Tutorial: Rigging a 6 Bar Excavator Linkage with 3ds Max

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  • Опубликовано: 12 сен 2024
  • 3ds Max bones are used to model the crank-rocker portion of an excavator mechanism and the Look-At constraint the slider-crank action.

Комментарии • 27

  • @mohamedbichoutar5741
    @mohamedbichoutar5741 2 года назад +4

    5 years later its still useful, Thank you Lee!

  • @edenglobe
    @edenglobe 7 лет назад +2

    Thank you for this tutorial, I struggled for so long with the issue when you move out of plane when using the look at constraint, in fact I stopped using it and learned how to use bones and HI solvers instead when creating models with pistons etc. :)

  • @walkonfire
    @walkonfire 3 года назад +1

    Outstanding work. Your voice and narration are very very good

  • @BaconKiller360
    @BaconKiller360 3 года назад

    Amazing! The only video I've found that helps with linkages and hydraulics. Thank you so much!

  • @spacep0d
    @spacep0d 4 года назад +1

    Great job. Perfectly explained and demonstrated. Thanks!

  • @user-lj8oi6md4d
    @user-lj8oi6md4d 4 месяца назад

    9 years later its still useful

  • @tiraflo
    @tiraflo 8 лет назад +1

    Thanks dude, this video helps me to succeed my specific linkage !

  •  4 года назад +1

    Awesome mate, you nailed it! that was a very helpful video

  • @rikmills
    @rikmills 4 года назад +1

    Wow, thank you so much, this was exactly what I needed. Great video!

  • @masterjoy0.147
    @masterjoy0.147 Год назад

    Great explains please upload more video

  • @Geofract
    @Geofract Год назад

    Very useful, thank you!

  • @TheSparkoi
    @TheSparkoi 9 лет назад +1

    Thanks man , good job :)

  • @samuellai4286
    @samuellai4286 8 лет назад +1

    Many many thanks !!

  • @SasisaPlays
    @SasisaPlays 5 лет назад

    Can it be imported to unreal engine 4?

  • @teddydk8917
    @teddydk8917 Год назад

    Thankyou ^-----^

  • @dmitrychernov1903
    @dmitrychernov1903 Год назад

    Cool

  • @GD15555
    @GD15555 7 лет назад

    please make a tutorial how to rig steam train wheels especially piston

  • @pat5225
    @pat5225 6 лет назад

    Thank you so much!

  • @kunigavlad
    @kunigavlad 7 лет назад

    Thx a lot!

  • @Goddemic
    @Goddemic 7 лет назад +1

    where is the upper hydraulic piston? It must be there))

    • @LeeMinardi
      @LeeMinardi  7 лет назад +2

      Use your imagination! ;-)

  • @qchecketts
    @qchecketts 7 лет назад

    Why can't I find the "Select Upnode" control under my motion tab?

    • @LeeMinardi
      @LeeMinardi  7 лет назад

      Be sure to have Rotation selected in the PRS Parameters sub-panel selected. This should open up a LookAtContraint sub-panel where you will find the Select Upnode option.

    • @qchecketts
      @qchecketts 7 лет назад

      Thanks Lee!

  • @lirva7611
    @lirva7611 4 года назад

    I couldn't form the four bar linkage, at the part at 3:55, my objects just explodes all over the place. Anyone having the same problem?

    • @LeeMinardi
      @LeeMinardi  4 года назад +1

      IK solvers are constrained to lie in a 2D plane. The plane may be at any orientation in 3D space. The first thing I would check is that the pivots of the components all lie on the same plane. Rotate the view of your model in 3D and visually check that the IK solver lies in the plane that it should (i.e., a plane perpendicular to ground).

    • @lirva7611
      @lirva7611 4 года назад

      @@LeeMinardi hi Lee, thanks for the tip. It's working now :)