Blender Octane Render Tutorial | Cycles to Octane Material Converter

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  • Опубликовано: 7 сен 2024

Комментарии • 20

  • @S4pphireFli3s
    @S4pphireFli3s 16 дней назад +1

    You can select the material press ctrl shift t and browse the directory select albedo roughness normal displacement int he list and it will automatically connect everything for you. i think its part of the node wrangler addon

  • @chlbrn
    @chlbrn 6 месяцев назад +1

    I still believe that you need to set the specular value back to 0.5. That is the common value for non-metal materials like rock, wood, and things like that. 0.5 is defined in PBR BSDF which describes the rim reflection effect or Fresnel reflection or F0 in PBR BSDF. And for reflectiveness, you need to tweak roughness instead of metallic. Usually you just need 0 or 1 to tell the renderer whether the material is metal. Sometimes you need value in between just to blend a metal material with a dielectric material.

    • @ambocc
      @ambocc  5 месяцев назад

      I thought so initially, but after some test, I ultimately concluded Octane was not following the PBR BSDF model exactly. This might change with the upcoming release.

    • @chlbrn
      @chlbrn 5 месяцев назад

      @@ambocc To be honest, that still sounds weird to me, maybe it has something to do with the view transform or things like that? I think I will have to dig into that maybe send an email to Otoy to get verified. But still thanks for this important info.

  • @geroldwaefler9485
    @geroldwaefler9485 10 месяцев назад +1

    Thank you so much ! Very helpful !!!

  • @Bemyself1705
    @Bemyself1705 Год назад +1

    thank you it really helped!

  • @warpcloud
    @warpcloud 11 месяцев назад +2

    I'm trying to convert a Cycles material following your instructions. In this Cycles material, there are nodes like Mix, Hue/Saturation, etc. After converting to Octane material, they just disappear... The Octane material is white with no nodes. What I'm doing wrong?

    • @thomas-cheng
      @thomas-cheng 11 месяцев назад +3

      The converter doesn't handle those nodes at the moment, only handles textures, bump, normal, emission, and nodes directly into the Principle. Essentially a basic PBR setup. I would detach those other nodes to the side and convert it, then manually place those back. Still a pain in the butt, but still less work overall.

    • @warpcloud
      @warpcloud 11 месяцев назад +2

      @@thomas-cheng thank you

  • @Milan23_
    @Milan23_ 10 месяцев назад +1

    Hi thanks for video! how to use alpha/opacity map, when I convert it to octane it is not transparent anymore?

    • @ambocc
      @ambocc  10 месяцев назад +2

      If you have an RGBA image with an alpha. You need to use the Alpha Image node to extract just the alpha channel for the opacity. The normal RGB image, will ignore the alpha channel. If you have a separate image that is a Grayscale Image for Opacity, you can use the Grayscale Image node. Hope that helps.

    • @Milan23_
      @Milan23_ 10 месяцев назад +1

      @@ambocc Alpha image connected to opacity didnt work, seems like grayscale fixed the problem. Thanks so much!

  • @Jeffreycharlesproductions
    @Jeffreycharlesproductions Год назад +1

    im having alot of issues with quixel bridge. after exporting one material or object. bridge crashes and wouldnt export anything else.

    • @ambocc
      @ambocc  Год назад +1

      Have you tried reinstalling the drivers and quixel bridge plugin. I would also try to install an older version. I know from the past it takes them some time to address bugs.

  • @evilkoolade
    @evilkoolade Год назад +1

    i have a scene with a spaceship and no matter what i do the ship stays white

    • @ambocc
      @ambocc  Год назад +1

      Hmm, can you upload a video of your process? I can try to see what is going on from that.

    • @evilkoolade
      @evilkoolade Год назад +1

      @@ambocc I finally got it working had to load original untouched fbx

    • @ambocc
      @ambocc  Год назад +1

      @@evilkoolade Glad it worked.

  • @FukiFan42
    @FukiFan42 Год назад

    It doesn't work. Just deletes my nodes and puts in a Material Output node with nothing else.

    • @ambocc
      @ambocc  Год назад

      Which version are you using?