolotl Год назад +2

    Damn I didn’t actually know you could transition between animations with the animplayer, thank you for teaching me in this very educational video

  • @louseflyemilacemacko381
    @louseflyemilacemacko381 Год назад +1

    The one part of the video with modelling stuff innit, the one thing I was actually hoping he’d show us about making a 3D game, just has to be blocked. Thanks a lot.

  • @RenderingUser
    @RenderingUser Год назад +3

    3:12
    I personally recommend using nodes instead of state machines
    It is much, much more clean and gives you better control

  • @FrostDrive
    @FrostDrive Год назад +2

    Wow this is a really great game devlog! Love the animated avatar and all the funny bits. Hope you blow up soon!! :D

  • @AHandleWasAlreadyTaken
    @AHandleWasAlreadyTaken 7 месяцев назад +1

    I love how this game looks so far, it’s a great art style

  • @eugene8023
    @eugene8023 Год назад +1

    Amazing video as always

  • @younesisalivethankfully
    @younesisalivethankfully 5 месяцев назад

    0:27 YOMI hustle was nice

  • @HustJere
    @HustJere Год назад +4

    This game looks so interesting. I feel like the camera could ease a little bit when zooming to shoot but other than that I think this would be a cool game B)

  • @Galaxie69420
    @Galaxie69420 2 месяца назад +1

    0:41 geometry dash would like to know your location

  • @SantiDEV_CR
    @SantiDEV_CR Год назад +1

    Brooo ese nivel de edición esta increible :o

  • @maellize9629
    @maellize9629 Год назад +1

    this is channel is a gem !!!! finally my dose of devlog fun since dani doesn't do anything anymore

  • @Nimsy
    @Nimsy 7 месяцев назад

    i really really like your video style, it's so unique!

  • @theREALsilviautism
    @theREALsilviautism Год назад

    sofia the first reference a minute and a half into the devlog i'm fucking sold

  • @johnuary16
    @johnuary16 Год назад +1

    this gives so much dani vibes and I love it! I miss this vibe so much

  • @irkenleader
    @irkenleader 4 месяца назад

    "to uhh...NO SÉ!!"
    -his brain when hes trying to process lore

  • @omichels6678
    @omichels6678 Год назад +1

    This is single-handedly the best devlog i have ever watched, the production value is amazing

  • @PUMPKINMANJACK
    @PUMPKINMANJACK Год назад +1

    less of a game design thing but I think it might be beneficial to have a little iddling during the falling anim for the dive, it's really static and doesn't look super great? that's just me though.

    • @PUMPKINMANJACK
      @PUMPKINMANJACK Год назад +1

      like him moving around just slightly instead of just staying in place whilst falling, gives him a little more energy lol

  • @printTitan
    @printTitan Год назад +1

    dawg you are insanley funny and your grasp on internet culture is phonemnal. i see you becoming massive in the future, keep it up bro

  • @hudberwafdog
    @hudberwafdog Год назад

    I’ve already read 3 comments saying this but:
    the zoom in mechanism is really cool but zooming in and out quickly may make the game hard to read and lead to problems later on with game design.
    How I would personally fix it is by making it that quickly tapping the button sends it without zooming, and holding the button after like half a second zooms in. (Not an instant zoom in but a transition into the camera angle).
    which would allow quick tapping and slow tapping respectfully without making it something toggle-able.
    Overall I really like the design, art and gameplay, I think it would be cool to have some portal/portal2-like puzzles!!!

  • @damnitscoldy6673
    @damnitscoldy6673 Год назад +1

    Your games r so cool bro SO UNDERATTED (you should get 2M atleast)

  • @samiboi55
    @samiboi55 Год назад +1

    This game looks really promising. I just wish the zooming when you're aiming was smoother.

  • @mumblety
    @mumblety 2 месяца назад

    OH! I wish I knew that earlier... (the animation player blend thing). As a fellow Godot user I feel your pain. :)

  • @strooky1855
    @strooky1855 Год назад +1

    yooo, game look amazing and videos really good, nice work!

  • @Kymricola
    @Kymricola 4 месяца назад

    1:28 love how his lips are perfectly animated when saying fungus among us

  • @PossiblePanda
    @PossiblePanda Год назад +2

    UNDERRATED CHANNEL 🔥🔥🔥

  • @AbsurdlyMurley
    @AbsurdlyMurley 4 месяца назад

    Awesome video. Impressive work and hilarious personality. Subscribed!

