Don't forget people! For the Fighter/ Rogue multiclass, you can action surge and hold your action until the next creatures turn to get a second sneak attack off in a round. Rules as written it's one sneak attack per TURN not one sneak attack per ROUND, so if you somehow attack on another creatures turn sneak attack applies.
But is it worth doing this? when you ready an attack, you forgo extra attack, which means you're trading potentially multiple attacks to get the sneak attack damage. While what you say is correct, I just don't think it's a good way to go about it.
@@kjj26k depends you only get 1 reaction and you have to set-up your ready action correctly to benefit from it. If you went to fighter 5, then it becomes questionable but this isn't the real question. The real question is, is it worth taking the multiclass in the first place, to which, I'd say not really. You're delaying gaining additional rogue features in favour of getting a few action surges per day. Basically there is a lot of ways it can go wrong in. It's the old, does better on paper than in practice type of build.
I think something a lot of people miss when multiclassing fighters is that it is much easier to get suitable tertiary scores than other classes because they get so many ability score improvements.
@@cjslime8847 ASI wise... Dex Int Fighter x Wizard is the most optimal route for Fighter multiclasses. You can ditch Str and Con will be fine at 16. Just try to get 20 int or 20 dex, depending on your Spell List. If you're going double Martials, then 20 Dex and 20 Str with a 16+ Con is also good for this build. Throw in Amulet of Vigor and Belt of Strength magic items. You're looking at about 19/20/20/20/12/10 (Base - Point Buy) for lv20 Human Fighter Multiclass of 14x ASI (7x ASI/Feat Option locations). Fighter/Rogue can achieve this result.
Figthers also have the added benefit of being the only class with an either/or multiclassing requirement. If Fighter only allowed multiclassing with a 13 in Strength like Barbarian, it would be a lot less appealing. But almost every class in the game not named Paladin is gonna get to at least a 13 or 14 in Dex just for the sake of AC.
^^^^ This. Some times I take levels in fighter JUST for all the feats. It allows me to set up these god-tier combatants with a lot of personality. Especially since a lot of classes lose their potency past 10th. The fact for me is that a lot of level 14-18 abilities aren't worth taking, and keeping a campaign difficult is a lot more about HP count than having a cool ability.
One thing you may have missed with Druid is that any subclass that gives you an alternative use for wildshape can be of useful as a two level dip. Wildfire basically gives you a decent little familiar with bonus action uses. Stars gives you a bonus action ranged attack, healing buff, or a buff to checks AND free uses of guiding bolt. You already covered spores. So, adding shilleglah, you get some pretty interesting combinations from a two level dip (or more levels for added spells).
yes, but RAW it lowers your defensive options cause druids can't wear metal armor, and while it could work really well in the right build, it's probably not stronger than a straight battle master build.
@EEEEESalad man away I tend to adhere to the school of thought that RAW, there is no prohibition on metal armor for druids. Since copyright does not protect RULES of a game but does protect DESCRIPTIVE ELEMENTS and WOTC maintains that almost everything that is not absolutely essential to running the game is descriptive, I treat the question of metal armor as not a rule. I tend to think that the druid dip might not beat the single class approach but should have been much higher in the rankings than sorcerer since half the subclasses add bonus action economics for a small dip.
@@Salad_Propaganda Crawford specifically stated that this particular ruling is flavor only and that it is not against the game to say the Druid is wearing full plate made of stone.
@@Salad_PropagandaThe AC drop can be avoided/remedied with race choice. Tortle giving you the best AC options (19 AC aint bad for a druid and now you can take something else as a fighting style. I like archery or blind fighting here. Druid also gets all the SAD cantrips magic stone shillelagh ?thorn whip?.
I have a player right now that is an Echo Knight/Hexblade. They are nearly impossible to kill in straight combat due to their Echo, and at range their Eldritch Blast is monstrously powerful.
@@relaxedfantasyreview that’s awesome! I’m playing a battle master/ Celestial Warlock and with my self healing and Eldritch smites on top of my maneuvers it gets pretty crazy
Same I am an undead warlock/fighter being able to induse fear once per turn is huge. Also running warcaster and pole arm master means I can hit an incoming melee combatant with booming blade if they don't have a reach weapon they have to take the extra damage just to engage me. Then hit them with fear on my turn and hit them again as they try to run away rinse and repeat until they are dead.
Super useful to have a race that has "don't need to sleep" ability: then you Only need rest if you spent resources, if you went a day or two (in-game time) roleplaying, you have no need to sleep at all, and be the one who usually is look out for the rest of the group.
I made my Archfey/Battlemaster before Hexblade was an option, and I still like it a lot. Being able to be a Hexblade would have been outstanding. CHA is good for a couple of the Battlemaster utility maneuvers. And AgoBlast gives my fighter an excellent ranged option.
In terms of fighter sorcerer, I think even the fact that you can throw out a quickened booming blade and then use extra attack on your action is pretty potent. Even just converting your spell slots into sorcery points? Maybe taking the meta magic adept feat? Shield is also great on martial combatants. And You could use eldritch knight for more sorcery points
@@adambielen8996, quicken a spell that buffs yourself, adds control to the field, pushes enemies, that involves your bonus action, or that hits with AoE. Then use booming blade for your action and step away. If you have battle master maneuvers, precision strike helps booming blade hit home and do all the damage of a fighter's full attack. If you're a storm soul sorcerer, save the quicken spell for after booming blade, and then use your free movement to disengage from the enemy, forcing them to proc the extra damage.
Fighter/Sorcerer is an interesting multiclass because, unlike Wizards, (1) I don't need a book that can be lost, and (2) Meta Magic in 5e opens up so many options. Take Booming Blade for example... Polarm Master + Sentinel + Warcaster allows me to cast BB before my turn begins, then Action Cast BB, Meta Magic Bonus Action Cast BB, Action Surge BB, then finally Reaction Warcaster BB... Or Green Flame Blade if I feel like it. And since Cantrip scale with Character Level. My double handed heavy Greatsword of 2d6 damage deals more DPR than a full lv20 Fighter with the same greatsword. If the creature isn't resistant or immune to Fire or Thunder. (Eldritch Knight... But better.)
That +2 AC reaction isn’t bad either. And INt to initiative allows you to dump dex, as you can wear heavy armor. Or play a dex fighter, dumping STR and having a great initiative
That's what my Eldritch Knight/Lv2 WW is all about. Tactical Wit to run into battle and draw fire before the opponent can throw down whatever battlefield control spells they have, Shield to avoid getting hit and Arcane Deflection to avoid getting frightened or banished or whatever. I'm not much of a damage dealer, but neither are our opponents when I'm standing in front of them :)
@@spartan_md8295 +2 AC against one attack pales in comparison to casting Shield, though. Not only because Shield gives you more AC, but because it lasts until the start of your next turn. Only scenarios where it would make sense is a) you don't expect any more attacks before your next turn, b) you've run out of spell slots or c) you know the opponent would Counterspell your Shield.
@fabienne324. Agree with everything you note. It’s still not a horrible use of your reaction if you don’t have chances for opportunity attacks and you’re out of spells
@@fabienneb6334Arcane Deflection has 2 advantages though: 1) It gives a +4 to saves too where Shield is AC only 2) AD is a reaction taken *when you're hit by an attack or fail a save* vs Shield which is cast *when you're targeted by an attack*. So by RAW, shield is cast in ignorance as to whether they rolled so low they're gonna miss without the Shield buff or if they rolled so high they'd hit even with the Shield bonus. It's also worth noting that AD isn't a spell (and thus immune to counterspell), and it gets a buff later on (admittedly irrelevant for a 2 level dip though)
Thank you so much for still creating 5e content. For someone who will never move forward with WotC next "editions" but is very invested in 5e, it means a lot.
Warlock and Fighter are both short-rest classes. You can get your slots back on the same short rest you get all of your fighter features back. This makes it really good to combine specifically for utility spells and invocations. A Celestial Warlock can dump healing spells and Second Wind before a short rest to save on the number of hit dice people have to use, really helping in sessions with a lot of fights. Fathomless gives you a tentacle that weaponizes your bonus action, slows people, and in a longer campaign can help lower damage people take. Fiend Warlock lets you get temp HP every time you kill something, then just stay as a fighter. The pact boon effects can sometimes be useful, like giving your talisman to your healer so they are better at maintaining concentration. For invocations, Devil's Sight, Fiendish Vigor, Gift of the Everliving Ones, Rebuke of the Talisman, and Tomb of Levistus all have great uses for a front-liner trying to protect their party. TL;DR - I'm not saying Fighter/Warlock is an S-tier or anything, but it's at least a C. Warlock is one of the easiest full casters to multiclass with because so many of its features simply aren't spells, or don't require spell slots to get going. They're such a weird class that you can usually jury-rig them onto almost anything and find weird interactions that work somehow.
Hexblade grants more than just using charisma for attacks. Hexblade also grants crit on 19. It gives you a spellslot or 2 that comes back on a short rest. Thats a couple shields, or a couple blesses (if you do fey touched bless). Its not ideal, but it is an option. Maybe C
There are also a bunch of other warlock subclass features other than hexblade that are good. The Genie and the Fathomless Warlock's 1st level features in particular are actually not a terrible pick up for a character that is mostly a fighter and maybe only takes a short dip into warlock. Overall, i would give it a C, but i think just saying that it is a D is incorrect.
@@Blossom_Nova This is a problem with the Fighter class in general, since the only standouts it offers is the subclass (Battlemaster/Eldritch/Echo) and Action Surge, and then eventually Extra Attack (2) at higher levels. Fighting style is also great, but not unique. Yeah, it has extra ASI/Feats, but that depends on finding good uses for those AFTER the good uses for those you already found. Arguably, CustomL/VHuman play down that strength, since you are usually just looking for two Feats of note (XBE+SS / PAM+GWM / etc.) and the Fighter doesn't get that sooner in such a case. Fighter 6 for the third Feat can still be good for some builds, but past that its grasping for great options. Some Fighter Subclasses have a good Level 7. So yeah, Fighter 2-7/Anything X tends to be stronger than Fighter X. The problem for this video series is that there is a stated rule that you have to be looking at a build with at least as many Fighter levels as the other class. Which kind of is problematic for this because if you stop at for example Fighter 5 you are only good until level 10 with the multiclass, because then you have to pick up more Fighter levels to still 'qualify', which you don't want to do. If we are saying Fighter 5 / Something 15, that isn't really a Fighter who multiclasses as much as its Something else that multiclassed into a little bit of Fighter. While, Fighter 5 / Something 5 at level 10 is, but we kind of have to ignore the other 10 levels to state this is a good multiclass for Fighter. Likewise, there is a difference between a dip and full-on multiclass. A number of people wouldn't consider a dip to really be a multiclass character - just a character with a dip. If I take Cleric 1/Wizard X, am I a Wizard who took an S tier Cleric multiclass, or am I just a Wizard who took a Cleric dip to get good armour, a shield, and some excellent level 1 Cleric Subclass features (Emboldening Bond, etc.)? I really think the community poll needs: A) Explicit instructions that the main class has to have at least as many levels as the multiclass, so that there is no contamination from the treating the main class as just a dip (which for example Fighter excels at). B) Ranking each muliticlass in order, up to an optional degree (so you could just rank the top three if you like, or the top six, or all twelve multiclasses in order if you like). C) Two polls: dip potential (1-3 levels of the multiclass), and balanced potential (keeping the main class and the multiclass within a few levels of each other). Rogue, for example, is great for the dip, but balanced potential is lacking due to how Sneak Attack works - while going full Rogue and just dipping Fighter for Fighting Style, Action Surge, and maybe a Subclass Feature is great, but thats is a main Rogue, not Fighter.
