There are many "silent movie" tutorials like this one and I'll always prefer some voice description of what is going on. It could shave off a lot of time stopping, backing up and going forward a dozen times to figure out what happened. This is especially true of menus that disappear the moment something is selected. That being said, I succeeded in learning from this tutorial and learning some new things. Thanks for your efforts and for posting it! :-)
hi, yes the big gear radius is 50 without teeth, and the teeth length is 4.5, so I take the average teeth length 2, then I have a gear radius 50 + 2 = 52 ,because the helix will meet the gear at 52.
unbelievable, thankyou!!although I found it funny you moved the worm via the gear (impossible in reality) rather than moving the worm rotation to move the gear :) none the less, a brilliant tutorial thanks
nvm did a little math basic to say the least... lol , both must cover same distance over time, circumference wise , ie gear 50 radius size must rotate twice as fast as a gear 100 radius to keep up. if anyone was wondering.
There are many "silent movie" tutorials like this one and I'll always prefer some voice description of what is going on. It could shave off a lot of time stopping, backing up and going forward a dozen times to figure out what happened. This is especially true of menus that disappear the moment something is selected. That being said, I succeeded in learning from this tutorial and learning some new things. Thanks for your efforts and for posting it! :-)
hi, yes the big gear radius is 50 without teeth, and the teeth length is 4.5, so I take the average teeth length 2, then I have a gear radius 50 + 2 = 52 ,because the helix will meet the gear at 52.
" If talk is silver then silence is gold".... This sounds to be your motto in life
is the helix gear rotation 30* as fast as the gear rotation? that an exact math or did you previously trial and error that?
Cara, você é fera! Valew mais uma vez!
What are the Bevel values you're inputting? Struggling to read them clearly
unbelievable, thankyou!!although I found it funny you moved the worm via the gear (impossible in reality) rather than moving the worm rotation to move the gear :) none the less, a brilliant tutorial thanks
hey your big gear radius is 50 so why you take value of 52 at time of calculate the length of helix
or 3/5ths gear radius rotation modifier on helix? jus tryin to figure a general rule =)
very nice.
Nice Tutorial, thank you.
Great tutorial, thanks :)
Great tutorial!
Thansks for sharing the tutorial!
nvm did a little math basic to say the least... lol , both must cover same distance over time, circumference wise , ie gear 50 radius size must rotate twice as fast as a gear 100 radius to keep up. if anyone was wondering.
what is the name of this types of music ??
very...very.. good!!!
THANK YOU BROTHER...!!!
Just Great ¡¡¡
i want to make 3d animation video of a steel plant working. can 3ds max canbe sufficient to do on it.
Yes you can do it on 3ds max , look this video ruclips.net/video/4ngmOaccV2Y/видео.html
can you recommend any online tool to learn 3ds max
docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Tutorials/
ruclips.net/user/3dsMaxHowTosvideos
ruclips.net/channel/UCSBcrjaZlY_e6vBIGe4XksQ
ruclips.net/user/DigitalSTEAMWorkshopvideos
ruclips.net/channel/UCT0Ij_WNbLYxY0oiA0TTsmwvideos
mükemmel!!!süper
3d max part 1
shit music deconcentrate me
Use volume control, Luke
what is the name of this types of music ??
I would have been helpful if the resolution would have been high enough to ACTUALLY BE ABLE TO SEE SOMETHING. Dammit!
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