Thanks so much for this video! Don’t know how I missed it while watching the series in the past. Very helpful in understanding how the game feels. Mission accomplished!
Thanks for this overview. I just received andall in pledge and its quite overwhelming to start. It appears to be an epic experience. Also, I appreciate your intro mentioning that if one is not alright, hope you are soon. It’s is very meaningful. It is mental health awareness month, and many in the BG community struggle and even use gaming as therapy, support ans comfort. Thanks for all you do.
I’ve been on the hunt for a great dungeon crawler board game and honestly this looks just about perfect for me. If I could get my hands on it of course.
I really can't wait for this to arrive. I've been playing DUN, which is really great, but it amazes me how two games of similar ilk can be so amazingly different. I will being enjoying both of these. Your coverage of dungeon crawls is outstanding, especially for a solo gamer
Thank you for the good overview. I was considering getting this, but I own some similar games (unplayed) like SoB and Darklight: Memento Mori. As far as I understand all three games is missing a main storyline players can pursue. Random quests without a higher goal doesn’t feel that interesting. In addition, Dungeoneers has so many options to do and when watching other preview videos, gameplay seemed taking lot of time.
Exactly. These are what I call character survival campaigns, not narrative campaigns. I make the story as we go by connecting dots based on what my characters have actually done. I greatly prefer that, because any story I can make will always be better than just reading a story already written by someone else, because it becomes my story. But some people prefer scripted narrative campaigns. This, SOB, Darklight, and WHQ aren't that kind of game.
@@TheDungeonDive The concept of emergent story telling clicked for me with SOB. While I still like a good narrative campaign game. Games like SOB you can truly write your own story.
@@xenocross5129 If that’s the case, would be great to combine between the freedom for side questing and then occasionally choosing to do main storyline quests to have a real end goal. Though the complexity of combat, charts and slow gameplay might not be for me.
I have an entire video on questing - it's nearly 30 minutes long where I go into all of details anyone could possible want on questing in LOD. Here's the playlist to keep handy: ruclips.net/p/PLKewgRd8Eir80bswKq-32TeEXsSArvrXY
Thanks for another great video about LoD! Might I suggest adding a short note about Companions instead of heroes when you talk about using a full party? I at least would have been scared away from the game, if I thought I had to play four characters to enjoy the game fully. Playing with two heroes and two companions when playing the game two players is much more palatable and immersive for me at least.
Hello Daniel! I have one quick question. How well do you think Loke Battlemats would work with the skirmish battles? I was reorganizing my board games to make room for this monster of a box when I saw my Loke Battlemat books. Would the 24x24 map size be too large for the skirmishes?
Oooh these look cool and very handy! Thanks for mentioning them here, I'mma tell my bosses to get a few of these for our store, including the extra stickers, and then buy them for myself ^^
Another great LoD video, thank you. Quick question, do you have to battle any wandering monsters to leave a dungeon after successfully completing the main quest objective?
I think you just need to clear the objective room / quest, but I can't say for sure. Don't have the rule book handy, and didn't memorize all of the rules.
@@TheDungeonDive i second this. They are a sinplistic dungeon crawler and does well what it set out to do. A cut and dry dungeon crawler with scenarios not a grand narrative.
I think the quest ends when you finish the objective room, but no reason why you couldn't keep exploring and rolling for monsters / threat. The game is super easy to customize to be anything you want, really.
If the objective room is in the bottom half of the deck, and if you get the 4-way corridor in the first dungeon room and then stack it the way you did, wouldn't the objective now be near the top of one of the 3 stacks? Do you shuffle before the drawing the next encounter card? If you did, you could still draw the objective room in the 2nd room? I have my copy on the way, but I haven't read the rules yet.
There is a retail tier in KS, so about a hundred and something copies will be in shops. Von Braus' site also has a shop section that will open after the KS, they may sell some copies there too. I've heard Michael plans to do another KS soon after. You can sign up for a reprint on the games site.
That is disappointing. I’ve really got to wonder why some overhead wasn’t made for at least some kind of stock of general sale. 100 copies for retailers is nothing lol
It looks good, but just like Shadows of Brimstone, I'm guessing that finding the right tile will be a slow down. Does anyone have a solution to this? Is there any way to categorize these to make it faster? I think I would just change the orientation of the doors to show if they're closed, open, or bashed.
great video, thanks! i find it strange that if youve used your one dodge for the battle and if youre not in a parry action, its just as easy for a monster to land a hit on your level 1 wizard as it is a level 10 warrior as player characters do not have the "to hit" stat. tell me im missing something!