Ppl disregard the potential of the Hexblade all the time because they focus too hard on Hex Warrior. Hex Warrior is a ribbon feature if you're not a Paladin/Gish Bard.
It feels like after somewhere around level 5 to 7, in an average campaign where it likely won't go much higher in level, multiclassing feels substantially more impactful than Fighter levels. It almost doesn't matter what class as long as it isn't Monk.
Honestly though in my campaigns it seems like those 1-10 levels come so fast. I give my players a real challenge when it comes to monsters though, and I do a mix of Kills to XP and Milestone levels.
I feel like if you build a fighter where you take one level of monk, you have something interesting. While I think you’d need to bank on rolling well, You do your ability scores like a monk tho. You take unarmed fighting style, and with one level of Monk, you get the unarmed defense, you’re allowed to use Dex instead of str for your attacks (which are 1d8 now), and an extra attack during bonus action. You’re getting to play a Psedu monk with a 1d10 hit die, and as you progress/take subclass in fighter, you’ll get extra attacks. Picking something like echo night which gives you extra attack (based of con) and some more mobility, or battle master which lets you do all those fighting maneuvers. I feel like it could be a solid build.
This video series has been my favorite from you guys. Love Monty and Kelly's energy in these. Monty esp has been bringing it with creative builds that make me want to create a ton of new characters
Bladesinger allows you to swap one of your attacks for a cantrip, eldritch knight allows you to attack as a bonus action if you use a cantrip in your action
Maybe. I read "When you use your action to cast a cantrip" as "When you take the Cast A Spell action, and the spell you cast is a cantrip". Or at least in this case, you're using your action to attack; and then using your Bladesinger feature to convert one of those attacks into a cantrip. I see your argument and I'm sure many DMs would agree, but the wording is ambiguous. (Something like "when you cast a cantrip as part of your action" would remove the ambiguity.)
@@dtsazza I mean, you’re free to interpret that way, but your telling of it is a twisting of the words. If there was a cantrip cast as part of my action, it seems pretty cut and dry, it doesn’t say when you take the cast a spell option, it doesn’t say you can’t attack as part of the sequence
@@dtsazza Maybe... It's always been the case that Bladesinger Cantrip Extra Attack and Fighter's 4+ Extra Attack do not stack. You must do one or the other. But you can... Attack + Cantrip Bladesinger Feature + Eldritch Knight War Magic Feature. Maybe dip in Meta Magic if you want to triple dip onto Fighter/Wizard/Sorcerer.
@@captainkiwi77 Bladesinger makes it clear... You get one Extra Attack which can be replaced with a Cantrip. Not to be confused with spells like Booming Blade and Green Flame Blade where performing a melee weapon attack is a part of the Spell Casting Action rather than a separate Action. So... Bladesinger/Eldritch Knight multiclass can "Melee or range attack + Cantrip Booming Blade (Bladesinger) + War Magic: Bonus Action melee weapon attack." But not... 4x Extra Attack + Bladesinger Cantrip Extra Attack. Although... With Meta Magic. You can be creative with how multiclassing works.
Undead warlock fighter is actually a really fun dip with the fear mechanic and the form pf dread extra hit points. Dip for darkness+ devil sight and armor of agathys
Yeah I totally disagree with their warlock ranking. I think they had tunnel vision with the hexblade. But pact of the blade warlocks can continue using strength for weapon attacks.
You even defend your echo as the enemy has disadvantage to hit anything but you. Take sentinel to lock them by your echo, its a catch 22. And thematically is so fun having your character with there ancesters helping them.
@@gambleralex5083 Spot on :P I was considering a kobold character for a while who lost most of their pack and has them manifesting as echoes as they progress through the class line Feels emotional and satisfying. Looking forward to giving it a spin someday or fleshing it out the story proper
Fighter + sorc means you can have 3+ actions on first round: quicken spell like haste or aoe damage, +fighter actions. Not A-tier, but at least a C for first round nova damage when you don't get those rounds to set up beforehand.
Exactly! Sure it doesn't have martial based subclass like Hexblade or Bladesinger but any sorcerer can quicken a Booming Blade and cast Shield. A rising tide lifts all ships.
That, and when taking War Caster it let's you throw a booming blade with your attack of opportunity. Which, just as haste, doesn't care about your Charisma-Score, so you don't even have to worry about a tertiary attribute. Also: Shield. Which you can admittedly get as an Eldritch Knight, but a Fighter 6 / Sorcerer 5 already has the spellcasting of a Eldritch Knight at Lvl 13. Also: Clockwork Souls get to pick the Aid spell (a real lifesaver in a tough spot), and the Restore Balance feature. And again: Neither spell nor feature care about your Charisma Score. I think overall there is a nice collection of things to get from five levels of sorcerer, at a very limited cost.
Adding ot this Shadow Sorc 3/Fighter X means you can drop the Darkness spell and go to town. 3x attacks on enemies that can't see you but you can see them is nasty. Lunar 6/Fighter X means you can Quicken Blade Word 6 times before having to touch spell slots/metamagic adept effectively turning you into a pseudo Barbarian that still has acess to spell casting.
@@punkrockviking It would be too much for only haste, but you do get more on the way there, like Shield or Booming Blade . And Haste also gives you more than just 1 extra attack, you get +2AC & Advantage on Dex saving & extra speed. In the end it does not make you a better fighter than the pure fighter, but it gives you a lot of additional options, without ruining your fighter-ness.
With the Eldritch Knight/Paladin, if you go with Two-Weapon Fighting, you could even bump it up to seven smites in a turn if you include a smite on your offhand attack in addition to the six from your Extra Attack x2 and Action Surge
Dex based fighter pairs well with a single level of draconic sorcerer IMO. You get +1 to AC, access to shield and absorb elements, and FOUR utility or damage cantrips!
yeah. i have pointed that out on asically every multiclass ranking so far. They keep ignoring it. Looks like their are a bit biased towards damge output only, rather than survivability. I am having a blast with battlemaster + war wizard. Because nudging your AC up if you need it does also mean you get more chances to use Ripose and devastate your enemy
The dungeon dudes are notorious for ranking war magic bad (was it, like, d-tier?). I am surprised they haven't realized how wrong they was and seen this subclass' potential yet, especially for multiclassing.
The bonus to Initiative equal to your Int modifier is also a nice boost. I think a two level dip for War Wizard is a fantastic choice for Fighters, Eldritch Knight specifically but any of them would like the benefits.
Fighter/ sorcerer is S-tier. I think the biggest oversight with the fighter/ sorcerer build is that it makes a remarkable gish, probably THE BEST GISH IN THE GAME. It's a great way to implement an arcane variant of the paladin. Action surge and quicken spell make it so that you almost always have the ability to cast level 1-9 spells during combat. This is your replacement for smite, and it has WAY more flavor. Use booming blade and greenflame blade to give you the damage of extra attack without needing the feature. Use GFB in crowds, and use BB in single combat and step back to force a brute to proc the damage (your AC will be fine with this). Quicken spell, twin spell, and heighten spell are your bread and butter. Use these to put out clutch buffs and save/suck spells (like levitate). The build comes online at level 5 using custom lineage (meta magic adept) fighter 2 / sorcerer 2/ hexblade 1. Next take s3, f3, s5, f5, s7, f7, s9, f10. And you've essentially created an arcane version of the paladin that can do some crazy crap. If you want a bit more fuel for casting, get to f3/ s7/ w1, and then alternate 2 levels of fighter and sorcerer at a time, stopping fighter at level 7, with a final goal of f7/ s12/ w1. You can buff and attack on the first turn. You can set up a spell that wrecks enemies with your bonus action. Use the war magic feat to get more uses out of booming blade. Set up a hazard, and then pull and push enemies into it with lightning lure, thunderwave, and pulse wave. For subclasses, avoid the 3 fighter subclasses that use intelligence. The rest is dealer's choice. Rune knight, cavalier, and battle master can all do nasty stuff with this build with minimal usage of your bonus action. Draconic sorcerer is sturdy, divine soul brings the smite online, storm soul grants some great mobility, but any sorcerer works great for this build. Wild magic is always hilarious, and would add even more magical madness to this build.
I have run one of these before and was pummeling for well over 100 damage in one turn. I nearly one-turned a Shambling Mound (a CR5) at level 8 with no magic items and no crits. They are an absolute juggernaut with not many rivals in terms of damage output at the level
@@omegatony9775 I'd say that depends on your campaign. how often do you run into stuff that forces a save. With my warforged i picked it up after 8 levels of fighter (battlemaster to be exact) because until that point Shield master alone was decent enough... Now with war wizard on top that has gone up a lot.
Just going to throw this out for Fighter/Wizard, Abjuration Wizard is pretty good. The Arcane Ward can make any fighter a little tankier by a little bit, and for any Dexterity based fighter Mage Armor is a great grab. Combine with go to spells like Shield and Absorb Elements and you’ve got a great little combo and that’s just for any Fighter, it’s an amazing combo on an Eldritch Knight.
Is there any reason you would need to be a dex based fighter? I’m not sure why you couldn’t wear plate, etc. as an abjurer. The reason you don’t with bladesinger is that bladesong requires you to not be wearing armor.
@@mattf5935 i specified Dex based fighters for a Mage Armor grab since it’s better than non magic light armor. Mage Armor wouldn’t be as useful for a fighter that’s more strength based. The thing is fighters are so flexible in how you build them and Abjuration wizards’ arcane ward is a nice little bonus for any of them, whether they’re melee or ranged, strength or dexterity, it doesn’t really matter.
I'm playing an Eldritch Knight/ Wizard right now. Giant's Playground has an incredible article on the benefits of multiclassing the EK. It's best partners in the wizard class are as follows: blade singer, chronurgy, and divination for dex fighter builds; and evocation, war mage, and abjuration for str builds. Chronurgy and divination have great insurance for making your saves good and your enemies' bad, and a well placed levitation or hold person is combat ending. Abjuration and war mage add significant tankiness to the build's HP and saving throws, respectively. Chronurgy, and war mage boost your initiative through the roof. Bladesingers can be pretty tanky, but the EK already has the highest AC of any fighter. Bladesingers add Int to Concentration saves, but you already have high Con and proficiency (my fighter almost never loses concentration), plus you can go overkill and take the war mage feat. Bladesingers can replace an attack with a cantrip, which definitely synergizes well with the EK bonus action attack after a cantrip plus the SCAGtrips. It takes everything about the EK and dials it up to 11. This also brings up the fact that you don't need more than 7 levels of EK, because their cantrip + bonus action attack means that you actually keep up just fine with the full attack fighter at any level. You literally don't need to worry about getting anymore extra attack at that point. However, the 10th level EK feature forces a better gish play style, because attacking makes your spells more likely to be effective. It's a very fun and tanky build.
