2024 Repairing a model Starting open faces: 3299 Meshlab: -Remove Duplicate Faces -Remove Duplicate Vertices -Remove isolated Faces (by face count) -Remove 0 area faces -Repair non Manifold edges (by removing faces) -Remesh/Reconstruct by: Subdivision of Surfaces RESULT: 3111 open faces Run above result through MeshMixer: -Manual select flat surfaces/delete -Remove Duplicate vertices -Make Solid RESULT: 2438 open edges Microsoft 3d Builder -"hey, your model is a little messed up. Want to fix it? Y/N" RESULT: No open edges, no errors I'm a little salty that it took me 2hrs to find the 'just fix it 4head' button in a software I already owned and never used, but I can't deny you saved me some real headache. TYVM MakersMuse, you freed up my Holiday afternoon
I'm glad you mentioned Blender at the end there. Everything you demonstrated in this video is easily accomplished in that one program. There is a learning curve, but it's actually a nice sharp curve, in the sense that as soon as you get comfortable with the interface itself, you can take whatever knowledge you have about 3D models and apply it easily and quickly, doing amazing things in ways that make sense.
FYI: You can undo what you have done in MeshLab and go back to the original Mesh without starting over and reloading the file. In the Project window in the upper right of the screen, a list of mesh objects and actions is provided as you work on the loaded STL mesh file. Click on the last mesh that was done in the list. Then right click and select "Delete current mesh. It will go back to the previous mesh action that was performed. By deleting all actions except the 1st one, will put you back to the original Mesh that was loaded into MeshLab. Many mesh actions are listed and found in the Project window when you right click on a mesh item in the list.
So glad you mentioned 3D Builder! I tell beginners to use TinkerCAD and 3D Builder, then get back to me when they outgrow either of them. Nobody has come back yet! Which o me means they are now intermediates, and have learned enough to no longer need help from me. Which is kind of the whole point.
Another thing you can do with the Emboss tool in 3D Builder: emboss an image. Use a PNG, transparent background, white foreground. The foreground will emboss onto the model! I've done this with some of the 3D Printed jewelry I made. Speaking of, 3D Builder is great for making jewelry, too.
I’m so brand new, I shouldn’t speak for at least a year. I just gotta say thanks. You and Stephan over at the kitchen are my two best sources for “all I need to learn”. Thanks so much for incredible quality content, namaste.
I've been turning my head around for months on how to make certain grip surfaces of a model textured, and using random displacements map in Fusion360 made my poor macbook sound like a fighter jet, ultimately crashing horribly upon rendering. I basically put the project on hold since I couldn't figure out an quick and effective way to do it. The random vertex displacement is just what I need! So glad to see it available for MacOS too. Thanks a lot!
You can download, install, and use it for free! You just won't be activated. But it does not stop you from using it, just the annoying not activated words on bottom right of desktop.
If you haven't tried Houdini, it is a wonder. For 3D printing the free version gives you access to everything it can do, which is probably more than anything else on the market. The learning curve can be steep, but the power of it is outstanding.
Blender does all of these apart from the exceptional one button repair that 3d builder has but it really does take some commitment to get proficient at it. That said, I think plane cuts in Blender, when you work out how to do them, are way more useful that even Meshmixer. They don't even need to be flat :)
Blender does have 3d print tools that check for problems, repair and make models manifold...most of the time . Not sure why no love for it...Heck ...entire award winning movies have been made with it but it's only as convoluted as you need it to be.Free..open source...huge community.....Blender.org
I quite often used Blender for smoothing, for a while I was purely going onto sites that had 3D models and would take in popular characters and fix them, remesh them in blender for 3D printing compatibility. You don't even need to learn a lot with Blender to fix models, a few hot keys, and how to setup models. If you want to get really creative you can try to put a skeleton into a model so you can repose it.
Microsoft 3d builder is the only thing I use as I don’t understand how any other 3d software works as they are to complicated. Great video and keep them coming dude.
theirs one thing that would be incredibly useful, but idk if it even exists. that would be a program to take a 3d model, and "render it" to STL. their are 2 particular sets of information ignored when you take a game model or similar and go to 3d print it. the mesh's normal values, as well as the textures normal map. the normal values is most often used to make the entire model smooth, similar to the results you got with the octopus, but then they layer on the normal map which not only re-adds sharpness where it needs to be, but can straight up add more detail than it would otherwise have. that kind of program would be game changing.
