16:56 did you forgot his doctrine??? he has access to the tank commanders (upgrade that is increasing vision range and accuracy (binocular/eyeglasses symbol above vehicles with such upgrade)). Also, he has access to the special shells (HEAT or what it's name) that have increased penetration and damage. So, you need scope upgrade for your Cromwell AS SOON AS POSSIBLE.
Also, enemy has a medium tank but you don't have flamethrower upgrade yet... Maybe there was some cheating from enemy. But maybe some ZERO UNDERSTANDING individual just scolded fair performance as cheating. I will delete this garbage from my RUclips history.
@@user-cl4kc4st7z how does getting a flamer has anything do to do with anything? i dont want the flamer and im saving munis man chill, also i checked the guys profile and talked with people that played against him, his is known for his drop hacks specially at team games
1:46 why are you retreating??? Even if he have fusiliers, usually it's IMPOSSIBLE to get faust/at grenade before the 2 minutes time (he just DON'T HAVE ammo for that).
i was just playing it safe and making sure i had a good retreat path for my universal carrier, also i was keeping the distance cuz the bren on UC does more damage at max range
4:16 are you level 1 player??? Top 100 000??? The first vehicle, to deal with which you may need AT gun is Wehrmacht sdkfz 222. In the previous patches (when Osttruppen were SUPER STRONG) it was possible to bring sdkfz 222 around 4:30 time. Nowadays sdkfz 222 arrives around 4:59 , not earlier. OKW's Lucks arrive EVEN LATER (I don't know exactly, it's 5:10, or even MORE LATE). As soon as enemy bring sdkfz 221 to the battlefield - Lucks with arrive 15 fuel later. So, now you need not the AT gun but additional squad. If you are bad with controlling MANY squads (top 100 000 matters 😜😜😜) - just build some ammo or fuel cashes at some safe point (usually - near your base)
0:59 here your engineers are capturing point. In the most of the scenarios it's quite safe to build ammo/fuel cashes here. Also, there are 2 points at the OKW's side (they are NOT so safe, but you can build cashes there and maybe they will survive). The rest of the points at this map are contested. Chances that cashe, build at one of that contested point will survive are super small.
@@user-cl4kc4st7z Why would you build a cache at the start of a 1v1 when you can just buy actual units to get map control which gets you the same extra resources but also denies them from the enemy
This is truly a CoH2 moment
16:56 did you forgot his doctrine???
he has access to the tank commanders (upgrade that is increasing vision range and accuracy (binocular/eyeglasses symbol above vehicles with such upgrade)).
Also, he has access to the special shells (HEAT or what it's name) that have increased penetration and damage.
So, you need scope upgrade for your Cromwell AS SOON AS POSSIBLE.
Also, enemy has a medium tank but you don't have flamethrower upgrade yet...
Maybe there was some cheating from enemy.
But maybe some ZERO UNDERSTANDING individual just scolded fair performance as cheating. I will delete this garbage from my RUclips history.
@@user-cl4kc4st7z how does getting a flamer has anything do to do with anything? i dont want the flamer and im saving munis man chill, also i checked the guys profile and talked with people that played against him, his is known for his drop hacks specially at team games
1:46 why are you retreating???
Even if he have fusiliers, usually it's IMPOSSIBLE to get faust/at grenade before the 2 minutes time (he just DON'T HAVE ammo for that).
i was just playing it safe and making sure i had a good retreat path for my universal carrier, also i was keeping the distance cuz the bren on UC does more damage at max range
15:47 why are your engineers are at the left flank???
Why aren't they scavenging 221 at the right flank???
i was expecting a flank on the mg, and i forgot about the scavenging
4:16 are you level 1 player???
Top 100 000???
The first vehicle, to deal with which you may need AT gun is Wehrmacht sdkfz 222.
In the previous patches (when Osttruppen were SUPER STRONG) it was possible to bring sdkfz 222 around 4:30 time.
Nowadays sdkfz 222 arrives around 4:59 , not earlier.
OKW's Lucks arrive EVEN LATER (I don't know exactly, it's 5:10, or even MORE LATE).
As soon as enemy bring sdkfz 221 to the battlefield - Lucks with arrive 15 fuel later.
So, now you need not the AT gun but additional squad.
If you are bad with controlling MANY squads (top 100 000 matters 😜😜😜) - just build some ammo or fuel cashes at some safe point (usually - near your base)
0:59 here your engineers are capturing point.
In the most of the scenarios it's quite safe to build ammo/fuel cashes here.
Also, there are 2 points at the OKW's side (they are NOT so safe, but you can build cashes there and maybe they will survive).
The rest of the points at this map are contested. Chances that cashe, build at one of that contested point will survive are super small.
@@user-cl4kc4st7z i will just guess youre baiting me man lmao
Bait used to be believable...
@@user-cl4kc4st7z Why would you build a cache at the start of a 1v1 when you can just buy actual units to get map control which gets you the same extra resources but also denies them from the enemy
Nobody likes a backseat gamer