One of my favorite characters that I've played so far was a Valor Bard/Champion Fighter. Basically she wanted to be a bard, but in order to pay her way through bard school, she became a gladiator. She gained such a following that when she eventually did quit the arena to play her hammered dulcimer, half the crowd at her gigs only showed up to see the mighty gladiator, get drunk, and then challenge her to a fight. Word got around that her shows turned into bar brawls, and she couldn't make a living being a bard, so she went back to fighting to pay the bills. Not only can she take and dish out some serious damage, she can also heal party members and give them inspiration. That inspiration wasn't through song, but rather through WWE-announcer style introductions. As a valor bard, her inspiration added to saving and attack rolls, but also to damage rolls as well. She would play her dulcimer for Songs of Rest like "Eye of the Tiger" or "Pirates of the Caribbean". My favorite thing, though, was that she had a little talking doll that was basically a miniature version of herself that sits in a little harness on her shoulder and heckles her while she fights.
yeah. i have pointed that out on basically every multiclass ranking so far. They keep ignoring it. Looks like their are a bit biased towards damge output only, rather than survivability. I am having a blast with battlemaster + war wizard. Because nudging your AC up if you need it does also mean you get more chances to use Ripose and devastate your enemy
@@ranekeisenkralle8265 it costs your reaction though, so you can’t use your riposte on the same turn. It’s a good mix… but very niche and not necessarily “stronger” than a pure wizard or a heavily armored fighter
@@OscarGomez-hg8cb Fair point. i for one am using this to maximize the defensive capabilities of my fighter which is going all-out on that protector-theme (in part because he has a background full of attrition warfare. Think the D&D version of WW1 and you aren't far off
Kelly, your shirt lines up so well with the classes as they come up. Hearing you say "So now we come to the" and reading "To The" on your shirt 👌👌👌 You guys also just made me want to make a Psi War/Battlesmith. Amongst many other combos due to these videos. Many thanks to you, Dudes!
I love that Kelly's shirt is cut at the "TO THE" because everytime he says "next we come TO THE (Classname)" onscreen its unintentionally shown as "TO THE (Classname)" 😂
Fighter is my all time favorite class across every addition. My personal favorite multiclasses for them are Barbarian, Rogue (if Dexy) or Warlock. Shout-out to Clerics and Artificers just for the armor and gear boosts. Good dips, just not top dips imo.
37:55 Divine soul sorc. 3/ Fighter X You get a Similar cleric with Shield, absorb elements and you would use extended and subtle spell Shield and 2nd lvl Aid
@@RocKaFella57 yeah, only 3 lvls could be sad, but don't forget you could also go 5 lvls for spirit guardians and spiritual weapon like any cleric, but with metamagic + shield + absorb elements instead
On Sorcerer, taking the first level as a Fighter and then going with Sorcerer the rest of the way is VERY good for Sorcerer because now you have all armor, but that's playing a Sorcerer that dipped into Fighter at the start.
Sorcerer offers fighter a lot anyway. There's a ton of spells that get better with martial ability. Although if I can take dip in a 3rd class I'M ADDING ORDER!!! Order cleric is best with sorcerer abilities and than adding rune knight for bps resistance (hill rune) 🤩🤩😘😆
One of my funniest Fighter dip monk builds would be going Mountain Dwarf Noble (History, Persuasion), standard array 16 Str 12 Dex 17 Con 8 Int 13 Wis 10 Cha, pick up Durable lvl 4, Dwarven Fortitude lvl 6, +1 Dex & +1 Con lvl 8, Unarmed Fighting Style (Intimidation, Athletics), Battle Master, and the only reason we really go into our next four levels of Way of the Ascendant Dragon Monk is patient defence and so we can strike with d8 acid, bludgeoning, cold, fire, lightning, or poison damage fist so we can roll a hit die as a bonus action every time we dodge for 15hp to just stay in a fight this gets sillier if we get our hands on the Periapt of Wound Closure and heal ourselves for 30hp. Snap cast magic armor to doff and spike our movement speed from 25 to 35 to catch buggers trying to running away from our grappling selves. This is lvl 12 peak DnD, stats now 18 Str 13 Dex 20 Con 8 Int 13 Wis 10 Cha if you continue on you end up with a split of Fighter 12 Monk 8 and can use Step of the Wind to FLY while in our ARMOR and out of it, action surge for 6 attacks, flurry of blows for 2 more. Skill Expert (Athletics Expertise, Performance, +1 Str) and ASI puts our end stats at 20 Str 13 Dex 20 Con 8 Int 14 Wis 10 Cha. Our Fists are "magical", movement either 25 or 40ft, 216HP, access to Grappling Strike, Trip Attack, Menacing Attack, Disarming Attack, Commanding Presence, Bait and Switch, Goading Attack, and Stunning Strike.
A fighter who already will be build for Melee going any blade lock can be really potent. Especially Undead from Ravenloft because you're getting the form of dread and all that comes with it.
I played a fighter/wizard, ending up at fighter 2, wizard 8 picking a bladesinger. It was extremely fun and action surge on a full caster allows for some amazing plays.
The thing about multi-classing Wizard for even 1 level is that you get access to Shield and Absorb Elements and ALL 1st level ritual spells and can now use ANY Wizard magic item (like a Staff of Power) and any wizard scroll. It can be an amazing 1 level dip. At second level you get subclass and could take Divination for the roll replacements.
Looking forward to triple multiclass video :) most fun character I've ever played was mainly Rouge/Bard that got a lil cleric at the end. Utility support.
My favourite is 10 rune knight 1 order cleric 9 clockwork soul sorcerer, which I see as the ultimate commander. It's very nice for your rogue, barbarian and paladin and the monk can finally be useful when you polymorph them into a T-rex or giant ape😂😅 and they get to make an immediate attack too😊.
I'm currently running a Bladesinger 9 / Battlemaster 4 and am pretty good at keeping up with the damage that our Soulknife and Wild Magic Barb put out and the utility our Cleric and Druid offer. Last weekend I got to do my very first Haste on myself, and being an Elf, got Eleven Accuracy on something like 16 attacks with 5 crits that lead to 3 demons dying. My AC, at one point, was 28.
2 level fighter. 18 level Battle Smith 13 STR 10 DEX 16CON 17INT 10WIS 8 CHA Heavy armor plus take all +AC Infusions, 25 AC resting, 30 AC on Reaction with Shield. Your Steel Defender gives disadvantages to attacks against you. If they attack the Defender, you hit them with Sentinel. Super fun Tanky Build. 👌
@@chrisg8989If you're only putting 13 in Str then you're still taking the speed penalty with Splint or Plate. At that point, you might as well drop it even further and get Dex 13 for your multiclassing needs instead. At least that nets you a boost to your initiative
@Ethan Raymond My mistake. I would probably boost strength a bit more then. Hit 14STR 15CON. Then increase Con to 16 with a half feat, maybe. (Edit) on second thought. 13STR with chain mail is fine, until I can find some Mithral Plate Armor. :) will be sitting at 20AC at level 3
I think people forget how good patient defense is. Being able to Dodge as a bonus action is really good. Especially if you’re a two-handed or sword and board fighter, you can effectively dodge every to every other turn depending on how frequent your party is short resting while being able to do your full optimal damage.
re: the "Triple MultiClass" video idea...I have always, always, ALWAYS wanted to see a Dungeon Dudes video about the *(in)famous Hexasorcadin.* ...Sorlockadin? ...Sorhexadin? ...we can keep workshopping the nomenclature, but you get the idea. But yeah, Skullsplitter Dice did a video on the Hexasorcadin a few years ago, and I've been dying to hear your guys' take on it.
I just feel like 6 or 12 levels of fighter depending on how high level the campaign is going is so valuable. The extra attack, third attack, second wind, action surge, and then maneuvers or psionic dice as a resource is just so good
For fighter monk, if you take the Unarmed fighting style, all your monk extra attacks use a D8 really early. And an Echo Knight can literally lay on lots of extra attacks in 2 different locations.
@@chrisforbus9794 You can get a lot out of lv4 in every class or lv5 in every class on a lv20 character. Since that's about 10x ASI to 8x ASI. You can max your main stat to 20 then dump the wrest in Con or get some Feats. Plus... You have access to 5 or 4 Main Classes and 5 or 4 Subclasses. Pick the ones which are heavily front loaded and synergies well.
Monty's enthusiasm for weird builds, Kelly being relatively down-to-earth to keep it balanced, and discussions about how the fighter is the bacon of DnD 5e makes this a PEAK Dungeon Dudes discussion video 10/10
I feel like you can make a pretty good gish (spell sword) if you go Fighter/Sorcerer. Crown of stars seems like it could be especially fun. Not sure if you go more Fighter or Sorcerer though.
Tbh i would rather Fighter/Sorcerer would go more fighter and sorcerer use as, utlity or AOE dmg so u wont be overwhelmed by swarms of enemies but still have great abilties of fighter
I made a combo battle master maneuvers push atk and brace, metamagic quicken spell lightning lure. 1st action push atk, knocking em away 5ft > quicken bonus action lightning lure em back within your range > Brace reaction atk. for this combo is lvl 3-4 fighter with metamagic feat. Or lvl 3 fighter/ 2 sorcerer. And with action surge and extra atk at lvl 5, it's possible for 6 atks by lvl 7. Cons being this requires a 2 str saving throw fails.
One of favorite episodes so far. You guys cracked me up for the entire video. I’m not a multiclasser in my game play, but you’ve got me interested in adding a little bacon to one of my next characters.
I used this for an NPC. She was a prominent mage who violated the oaths of the guild and had her magic broken. Powerless, she searched the world for a means to restore her magic. Eventually she joined a secret society of Artificers who were advancing technology under fear of inquisition by the church. After dabbling with artificer for a time, she was approached by a monk whose order had unlocked psionic powers. Her mind traveled to their cathedral on the astral plane while her body remained in stasis in their squallid monastery. She was taught how to harness the power of her mind in a different way than spellcasting demanded, and put through torturous combat training. Now a warrior/scientist, she plans her revenge against those who broke her soul and destroyed her magic.
Future show ideas; Best Multiclass Per Tier. Episode 1: B Tier: Gloomstalker/BattleMaster (just an example) Etc. There might be a lot of different basic builds that could be good but needs work or good roleplay or plays itself. And there are several classes that are not good fits with others, but there is one that would hit an S tier. I watch your videos because you are very thurogh and you make it easy to understand and your suggestions on some of these multiclasses presented in this format could be very helpful for many players and DMs alike. Keep up the great work my friends!
Also Candy Bacon & Vanilla Ice cream does work and is quite delicious. ( but only the thick cut) the salty of the Bacon cuts into the sweetness of the Ice cream. Best way to describe it you're hanging out with someone who is the complete opposite of you, you think your going to have a boring time. Turns out you had a blast and a wild adventure. That's how I would describe the taste.
On wizard I think you missed one: Fighter 6, War Wizard 3ish. Wizard gets you shield, rituals, expeditious retreat, shadow blade and War Magic gets you a +2AC/+4Save reaction. Also, the INT focus is useful because so much of the int skills are overlooked in campaigns I find.
@@sexlexia3966 I have a fighter that I'm intending to go battlemaster and then dip into war wizard. While their INT isn't bad, I'm thinking that most of the spells I take will be rituals except for a few like shield and expeditious retreat.
As a side note, when y'all sat we haven't had a martial Sorc sub-class, you're right for the most part. We did have one, but it never made it out of UA unfortunately. Stone Sorcery. It's a subclass with a focus on not only being a martial sorc, but straight up being a tank sorc. The problem is that it wasn't good. I made my own revisions to it, because I really like it conceptually, and posted it to Reddit some years ago. I'm hoping that I might be able to get my DM's approval to use it at some point.
I think the druid dip can be very useful depending on your table. 2 levels of druid gives you wildshape which is the ultimate exploration and scouting tool. May not be a huge in combat bonus, but gives a really good bonus out of combat!
The warlock is going to be the toughest one because of how customizable they are and how much two warlocks can differ even if they take the same subclass
For a Fighter/Warlock, I would probably either lean in on Fighter or on Warlock. Focus on Invocations and Spells which don't require Checks too often. It's an Eldritch Knight style of build.
@@mattcurnell2545 Dex Chr Fighter/Warlock then spam Con is the idea. The sad truth is... Str is NOTHING in 5e. Unless you like Great Swords and do Str related stuff, which isn't better than what Spells and Dex already offers on top of a +5, at 20 Dex.
If you read any of RA Salvatore's new books Drizzt is mixing his warrior training with monk and its beautiful. It would be nice if they allowed the blend a bit better in the game.