I use Meshmixer daily in a large scale fabrication of custom made foot orthotics and I automate the process using the mmAPI (github). It is far better and faster than the commercial $20,000 options given in my industry.
Your pronunciation for "Poisson" is very good, bravo ^^ Also, I mostly use 3D builder to cut, repair and assemble things and Meshmixer to edit them more in deep for years now.
In Blender, edit mode, select the part of the model you want to limit edits, and create a vertex group. Back to object mode, modifiers have the option to work globally, or only on the vertex group. A few more steps, same result. Easily apply bevels or other function on limited parts of the model. There is even the ability to create a mesh entirely through procedural means! Math functions can generate shapes, too.
As a rule I always run Thingiverse models through 3DBuilder to repair them. Lots of people make great looking models, but they have no idea of how to avoid overlapping geometry etc. (Or they don’t care).
Meshlab may not have an undo but it does have a snapshot button and a reload. I'm fixing up some scans of skulls to print and holy snapping duckturds it's saving a lot of work fixing holes in the mesh! I totes didn't know about meshlab so this is soooo awesome
Best 3D printing channel, I stopped using Meshmixer because it crashes all the time, I dont know what I am doing wrong, and I had never used Win 3d Building and I am going to give it a try. Thanks for your video!
I'm new to mesh manipulation. I'm gutted I didn't know the meshlab trick to improve the triangulation 2 weeks ago. I have just finished 3 sonic faces for my sons room 35hr prints each. I suppose they look a little retro. They were taken from 100mm full models and scaled up to 300mm heads. Live and learn.
Wow, I assumed 3D builder was just bloatware like most other stuff that comes with Windows, good to know it's actually useful! I'll give it a try if I encounter a scenario where I need it (I haven't done much mesh editing since I design 99.9% of my parts from scratch in CAD)
For just about every model I have printed recently I have ran through blender, whether it be FDM or Resin printing. I was intimated by it for far too long but the most recent versions (2.8 onward) it has became dead easy to model and repair most of the little issues I have with my models. It is far from perfect for fixing models that have errors in the normals or filling holes and voids compared to other software but I got really into sculpting in it and printing off my creations, and for adding bases and custom supports to my prints!
i used to use meshmixer i had the older version then got the last update. and then spent 2 months finding the prev version again. and for windows 10 i have always recommended and told users in my groups to always load there models into 3d builder and check them for errors. i always check my models that i create. and yes looks basic but man its so powerful
The support generator of meshmixer is genial. The tree like structure of the support saves you much printing time and material. It's also easier to remove the support than the ones cura generates.
Thanks, Angus., I have a morbid fear of meshes because I love the accuracy/repeatability and pure math of parametric but you've convinced me to watch the tutorials at least :)
Karl (NAK 3D Designs), told Joel Telling at MRRF last year he used 3D Builder to create the White Knight, an open source progenitor of the CR-30 3d Print Mill! Angus, you just had a clip of this in your previous review video of that printer 😆
this is really helpful. normally i just redraw everything with fusion360 when i get a damage model. which will take me A LOT of time. Didn't know the 3D builder of win10 is so powerful. Thanks!
You're wrong about the "no undo functionality" in meshlab. All operations in meshlab produce a NEW mesh over the top of your existing mesh, and the right-hand side bar you will see this. You can delete the new mesh that's generated, and unhide the old mesh to get back to your original without having to reload as you stated.
Blender is my go to now that they fixed the booleans so it doesn't break meshes anymore. You can even do a union on a self intersecting mesh to make it manifold again. To patch holes in the way where it guesses the curvature of the hole like Meshmixer, you need the mesh fairing addon currently but it should be backed into the default Blender as of February with 2.92.
I used a Netfabb model repair service for free for a while and it was great, then it got bought by Microsoft and it disappeared. It then later got added with the 3D builder (I remember it being 3-6 months later). But the Netfabb model repair is such a strong tool which will handle most things. If it can't handle it, I know it's going to be a time consuming repair job in Blender.
