After 10 days, its time for the 3rd and very likely final Cut Dialogue Compilation! Once again thank you to the Until Dawn subreddit and its amazing members! As mentioned in the video, I got another very cool Remake related video planned for the upcoming days before I will upload a big announcement/update video regarding the future of this channel and its content!
So Sam was originally meant to find shit to tell us about each character I’m guessing at the start of the game, Chris was meant to be able to survive even if he shot Ashley AND if he found Ashley’s hat in the mines (which makes more sense if he found her whole body because the Wendigo only hangs her head up in it’s lair, not her body) AND JESSICA AND MATT WERE MEANT TO TALK MORE AND END THEIR SEGMENT JOKING ABOUT RACING TO THE LODGE?!? These cut dialogues have been everything to me ngl
@@penguindude1235 The Jess/Matt dialogue is one of the few that should've been kept. That segment in chapter 10 isn't particularly difficult, so we could've used those interactions. They add some much needed dimension to Matt and Jess after barely seeing them for a few chapters in a row, and they showcase why they are best friends according to the base relationship status. Some levity and nice character moments are welcome right before going into the final and most intense segment of the game.
@@ΓΙΑΝΝΗΣΣΩΤΗΡΟΠΟΥΛΟΣ-ι3π Here's my theory: In the game, if Mike really messes up in chapter 9, the screen will cut to black. I imagine originally all of those instances would mean Mike is doomed, except the one that happens right at the exit of the sanatorium. So here's how I think it would've gone: We don't see Mike dead until Sam reaches the sanatorium, where she enters on the wendigos feasting on Mike's body. Sam gets attacked and killed and the door gets locked during the commotion. Sam is guaranteed to die if Mike died too. Later, Josh gets killed at the very end of his first playable segment in chapter 10 (right when he's hallucinating a wendigo-esque creature coming through the wall) because no one came to save him and Hannah was gonna kill him at some point then. Chris, Ashley and Emily, if alive, are safely in the basement until dawn because the miners weren't let out in the explosion and Hannah had no one to follow back to the lodge. Helicopters arrive and Chris, Ashley and Emily get out quickly when they hear them to signal them. Might also add a scene between Matt and Jess' segment and the helicopters' arrival where Hannah wanders around and gets to the sanatorium, where she hears other wendigos inside. She bursts in and sees them eating Mike and Sam and she starts a fight with the miners just like in the lodge. During the rumble, Mike's gun is accidentally fired at the barrels and the sanatorium explodes, killing all wendigos inside, including Hannah.
These interview clips are REALLY interesting. 6:31 gives credence to the theory that Ashley was meant to only lock Chris out of the lodge if Chris had first aimed the gun at Ashley AND shot her. In the original game when that death happens, a flashback plays in Ashley's head of Chris pointing the gun immediately at her even if it didn't actually happen, which never made sense. Apparently that was a leftover from this scrapped alternative. I guess originally Chris pointing at himself and then shooting Ashley would've only destroyed their relationship (she probably wouldn't have kissed him but she would've let him in) but he would've still survived. This also gives more importance to Chris and Ashley's relationship status before the gun trial (that's what determines who Chris points at first), cuz then Chris would only be guaranteed to die if their relationship wasn't high enough already. 6:51 also answers the question of why Ashley's body wasn't hanging in the mines when Mike and Sam got there (but it appears in the epilogue). Chris was meant to find Ashley's headless body, not beanie, AND somehow survive that scenario. In the game if Ashley opens the trapdoor and Chris was left behind, Chris always dies too no matter what, but that wasn't the case originally. Interesting, I guess Chris was only meant to die in chapter 9 if he opened the trapdoor too (irregardless of Ashley opening it previously or not). But I'm not sure, cuz how would Chris' segment end if Ashley's dead but he's alive? In the game Chris reunites with Emily and Ashley after they've already left Sam. What would he tell Emily if he finds her alone? Especially since he might also just rejoin the group and not find Ashley's body. What if Emily is already dead? How does Chris' segment end then? He finds Sam climbing the rock wall if she's still at it? 5:37 And top of all that, Sam and Mike were meant to able to die before making it back to the lodge!? I guess they'd die in chapter 9 when Mike is attacked by the wendigos and you mess up and then when Sam finds a wendigo attacking Mike. How would the ending play out then? Would the wendigos still invade the lodge and Chris, Ashley and Emily would have to take care of them themselves? Or would that not happen somehow and Sam and Mike would make sure they can't escape the sanatorium before they're killed? Would those 3 just stay in the basement until police arrives? And what happens to Josh then, cuz Sam and Mike must have died before finding him surely? Maybe just his first segment in chapter 10 plays and then in the epilogue he's a wendigo cuz no one found him and dead bodies are one door away from him.