  • @wreckingballgames
    @wreckingballgames Год назад +2

    There have been some amazing games made in Godot recently, some of my new favorites. Cruelty Squad, Cassette Beasts, and Brotato are the best Godot games I've played.

  • @iampinball3669
    @iampinball3669 Год назад +2

    0:43 That’s not entirely true. The REMAKE of Sonic Colours was made in Godot, but the original was entirely in-house

  • @Cabra2B
    @Cabra2B 5 месяцев назад +1

    2:22 BRAZIL MENTIONED MOMENT

  • @bud11_2
    @bud11_2 Год назад +2

    You can define transition lengths between animations with the animationplayer in code with set_blend_time, by the way. Best of both worlds. Granular control without the visual clusterfuck of a node tree nor the unnessecary complexity of generalized states.

  • @prismothalt
    @prismothalt 11 месяцев назад +2

    "unity but better"
    REAL

  • @anakinskywalker846
    @anakinskywalker846 Год назад +1

    That was one of the funniest videos I’ve ever watched

  • @chaseddraco
    @chaseddraco 8 месяцев назад

    I have no clue what I’m doing with Godot, but I love your video. The art style is very very cool.

  • @Fwoup
    @Fwoup Год назад

    doing the same thing, i'm loving how godot is formatted too so far :)

  • @Anarchy_OW
    @Anarchy_OW Год назад

    This is actually stupid funny. Great job with the editing!

  • @CashsCoffee
    @CashsCoffee 2 месяца назад

    wow... so much work went into this video. definitely going to be watching more

  • @thebonemaster
    @thebonemaster Год назад +2

    To get rid of the sky bug, add a loopcut at the top and bottom of the sphere. If its a cube with a un applied subd select the face and ctrl i

  • @MudZeePlayGamer
    @MudZeePlayGamer Год назад

    Funny thing about the crab modeling part, I was more fixated on the actual modeling than anything else he added lol

  • @flyingtaco2001
    @flyingtaco2001 Год назад +1

    This is really cool!! I’m planning to start working on a game in Godot soon and seeing a devlog done with it is great to see :)
    As for things bugging me, if you could make the transition in and out of aim mode any smoother that would be really nice, rn it’s hard to follow

  • @Plagueonic
    @Plagueonic Год назад +2

    what if the shoot was a punch that could act as a movement mechanic and fling you into the sky, as well as attack enemies? or something along those lines

  • @JWizzie
    @JWizzie 9 месяцев назад

    "What does a tree have to do with animation?. I have no Ithea."

  • @blobgamesYT
    @blobgamesYT 6 месяцев назад

    6:53 bro got a lil too excited

  • @failygamers3997
    @failygamers3997 Год назад +1

    I think that from a game design perspective the shooting mechanic can be expanded upon in a lot of very cool ways (Alternate weapons or grapples and stuff).

  • @antiktestere
    @antiktestere Год назад

    dude youre extremely underrated, your videos are awesome and entartaining af

  • @WhimsicalGobelin
    @WhimsicalGobelin Год назад

    Great video! I love everything about it!
    also pinos prime from ultrakill

  • @deezburr
    @deezburr Год назад +1

    This channel will blow up

  • @Ash_is_cooler
    @Ash_is_cooler Год назад

    I think a good alternative to the main character shotting random projectiles is for him to shoot worms out of his head.

  • @peacemaster8117
    @peacemaster8117 Год назад

    The level of style in the presentation here is fantastic. The Ronaldino Soccer gag was ridiculous.

  • @justpotato8119
    @justpotato8119 Год назад +1

    Dude this looks SICK! I absolutely love how this looks and the way you present your videos!
    Im not a game developer and know NOTHING about it but there are a few things that bothered me a bit.
    1. I feel like the shooting mechanic would feel better either if it didn't have the zoom in when aiming or of you had one button to aim and another for shooting, feels a bit awkward to shoot and immediately change the camera zoom and focus, feels a bit janky imo.
    2.The dust that appears when an enemy is defeated should stay for a little longer and disappear at a lower rate I think, maybe take Crash Bandicoots enemy's death animations for reference!
    3. I WILL NOT TAKE SONIC COLORS SLANDER
    That's pretty much it, everything else looks super sick and Im excited to see where this project goes!!