Genie warlock opens up options for putting crusher feat on piercing/slashing weapons as wel as a flat damage increase. Works surprisingly well. Spell slot for armour of Agathys works amazingly for a tanky based fighter, hex works well to increases damage alternatively. A 1 level multiclass is worth it
My character that I’m playing right now is a level 5 blood hunter with a 2 level dip into artificer. The repeating shot infusion on two hand crossbows let me talk to my DM about dual wielding them, channeling the demon hunter from Diablo 3. I feel like that same dip with a fighter would be brutal.
@@maidofheart2000 you'd be making the same amount of attacks as with 1 cause an extra one doesn't add anything. With 1 hand crossbow you could make 3 attacks cause of CBE and with 2 hand crossbows you're making the same amount of attacks. CBE lets you shoot one hand crossbow you have in your hands as a bonus action.
I love these videos! I've been subscribed for over a year. This is one of my first ever yt comments. The only big surprise to me is that the Champion never got a mention. A single class champion fighter isn't always the most interesting. But its improved critical seems like it would stack very well with multiclassing: A raging champion barbarian gets to combine their advantage on attacks with the improved critical feature, making critical hits happen very often. A champion paired with paladin or rogue doubles the chances of rolling many extra dice for a smite or sneak attack. And a champion diviner is even happier to force a 19. What say you all?
Oh absolutely. Now imagine once the fighter levels get to 11 and then you make 3 attacks, plus at least two more from flurry of blows. That’s 5 attacks for 5 rounds straight. Then if you action surge on top of that? Chefs kiss 🤌🏾
I think artificer dip overall may be a C, but it can be amazing if you’re going classic hand crossbow. A 2 lvl dip gets you repeating shot, making your hand crossbow magical, a +1, and you don’t need the freehand for reloading, granting you a shield and 2ac bonus and as a minor, your crossbow now becomes your spell casting focus
I'm going to have to math-hammer this "mash the fighter and monk together" idea. It reminds me of a similar fix people suggested in 3.5 by mashing fighter and rogue together. It was really strong at level 1, and it seemed pretty good after.
Very validating to hear great role play potential from my current chosen character the rune Knight artificer mix, so far it's set for battle smith but I thought about looking into an alchemist and being a melee/ support main
Flavor is free, y'all need to remember to ask yourselves the two big questions when doing these multiclasses- what does your class need, what does the new class give? The number one answer will be either armor and shields or the shield spell. Fighters are already martial, and Eldritch Knight gets shield but other subclasses are available and so Shield still has worth. The big thing is fighters make lots of attacks and have minimal control outside of specific subclasses and so that's what you wantfrom a multi Fighter, more damage per attack and some form of control. Artificer is unique because you are a full caster at 1 and a second level caster at 3, but with a 13 Int you can only prepare 1 spell at level 1, so it's Shield OR Absorb Elements until 2. Infusions are more than just a +1. Mind Sharpener(not great on a fighter) is Legendary Resistance for Concentration. Repeating shot is excellent for hand crossbows and if you don't mention in the Rogue video that mechanically Wilhelm does not work without repeating shot or DM buy in I will be disappointed. Meanwhile Armorer gives one of the few soft taunts in the game or can erase Stealth penalties from armor if you're into that. Bards do not get Shield but Expertise, Enlarge/Reduce, and Enhance Ability are nice for grapplers. Be a Rune Knight Bard, grapple the dragon. Druids are more than just Wild Shape. Remembering Spores exists is a good start, but the teleport on Wildfire is bonkers. Still niche for fighters due to armor nonsense. Sorceror is how your Charisma fighter gets Shield and absorb elements. Metamagic, Misty Step, and Enlarge/Reduce at 3. Plus a lot of subclass features at 1st level with Favored of the Gods being a standout. WHAT DOES MY HEXBLADE FIGHTER GET? Crit on a 19 from hexblade's curse and Short rest Shield spell. Other subclasses are available. Genie adds extra proficiency damage to one attack, which can be combined with crusher to add forced movement to ranged attacks. Having a super familiar or a stack of cantrips and Ritual Casting isnt bad either. Hex is nothing to sneer at on a fighter and the ability check penalty can help grapplers.
Something we can also do as a fighter multiclassing into a wizard is going psi-knight fighter and Bladesinger wizard, their primary stats in both subclasses are INT, DEX and CON. It’s an incredibly spicy combo even in early levels!
Taking a level of Nature cleric gives you the fairly obscure option to make a Wisdom-based Fighter who uses Shillelagh - I've been meaning to make a Samurai with a quarterstaff that mains Wis and makes great use of that proficiency in wis saves and adding Wis mod to Persuasion checks.
When you started talking about the damage potential of the Fighter-Rogue-Gloomstalker, that reminded me of the lvl20 character build that Brennan Lee Mulligan built for a charity game. Fighter 2, Rogue 3, Gloomstalker 5, Paladin 3, Sorcerer 7. Oh, and Harengon, so he gets proficiency in initiative.
Love you guys. Would like to mention a Fighter could benefit from a dip in warlock solely for access to EBlast+Grasp of Hadar. Giving any front liner a "get over here" ability is amazing for tanking or general battlefield control. Eblast is also a bonus damage type for a fighter without having to be a rune night or e knight. Imagine a battlemaster yanking enemies around without having to expend dice pool to do so. We also think there's an argument to be made for the Fathomless warlock subclass per the Tentacle of the Deep class ability. Pair that with a pole arm fighter, or even a polearm fighter with the echo knight subclass (and still with the eblast/hadar option) and you have a character that can control the battlefield with great consistency and length of time due to not being limited by spell slots, dice pools, etc. We had another pitch we wanted to make but...this comment is already long enough. 🤣 Always eagerly awaiting your weekly uploads. See you on the next one!! 🤍
I think Abjuration Wizard + Fighter is a fun option. Getting access to Shield and Absorb Elements, which then also fuel your Arcane Ward, could make for a really tanky Fighter.
I think Artificer actually does pretty well with the fighter, B or low A, and here's why. Too many of the Fighter subclasses need a good intelligence stat for their saving throws, but they end up MAD as heck. They also lack utility outside of combat. Artificer fixes that issue. An ideal multiclass hits its stride by level 7 at the latest. The important milestones of the fighter happen at levels 2, 3, and 5: action surge, subclass power boost, and extra attack. The artificer gets infusions at level 2, but the real boost happens with the 3rd level subclass power surge. So start with custom lineage or human variant and then two levels of fighter, and get 16s in Int and Con, with a 14 in dex. Focus on two weapon fighting or crossbow expert (+hand crossbow). You now have two reliable attacks by level 2. Next, take Artificer to level 3 and choose a subclass that attacks with Int: armorer or battle smith. By 5th level, you have two attacks, a good attack stat, cantrips, utility spells, and infusions. Then take your 3rd level of fighter and grab a subclass that uses Int: eldritch knight, psy knight, or arcane archer. From here, dump every ASI into Int and never have to worry about choosing between good attacks and useful subclass features. By level 8, you've obtained extra attack and can switch to the stronger weapons if you want. From there, you can take Artificer to 6 or 9, or take fighter to the place that you want. Among these 6 combinations, you will probably find 3 that are pretty effective.
"And for Level 1, we're starting with Fighter" - Colby from D&D Optimized, designing a caster
This is spot on! 👌
Homelander does love the fighter dip.
😂😂 #guilty. It’s so hard not to!
Or an artificer, the spell slot progression not being slowed down is clutch
That Constitution saving throw though
Don't forget people! For the Fighter/ Rogue multiclass, you can action surge and hold your action until the next creatures turn to get a second sneak attack off in a round. Rules as written it's one sneak attack per TURN not one sneak attack per ROUND, so if you somehow attack on another creatures turn sneak attack applies.
Only if the other classifiers apply (advantage on the attack or friendly nearby, etc) because just attacking in their own turn isent enough.
But is it worth doing this? when you ready an attack, you forgo extra attack, which means you're trading potentially multiple attacks to get the sneak attack damage. While what you say is correct, I just don't think it's a good way to go about it.
@@DoomsdayR3sistance
Can a rogue possibly hope to do as much damage as 1 sneak attack in even as many as 4 non-sneak attacks?
@@kjj26k depends you only get 1 reaction and you have to set-up your ready action correctly to benefit from it. If you went to fighter 5, then it becomes questionable but this isn't the real question.
The real question is, is it worth taking the multiclass in the first place, to which, I'd say not really. You're delaying gaining additional rogue features in favour of getting a few action surges per day.
Basically there is a lot of ways it can go wrong in. It's the old, does better on paper than in practice type of build.
I think something a lot of people miss when multiclassing fighters is that it is much easier to get suitable tertiary scores than other classes because they get so many ability score improvements.
Exactly. If you're considering taking four levels of Fighter, consider taking six.
Also you can be a dex fighter which every class wants (Paladin and barbarian need strength)
@@cjslime8847
ASI wise... Dex Int Fighter x Wizard is the most optimal route for Fighter multiclasses. You can ditch Str and Con will be fine at 16. Just try to get 20 int or 20 dex, depending on your Spell List.
If you're going double Martials, then 20 Dex and 20 Str with a 16+ Con is also good for this build.
Throw in Amulet of Vigor and Belt of Strength magic items. You're looking at about 19/20/20/20/12/10 (Base - Point Buy) for lv20 Human Fighter Multiclass of 14x ASI (7x ASI/Feat Option locations). Fighter/Rogue can achieve this result.
Figthers also have the added benefit of being the only class with an either/or multiclassing requirement. If Fighter only allowed multiclassing with a 13 in Strength like Barbarian, it would be a lot less appealing. But almost every class in the game not named Paladin is gonna get to at least a 13 or 14 in Dex just for the sake of AC.
^^^^ This.
Some times I take levels in fighter JUST for all the feats. It allows me to set up these god-tier combatants with a lot of personality. Especially since a lot of classes lose their potency past 10th. The fact for me is that a lot of level 14-18 abilities aren't worth taking, and keeping a campaign difficult is a lot more about HP count than having a cool ability.
One thing you may have missed with Druid is that any subclass that gives you an alternative use for wildshape can be of useful as a two level dip. Wildfire basically gives you a decent little familiar with bonus action uses. Stars gives you a bonus action ranged attack, healing buff, or a buff to checks AND free uses of guiding bolt. You already covered spores. So, adding shilleglah, you get some pretty interesting combinations from a two level dip (or more levels for added spells).
yes, but RAW it lowers your defensive options cause druids can't wear metal armor, and while it could work really well in the right build, it's probably not stronger than a straight battle master build.
@EEEEESalad man away I tend to adhere to the school of thought that RAW, there is no prohibition on metal armor for druids. Since copyright does not protect RULES of a game but does protect DESCRIPTIVE ELEMENTS and WOTC maintains that almost everything that is not absolutely essential to running the game is descriptive, I treat the question of metal armor as not a rule.
I tend to think that the druid dip might not beat the single class approach but should have been much higher in the rankings than sorcerer since half the subclasses add bonus action economics for a small dip.
@@Salad_Propaganda Crawford specifically stated that this particular ruling is flavor only and that it is not against the game to say the Druid is wearing full plate made of stone.
@@Salad_PropagandaThe AC drop can be avoided/remedied with race choice. Tortle giving you the best AC options (19 AC aint bad for a druid and now you can take something else as a fighting style. I like archery or blind fighting here. Druid also gets all the SAD cantrips magic stone shillelagh ?thorn whip?.
@@Salad_Propaganda
Um... Actually... RAW 5e, Druid's are not 100% incapable of donning/dodging metal armor.
Warforged: "Am I joke to you?"