it’s such a shame they had to cut matt and jess interacting in the mines 😭 i know its to cut the length of the game but they couldve gotten more after being forgotten in the middle of the game
I guess Sam talks about the others while on the bus looking through their social media posts. Again, makes sense why they'd cut that, it doesn't fit the tone of the scene. So much cut dialogue from chapter 1, but I get that it would've padded out the time too much and people would've complained about it similar to The Quarry. Surprised Ashley has no cut dialogue from chapter 1 or 2 when she already has by far the least lines in the first two chapters combined. Those Jess and Matt interactions really showcase why they are best friends according to the base relationship status. I wish they kept most of those, it's really nice to see more of their dynamic. That section isn't long or particularly difficult, so we could've used those nice character moments. 5:54 is that why that interview always freezes for a few seconds before fading to black? Did they fuck up the rendering in the game and that last line couldn't play?
Yeah, that's one of the ones they should've kept. It wouldn't have contradicted anything in the final game like a bunch of the other cut dialogue would.
Ok around 4:55 that dialogue was cute I don't know why 😭 Matt and Jess truly deserved more screen time. Or maybe like an extra scene where one or both were like the final survior and they reach the lodge and the helicopter picks them up
Considering i scraped through the original game and remake to find all the clue dialogues in the game, the one at 3:18 surprised me, as this scene already had like 5 variations already so them considering a sixth with a bow we could've found is crazy!
You are doing gods work. I don't use reddit too often or I just get stuck ahaha thanks to you I can keep informed and listening to it in the background while doing something more productive. thanks again
They didn't record alternative lines for those couple of times Chris speaks in "we" and "us". Or maybe they thought it was vague enough that it could be interpreted as him speaking on behalf of the overall group: "It was stupid and mean and we're sorry", "That's us, hiding there, waiting for Hannah", "We put a vulnerable friend in a terrible situation". There is good reason for why they would cut most of these unused lines though, because they either: - contradict the canon that was ultimately decided upon (Emily not cheating on Matt, Sam and Chris not being in on the prank, Mike and Sam not dying until the final scene, Chris not surviving after shooting Ashley, Chris not surviving after being left behind and Ashley opening the trapdoor, etc) - dragging the pace down way too much or not matching the tone (Sam on the bus, a bunch of the dialogue between Sam, Chris and/or Jess in chapter 1, Matt and Emily in chapter 1, Chris and Josh in chapter 2, Mike and Jess in chapters 2 and 3, etc). While they do add to the characters and their relationships and have some good humor in them, people already say that the first 2 chapters are a bit too slow and long and not much happens that's impactful. So having almost all the unused dialogue, especially with how much there is for chapter 1, would nuke the pacing of the game and meander so much that it bores players. That's basically what people say about The Quarry's first 2 chapters, a game where it feels like they decided to include almost all the dialogue they recorded, unlike Until Dawn. There's definitely some cut lines that would've been cool to include though.
@@Robalexe Well, this is an interactive movie game that the player should basically watch as a movie, not play. If the developers really shortened the dialogues and scenes because the game would have turned out to be long, then this is pretty stupid on their part. I don't understand people who don't like chapters 1 and 2 in the game in its current state. For me, the only episode that really seems tedious is the first visit to the sanatorium in chapter 5 as Mike.
