[Halo MCC] Input Polling Rate Bug Demonstration (Pistol Accuracy + Plasma Pistol Fire Rate)

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  • Опубликовано: 30 сен 2024

Комментарии • 3

  • @Wishengrad
    @Wishengrad  3 года назад

    For clarification: The part with GarishGoblin: I included the higher pitched plasma pistol sound because it was funny but I know that was due to a sampling rate issue at the time. The focal point of why I included it was right before the higher pitch one: the standard plasma pistol overcharge sound on standard shooting.

  • @solarwind3656
    @solarwind3656 3 года назад +2

    how well does Xemu run?

    • @Wishengrad
      @Wishengrad  3 года назад +1

      With the latest dev build, it runs full speed like almost 100% of the time in multiplayer. It only drops if I actively try to make a scenario to lag the game. I was able to do netplay with someone on the other side of the country and my only performance dips were tons of explosions happening at once, and even then just dropped 1 or 2 frames for a moment.
      In campaign, it is mostly full speed. It dips on loads and if there's a lot of bipeds shooting at once. I only played until TnR though so didn't really experience the flood or any other level with tons of particle effects. Halo ran nicely though. :)
      i7-7700k + GTX 1070 FTW.