Inside Gary James McQueen’s first digital fashion show | Spotlight | Unreal Engine

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  • Опубликовано: 5 окт 2024
  • Digital fashion is opening up new doors for designers. Find out how Gary James McQueen and Moyosa Media turned an Epic MegaGrant into Guiding Light, an all-digital fashion show, made in Unreal Engine.

Комментарии • 67

  • @razzraziel
    @razzraziel 3 года назад +37

    -Why you created this in UE?
    - Because you can create an immersive atmosphere.
    *puts a single structure in nowhere on an empty desert scene.

    • @mcan-piano4718
      @mcan-piano4718 3 года назад +1

      yesswho would like this fashion show ....

    • @calin6074
      @calin6074 3 года назад +4

      I was a developer on this project and that was a decision by Gary to focus on the clothes and models.

    • @razzraziel
      @razzraziel 3 года назад +4

      @@calin6074 Then it has nothing to do with immersive atmosphere like he told in interview.

    • @calin6074
      @calin6074 3 года назад

      @@razzraziel that was the intent, as it was a creative choice taken around the story, clothes, and overall vision

    • @karlo.ndebele7252
      @karlo.ndebele7252 3 года назад

      @@calin6074 you're in denial

  • @Valk-Kilmer
    @Valk-Kilmer 3 года назад +9

    Sorry but this is a terrible showcase of the unreal engine. Lighting is horrific, it makes UE look like Unity. If you're trying to show clothing, lighting should be bright and casting soft shadows not in dimly light, orange lighting.

    • @ltyler01
      @ltyler01 3 года назад

      This is basically an introduction into the possibilities of using Unreal for fashion design. Let’s see if you can offer something better.

    • @anecro
      @anecro 3 года назад +5

      @@ltyler01 I agree with you, but "you do it better, then talk" is an argument that needs to die.
      Criticizing or having an opinion about something isn't related to one's skill to recreate it. You should be free to point out bad art even if you don't have the skill to improve it or do it better. You just know what good art is and use that to judge.

    • @R1C4RD0R3D15
      @R1C4RD0R3D15 3 года назад +1

      Agreed, no idea why they thought this desert scene was good. It looks terrible and the lighting is horrendous. Not to mention the walking in circles is distracting as the background is constantly spinning.

  • @yosh_io
    @yosh_io 3 года назад +20

    Someone needs to re-edit this and add in WoW armor sets with giant shoulders and massive weapons ^^

  • @Hugues.L
    @Hugues.L 3 года назад +14

    I don't think it shows UE4's full potential, I mean, MetaHumans would look better, the MoCap work used is basic, the scene is ok,...it could be SO much more.

    • @pom791
      @pom791 Год назад

      yeah looks like a late 90s or early 00s demo, issue is in a lot of these projects they have people who go nuts on Marvelous or CLO3D but the actual lookdev and lighting of the shot just falls apart without proper art direction, it's a mismanagement of resources.

  • @mohammadbishalahmed8784
    @mohammadbishalahmed8784 2 года назад +1

    which country university is the best for 3d fashion master course i wanna learn please suggest

  • @picklesanchez4314
    @picklesanchez4314 3 года назад +2

    Hey! This looks like GCDS's 2021 Fashion Show on RUclips!

  • @YOURETOOANGRY
    @YOURETOOANGRY 2 года назад +2

    This is one of my dream jobs!!

    • @taidilla
      @taidilla Год назад +2

      come work for me

    • @staceynagi
      @staceynagi Год назад

      @@taidilla what do you do?

  • @novafarha8010
    @novafarha8010 3 года назад +1

    Awesome channel man! I just started learning UR5

  • @techtim123
    @techtim123 3 года назад +4

    The future of fashion is definitely Unreal!

  • @conmes3077
    @conmes3077 3 года назад +1

    Stunning 🥰

  • @melvinch
    @melvinch 3 года назад +2

    The most unreal fashion show I've seen, and it's not a compliment.

  • @Franky4795
    @Franky4795 3 года назад +3

    I love the BG music man share it ))

    • @calin6074
      @calin6074 3 года назад +1

      Teho & Tran - Kabuki

    • @Franky4795
      @Franky4795 3 года назад +1

      @@calin6074 You the man brotha I love you

  • @vibeimmagine
    @vibeimmagine 3 года назад +1

    Amazing!!!

  • @mausunk
    @mausunk 3 года назад +4

    More easily 'ideal' modelled model movement and 'ideal' expression?

    • @PeppoMusic
      @PeppoMusic 3 года назад +3

      Does that really matter if they are not real people and everyone knows they are?
      I think this just allows for even more creative exploration.
      'Ideals' have never stayed the same throughout the ages anyway. And how they change and develop is actually a lot more complicated than "being created by fashion", it is silly to think that high fashion designers even really have that kind of complete power and influence, they are influenced by it just as much.

    • @mausunk
      @mausunk 3 года назад +1

      @@PeppoMusic To me it wouldn't matter much, and I also wasn't implying true ideal, it's why I denoted 'ideal', and in any way, even if 'ideal' changes in time, there would always be an ideal at that point in time.
      I'm not much into fashion so I'm unsure how the genereal perspective from that field is.
      For me the greatest hype comes from creative exploration and freedom that comes with technical evolution.

    • @mausunk
      @mausunk 3 года назад

      @@PeppoMusic I'm also wondering, I heard about something similar to this where clothes or rather their designs are being sold purely as digital skins such that they can be used for (modelling) photo's and such, effectively creating a digital wardrobe for editing purposes. Do you know more about this or how it might affect the future?