@@asizard It is still a game, you can't say it's something they should watch as a movie and not play. The player decides what to do most of the time, with walking around, dialogue and action options, QTEs, Don't Moves, targets, finding clues, all of which affect the story. You are supposed to play. I don't agree with people saying chapters 1 and 2 are boring either. Like, Jess' second segment in chapter 1 is the most useless segment in the entire game and closest to boring, but it still serves a purpose. However, all these unused lines put back into the game would mess up the pacing, which can be a genuine storytelling issue, cuz they're so long and don't go anywhere relevant than the ones in the final game. Stuff like Sam on the bus talking to her mom on the phone and going through the others' social media posts wouldn't even fit the tone.
It's still a mystery to me why they even recorded the unused voice lines from 6:28 onwards, cuz right from the getgo before original was released they at some point planned for Chris to die after either of these were the routes people decided to go down, but the fact that these lines exist is strange. It makes me wonder if the developers at Supermassive Games at one point before their final decision for original Until Dawn had plans for giving Chris an option to potentially survive those scenarios, e.g kinda like the one where if Matt chops the elk he still has a chance to climb back up, but in Chris' case it's a lot less likely for the second unused line cuz he injured his knee and Hanndigo could easily crawl over regardless of which route Chris takes after Hanndigo kills Ashley, but the first one Ashley could let you in at the VERY last second even if you decided to shoot her.
@@Kenshiro07 They only decided to make it impossible for Chris to survive these 2 scenarios AFTER they recorded it. If something is recorded it means it was at least considered to be in the game by the time they went into post-production.
There should have been a additional scene of Chris finding Ashley’s head if he was not left behind. And maybe a cutscene of Chris and/or Emily finding Ash’s body on his/her/their way back to the lodge. Just to avoid not changing the consequences of killing Ashley and then Chris if he is abandoned. Also a second additional cutscene to show that dialogue which would reveal Chris shot Ashley, but there should be a Forgive/Ignore choice playing as Ash temporarily after the prank ended. That way Chris could have survived and Ashley would’ve still opened the door on time for him.
Really love all these unused dialogues! Especially the ones that hint at cut outcomes, like Chris surviving shooting Ashley or finding her body. I would've loved to see an alternate version of the game where the system behind these choices is more complex and would've allowed for this cut interview lines!
@@Robalexe To be fair, I do understand why the majority of cut content wasn't used - a lot of it is kinda ... random, and would've disrupted the pacing of certain scenes. But yeah, in this case, I really wish we would've gotten these outcomes! Oh well, at least we can listen to them thanks to the remake existing in the first place :)
@@Tatjana_L. Oh for sure, almost everything cut from the first 3 chapters was for the better, cuz they either go on for too long or don't even fit the tone. I have no idea where you'd even fit the 3 minute long conversation between Matt and Emily when they're introduced. Or make room for all the random back and forths with Chris and Sam in one segment. But some of these lines should've been used. Like, Jess and Matt's lines in the mines should've been included if their relationship was still good (let's say if Matt didn't physically attack Mike and Matt didn't tell Jess to shut her mouth). Likewise, Sam being able to force Josh to go investigate the noise in the basement alone could be an option instead of the heroic one if Sam and Josh's relationship has decreased from its base level (which happens if Sam mocks Chris and Ashley or if she's humorous about the bat). It adds more importance to the relationship statuses. Similarly, it's very likely that Ashley was originally meant to lock Chris out only if he shot her after he aimed at her first. In the original game if Chris shoots Ashley, a flashback plays in Ashley's head of Chris aiming at her first, even if Chris aimed at himself first. It's a leftover of the original circumstances in which Chris would die there. Who Chris aims the gun at first depends on his relationship status with Ashley, so by this logic he would've been intended to die if he shot Ashley only if their relationship wasn't high enough already. I've seen the devs mention in a stream that that whole sequence for the Point Blank butterfly effect was one of the hardest to program, however in the game it doesn't come across as such, since it's pretty much a binary branch. Sure, there's differences in how Ashley reacts to seeing Chris die if he didn't make it back to the door alive, and a rare interaction between Chris and Josh in the shed if Chris shot Ashley after aiming at her first. But if there were differences based on who Chris pointed at first, it would be way more complicated. Ashley maybe doesn't kiss him, but then she'd still let him in. Those are two butterfly effect updates that can't coexist in the game in its final form. The Left Behind butterfly effect I imagine was also simplified because it was too difficult to accomodate all the possible outcomes of Chris surviving while Ashley didn't. Like, what does he tell Emily when he finds her walking back? There'd be 2 scenarios based on whether Chris found Ashley's body or not (if he chose to rejoin group or investigate). What if Emily is already dead? What does he do then if he doesn't get killed? Sam's already gone, done climbing, while Chris is all alone. Does he just go back to the lodge on his own accord and not look for Sam? I imagine that was probably what held them back and forced them into a Chris death guarantee (I assume Chris was only meant to die if he opened the trapdoor, regardless of whether Ashley opened it previously). You can see a remnant of the original vision here too, cuz Ashley's body isn't found in the mines in chapter 10 by Sam and Mike, just her head. The body only appears in the epilogue. And Chris says he found her body here, not beanie. So her body was meant to still be in the tunnels originally.
