**EASY!!!** How To Convert FS22 Textures Into FS25 With Blender And Giants Editor | Modding Tutorial

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  • Опубликовано: 11 дек 2024

Комментарии • 7

  • @ryandavis-le8vj
    @ryandavis-le8vj 10 дней назад +1

    Please do more tutorials. This made so much sense now. I was able to fallow right along with no problems, so many people that do tutorials start jumping around and don't explain the basics and it starts getting confusing. You did a great job for us dummies that are new to it, I would love to see a full convert so I could fallow along like this one. thank you

  • @landonmauldin42
    @landonmauldin42 3 дня назад

    When importing back in from blender I always have a axis that has 90 degrees but when I took it off of ge that 90 degree axis wasn’t there. And when I try to fix it. It throws my translations all out of wake. How do I keep the same translations I had when I exported it when it comes back in from blender ?

  • @LAMBOMODS
    @LAMBOMODS 8 дней назад

    8:20 Looks like the model has extra small pieces that you exported.
    Community note: If your model already has a UV map texture made, (most mods), do not unwrap it again. you will lose the original work. Just move UV back to center

    • @blaineweyrauch1372
      @blaineweyrauch1372 2 дня назад

      new to blender (its scary) what do u mean by move UV back to center

  • @scootersworkbench6347
    @scootersworkbench6347 9 дней назад

    If you apply the scale & rotation in blender before the export, then when you bring it back into GE, you can use the Replace tool (ctrl+W) and it makes putting it back so much easier.

  • @levimmarquez912
    @levimmarquez912 8 дней назад

    You should make a Consolo friendly version of that trailer

  • @ryanlawrence8305
    @ryanlawrence8305 10 дней назад

    Please bring that gooseneck to consoles!! 😍