Great video dude! I was actually involved in this mod and used some sirens from my own collection to record for this mod. I would've done better recording but back then I was new to it but at least it came out okay. Besides them being too loud. Anyways great video!
thank you so much for showcasing this mod i was looking for a siren dash boared and youve helped find the perfect one i love the variety of options you can choose from!
Do you know of any way to have police chase you with sirens on? Each time I reset the vehicles I need to manually turn on the siren again, which is really annoying
Yes, it should work with any car that has emergency lights. The cars used in this video were the Ford Crown Victoria, Ford Expedition, and then the Ford Mustang at the end.
So, you can't change the volume of the siren itself. You technically can adjust them somewhat with the game's master volume but unfortunately, that also will lower the volume of every other sound in game such as engine sounds. Full writeup from the dev on the mod's description page on the issue: BeamNG volume management is not in pair with engines volumes, which means that if you put your in-game volume to 100, sirens are going to be very loud and engine not so much. But if you put your in-game volume to 5, sirens will be very quiet compared to engines. To fix this issue, simply set your in-game volume to 50 (or any volume that gives you a good balance between engines and sirens) and then change the game's volume using Windows Volume Mixer. Note that this issue can't be fixed until the game's fmod engine can be modded.
Great video dude! I was actually involved in this mod and used some sirens from my own collection to record for this mod. I would've done better recording but back then I was new to it but at least it came out okay. Besides them being too loud. Anyways great video!
Thanks man! The quality of the sirens are really good, especially compared to the default sirens.
Very good video, now i can do pursuits more realistics.
Glad you found it helpful 👍
thank you so much for showcasing this mod i was looking for a siren dash boared and youve helped find the perfect one i love the variety of options you can choose from!
@@Newsflashvr Hey thanks for watching! The variety of sirens it comes with is insane! So many different options!
@@jboyed yeah i used it for a few hours im funna make some rp vids with this mod
THANKS!
Do you know of any way to have police chase you with sirens on? Each time I reset the vehicles I need to manually turn on the siren again, which is really annoying
I have that same issue, have yet to figure out a way to get them to stay on after a reset.
You should keep doing these chases!
Hopefully I'll have some time here soon!
what car is that because im using the bruckell one, does it use any car that is a police car?
Yes, it should work with any car that has emergency lights. The cars used in this video were the Ford Crown Victoria, Ford Expedition, and then the Ford Mustang at the end.
Your cars emergency lights are so realistic. How did u do that??
I believe the Crown Vic's mod page says that it has a custom made light bar that has better lighting effects. Other than that, it's just stock Beam.
@@jboyed Thanks. I sub for your kindess
How do you lower the sirens' volume?
So, you can't change the volume of the siren itself. You technically can adjust them somewhat with the game's master volume but unfortunately, that also will lower the volume of every other sound in game such as engine sounds.
Full writeup from the dev on the mod's description page on the issue:
BeamNG volume management is not in pair with engines volumes, which means that if you put your in-game volume to 100, sirens are going to be very loud and engine not so much. But if you put your in-game volume to 5, sirens will be very quiet compared to engines. To fix this issue, simply set your in-game volume to 50 (or any volume that gives you a good balance between engines and sirens) and then change the game's volume using Windows Volume Mixer. Note that this issue can't be fixed until the game's fmod engine can be modded.
ITS NOT WORKING
1st, I didn't make the mod... And also, yes it does still work, I just checked. So you must not be doing something right.
@@jboyed I'm also having the same issue and I did everything that you said to do.