She's not speaking to Matt; she's talking about Matt. This takes place when Sam is on the bus at the beginning of chapter 1, she's looking through the others' social media posts and makes comments about them.
After 10 days, its time for the 3rd and very likely final Cut Dialogue Compilation!
Once again thank you to the Until Dawn subreddit and its amazing members!
As mentioned in the video, I got another very cool Remake related video planned for the upcoming days before I will upload a big announcement/update video regarding the future of this channel and its content!
I always thought it was odd that Chris didn’t have an interview segment if Ash died. That hurt to listen to tbh. Noah is such a great actor 😭
So Sam was originally meant to find shit to tell us about each character I’m guessing at the start of the game,
Chris was meant to be able to survive even if he shot Ashley AND if he found Ashley’s hat in the mines (which makes more sense if he found her whole body because the Wendigo only hangs her head up in it’s lair, not her body)
AND JESSICA AND MATT WERE MEANT TO TALK MORE AND END THEIR SEGMENT JOKING ABOUT RACING TO THE LODGE?!?
These cut dialogues have been everything to me ngl
Most of the cut dialougue I do think SHOULD have been cut but there is some cut dialougue that baffles me how it was ever removed.
@@penguindude1235 The Jess/Matt dialogue is one of the few that should've been kept. That segment in chapter 10 isn't particularly difficult, so we could've used those interactions. They add some much needed dimension to Matt and Jess after barely seeing them for a few chapters in a row, and they showcase why they are best friends according to the base relationship status. Some levity and nice character moments are welcome right before going into the final and most intense segment of the game.
Don't forget that Mike and Sam could have been dead before the finale at the lodge. This had me wondering how the last scene would play out
@@ΓΙΑΝΝΗΣΣΩΤΗΡΟΠΟΥΛΟΣ-ι3π Here's my theory: In the game, if Mike really messes up in chapter 9, the screen will cut to black. I imagine originally all of those instances would mean Mike is doomed, except the one that happens right at the exit of the sanatorium. So here's how I think it would've gone: We don't see Mike dead until Sam reaches the sanatorium, where she enters on the wendigos feasting on Mike's body. Sam gets attacked and killed and the door gets locked during the commotion. Sam is guaranteed to die if Mike died too. Later, Josh gets killed at the very end of his first playable segment in chapter 10 (right when he's hallucinating a wendigo-esque creature coming through the wall) because no one came to save him and Hannah was gonna kill him at some point then. Chris, Ashley and Emily, if alive, are safely in the basement until dawn because the miners weren't let out in the explosion and Hannah had no one to follow back to the lodge. Helicopters arrive and Chris, Ashley and Emily get out quickly when they hear them to signal them. Might also add a scene between Matt and Jess' segment and the helicopters' arrival where Hannah wanders around and gets to the sanatorium, where she hears other wendigos inside. She bursts in and sees them eating Mike and Sam and she starts a fight with the miners just like in the lodge. During the rumble, Mike's gun is accidentally fired at the barrels and the sanatorium explodes, killing all wendigos inside, including Hannah.
These interview clips are REALLY interesting.