  • @NoobAnimz
    @NoobAnimz Год назад

    OMG BRO I CAN'T WAIT FOR MORE MAN! THIS IS AMAZING !!!

  • @Flinn_V
    @Flinn_V 7 месяцев назад

    POV: me just trying to watch the modeling process

  • @turnrp
    @turnrp Год назад +1

    New favorite youtuber. the only problem with the game is its kinda wiplash with the aim system and since you gotta constantly shoot its better to just hold aim then shoot, also you should make it smoothly transition to the aim. wiplash = no good :)

  • @kryptiaxx
    @kryptiaxx Год назад

    insane video, can’t wait for more!

  • @villocity5794
    @villocity5794 8 месяцев назад

    Just to think only 7 months ago I was scared of trying to learn godot and now I'm working on my first game with it.

  • @LemonyPep
    @LemonyPep Год назад

    your animation style reminds me of funke and/or krugston. i think that's pretty cool. i will be subscribing.

  • @rabbox4513
    @rabbox4513 Год назад

    really good devlog that is both funny and interesting.
    You got a new subscriber

  • @champion_991
    @champion_991 Год назад +1

    This is actually insane Ive been watching for a while. Amazing job!

  • @guse7688
    @guse7688 Год назад +1

    Love how the game looks so far, but I feel like the movement feels a little floaty rn.

  • @jumbledfox2098
    @jumbledfox2098 Год назад +1

    i love your art style

  • @honawa
    @honawa Год назад

    “Oh hey I’m an apple guy”
    Pino Prime 2023
    Should’ve put that as my year book quote ngl

  • @googsson8246
    @googsson8246 Год назад

    You should a a slight uppward force when transitioning to the dive to make it feel better. I think that would be great! Otherwise, great video man!

  • @henriqueeendr
    @henriqueeendr Год назад

    Game looks great, quick suggestion though: for the shooting mechanic, I think it would look better if he shot apple seeds, since he is an apple.

  • @masheepcian
    @masheepcian Год назад +1

    This is hilarious. It's been a long time since I saw a devlog that's not 3 episodes for a guy to implement basic top down shooting.
    I imagine you were going to do this eventually but you should probably smooth the transition between the aiming camera and the regular one, or just keep the aiming camera forever. I took severe psychic damage from 5:15 onwards.
    Also, you can get the StateMachinePlayback or smth like that from the animation tree and use the travel() function to transition between states.

  • @Smaxx
    @Smaxx Год назад

    This stupid video was way more entertaining than I expected. Have a sub, stupid! Also State Machine in the Animation Tree Player: I think you misunderstood it at least a bit. I guess it's biggest problem is the versatility (and considering it can handle your whole player's state, not just the animation). Haven't found a really good tutorial on it yet, though.🙂

  • @sawzanimations4774
    @sawzanimations4774 Год назад +1

    Miziziziz: *"Hold my beer"*

  • @jorrdan.
    @jorrdan. Год назад

    the crab walking animation is so cute

  • @happy_cris95068
    @happy_cris95068 Год назад

    Was not expecting to hear Ghost Trick music!!! Wow!

  • @Rotembab
    @Rotembab Год назад

    I subbed, really funny video and you put a lot of work into the making of this game and video, really want to know what happens next :)
    Good luck mate!

  • @oedka8477
    @oedka8477 Год назад

    first of all great video i really liked it
    second of all really like your melon character with the scribble eyes

  • @unrealcrafter7611
    @unrealcrafter7611 Год назад

    Probably the funniest devlog I've ever seen.

  • @rohero5820
    @rohero5820 Год назад +1

    Commenting for the algorithm to bless you

  • @tileworldgames7636
    @tileworldgames7636 Год назад

    The camera switching can be hard on the eyes so i would suggest keeping it one camera node and smoothly transitioning it's position using something like Lerp

  • @milkroses-
    @milkroses- Год назад

    Woaah
    This kinda helped actually
    I also want to make games, and this kind of motivated me a little
    However, I know i will begin in the far future
    Great video!!!

  • @shirotonbo6315
    @shirotonbo6315 Год назад +1

    Awesome work ❤