Well, everyone has a CS (Combat Skill) for melee and RS (Range) for shooting. You generally manipulate Character creation to make these skills as good as possible. Often even early Fighters have melee skils of 50 or 55 and better - and these increase by levelling up. ALSO - you would not have a party with a lvl 10 warrior and a lvl 1 wizard
@@Vlad65WFPReviews thanks. what i meant is that its just as easy for a monster to strike a lvl 1 character as it is for them to hit a lvl 10 if they have used their dodge for the battle and are not in parry stance. monsters (and not player characters) have a "to hit" value which is a negative modifier to your CS roll when you attack them. maybe knowing when to use dodge and parry is the tactic. cant wait to find out!
Thanks a lot for the extensive coverage! You should receive subsidies from the government because it is a work of public utility! Question ❓: how do you find the balance between combat and non combat encounters? I'm looking for a game strong on non combat events, traps, secrets, npc encounters...
The focus on the dungeons seems to be more combat, but there are more event cards coming in an expansion. But it's an easy game to house rule and bring in your own supplements, which I'll be talking about Friday.
There is a retail tier in KS, so about a hundred and something copies will be in shops. Von Braus' site also has a shop section that will open after the KS, they may sell some copies there too. I've heard Michael plans to do another KS soon after. You can sign up for a reprint on the games site.
@@2012CptSaint Don't feel too bad, I'm in the same boat. There are quite a few errors that will likely be corrected in a 2nd printing and also potential gameplay changes too. I think you'll have a better game if you wait for a 2nd printing, assuming those corrections are made for it.
I do not get this game. This isn't a dungeon crawler board game, this is a pen and paper RPG that happens to use board game pieces. This is just way too involved for any sort of board game and considering the complexity of the rules I just don't get why you wouldn't play Pathfinder or D&D and not have to deal with the limitations of the game pieces in the box. For that matter, I feel like I've played pen and paper systems that were less complicated than this. So really this just seems WAY too dense for a board game and simultaneously not meaty enough for an RPG.
Most people don’t play Pathfinder or DND solo. Lots of people play dungeon crawl board games solo. Additionally, speaking as a former perpetual DM, I just got tired of having to be eternally creative to keep our rpg sessions going. I mostly just play board games these days because I get a lot of the same feel with 100% less effort. The fact that you CAN do anything in an rpg is rather besides the point if you’re too burnt out to make it exciting. TLDR: RPGs require a lot more mental energy to function at a level that exceeds what board games like this do by default.
@@Twineandribbon oh sure I get that, especially as someone who enjoys solo board game play but for me this just has way too much rules bloat to enjoy solo since I'm having to handle the rules for all of the characters and everything going on in the game.
@@PM-xc8oo rulebooks and reference guides this size are certainly intimidating and limiting for how many I can manage to keep track of at any given time so I totally understand.
League of Dungeoneers Playlist - ruclips.net/p/PLKewgRd8Eir80bswKq-32TeEXsSArvrXY
Thanks so much for this video! Don’t know how I missed it while watching the series in the past. Very helpful in understanding how the game feels. Mission accomplished!
Glad it was helpful!
well-done my friend i wish i shrunk my sheets the way you did!
A little hard to read, but saves some space. :)
When’s your next play through rob??
Thanks for this overview. I just received andall in pledge and its quite overwhelming to start. It appears to be an epic experience. Also, I appreciate your intro mentioning that if one is not alright, hope you are soon. It’s is very meaningful. It is mental health awareness month, and many in the BG community struggle and even use gaming as therapy, support ans comfort. Thanks for all you do.
Thank you! Mental health is so important, and it's so important to destigmatize the care of mental health issues.
This game looks really nice, captivates my imagination as if I was 14 again.
Best overview I have seen. Thank you
Glad you enjoyed it!
Can’t wait for my copy to arrive! Playing this game with some random tables for roleplaying in between crawling must be great!
Yep! I’ll be talking about that on Solo RPG Friday.
this was a fantastic video concise, super clear and informative thanks for doing this video
Glad it was helpful!
@@TheDungeonDive i backed the Kickstarter can't wait to play it soon
Awesome overview thank you
Sure thing!
Thanks for doing this. Great job! It made me more excited for my copy.
My pleasure!
I’ve been on the hunt for a great dungeon crawler board game and honestly this looks just about perfect for me. If I could get my hands on it of course.
Lmao i have a copy for sell of the all in pledge if interested.
They are doing a second printing Kickstarter in Sept
I really can't wait for this to arrive. I've been playing DUN, which is really great, but it amazes me how two games of similar ilk can be so amazingly different. I will being enjoying both of these. Your coverage of dungeon crawls is outstanding, especially for a solo gamer
Hope you enjoy it!