6:31 gives credence to the theory that Ashley was meant to only lock Chris out of the lodge if Chris had first aimed the gun at Ashley AND shot her. In the original game when that death happens, a flashback plays in Ashley's head of Chris pointing the gun immediately at her even if it didn't actually happen, which never made sense. Apparently that was a leftover from this scrapped alternative. I guess originally Chris pointing at himself and then shooting Ashley would've only destroyed their relationship (she probably wouldn't have kissed him but she would've let him in) but he would've still survived. This also gives more importance to Chris and Ashley's relationship status before the gun trial (that's what determines who Chris points at first), cuz then Chris would only be guaranteed to die if their relationship wasn't high enough already.
6:51 also answers the question of why Ashley's body wasn't hanging in the mines when Mike and Sam got there (but it appears in the epilogue). Chris was meant to find Ashley's headless body, not beanie, AND somehow survive that scenario. In the game if Ashley opens the trapdoor and Chris was left behind, Chris always dies too no matter what, but that wasn't the case originally. Interesting, I guess Chris was only meant to die in chapter 9 if he opened the trapdoor too (irregardless of Ashley opening it previously or not). But I'm not sure, cuz how would Chris' segment end if Ashley's dead but he's alive? In the game Chris reunites with Emily and Ashley after they've already left Sam. What would he tell Emily if he finds her alone? Especially since he might also just rejoin the group and not find Ashley's body. What if Emily is already dead? How does Chris' segment end then? He finds Sam climbing the rock wall if she's still at it?
5:37 And top of all that, Sam and Mike were meant to able to die before making it back to the lodge!? I guess they'd die in chapter 9 when Mike is attacked by the wendigos and you mess up and then when Sam finds a wendigo attacking Mike. How would the ending play out then? Would the wendigos still invade the lodge and Chris, Ashley and Emily would have to take care of them themselves? Or would that not happen somehow and Sam and Mike would make sure they can't escape the sanatorium before they're killed? Would those 3 just stay in the basement until police arrives? And what happens to Josh then, cuz Sam and Mike must have died before finding him surely? Maybe just his first segment in chapter 10 plays and then in the epilogue he's a wendigo cuz no one found him and dead bodies are one door away from him.
The devolps hate jess lol, so cute that sam calls her birdie and also sweet she speaks about matt since they dont have any interaction in the game
All of Jess cut content is so good
Why did they cut the Matt Jess scenes. They are so cute plss😭
it’s such a shame they had to cut matt and jess interacting in the mines 😭 i know its to cut the length of the game but they couldve gotten more after being forgotten in the middle of the game
I guess Sam talks about the others while on the bus looking through their social media posts. Again, makes sense why they'd cut that, it doesn't fit the tone of the scene. So much cut dialogue from chapter 1, but I get that it would've padded out the time too much and people would've complained about it similar to The Quarry. Surprised Ashley has no cut dialogue from chapter 1 or 2 when she already has by far the least lines in the first two chapters combined.
Those Jess and Matt interactions really showcase why they are best friends according to the base relationship status. I wish they kept most of those, it's really nice to see more of their dynamic. That section isn't long or particularly difficult, so we could've used those nice character moments.
5:54 is that why that interview always freezes for a few seconds before fading to black? Did they fuck up the rendering in the game and that last line couldn't play?
