Player Tracking and Camera Bounds - Top Down Unity 2D #4

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  • Опубликовано: 25 ноя 2024

Комментарии • 15

  • @99darkprince
    @99darkprince Месяц назад

    Finally got some free time to work on some personal projects and getting caught up on this series. Amazing work! I never knew there was a section that showed the positions of the points for the polygon collider. Makes it so much easier setting up ideal bounds for maps.

    • @GameCodeLibrary
      @GameCodeLibrary  Месяц назад

      Thank you glad you’re enjoying it and finding new info! :-)

  • @skie1978
    @skie1978 3 месяца назад +3

    Another simple yet quality video! Great work.

  • @siyaniteyt
    @siyaniteyt 3 месяца назад +2

    certified GCL banger

  • @anneisaway
    @anneisaway 3 месяца назад +1

    Thank you so much for making these! Very easy to follow and I love your teaching style!

    • @GameCodeLibrary
      @GameCodeLibrary  3 месяца назад

      You're welcome I'm so glad you enjoyed!!

  • @nibiruimagineering
    @nibiruimagineering 3 месяца назад +1

    Nice! Once again, it's a top quality effort. Simplistic and able to apply to other games / idea.

    • @GameCodeLibrary
      @GameCodeLibrary  3 месяца назад

      Thank you!! I try my best to make every video as modular as possible :-)

  • @nishchaybhutani4507
    @nishchaybhutani4507 3 месяца назад +1

    Really appreciate the work you put into making these tutorials...thankyou!

    • @GameCodeLibrary
      @GameCodeLibrary  3 месяца назад

      You’re welcome I’m glad you enjoy them 😇

  • @GiangNguyen-ho5st
    @GiangNguyen-ho5st 3 месяца назад +1

    Thanks for the great video

  • @Snackie_
    @Snackie_ Месяц назад

    Very helpful video, however I have a problem when I move my character and the camera is stationary, the character looks very blurry and hard to look at. Does anyone know how to fix this?