My fighter warlock is one of the best times I’ve had with a character. I was ready for anything after every short rest
I have a player right now that is an Echo Knight/Hexblade. They are nearly impossible to kill in straight combat due to their Echo, and at range their Eldritch Blast is monstrously powerful.
@@relaxedfantasyreview that’s awesome! I’m playing a battle master/ Celestial Warlock and with my self healing and Eldritch smites on top of my maneuvers it gets pretty crazy
Same I am an undead warlock/fighter being able to induse fear once per turn is huge. Also running warcaster and pole arm master means I can hit an incoming melee combatant with booming blade if they don't have a reach weapon they have to take the extra damage just to engage me. Then hit them with fear on my turn and hit them again as they try to run away rinse and repeat until they are dead.
Super useful to have a race that has "don't need to sleep" ability: then you Only need rest if you spent resources, if you went a day or two (in-game time) roleplaying, you have no need to sleep at all, and be the one who usually is look out for the rest of the group.
I made my Archfey/Battlemaster before Hexblade was an option, and I still like it a lot. Being able to be a Hexblade would have been outstanding. CHA is good for a couple of the Battlemaster utility maneuvers. And AgoBlast gives my fighter an excellent ranged option.
In terms of fighter sorcerer, I think even the fact that you can throw out a quickened booming blade and then use extra attack on your action is pretty potent. Even just converting your spell slots into sorcery points? Maybe taking the meta magic adept feat? Shield is also great on martial combatants. And You could use eldritch knight for more sorcery points
An interesting idea. And subtle spell for social situations.
@@adambielen8996Subtle Spell is equally good in combat where it makes your non-material spells immune to Counterspell
@@Oscar_Milde except the play here is to use your Sorcery Points in combat to quicken Booming Blade or Greenflame Blade.
@@adambielen8996, quicken a spell that buffs yourself, adds control to the field, pushes enemies, that involves your bonus action, or that hits with AoE. Then use booming blade for your action and step away. If you have battle master maneuvers, precision strike helps booming blade hit home and do all the damage of a fighter's full attack. If you're a storm soul sorcerer, save the quicken spell for after booming blade, and then use your free movement to disengage from the enemy, forcing them to proc the extra damage.
Fighter/Sorcerer is an interesting multiclass because, unlike Wizards, (1) I don't need a book that can be lost, and (2) Meta Magic in 5e opens up so many options.
Take Booming Blade for example... Polarm Master + Sentinel + Warcaster allows me to cast BB before my turn begins, then Action Cast BB, Meta Magic Bonus Action Cast BB, Action Surge BB, then finally Reaction Warcaster BB... Or Green Flame Blade if I feel like it.
And since Cantrip scale with Character Level. My double handed heavy Greatsword of 2d6 damage deals more DPR than a full lv20 Fighter with the same greatsword. If the creature isn't resistant or immune to Fire or Thunder.
(Eldritch Knight... But better.)
Fighter/Fighter with an emphasis on physical confrontation.
You're feeling fighty today, aren't you?
I would love if Fighter/Fighter was possible in 5e but no... Sadly.
@@absolstoryoffiction6615 : Scout/scout is, though. Sort of.
(Scout is a rogue subclass and a Unearthed Arcana fighter subclass)
I think two levels of war wizard for +4 saving throws is underrated here
That +2 AC reaction isn’t bad either. And INt to initiative allows you to dump dex, as you can wear heavy armor. Or play a dex fighter, dumping STR and having a great initiative
That's what my Eldritch Knight/Lv2 WW is all about. Tactical Wit to run into battle and draw fire before the opponent can throw down whatever battlefield control spells they have, Shield to avoid getting hit and Arcane Deflection to avoid getting frightened or banished or whatever. I'm not much of a damage dealer, but neither are our opponents when I'm standing in front of them :)
@@spartan_md8295 +2 AC against one attack pales in comparison to casting Shield, though. Not only because Shield gives you more AC, but because it lasts until the start of your next turn. Only scenarios where it would make sense is a) you don't expect any more attacks before your next turn, b) you've run out of spell slots or c) you know the opponent would Counterspell your Shield.
@fabienne324. Agree with everything you note. It’s still not a horrible use of your reaction if you don’t have chances for opportunity attacks and you’re out of spells
@@fabienneb6334Arcane Deflection has 2 advantages though:
1) It gives a +4 to saves too where Shield is AC only
2) AD is a reaction taken *when you're hit by an attack or fail a save* vs Shield which is cast *when you're targeted by an attack*. So by RAW, shield is cast in ignorance as to whether they rolled so low they're gonna miss without the Shield buff or if they rolled so high they'd hit even with the Shield bonus.
It's also worth noting that AD isn't a spell (and thus immune to counterspell), and it gets a buff later on (admittedly irrelevant for a 2 level dip though)
I love that Kelly’s t-shirt is helping introduce each class
Thank you so much for still creating 5e content. For someone who will never move forward with WotC next "editions" but is very invested in 5e, it means a lot.
Videos in which Kelly and Monty switch levels of optimism are the best Dungeon Dudes videos
Warlock and Fighter are both short-rest classes. You can get your slots back on the same short rest you get all of your fighter features back.
This makes it really good to combine specifically for utility spells and invocations. A Celestial Warlock can dump healing spells and Second Wind before a short rest to save on the number of hit dice people have to use, really helping in sessions with a lot of fights. Fathomless gives you a tentacle that weaponizes your bonus action, slows people, and in a longer campaign can help lower damage people take. Fiend Warlock lets you get temp HP every time you kill something, then just stay as a fighter. The pact boon effects can sometimes be useful, like giving your talisman to your healer so they are better at maintaining concentration.
For invocations, Devil's Sight, Fiendish Vigor, Gift of the Everliving Ones, Rebuke of the Talisman, and Tomb of Levistus all have great uses for a front-liner trying to protect their party.
TL;DR - I'm not saying Fighter/Warlock is an S-tier or anything, but it's at least a C. Warlock is one of the easiest full casters to multiclass with because so many of its features simply aren't spells, or don't require spell slots to get going. They're such a weird class that you can usually jury-rig them onto almost anything and find weird interactions that work somehow.
Hexblade grants more than just using charisma for attacks. Hexblade also grants crit on 19. It gives you a spellslot or 2 that comes back on a short rest. Thats a couple shields, or a couple blesses (if you do fey touched bless). Its not ideal, but it is an option. Maybe C
And it's you may use your cha. Not that you have to.
There are also a bunch of other warlock subclass features other than hexblade that are good. The Genie and the Fathomless Warlock's 1st level features in particular are actually not a terrible pick up for a character that is mostly a fighter and maybe only takes a short dip into warlock. Overall, i would give it a C, but i think just saying that it is a D is incorrect.
It's A at worst. Fighter 5-7/Warlock X is gonna be better than Fighter X at pretty much every level
@@Blossom_Nova This is a problem with the Fighter class in general, since the only standouts it offers is the subclass (Battlemaster/Eldritch/Echo) and Action Surge, and then eventually Extra Attack (2) at higher levels. Fighting style is also great, but not unique. Yeah, it has extra ASI/Feats, but that depends on finding good uses for those AFTER the good uses for those you already found. Arguably, CustomL/VHuman play down that strength, since you are usually just looking for two Feats of note (XBE+SS / PAM+GWM / etc.) and the Fighter doesn't get that sooner in such a case. Fighter 6 for the third Feat can still be good for some builds, but past that its grasping for great options. Some Fighter Subclasses have a good Level 7.
So yeah, Fighter 2-7/Anything X tends to be stronger than Fighter X. The problem for this video series is that there is a stated rule that you have to be looking at a build with at least as many Fighter levels as the other class. Which kind of is problematic for this because if you stop at for example Fighter 5 you are only good until level 10 with the multiclass, because then you have to pick up more Fighter levels to still 'qualify', which you don't want to do. If we are saying Fighter 5 / Something 15, that isn't really a Fighter who multiclasses as much as its Something else that multiclassed into a little bit of Fighter. While, Fighter 5 / Something 5 at level 10 is, but we kind of have to ignore the other 10 levels to state this is a good multiclass for Fighter.
Likewise, there is a difference between a dip and full-on multiclass. A number of people wouldn't consider a dip to really be a multiclass character - just a character with a dip. If I take Cleric 1/Wizard X, am I a Wizard who took an S tier Cleric multiclass, or am I just a Wizard who took a Cleric dip to get good armour, a shield, and some excellent level 1 Cleric Subclass features (Emboldening Bond, etc.)?
I really think the community poll needs:
A) Explicit instructions that the main class has to have at least as many levels as the multiclass, so that there is no contamination from the treating the main class as just a dip (which for example Fighter excels at).
B) Ranking each muliticlass in order, up to an optional degree (so you could just rank the top three if you like, or the top six, or all twelve multiclasses in order if you like).
C) Two polls: dip potential (1-3 levels of the multiclass), and balanced potential (keeping the main class and the multiclass within a few levels of each other). Rogue, for example, is great for the dip, but balanced potential is lacking due to how Sneak Attack works - while going full Rogue and just dipping Fighter for Fighting Style, Action Surge, and maybe a Subclass Feature is great, but thats is a main Rogue, not Fighter.
Ppl disregard the potential of the Hexblade all the time because they focus too hard on Hex Warrior. Hex Warrior is a ribbon feature if you're not a Paladin/Gish Bard.
It feels like after somewhere around level 5 to 7, in an average campaign where it likely won't go much higher in level, multiclassing feels substantially more impactful than Fighter levels. It almost doesn't matter what class as long as it isn't Monk.
Sounds about right. If only ASI wasn't an issue.
Honestly though in my campaigns it seems like those 1-10 levels come so fast. I give my players a real challenge when it comes to monsters though, and I do a mix of Kills to XP and Milestone levels.
Same with Ranger
Same with all non-full casters
I feel like if you build a fighter where you take one level of monk, you have something interesting. While I think you’d need to bank on rolling well, You do your ability scores like a monk tho.
You take unarmed fighting style, and with one level of Monk, you get the unarmed defense, you’re allowed to use Dex instead of str for your attacks (which are 1d8 now), and an extra attack during bonus action. You’re getting to play a Psedu monk with a 1d10 hit die, and as you progress/take subclass in fighter, you’ll get extra attacks. Picking something like echo night which gives you extra attack (based of con) and some more mobility, or battle master which lets you do all those fighting maneuvers.
I feel like it could be a solid build.
I love this Mutliclass Tier Ranking series so much. Can't wait for the rest!
Oh no the Americans started talking about bacon
This video series has been my favorite from you guys. Love Monty and Kelly's energy in these. Monty esp has been bringing it with creative builds that make me want to create a ton of new characters
Bladesinger allows you to swap one of your attacks for a cantrip, eldritch knight allows you to attack as a bonus action if you use a cantrip in your action
I do this.
Maybe. I read "When you use your action to cast a cantrip" as "When you take the Cast A Spell action, and the spell you cast is a cantrip". Or at least in this case, you're using your action to attack; and then using your Bladesinger feature to convert one of those attacks into a cantrip.
I see your argument and I'm sure many DMs would agree, but the wording is ambiguous. (Something like "when you cast a cantrip as part of your action" would remove the ambiguity.)
@@dtsazza I mean, you’re free to interpret that way, but your telling of it is a twisting of the words. If there was a cantrip cast as part of my action, it seems pretty cut and dry, it doesn’t say when you take the cast a spell option, it doesn’t say you can’t attack as part of the sequence
@@dtsazza
Maybe... It's always been the case that Bladesinger Cantrip Extra Attack and Fighter's 4+ Extra Attack do not stack. You must do one or the other.