4:25 NOOOOOOOOOO!!! WHY WOULD THEY REMOVE THIS DIALOGUE MAN?! AAAAAAAA
Ą̸̠̝̞̝͍̩̞͎͙̪̘̣͍͍̏̌͑̀̽̆̓͐͋̍͗̀̈́̋͝A̵̧͇̗̰̫͂̿͗̚ͅḀ̶̢̞͍̦͕͇͙̯̜͕͇̣̠̪̓͗̃̊̽́̐͋̏̀̚͠A̵̘̩͍̹͈͇͍̙̝͆̀͛̍̚͘̕͜͝͠͝A̷̯̞̖̗͖̓̓͑̽̋̓͛͝A̶̞͕͈̮͎̝̭̦̬̚͠Ä̵̡̜͙̠͗̃̆̇́̄͛̉͘̚̚͝ͅÀ̵̧͍̹̠̤̜̈̈͜ͅ ̸̢̫̱̱͙͚̙̬̼̣͉͙͈̑̑́͑̄̍͋̔̄͑̊̿̕͜͝͠ͅF̸͎̠̪̦͔͋̾͛̏̏͆̈́͊̎͌̆́̕ͅF̸̢̙̊̉͐̃̍͝Ȩ̸̘̮̙̬̩̖̙͉̀͝E̷̪̪͈͑̈́͆̋̏͊͌͑̚͝E̵͙̹̾̽͆͋̋͛̈͊Ḛ̴͚̥͚̹̹͇̝̫́͒̚͜ͅD̴̡̩̜̪͍͉̝̣̉̎͌͑̊̀́̽̈́̃͊̈͒̊̕͜Ď̷̨̛̯̪̜̰̫̘̯̟̐̐͐̐͂̇͌̅̚͝Ḍ̸̪̭̝̹̬̟̯̳̦̅D̷̛̜͇̂͂͑͌̕ ̵̛̺̣͎͇͓̹͉̋̆͑̽͑̆́͜M̷̨̘̤͔̅͗̑͠M̷͕̈̈́͊̏E̷̞͚͑̇͌̆̈̈́̈́̌̆̾͐͌̚͝͝Ȅ̶̤̿̀E̵̥̤̪̪̠̰̲͉̪̊̓̏́́̏́̃͠͠͝ͅͅ ̴̞͛̅̀̽̀̓̈̀͆̕͝͝M̵̛̮͍̐͆̈́͋̾̍͠Ơ̴̢͔͔͓͉̣̲͚̗̮̓̅̈͐̋̈̐̃͛́̍̔O̶̡̳͖̞͓̻̽̑͗̊͘̕͘͠͠R̵̛̳̲̊̊̈̀̈́͑̈́̈̎̚̚Ȩ̷̨̜̦̱͙̭̫͇͕͈̳̎͆͝ͅÉ̶̢̖̮̲̞̺̟̄̐͆̈́͘Ę̸̛̩͕̟̠̰̙̓͒̀̀̄̓̀̃̕͠E̵̛͈͙̦͈͔̯͖͈̮̮̟̺̲̱͑̊̎̇̀̈́̓̆͊̽́̎͂ ̸̧̦̟͙͎̗͋̌̎M̶̢͔̤̝͇̗̺̄̓̈́͐͌A̶̝̅̾̈́͠Ṫ̷̹͖̳̦̦̻̲͕͕̣̙̥̼̊̆͊̆͜T̷̡̨̬̣̭̳̖̥̮͚͖͍̅̈́͐͜͝ ̸̨̢̛̤̻̗̹̥̼͈̘̻̖̥̏̀̆̌̎̅̄̿̊̈͘͠͝͝C̶̨͚̬̼̬̻̫̮͖̝͖͑̍Ơ̵͇̭̱͍̮͋͗͗̆́͐̒̎͒̾̉͝N̷̩̗̣̻̖̥͑̽̍̀̀̃̑̃̆̔̐̆̀ͅŢ̴̨̢͙̣̙͙̣͚̣̻̼̏̈́̎́͋̃̽͆̓͝ͅÉ̶̢̠̖͍̩͙̫̼̜͆̄̈́̀͋̈́N̴̡̧̢̦̝̤̖͔̦̼̻̼̪͐͜Ţ̵̧̡̫͇̭̙̭̎̚ͅT̷͓̜̱̩̰̱͍̪̰̏̍́̽̋ͅ
Yeah, that's one of the ones they should've kept. It wouldn't have contradicted anything in the final game like a bunch of the other cut dialogue would.
Ok around 4:55 that dialogue was cute I don't know why 😭
Matt and Jess truly deserved more screen time. Or maybe like an extra scene where one or both were like the final survior and they reach the lodge and the helicopter picks them up
Considering i scraped through the original game and remake to find all the clue dialogues in the game, the one at 3:18 surprised me, as this scene already had like 5 variations already so them considering a sixth with a bow we could've found is crazy!
Hannah originally wore a bow instead of glasses. You can find images of it
@Robalexe Ohhhhh
You are doing gods work. I don't use reddit too often or I just get stuck ahaha thanks to you I can keep informed and listening to it in the background while doing something more productive. thanks again
6:31 “I shot her”
So there was a way Chris could survive even though he chose to shoot Ashley?
