Please do more tutorials. This made so much sense now. I was able to fallow right along with no problems, so many people that do tutorials start jumping around and don't explain the basics and it starts getting confusing. You did a great job for us dummies that are new to it, I would love to see a full convert so I could fallow along like this one. thank you
When importing back in from blender I always have a axis that has 90 degrees but when I took it off of ge that 90 degree axis wasn’t there. And when I try to fix it. It throws my translations all out of wake. How do I keep the same translations I had when I exported it when it comes back in from blender ?
8:20 Looks like the model has extra small pieces that you exported. Community note: If your model already has a UV map texture made, (most mods), do not unwrap it again. you will lose the original work. Just move UV back to center
If you apply the scale & rotation in blender before the export, then when you bring it back into GE, you can use the Replace tool (ctrl+W) and it makes putting it back so much easier.
Please do more tutorials. This made so much sense now. I was able to fallow right along with no problems, so many people that do tutorials start jumping around and don't explain the basics and it starts getting confusing. You did a great job for us dummies that are new to it, I would love to see a full convert so I could fallow along like this one. thank you
When importing back in from blender I always have a axis that has 90 degrees but when I took it off of ge that 90 degree axis wasn’t there. And when I try to fix it. It throws my translations all out of wake. How do I keep the same translations I had when I exported it when it comes back in from blender ?
8:20 Looks like the model has extra small pieces that you exported.
Community note: If your model already has a UV map texture made, (most mods), do not unwrap it again. you will lose the original work. Just move UV back to center
new to blender (its scary) what do u mean by move UV back to center
If you apply the scale & rotation in blender before the export, then when you bring it back into GE, you can use the Replace tool (ctrl+W) and it makes putting it back so much easier.
You should make a Consolo friendly version of that trailer
Please bring that gooseneck to consoles!! 😍