Dieline to 3D packaging tutorial, part 1
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- Опубликовано: 11 сен 2024
- In this tutorial, I show how to take vector die-line art and convert it to 3D geometry in Blender. This is part 1. Part 2 establishes the UV map, and part 3 finishes the modeling process. Part 4 shows how to apply an armature to to pose the flaps and animate the box.
Here is the start .SVG file. drive.google.c...
Part 2: • Dieline to 3D, part 2....
Part 3: • Dieline to 3D, part 3....
Part 4: • Dieline to 3D, part 4....
Part 5: • Dieline to 3D, part 5....
#blender #dieline #SVG #packaging #blendertutorial
I gotta say this is BY FAR the best and most informative video for dielines
I have search up and down for blender tutorials, and sir are one best I have seen, very instructive, explaining blender’s functionality and the way it works, thank you
This is a great tutorial, not just this segment, the whole series. And I’m so glad to see you using a Mac! Like me.
Your tutorial is amazing. Can't wait to see more Blender packaging tutorials from your channel!
awesome .. we need cosmetics modeling
How would I go about using these exact steps but my initial dieline has a window in it? Once I get past the initial convert edges to face, I can't seem to subtract that window's face from the dieline. I know I'm overlooking something I just can't figure out what it is! Thanks for these guides!
You just model the counter space of the window into the mesh. For instance, we have the vertical columns of edge loops. You would subtract some of those polygons to form the counter space.
@@christopher3d475 Awesome! I figured it out, thank you!
Keren bang
This is a great tutorial, thanks. What is your reason you use sub-D instead of just hard surface on this?
SubD is more maleable and better for IK/bone deformation.
hi Christopher, the link for the SVG file doesn't work for some reason.says it's Invalid SVG.
I just downloaded and tried it in 3.4 and it imported. I wonder if it's a platform difference thing.
@@christopher3d475 it did, thank you