But you can... Attack + Cantrip Bladesinger Feature + Eldritch Knight War Magic Feature.
Maybe dip in Meta Magic if you want to triple dip onto Fighter/Wizard/Sorcerer.
@@captainkiwi77
Bladesinger makes it clear... You get one Extra Attack which can be replaced with a Cantrip.
Not to be confused with spells like Booming Blade and Green Flame Blade where performing a melee weapon attack is a part of the Spell Casting Action rather than a separate Action.
So... Bladesinger/Eldritch Knight multiclass can "Melee or range attack + Cantrip Booming Blade (Bladesinger) + War Magic: Bonus Action melee weapon attack."
But not... 4x Extra Attack + Bladesinger Cantrip Extra Attack.
Although... With Meta Magic. You can be creative with how multiclassing works.
Undead warlock fighter is actually a really fun dip with the fear mechanic and the form pf dread extra hit points. Dip for darkness+ devil sight and armor of agathys
Yup, and add in hex as well for bonus damage. Much better than a D ranking.
Yeah I totally disagree with their warlock ranking. I think they had tunnel vision with the hexblade. But pact of the blade warlocks can continue using strength for weapon attacks.
A echo knight fighter and ancestral guardian barbarian is such a fun build love it so much
That sounds absolutely badass, even thematically
Seems like a great matchup
You even defend your echo as the enemy has disadvantage to hit anything but you. Take sentinel to lock them by your echo, its a catch 22. And thematically is so fun having your character with there ancesters helping them.
@@gambleralex5083 That's so damn cool haha. Hell yeah. Good thinking with the mechanics there
I love the thematic and role play match too the echo is part of your ancestral guardians taken physical form.
@@gambleralex5083 Spot on :P I was considering a kobold character for a while who lost most of their pack and has them manifesting as echoes as they progress through the class line
Feels emotional and satisfying. Looking forward to giving it a spin someday or fleshing it out the story proper
Please do the triple multi-class video; it would be awesome.
Fighter + sorc means you can have 3+ actions on first round: quicken spell like haste or aoe damage, +fighter actions. Not A-tier, but at least a C for first round nova damage when you don't get those rounds to set up beforehand.
Exactly! Sure it doesn't have martial based subclass like Hexblade or Bladesinger but any sorcerer can quicken a Booming Blade and cast Shield. A rising tide lifts all ships.
That, and when taking War Caster it let's you throw a booming blade with your attack of opportunity. Which, just as haste, doesn't care about your Charisma-Score, so you don't even have to worry about a tertiary attribute.
Also: Shield. Which you can admittedly get as an Eldritch Knight, but a Fighter 6 / Sorcerer 5 already has the spellcasting of a Eldritch Knight at Lvl 13.
Also: Clockwork Souls get to pick the Aid spell (a real lifesaver in a tough spot), and the Restore Balance feature.
And again: Neither spell nor feature care about your Charisma Score.
I think overall there is a nice collection of things to get from five levels of sorcerer, at a very limited cost.
That's a lot of levels to take just to get haste. You could have just kept fighter and gotten a 3rd attack.
Adding ot this Shadow Sorc 3/Fighter X means you can drop the Darkness spell and go to town. 3x attacks on enemies that can't see you but you can see them is nasty. Lunar 6/Fighter X means you can Quicken Blade Word 6 times before having to touch spell slots/metamagic adept effectively turning you into a pseudo Barbarian that still has acess to spell casting.
@@punkrockviking It would be too much for only haste, but you do get more on the way there, like Shield or Booming Blade . And Haste also gives you more than just 1 extra attack, you get +2AC & Advantage on Dex saving & extra speed.
In the end it does not make you a better fighter than the pure fighter, but it gives you a lot of additional options, without ruining your fighter-ness.
Monty’s food analogies are always the highlight of any episode, keep ‘em coming
Bacon makes everything better.
More gravy on your gravy
"Sorcerer is ice cream and I don't want bacon on my ice cream."
Kelly has never had a bacon milkshake, I see.
I do the same thing. I relate so much 😂
With the Eldritch Knight/Paladin, if you go with Two-Weapon Fighting, you could even bump it up to seven smites in a turn if you include a smite on your offhand attack in addition to the six from your Extra Attack x2 and Action Surge
Dex based fighter pairs well with a single level of draconic sorcerer IMO. You get +1 to AC, access to shield and absorb elements, and FOUR utility or damage cantrips!
With wizard, War also makes a nice combination, cuz u have a +4 on EVERY save at the cost of reaction. So u get that much more resilience
yeah. i have pointed that out on asically every multiclass ranking so far. They keep ignoring it. Looks like their are a bit biased towards damge output only, rather than survivability. I am having a blast with battlemaster + war wizard. Because nudging your AC up if you need it does also mean you get more chances to use Ripose and devastate your enemy
The dungeon dudes are notorious for ranking war magic bad (was it, like, d-tier?). I am surprised they haven't realized how wrong they was and seen this subclass' potential yet, especially for multiclassing.
The bonus to Initiative equal to your Int modifier is also a nice boost. I think a two level dip for War Wizard is a fantastic choice for Fighters, Eldritch Knight specifically but any of them would like the benefits.
@@adambielen8996 indeed. I am using this to make my Battlemaster even more tanky - on top of shield master and rage. It is not a spell after all
Fighter/ sorcerer is S-tier.
I think the biggest oversight with the fighter/ sorcerer build is that it makes a remarkable gish, probably THE BEST GISH IN THE GAME. It's a great way to implement an arcane variant of the paladin. Action surge and quicken spell make it so that you almost always have the ability to cast level 1-9 spells during combat. This is your replacement for smite, and it has WAY more flavor. Use booming blade and greenflame blade to give you the damage of extra attack without needing the feature. Use GFB in crowds, and use BB in single combat and step back to force a brute to proc the damage (your AC will be fine with this). Quicken spell, twin spell, and heighten spell are your bread and butter. Use these to put out clutch buffs and save/suck spells (like levitate).
The build comes online at level 5 using custom lineage (meta magic adept) fighter 2 / sorcerer 2/ hexblade 1. Next take s3, f3, s5, f5, s7, f7, s9, f10. And you've essentially created an arcane version of the paladin that can do some crazy crap. If you want a bit more fuel for casting, get to f3/ s7/ w1, and then alternate 2 levels of fighter and sorcerer at a time, stopping fighter at level 7, with a final goal of f7/ s12/ w1.
You can buff and attack on the first turn. You can set up a spell that wrecks enemies with your bonus action. Use the war magic feat to get more uses out of booming blade. Set up a hazard, and then pull and push enemies into it with lightning lure, thunderwave, and pulse wave.
For subclasses, avoid the 3 fighter subclasses that use intelligence. The rest is dealer's choice. Rune knight, cavalier, and battle master can all do nasty stuff with this build with minimal usage of your bonus action. Draconic sorcerer is sturdy, divine soul brings the smite online, storm soul grants some great mobility, but any sorcerer works great for this build. Wild magic is always hilarious, and would add even more magical madness to this build.
An Elven or Half-Elven Samurai Fighter/Gloomstalker Ranger with Elven Accuracy and Sharpshooter is terrifying
Really nice but way too long to get online, unless you roll for stats and/or get a level 1 feat.
I have run one of these before and was pummeling for well over 100 damage in one turn. I nearly one-turned a Shambling Mound (a CR5) at level 8 with no magic items and no crits. They are an absolute juggernaut with not many rivals in terms of damage output at the level
You've just given me a new character idea
@@LeChevalierduLys Level 8 to get all of your core features is totally reasonable.
@Jonathan Willis but just one attack and and an 18 dex at best
Kelly’s shirt is perfect for the “to the monk” sentence @ 22:10
My eldritch knight fighter/war magic wizard multiclass was one of the most fun time I had in D&D.
Same
Thinking of doing this myself, is it worth getting to lvl 5 for extra attack first? Or taking 2 lvls war wizard at lvl 2-3?
War wizard is fun. I have no idea why they keep ignoring it... They seem more occupied with sheer damage-output than with survivability, huh?
@@omegatony9775 I'd say that depends on your campaign. how often do you run into stuff that forces a save. With my warforged i picked it up after 8 levels of fighter (battlemaster to be exact) because until that point Shield master alone was decent enough... Now with war wizard on top that has gone up a lot.
I love when the announce the next multi class: "The Druid" "The Rouge" how Kelly's t-shirt provides the word "The" to the graphic.
I had to go back and check. Whew, they spelled it "rogue".
Just going to throw this out for Fighter/Wizard, Abjuration Wizard is pretty good. The Arcane Ward can make any fighter a little tankier by a little bit, and for any Dexterity based fighter Mage Armor is a great grab. Combine with go to spells like Shield and Absorb Elements and you’ve got a great little combo and that’s just for any Fighter, it’s an amazing combo on an Eldritch Knight.
Don't forget War Wizard. A 2 level dip gets you unlimited+4 to saves and +2 to ac for your reaction...
@@RocKaFella57 Exactly. More importantly however you get to add your INT to your initiative bonus
I’m doing this one now with Eldritch Knight
Is there any reason you would need to be a dex based fighter? I’m not sure why you couldn’t wear plate, etc. as an abjurer. The reason you don’t with bladesinger is that bladesong requires you to not be wearing armor.
@@mattf5935 i specified Dex based fighters for a Mage Armor grab since it’s better than non magic light armor. Mage Armor wouldn’t be as useful for a fighter that’s more strength based. The thing is fighters are so flexible in how you build them and Abjuration wizards’ arcane ward is a nice little bonus for any of them, whether they’re melee or ranged, strength or dexterity, it doesn’t really matter.
I'm playing an Eldritch Knight/ Wizard right now. Giant's Playground has an incredible article on the benefits of multiclassing the EK. It's best partners in the wizard class are as follows: blade singer, chronurgy, and divination for dex fighter builds; and evocation, war mage, and abjuration for str builds. Chronurgy and divination have great insurance for making your saves good and your enemies' bad, and a well placed levitation or hold person is combat ending. Abjuration and war mage add significant tankiness to the build's HP and saving throws, respectively. Chronurgy, and war mage boost your initiative through the roof.
Bladesingers can be pretty tanky, but the EK already has the highest AC of any fighter. Bladesingers add Int to Concentration saves, but you already have high Con and proficiency (my fighter almost never loses concentration), plus you can go overkill and take the war mage feat. Bladesingers can replace an attack with a cantrip, which definitely synergizes well with the EK bonus action attack after a cantrip plus the SCAGtrips. It takes everything about the EK and dials it up to 11.
This also brings up the fact that you don't need more than 7 levels of EK, because their cantrip + bonus action attack means that you actually keep up just fine with the full attack fighter at any level. You literally don't need to worry about getting anymore extra attack at that point. However, the 10th level EK feature forces a better gish play style, because attacking makes your spells more likely to be effective.
It's a very fun and tanky build.
Fighter/Wizard was my favourite multiclass when I first played Neverwinter Nights (first D&D experience) which began my love of D&D 22 years ago
One of my favorite characters that I've played so far was a Valor Bard/Champion Fighter. Basically she wanted to be a bard, but in order to pay her way through bard school, she became a gladiator. She gained such a following that when she eventually did quit the arena to play her hammered dulcimer, half the crowd at her gigs only showed up to see the mighty gladiator, get drunk, and then challenge her to a fight. Word got around that her shows turned into bar brawls, and she couldn't make a living being a bard, so she went back to fighting to pay the bills. Not only can she take and dish out some serious damage, she can also heal party members and give them inspiration. That inspiration wasn't through song, but rather through WWE-announcer style introductions. As a valor bard, her inspiration added to saving and attack rolls, but also to damage rolls as well. She would play her dulcimer for Songs of Rest like "Eye of the Tiger" or "Pirates of the Caribbean". My favorite thing, though, was that she had a little talking doll that was basically a miniature version of herself that sits in a little harness on her shoulder and heckles her while she fights.