Sorry what is DUN.
The map looks amazing
Great video!! Thanks
Glad you liked it!
Dan's the man when it comes to LoD! 😁 Top notch video yet again fella, hope you're doing well too. All the best!
Thanks, you too!
Thank you for the good overview. I was considering getting this, but I own some similar games (unplayed) like SoB and Darklight: Memento Mori. As far as I understand all three games is missing a main storyline players can pursue. Random quests without a higher goal doesn’t feel that interesting. In addition, Dungeoneers has so many options to do and when watching other preview videos, gameplay seemed taking lot of time.
Exactly. These are what I call character survival campaigns, not narrative campaigns. I make the story as we go by connecting dots based on what my characters have actually done. I greatly prefer that, because any story I can make will always be better than just reading a story already written by someone else, because it becomes my story. But some people prefer scripted narrative campaigns. This, SOB, Darklight, and WHQ aren't that kind of game.
@@TheDungeonDive The concept of emergent story telling clicked for me with SOB. While I still like a good narrative campaign game. Games like SOB you can truly write your own story.
I'm pretty sure this game has a couple of campaigns with story lines. There are also random quests, you can do both.
@@xenocross5129 If that’s the case, would be great to combine between the freedom for side questing and then occasionally choosing to do main storyline quests to have a real end goal. Though the complexity of combat, charts and slow gameplay might not be for me.
I have an entire video on questing - it's nearly 30 minutes long where I go into all of details anyone could possible want on questing in LOD.
Here's the playlist to keep handy:
ruclips.net/p/PLKewgRd8Eir80bswKq-32TeEXsSArvrXY
Thanks for another great video about LoD! Might I suggest adding a short note about Companions instead of heroes when you talk about using a full party? I at least would have been scared away from the game, if I thought I had to play four characters to enjoy the game fully.
Playing with two heroes and two companions when playing the game two players is much more palatable and immersive for me at least.
That was all covered in another video.
@@TheDungeonDive I know. I’m just thinking that total newcomers to the game would see the quick lowdown video and maybe only that.
Thanks! Maybe they'll see your comment.
Actually, @1:15 I mention that you can also use companions. :)
@@TheDungeonDive That’s true! I guess I heard “you really need four characters…” as four heroes. Sorry for the disturbance then!
I can’t wait for mine to come but having regrets about not ordering the standees….
That was actually the main thing I was excited about.
The standees are awesome.
Hello Daniel!
I have one quick question. How well do you think Loke Battlemats would work with the skirmish battles? I was reorganizing my board games to make room for this monster of a box when I saw my Loke Battlemat books. Would the 24x24 map size be too large for the skirmishes?
They'd work perfectly.
Oooh these look cool and very handy! Thanks for mentioning them here, I'mma tell my bosses to get a few of these for our store, including the extra stickers, and then buy them for myself ^^
I've covered them extensively on the channel.
Another great LoD video, thank you. Quick question, do you have to battle any wandering monsters to leave a dungeon after successfully completing the main quest objective?
I think you just need to clear the objective room / quest, but I can't say for sure. Don't have the rule book handy, and didn't memorize all of the rules.
Dark elves! Now I'm finally glad I have Legend of Drizzt board game.. which is very bad but the minis will come handy.. :)
I love the D&D board games. Great for what they are.
@@TheDungeonDive i second this. They are a sinplistic dungeon crawler and does well what it set out to do. A cut and dry dungeon crawler with scenarios not a grand narrative.
Can you continue to explore the dungeon after fulfilling the objective?
I think the quest ends when you finish the objective room, but no reason why you couldn't keep exploring and rolling for monsters / threat. The game is super easy to customize to be anything you want, really.
If the objective room is in the bottom half of the deck, and if you get the 4-way corridor in the first dungeon room and then stack it the way you did, wouldn't the objective now be near the top of one of the 3 stacks?
Do you shuffle before the drawing the next encounter card? If you did, you could still draw the objective room in the 2nd room?
I have my copy on the way, but I haven't read the rules yet.
That's why you deal from the bottom. The objective is in the bottom part, so the top part would end up on the top.
@@xenocross5129 Oh, I see. I missed that when he was dealing.
If you draw the side quest card as the last card of one of the stacks, is the side quest lost?
That's how I would play it. You never found it.
First… was this only available through kickstarter?
Yes.
There is a retail tier in KS, so about a hundred and something copies will be in shops. Von Braus' site also has a shop section that will open after the KS, they may sell some copies there too. I've heard Michael plans to do another KS soon after. You can sign up for a reprint on the games site.