@@MontyYT578 Yes. Same with him being able to survive after finding Ashley dead if he was left behind
i love the videos, i’m not the only one who loves supermassivegames. Subbing
I don't get why they cut out these dialogues but at the same time they kept the ones where Chris acting like he took part in a prank lol
They didn't record alternative lines for those couple of times Chris speaks in "we" and "us". Or maybe they thought it was vague enough that it could be interpreted as him speaking on behalf of the overall group: "It was stupid and mean and we're sorry", "That's us, hiding there, waiting for Hannah", "We put a vulnerable friend in a terrible situation".
There is good reason for why they would cut most of these unused lines though, because they either:
- contradict the canon that was ultimately decided upon (Emily not cheating on Matt, Sam and Chris not being in on the prank, Mike and Sam not dying until the final scene, Chris not surviving after shooting Ashley, Chris not surviving after being left behind and Ashley opening the trapdoor, etc)
- dragging the pace down way too much or not matching the tone (Sam on the bus, a bunch of the dialogue between Sam, Chris and/or Jess in chapter 1, Matt and Emily in chapter 1, Chris and Josh in chapter 2, Mike and Jess in chapters 2 and 3, etc). While they do add to the characters and their relationships and have some good humor in them, people already say that the first 2 chapters are a bit too slow and long and not much happens that's impactful. So having almost all the unused dialogue, especially with how much there is for chapter 1, would nuke the pacing of the game and meander so much that it bores players. That's basically what people say about The Quarry's first 2 chapters, a game where it feels like they decided to include almost all the dialogue they recorded, unlike Until Dawn.
There's definitely some cut lines that would've been cool to include though.
@@Robalexe Well, this is an interactive movie game that the player should basically watch as a movie, not play. If the developers really shortened the dialogues and scenes because the game would have turned out to be long, then this is pretty stupid on their part. I don't understand people who don't like chapters 1 and 2 in the game in its current state. For me, the only episode that really seems tedious is the first visit to the sanatorium in chapter 5 as Mike.
@@asizard It is still a game, you can't say it's something they should watch as a movie and not play. The player decides what to do most of the time, with walking around, dialogue and action options, QTEs, Don't Moves, targets, finding clues, all of which affect the story. You are supposed to play.
I don't agree with people saying chapters 1 and 2 are boring either. Like, Jess' second segment in chapter 1 is the most useless segment in the entire game and closest to boring, but it still serves a purpose. However, all these unused lines put back into the game would mess up the pacing, which can be a genuine storytelling issue, cuz they're so long and don't go anywhere relevant than the ones in the final game. Stuff like Sam on the bus talking to her mom on the phone and going through the others' social media posts wouldn't even fit the tone.
@@Robalexe The game is 8 hours long. A few extra lines of dialogue isn't pace breaking, relax.
@@Kingdom850 That's not how storytelling works
the chapter 8 chris unused dialogue is SO funny bro was fighting for his life so be let back in💀💀
Babe wake up, niclasObrovac dropped part 3
Sam mimicking Mike 😂
It's still a mystery to me why they even recorded the unused voice lines from 6:28 onwards, cuz right from the getgo before original was released they at some point planned for Chris to die after either of these were the routes people decided to go down, but the fact that these lines exist is strange. It makes me wonder if the developers at Supermassive Games at one point before their final decision for original Until Dawn had plans for giving Chris an option to potentially survive those scenarios, e.g kinda like the one where if Matt chops the elk he still has a chance to climb back up, but in Chris' case it's a lot less likely for the second unused line cuz he injured his knee and Hanndigo could easily crawl over regardless of which route Chris takes after Hanndigo kills Ashley, but the first one Ashley could let you in at the VERY last second even if you decided to shoot her.
@@Kenshiro07 They only decided to make it impossible for Chris to survive these 2 scenarios AFTER they recorded it. If something is recorded it means it was at least considered to be in the game by the time they went into post-production.
how did chris could’ve told the police man that he shot ashley or that he found ash’s body in the mines if he is garenteed to die if this happens?
Well given this voice line it was originally planned to go differently!
There should have been a additional scene of Chris finding Ashley’s head if he was not left behind. And maybe a cutscene of Chris and/or Emily finding Ash’s body on his/her/their way back to the lodge. Just to avoid not changing the consequences of killing Ashley and then Chris if he is abandoned.