War magic wizard would be a great dip for any fighter to add +4 to any saving throw once per round.
yeah. i have pointed that out on basically every multiclass ranking so far. They keep ignoring it. Looks like their are a bit biased towards damge output only, rather than survivability. I am having a blast with battlemaster + war wizard. Because nudging your AC up if you need it does also mean you get more chances to use Ripose and devastate your enemy
And an initiative bonus. If you're a Dex Fighter to begin with, you'll be zooming
@@Oscar_Milde And it keeps Str Fighters from lagging behind.
@@ranekeisenkralle8265 it costs your reaction though, so you can’t use your riposte on the same turn. It’s a good mix… but very niche and not necessarily “stronger” than a pure wizard or a heavily armored fighter
@@OscarGomez-hg8cb Fair point. i for one am using this to maximize the defensive capabilities of my fighter which is going all-out on that protector-theme (in part because he has a background full of attrition warfare. Think the D&D version of WW1 and you aren't far off
Did anyone else notice that kelly's shirt is perfect for announcing the classes. "And now we move over 'to the' [class]".
Kelly, your shirt lines up so well with the classes as they come up. Hearing you say "So now we come to the" and reading "To The" on your shirt 👌👌👌
You guys also just made me want to make a Psi War/Battlesmith. Amongst many other combos due to these videos. Many thanks to you, Dudes!
I was looking for this comment. First two times i thought it was part of the graphic. 😂😂
Haha me too! It took me a while to realize it was Kelly's shirt.
Am I the only one looking for a "Cooking with the Dungeon Dudes" episode now?
I like the idea of the optimized three class multiclass video.
I love that Kelly's shirt is cut at the "TO THE" because everytime he says "next we come TO THE (Classname)" onscreen its unintentionally shown as "TO THE (Classname)" 😂
Fighter is my all time favorite class across every addition. My personal favorite multiclasses for them are Barbarian, Rogue (if Dexy) or Warlock. Shout-out to Clerics and Artificers just for the armor and gear boosts. Good dips, just not top dips imo.
I loved how Kelly's shirt lined up with the classes
37:55 Divine soul sorc. 3/ Fighter X You get a Similar cleric with Shield, absorb elements and you would use extended and subtle spell Shield and 2nd lvl Aid
divine soul x/fighter x (doesn't even need to be 3, you can lean say 8/12 or 6/14
One level of sorcerer is honestly enough tbh. 13 cha and who cares. Pretty SAD too
@@RocKaFella57 yeah, only 3 lvls could be sad, but don't forget you could also go 5 lvls for spirit guardians and spiritual weapon like any cleric, but with metamagic + shield + absorb elements instead
@@LokangoFreewar15 It's a lot of levels but after fighter 5 sure. The DC may be low unless you do the 15,15,15,8,8,8 thing.
Please do make a tier list on the Multiclassing for The Blood Hunter too!!
On Sorcerer, taking the first level as a Fighter and then going with Sorcerer the rest of the way is VERY good for Sorcerer because now you have all armor, but that's playing a Sorcerer that dipped into Fighter at the start.
Sorcerer offers fighter a lot anyway. There's a ton of spells that get better with martial ability. Although if I can take dip in a 3rd class I'M ADDING ORDER!!! Order cleric is best with sorcerer abilities and than adding rune knight for bps resistance (hill rune) 🤩🤩😘😆
I like how Kelly's shirt gets cut off perfectly to lead into subtitle/caption for the next class
Fighter is my favorite class and calling them the Bacon of D&D makes me extremely happy.
They're a slaughtered pig? ;-)
@@RichWoods23 No, deliciously awesome
@@RichWoods23 You're not allowed to play one if you're Jewish or Muslim
Vegans play Cleric. Change my mind.
I'm glad i heard war magic in that wizard section! War wizard can give a bunch of defensive opportunity to the fighter.
25:46 that is the biggest burn the monk class got since the burning of the Shaolin Monastery in 1928.
One of my funniest Fighter dip monk builds would be going Mountain Dwarf Noble (History, Persuasion), standard array 16 Str 12 Dex 17 Con 8 Int 13 Wis 10 Cha, pick up Durable lvl 4, Dwarven Fortitude lvl 6, +1 Dex & +1 Con lvl 8, Unarmed Fighting Style (Intimidation, Athletics), Battle Master, and the only reason we really go into our next four levels of Way of the Ascendant Dragon Monk is patient defence and so we can strike with d8 acid, bludgeoning, cold, fire, lightning, or poison damage fist so we can roll a hit die as a bonus action every time we dodge for 15hp to just stay in a fight this gets sillier if we get our hands on the Periapt of Wound Closure and heal ourselves for 30hp. Snap cast magic armor to doff and spike our movement speed from 25 to 35 to catch buggers trying to running away from our grappling selves. This is lvl 12 peak DnD, stats now 18 Str 13 Dex 20 Con 8 Int 13 Wis 10 Cha if you continue on you end up with a split of Fighter 12 Monk 8 and can use Step of the Wind to FLY while in our ARMOR and out of it, action surge for 6 attacks, flurry of blows for 2 more. Skill Expert (Athletics Expertise, Performance, +1 Str) and ASI puts our end stats at 20 Str 13 Dex 20 Con 8 Int 14 Wis 10 Cha. Our Fists are "magical", movement either 25 or 40ft, 216HP, access to Grappling Strike, Trip Attack, Menacing Attack, Disarming Attack, Commanding Presence, Bait and Switch, Goading Attack, and Stunning Strike.
...woah...
A fighter who already will be build for Melee going any blade lock can be really potent. Especially Undead from Ravenloft because you're getting the form of dread and all that comes with it.
Love the pun at the end-IT’S A PARTY…” keep the humor going and your personalities being more on display:) enjoying the past year’s videos even more!
I played a fighter/wizard, ending up at fighter 2, wizard 8 picking a bladesinger. It was extremely fun and action surge on a full caster allows for some amazing plays.
The thing about multi-classing Wizard for even 1 level is that you get access to Shield and Absorb Elements and ALL 1st level ritual spells and can now use ANY Wizard magic item (like a Staff of Power) and any wizard scroll. It can be an amazing 1 level dip. At second level you get subclass and could take Divination for the roll replacements.
Looking forward to triple multiclass video :) most fun character I've ever played was mainly Rouge/Bard that got a lil cleric at the end. Utility support.
My favourite is 10 rune knight 1 order cleric 9 clockwork soul sorcerer, which I see as the ultimate commander. It's very nice for your rogue, barbarian and paladin and the monk can finally be useful when you polymorph them into a T-rex or giant ape😂😅 and they get to make an immediate attack too😊.
I'm currently running a Bladesinger 9 / Battlemaster 4 and am pretty good at keeping up with the damage that our Soulknife and Wild Magic Barb put out and the utility our Cleric and Druid offer. Last weekend I got to do my very first Haste on myself, and being an Elf, got Eleven Accuracy on something like 16 attacks with 5 crits that lead to 3 demons dying. My AC, at one point, was 28.
i think a 14 dex medium armor battlemaster/eldrich knight might work if you go battlesmith and get battle ready with high int
2 level fighter. 18 level Battle Smith
13 STR 10 DEX 16CON 17INT 10WIS 8 CHA
Heavy armor plus take all +AC Infusions, 25 AC resting, 30 AC on Reaction with Shield. Your Steel Defender gives disadvantages to attacks against you. If they attack the Defender, you hit them with Sentinel. Super fun Tanky Build. 👌
@@chrisg8989If you're only putting 13 in Str then you're still taking the speed penalty with Splint or Plate. At that point, you might as well drop it even further and get Dex 13 for your multiclassing needs instead. At least that nets you a boost to your initiative
@Ethan Raymond My mistake. I would probably boost strength a bit more then. Hit 14STR 15CON. Then increase Con to 16 with a half feat, maybe.
(Edit) on second thought. 13STR with chain mail is fine, until I can find some Mithral Plate Armor. :) will be sitting at 20AC at level 3
@@Oscar_MildeArmorer can ignore strength requirements.
@@woutvanostaden1299 I know, but they explicitly said Battle Smith
This is my fan of this series so far. Keep it up!
I think people forget how good patient defense is. Being able to Dodge as a bonus action is really good. Especially if you’re a two-handed or sword and board fighter, you can effectively dodge every to every other turn depending on how frequent your party is short resting while being able to do your full optimal damage.
re: the "Triple MultiClass" video idea...I have always, always, ALWAYS wanted to see a Dungeon Dudes video about the *(in)famous Hexasorcadin.* ...Sorlockadin? ...Sorhexadin?
...we can keep workshopping the nomenclature, but you get the idea. But yeah, Skullsplitter Dice did a video on the Hexasorcadin a few years ago, and I've been dying to hear your guys' take on it.
Sexadin
I just feel like 6 or 12 levels of fighter depending on how high level the campaign is going is so valuable. The extra attack, third attack, second wind, action surge, and then maneuvers or psionic dice as a resource is just so good
Love the shirt Kelly. Oh! and great video as always, guys.
For fighter monk, if you take the Unarmed fighting style, all your monk extra attacks use a D8 really early. And an Echo Knight can literally lay on lots of extra attacks in 2 different locations.
Echo Shadow Monk is something...
They are downplaying the effect of gaining stunning strike. It is absolutely worth 5 levels. That's 5 stunning strikes the Fighter can make
@@chrisforbus9794
You can get a lot out of lv4 in every class or lv5 in every class on a lv20 character. Since that's about 10x ASI to 8x ASI. You can max your main stat to 20 then dump the wrest in Con or get some Feats.
Plus... You have access to 5 or 4 Main Classes and 5 or 4 Subclasses. Pick the ones which are heavily front loaded and synergies well.
@@absolstoryoffiction6615 yeah, you still get that ASI with the monk. What I'm saying is that Stunning Strike is worth a 5 level dip. It is that good
Monty's enthusiasm for weird builds, Kelly being relatively down-to-earth to keep it balanced, and discussions about how the fighter is the bacon of DnD 5e makes this a PEAK Dungeon Dudes discussion video
10/10
I feel like you can make a pretty good gish (spell sword) if you go Fighter/Sorcerer. Crown of stars seems like it could be especially fun. Not sure if you go more Fighter or Sorcerer though.
Tbh i would rather Fighter/Sorcerer would go more fighter and sorcerer use as, utlity or AOE dmg so u wont be overwhelmed by swarms of enemies but still have great abilties of fighter
I made a combo battle master maneuvers push atk and brace, metamagic quicken spell lightning lure.
1st action push atk, knocking em away 5ft > quicken bonus action lightning lure em back within your range > Brace reaction atk.
for this combo is lvl 3-4 fighter with metamagic feat.
Or lvl 3 fighter/ 2 sorcerer.
And with action surge and extra atk at lvl 5, it's possible for 6 atks by lvl 7.
Cons being this requires a 2 str saving throw fails.
I thought I knew everything, until I watched this video. These guys give new insight that I just didn't get before. Well done!
Battlemaster Fighter/ Swashbuckler Rogue makes an amazing combination
One of favorite episodes so far. You guys cracked me up for the entire video. I’m not a multiclasser in my game play, but you’ve got me interested in adding a little bacon to one of my next characters.
Fighter/Artificer could be interesting with a Psi Warrior and Battlesmith combination.