    • @PeppoMusic
      @PeppoMusic 3 года назад +1

      @@mausunk This kind of market is already pretty much there in the VR space with VR avatars actually, and not that disimilar. When the bounds of reality are reduced, some people diverge away from their 'human form' quite quickly, though most of it is still human adjacent, obiously being constrained by how we control the movement of VR-avatars. It's still fairly early to tell how this will affect our relationships with ourselves and overal ideas of aesthetics, it's difficult to follow. But it's big business and still growing.
      And from my limited experience with the fashion and art world, designers and artists are rarely concerned with the ideas of 'idealism' and more often actually try (but not necessarily succeed) to be 'counter-culture', or just exploring something they think looks cool, or just enjoy the process of making stuff without really an end goal in mind.

  • @MIKELENZTIPS
    @MIKELENZTIPS 3 года назад

    Realtime Fashion very exciting territory. Nice one Gary!

  • @metaverseplayer
    @metaverseplayer 3 года назад +3

    Underwhelming. Hanifa did a fantastic job. Much simpler but so much more effective.

  • @taufiqsept
    @taufiqsept 3 года назад +30

    I've seen better stuff from actual unreal users. Smh.

  • @estate0007
    @estate0007 3 года назад

    What about NFT's? Any plans on that?

    • @PeppoMusic
      @PeppoMusic 3 года назад +1

      ...what? Not sure if it would be wise for UE to officially touch that volatile business even with a 10-ft pole.

  • @dylanthompson5684
    @dylanthompson5684 3 года назад

    Well my comment keeps getting deleted, but hey, essentially I was saying this isn’t the first use. It was done a year ago. But it’s exciting for both industries as it provides a new frontier, regardless of the minimalist approach here…

  • @MrArshaX
    @MrArshaX 3 года назад +2

    😍😍😍

  • @NicolasLekai
    @NicolasLekai 3 года назад

    good effort:) but lacks polish

  • @sergiokaminotanjo
    @sergiokaminotanjo 3 года назад

    heh my sister who is a fashion designer should have listen to me years ago when l told her about this, its way better and easier to desing clothimg with an engine than actual desing program that cant even make 3D views

  • @anecro
    @anecro 3 года назад +1

    Cool way to show off cloth physics, but as for the clothes themselves they're pretty generic and simple while also looking weird. I saw more or less the same texture being used multiple times in many glossy materials and the patterns are by far the most interesting aspect of this while also minimalistic. The design is weak, but hey, fashion always seems to be more focused on aesthetics and not really caring about anything else tbh.

  • @remi-life-happy-games
    @remi-life-happy-games 3 года назад

    i want more of things for creation of my game no code difficult on
    Unreal Engine 4 ou
    Unreal Engine 5 thank you a you 😋😋😋😋😋😍😍😍😍😍😍😍😍😍

  • @S....
    @S.... 3 года назад +3

    I see amateurs doing better clothes in Marvelous or even pure Unreal in an hour than this "professional"..
    Cringe.

  • @shamhoshino
    @shamhoshino 3 года назад +3

    why does the environment looks so bland?

    • @BerserkPk
      @BerserkPk 3 года назад +3

      I guess becuase they are focused on the model/clothes lol

    • @PeppoMusic
      @PeppoMusic 3 года назад +2

      Maybe they also made that choice with the idea of not wanting to distract attention away from the clothes.
      Or because the design of the clothes is texturally already fairly busy, to contrast that 'liveliness' with 'blandness', to make it seem even more lively or busy or whathaveyou.

    • @calin6074
      @calin6074 3 года назад

      I was a developer on this project and that was a decision by Gary to focus on the clothes and models.

    • @shamhoshino
      @shamhoshino 3 года назад

      @@calin6074 shame, all the possibilities and technology, the end product look amateurish at best. I understand the focus but why the gold lighting? I mean since the clothe are all gold based design with gold model, lacking in contrast makes it harder to properly appreciate the clothe design. The real photo of the design in this vid are soo much better than the whole visual fashion show

    • @calin6074
      @calin6074 3 года назад +1

      ​@@shamhoshino well the light changes throughout the day and these were all creative choices taken around the story, clothes, and overall vision. Not saying it's perfect, but we've learned a lot and we're proud of the final product knowing the work that went in.

  • @qiangyang9173
    @qiangyang9173 3 года назад

    有待提高

  • @gamedevwithabhinav7963
    @gamedevwithabhinav7963 3 года назад +1

    Not bad

  • @warniusstudio
    @warniusstudio 3 года назад +1

    🤓👑

  • @VerumBit
    @VerumBit 3 года назад

    People are so addicted to Metahuman, UE5, Quixel photorealistic assets, that feel this video as a bad decision. If an artists decides to exit the photrealistic path and focus on the clothes using simple mannequins walking on a poly pisa tower, it is not wrong, is just a decision and should be respected.

  • @izmirbdsm6669
    @izmirbdsm6669 2 года назад

    METAVERSE

  • @louielouie684
    @louielouie684 2 месяца назад

    hmm.

  • @MrKamaboko
    @MrKamaboko 3 года назад

    Even more pretentious at half the cost and bad backgrounds - Fashion Mans 2021

  • @Jsfilmz
    @Jsfilmz 3 года назад

    FIRST!

  • @Designguidetv
    @Designguidetv 3 года назад

    someone please, help them.. this is awful

  • @Ayoubtheboss
    @Ayoubtheboss 3 года назад

    Midas

  • @MarvenYassen
    @MarvenYassen 3 года назад

    Bad UE publicity!

  • @SammyOliveiraAfonso
    @SammyOliveiraAfonso 3 года назад

    Eu acho que muito modelo deve estar espumando pela boca de raiva agora...........