Also a second additional cutscene to show that dialogue which would reveal Chris shot Ashley, but there should be a Forgive/Ignore choice playing as Ash temporarily after the prank ended. That way Chris could have survived and Ashley would’ve still opened the door on time for him.
100% Agree, this would make things a bit more clear and concise, it would also give the players a bit more control to the outcomes.
hannah’s bow is actually visible on josh’s murder board in chapter 7
That meme at the beginning lmaoooooo 🤣🤣🤣🤣🤣🤣
Really love all these unused dialogues! Especially the ones that hint at cut outcomes, like Chris surviving shooting Ashley or finding her body. I would've loved to see an alternate version of the game where the system behind these choices is more complex and would've allowed for this cut interview lines!
@@Tatjana_L. The remake had the perfect opportunity to include a lot of these unused recordings and outcomes that they clearly still had, but alas.
@@Robalexe To be fair, I do understand why the majority of cut content wasn't used - a lot of it is kinda ... random, and would've disrupted the pacing of certain scenes. But yeah, in this case, I really wish we would've gotten these outcomes! Oh well, at least we can listen to them thanks to the remake existing in the first place :)
@@Tatjana_L. Oh for sure, almost everything cut from the first 3 chapters was for the better, cuz they either go on for too long or don't even fit the tone. I have no idea where you'd even fit the 3 minute long conversation between Matt and Emily when they're introduced. Or make room for all the random back and forths with Chris and Sam in one segment.
But some of these lines should've been used. Like, Jess and Matt's lines in the mines should've been included if their relationship was still good (let's say if Matt didn't physically attack Mike and Matt didn't tell Jess to shut her mouth). Likewise, Sam being able to force Josh to go investigate the noise in the basement alone could be an option instead of the heroic one if Sam and Josh's relationship has decreased from its base level (which happens if Sam mocks Chris and Ashley or if she's humorous about the bat). It adds more importance to the relationship statuses.
Similarly, it's very likely that Ashley was originally meant to lock Chris out only if he shot her after he aimed at her first. In the original game if Chris shoots Ashley, a flashback plays in Ashley's head of Chris aiming at her first, even if Chris aimed at himself first. It's a leftover of the original circumstances in which Chris would die there. Who Chris aims the gun at first depends on his relationship status with Ashley, so by this logic he would've been intended to die if he shot Ashley only if their relationship wasn't high enough already. I've seen the devs mention in a stream that that whole sequence for the Point Blank butterfly effect was one of the hardest to program, however in the game it doesn't come across as such, since it's pretty much a binary branch. Sure, there's differences in how Ashley reacts to seeing Chris die if he didn't make it back to the door alive, and a rare interaction between Chris and Josh in the shed if Chris shot Ashley after aiming at her first. But if there were differences based on who Chris pointed at first, it would be way more complicated. Ashley maybe doesn't kiss him, but then she'd still let him in. Those are two butterfly effect updates that can't coexist in the game in its final form.
The Left Behind butterfly effect I imagine was also simplified because it was too difficult to accomodate all the possible outcomes of Chris surviving while Ashley didn't. Like, what does he tell Emily when he finds her walking back? There'd be 2 scenarios based on whether Chris found Ashley's body or not (if he chose to rejoin group or investigate). What if Emily is already dead? What does he do then if he doesn't get killed? Sam's already gone, done climbing, while Chris is all alone. Does he just go back to the lodge on his own accord and not look for Sam? I imagine that was probably what held them back and forced them into a Chris death guarantee (I assume Chris was only meant to die if he opened the trapdoor, regardless of whether Ashley opened it previously). You can see a remnant of the original vision here too, cuz Ashley's body isn't found in the mines in chapter 10 by Sam and Mike, just her head. The body only appears in the epilogue. And Chris says he found her body here, not beanie. So her body was meant to still be in the tunnels originally.
01:22 When did Sam speak to Matt?
She's not speaking to Matt; she's talking about Matt. This takes place when Sam is on the bus at the beginning of chapter 1, she's looking through the others' social media posts and makes comments about them.
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