I used this for an NPC. She was a prominent mage who violated the oaths of the guild and had her magic broken. Powerless, she searched the world for a means to restore her magic. Eventually she joined a secret society of Artificers who were advancing technology under fear of inquisition by the church. After dabbling with artificer for a time, she was approached by a monk whose order had unlocked psionic powers. Her mind traveled to their cathedral on the astral plane while her body remained in stasis in their squallid monastery. She was taught how to harness the power of her mind in a different way than spellcasting demanded, and put through torturous combat training. Now a warrior/scientist, she plans her revenge against those who broke her soul and destroyed her magic.
I built a psi warrior/armorer artificer for a one shot. Very solid build.
Future show ideas; Best Multiclass Per Tier. Episode 1: B Tier: Gloomstalker/BattleMaster (just an example) Etc. There might be a lot of different basic builds that could be good but needs work or good roleplay or plays itself. And there are several classes that are not good fits with others, but there is one that would hit an S tier.
I watch your videos because you are very thurogh and you make it easy to understand and your suggestions on some of these multiclasses presented in this format could be very helpful for many players and DMs alike.
Keep up the great work my friends!
Also Candy Bacon & Vanilla Ice cream does work and is quite delicious. ( but only the thick cut) the salty of the Bacon cuts into the sweetness of the Ice cream. Best way to describe it you're hanging out with someone who is the complete opposite of you, you think your going to have a boring time. Turns out you had a blast and a wild adventure. That's how I would describe the taste.
I am hungry from all the analogies!!
Love the video, thanks guys!
On wizard I think you missed one: Fighter 6, War Wizard 3ish. Wizard gets you shield, rituals, expeditious retreat, shadow blade and War Magic gets you a +2AC/+4Save reaction. Also, the INT focus is useful because so much of the int skills are overlooked in campaigns I find.
Int to initiative is not bad either.
I have an Eldritch Knight with a War Wizard dip I'm trying out. Will see how it goes...
@@sexlexia3966 I have a fighter that I'm intending to go battlemaster and then dip into war wizard. While their INT isn't bad, I'm thinking that most of the spells I take will be rituals except for a few like shield and expeditious retreat.
As a side note, when y'all sat we haven't had a martial Sorc sub-class, you're right for the most part. We did have one, but it never made it out of UA unfortunately. Stone Sorcery. It's a subclass with a focus on not only being a martial sorc, but straight up being a tank sorc. The problem is that it wasn't good. I made my own revisions to it, because I really like it conceptually, and posted it to Reddit some years ago. I'm hoping that I might be able to get my DM's approval to use it at some point.
I hope you do builds for your amazing subclasses and apothecary once scgd is officially released
I think the druid dip can be very useful depending on your table. 2 levels of druid gives you wildshape which is the ultimate exploration and scouting tool. May not be a huge in combat bonus, but gives a really good bonus out of combat!
The warlock is going to be the toughest one because of how customizable they are and how much two warlocks can differ even if they take the same subclass
For a Fighter/Warlock, I would probably either lean in on Fighter or on Warlock. Focus on Invocations and Spells which don't require Checks too often.
It's an Eldritch Knight style of build.
@@absolstoryoffiction6615 eh if you can unlike the EK you can afford the char boosts to make casting strong.
@@mattcurnell2545
Dex Chr Fighter/Warlock then spam Con is the idea.
The sad truth is... Str is NOTHING in 5e. Unless you like Great Swords and do Str related stuff, which isn't better than what Spells and Dex already offers on top of a +5, at 20 Dex.
I’ve never gotten so hungry listening to D&D before. Another great video dudes!
If you read any of RA Salvatore's new books Drizzt is mixing his warrior training with monk and its beautiful. It would be nice if they allowed the blend a bit better in the game.
Genie warlock opens up options for putting crusher feat on piercing/slashing weapons as wel as a flat damage increase. Works surprisingly well. Spell slot for armour of Agathys works amazingly for a tanky based fighter, hex works well to increases damage alternatively. A 1 level multiclass is worth it
My character that I’m playing right now is a level 5 blood hunter with a 2 level dip into artificer. The repeating shot infusion on two hand crossbows let me talk to my DM about dual wielding them, channeling the demon hunter from Diablo 3. I feel like that same dip with a fighter would be brutal.
It wouldn't, cause you can't shoot with both hand crossbows as they're not melee weapons.
@@Awoken0Crossbow Expert would let you shoot your second crossbow with your bonus action
@@maidofheart2000 you'd be making the same amount of attacks as with 1 cause an extra one doesn't add anything. With 1 hand crossbow you could make 3 attacks cause of CBE and with 2 hand crossbows you're making the same amount of attacks. CBE lets you shoot one hand crossbow you have in your hands as a bonus action.
@@Awoken0 True, but if you want to dual wield hand crossbows that's a way to fulfill your fantasy
@@maidofheart2000 it would only be for flavor and not have any mechanical impact, which OP implied it would have.
I love these videos! I've been subscribed for over a year.
This is one of my first ever yt comments.
The only big surprise to me is that the Champion never got a mention. A single class champion fighter isn't always the most interesting. But its improved critical seems like it would stack very well with multiclassing:
A raging champion barbarian gets to combine their advantage on attacks with the improved critical feature, making critical hits happen very often.
A champion paired with paladin or rogue doubles the chances of rolling many extra dice for a smite or sneak attack.
And a champion diviner is even happier to force a 19.
What say you all?
I think with the monk y’all kinda forgot about the Unarmed Fighting Style. There’s some major synergy there.
Oh absolutely. Now imagine once the fighter levels get to 11 and then you make 3 attacks, plus at least two more from flurry of blows. That’s 5 attacks for 5 rounds straight. Then if you action surge on top of that? Chefs kiss 🤌🏾
I loved this discussion! Can't wait till you make a Paladin Multiclass Tier Ranking video!
I love how well Kelly's t-shirt lines up with the titles. Confused me for a second when the title didn't completely fade away haha😅
I think artificer dip overall may be a C, but it can be amazing if you’re going classic hand crossbow. A 2 lvl dip gets you repeating shot, making your hand crossbow magical, a +1, and you don’t need the freehand for reloading, granting you a shield and 2ac bonus and as a minor, your crossbow now becomes your spell casting focus
9:52 Very solid culinary advice! Thank you, Kitchen Dudes :D
I'm going to have to math-hammer this "mash the fighter and monk together" idea. It reminds me of a similar fix people suggested in 3.5 by mashing fighter and rogue together. It was really strong at level 1, and it seemed pretty good after.
A video with the best 3-way multi classes would be great!!
(also now I'm hungry) lol
Very validating to hear great role play potential from my current chosen character the rune Knight artificer mix, so far it's set for battle smith but I thought about looking into an alchemist and being a melee/ support main
Flavor is free, y'all need to remember to ask yourselves the two big questions when doing these multiclasses- what does your class need, what does the new class give? The number one answer will be either armor and shields or the shield spell. Fighters are already martial, and Eldritch Knight gets shield but other subclasses are available and so Shield still has worth. The big thing is fighters make lots of attacks and have minimal control outside of specific subclasses and so that's what you wantfrom a multi Fighter, more damage per attack and some form of control.
Artificer is unique because you are a full caster at 1 and a second level caster at 3, but with a 13 Int you can only prepare 1 spell at level 1, so it's Shield OR Absorb Elements until 2. Infusions are more than just a +1. Mind Sharpener(not great on a fighter) is Legendary Resistance for Concentration. Repeating shot is excellent for hand crossbows and if you don't mention in the Rogue video that mechanically Wilhelm does not work without repeating shot or DM buy in I will be disappointed. Meanwhile Armorer gives one of the few soft taunts in the game or can erase Stealth penalties from armor if you're into that.
Bards do not get Shield but Expertise, Enlarge/Reduce, and Enhance Ability are nice for grapplers. Be a Rune Knight Bard, grapple the dragon.
Druids are more than just Wild Shape. Remembering Spores exists is a good start, but the teleport on Wildfire is bonkers. Still niche for fighters due to armor nonsense.
Sorceror is how your Charisma fighter gets Shield and absorb elements. Metamagic, Misty Step, and Enlarge/Reduce at 3. Plus a lot of subclass features at 1st level with Favored of the Gods being a standout.
WHAT DOES MY HEXBLADE FIGHTER GET? Crit on a 19 from hexblade's curse and Short rest Shield spell. Other subclasses are available. Genie adds extra proficiency damage to one attack, which can be combined with crusher to add forced movement to ranged attacks. Having a super familiar or a stack of cantrips and Ritual Casting isnt bad either. Hex is nothing to sneer at on a fighter and the ability check penalty can help grapplers.
Something we can also do as a fighter multiclassing into a wizard is going psi-knight fighter and Bladesinger wizard, their primary stats in both subclasses are INT, DEX and CON. It’s an incredibly spicy combo even in early levels!
Taking a level of Nature cleric gives you the fairly obscure option to make a Wisdom-based Fighter who uses Shillelagh - I've been meaning to make a Samurai with a quarterstaff that mains Wis and makes great use of that proficiency in wis saves and adding Wis mod to Persuasion checks.
Love the t-shirt. Cool presentation!
To the monk To the paladin!
When you started talking about the damage potential of the Fighter-Rogue-Gloomstalker, that reminded me of the lvl20 character build that Brennan Lee Mulligan built for a charity game. Fighter 2, Rogue 3, Gloomstalker 5, Paladin 3, Sorcerer 7. Oh, and Harengon, so he gets proficiency in initiative.
I didn't realise how much I need a Dungeon Dudes Food Tier ranking episode
Love you guys. Would like to mention a Fighter could benefit from a dip in warlock solely for access to EBlast+Grasp of Hadar. Giving any front liner a "get over here" ability is amazing for tanking or general battlefield control. Eblast is also a bonus damage type for a fighter without having to be a rune night or e knight. Imagine a battlemaster yanking enemies around without having to expend dice pool to do so. We also think there's an argument to be made for the Fathomless warlock subclass per the Tentacle of the Deep class ability. Pair that with a pole arm fighter, or even a polearm fighter with the echo knight subclass (and still with the eblast/hadar option) and you have a character that can control the battlefield with great consistency and length of time due to not being limited by spell slots, dice pools, etc.
We had another pitch we wanted to make but...this comment is already long enough. 🤣
Always eagerly awaiting your weekly uploads. See you on the next one!! 🤍
I think Abjuration Wizard + Fighter is a fun option. Getting access to Shield and Absorb Elements, which then also fuel your Arcane Ward, could make for a really tanky Fighter.
A triple multi class video would be great, I'm loving these so far.
I think Artificer actually does pretty well with the fighter, B or low A, and here's why. Too many of the Fighter subclasses need a good intelligence stat for their saving throws, but they end up MAD as heck. They also lack utility outside of combat. Artificer fixes that issue. An ideal multiclass hits its stride by level 7 at the latest. The important milestones of the fighter happen at levels 2, 3, and 5: action surge, subclass power boost, and extra attack. The artificer gets infusions at level 2, but the real boost happens with the 3rd level subclass power surge.
So start with custom lineage or human variant and then two levels of fighter, and get 16s in Int and Con, with a 14 in dex. Focus on two weapon fighting or crossbow expert (+hand crossbow). You now have two reliable attacks by level 2. Next, take Artificer to level 3 and choose a subclass that attacks with Int: armorer or battle smith. By 5th level, you have two attacks, a good attack stat, cantrips, utility spells, and infusions. Then take your 3rd level of fighter and grab a subclass that uses Int: eldritch knight, psy knight, or arcane archer. From here, dump every ASI into Int and never have to worry about choosing between good attacks and useful subclass features. By level 8, you've obtained extra attack and can switch to the stronger weapons if you want. From there, you can take Artificer to 6 or 9, or take fighter to the place that you want. Among these 6 combinations, you will probably find 3 that are pretty effective.