Yes, and you cannot buy it. Everyone has to hope for a reprint.
That is disappointing.
I’ve really got to wonder why some overhead wasn’t made for at least some kind of stock of general sale. 100 copies for retailers is nothing lol
Because it's from a single-dude company with a very tight budget.
It looks good, but just like Shadows of Brimstone, I'm guessing that finding the right tile will be a slow down. Does anyone have a solution to this? Is there any way to categorize these to make it faster? I think I would just change the orientation of the doors to show if they're closed, open, or bashed.
I have Descent2nd ed, and sort my tiles in numbered plastic bags (1-9, 10-19, etc.) Hopefully I can do somethin similar here.
There aren’t enough tiles for this to be a problem.
great video, thanks! i find it strange that if youve used your one dodge for the battle and if youre not in a parry action, its just as easy for a monster to land a hit on your level 1 wizard as it is a level 10 warrior as player characters do not have the "to hit" stat. tell me im missing something!
I don't know. I suck at thinking about tactics and strategy. :) I just like to roll dice and pray to RNGesus.
Well, everyone has a CS (Combat Skill) for melee and RS (Range) for shooting. You generally manipulate Character creation to make these skills as good as possible. Often even early Fighters have melee skils of 50 or 55 and better - and these increase by levelling up. ALSO - you would not have a party with a lvl 10 warrior and a lvl 1 wizard
@@Vlad65WFPReviews thanks. what i meant is that its just as easy for a monster to strike a lvl 1 character as it is for them to hit a lvl 10 if they have used their dodge for the battle and are not in parry stance. monsters (and not player characters) have a "to hit" value which is a negative modifier to your CS roll when you attack them. maybe knowing when to use dodge and parry is the tactic. cant wait to find out!
Knowing when to parry and/or dodge is probably the single most important thing to know in this game.
Thanks a lot for the extensive coverage! You should receive subsidies from the government because it is a work of public utility! Question ❓: how do you find the balance between combat and non combat encounters? I'm looking for a game strong on non combat events, traps, secrets, npc encounters...
The focus on the dungeons seems to be more combat, but there are more event cards coming in an expansion. But it's an easy game to house rule and bring in your own supplements, which I'll be talking about Friday.
@@TheDungeonDive thanks. Looking forward to!
So is playing with just two characters (+mercs/dogs...) really not recommended bacause of game balance?
I Personally found the game best with 4 full heroes. Your mileage may very.
I want to say that this game has a very vivid spanish spaking community, that is working on a crowdfunded spanish phisical release!
How does one get this game
It's being shipped to fulfillment centers from Kickstarter currently. Then hopefully a 2nd print.
It seems like the perfect game I’m lookin for. Shame I just found it when not available!
Happens to all of us all the time!
There is a retail tier in KS, so about a hundred and something copies will be in shops. Von Braus' site also has a shop section that will open after the KS, they may sell some copies there too. I've heard Michael plans to do another KS soon after. You can sign up for a reprint on the games site.
@@2012CptSaint Don't feel too bad, I'm in the same boat. There are quite a few errors that will likely be corrected in a 2nd printing and also potential gameplay changes too. I think you'll have a better game if you wait for a 2nd printing, assuming those corrections are made for it.
I do not get this game. This isn't a dungeon crawler board game, this is a pen and paper RPG that happens to use board game pieces. This is just way too involved for any sort of board game and considering the complexity of the rules I just don't get why you wouldn't play Pathfinder or D&D and not have to deal with the limitations of the game pieces in the box. For that matter, I feel like I've played pen and paper systems that were less complicated than this. So really this just seems WAY too dense for a board game and simultaneously not meaty enough for an RPG.
It’s always a good thing when you know what’s right and not right for you!
Most people don’t play Pathfinder or DND solo. Lots of people play dungeon crawl board games solo. Additionally, speaking as a former perpetual DM, I just got tired of having to be eternally creative to keep our rpg sessions going. I mostly just play board games these days because I get a lot of the same feel with 100% less effort. The fact that you CAN do anything in an rpg is rather besides the point if you’re too burnt out to make it exciting. TLDR: RPGs require a lot more mental energy to function at a level that exceeds what board games like this do by default.
@@Twineandribbon oh sure I get that, especially as someone who enjoys solo board game play but for me this just has way too much rules bloat to enjoy solo since I'm having to handle the rules for all of the characters and everything going on in the game.
@@PM-xc8oo rulebooks and reference guides this size are certainly intimidating and limiting for how many I can manage to keep track of at any given time so I totally understand.