I use Modo very nice 3d program and they make there own video tutorials that cover basically everything and you can watch them all before you buy it. I find the software easier to use compared to others besides fusion 360 it's easier for cad files🤪
@@MakersMuse Not sleeping either! Cheer from the other side of the globe Alex, Montréal, Canada PS Thumbs up even before listening to the video... as usual.
I like to do pretty much all my modelling and mesh editing in blender as you develop transferable skills within a software, which is a somewhat rare thing. Though it certainly ain't the best at opening a large stl!
Thankyou for adding blender at the end. Being free and highly functional, I have been a fan of blender well before 3d printing (disclaimer: blender does have a steep learning curve - but do do many other 3d softwares..) I am just getting into meshmixer. The reason being is something toy didn't mention.. apparently, you can make custom supports, saving both filament and money. I have yet to find the time to play with meshmixer fully. As for windows 3d builder - I never realised it existed.. I'm not a fan of windoze with its big bloatware that usually costs a fortune, but maybe I'll revisit windoze some time.. Thanks for your video and keep up the good work..
Keep in mind some of your community uses Linux. It's weird that Microsoft rather invests in this tool instead of fixing and stabilizing the operating system first. 3D printing using Linux isn't bad. Prusaslicer is available for slicing and Blender, FreeCAD for mesh editing and modeling.
Thanks Angus for recommending 3d builder. I used it to repair an Anet A6 fan duct which I was then able to remix to make it work with the hemera/volcano hotend. Unfortunately I couldn't get mesh mixer to install on my mac. I think it's pretty much dead these days on Mac.
Thanks, Angus! I downloaded a cute figure, or actually several, but none were manifold. I just used 3d builder to correct that. It is printing now, so I'll see what kind of mess I make. I'll try the other apps too!
I just tried 3d Builder, for the first time, on an outlet-cover model from thingiverse, with quite a bit dirty geometry. It fixed it in a snap, yes, but it caused some unwanted blending between masses on the backside. Seems good enough for simple tasks, but I will still rebuild this cleanly in Rhino 🤷♂️
@@mrquicky don't know what slavery has to do with anything, saying "my guy" has nothing to do with me owning you. And still no, blender isn't *industry standard* , but it is the best free 3d package. So I guess you could say that it's the standard free package, but not *industry* standard.
@@Uxcis It is the industry standard. Whether you or any others want to admit it. Sure there are more popular commercial applications, but in every shop I've been in, blender is installed right along with them. Game engine? Blender's got it. Cuda & openCL rendering engines? Blenders got em. Plug-ins? Yep. How can you say blender is not the industry standard, when it's installed in virtually every shop, despite their primary modeling software being commercial? Sorry "my guy," you're just wrong on this one.
Well dang I have have windows 10 never knew it had 3d builder. Too busy trying (failing) to figure out how to use other programs. Will have to try it out. Thanks Makers Muse! 😁
All the features covered in this video is available in blender and then some, I feel like blender might not be quite as "easy" as some of these programs but it's a good investment to learn because it can be used for so much more and it's extremely powerful once you know how to use it.
Great job on a great list that needed updating. I wish they would either pick back up on the development of mesh mixer or make it open source. I print life size busts and use meshmixer exclusively for cutting up the object into chunks that fit on my CR10 or Ender 3 XL (400x400x500).
Awesome video, too bad about meshmixer, used it to repair and cut apart many models and it's easy to use. Could you do a video on slicers? Just started using Simplify 3d and it's awesome (especially supports) but the cost may turn people off.
MeshLab needs more investigation. It is wayyyyy faster than Meshmixer for reduction of faces. Eg, if you do a 3D scan and end up with 10 mil faces, you really only need like say, 100K, Meshmixer will take forrrrever, where as Meshlab is like a few minutes and it's done. But yeah, if you thought Meshmixer is hard to use, Meshlab is a whole new world of user unfriendliness.
With 3D Orchard, I import STEP files from Traceparts, IGUS, Boston Dynamics and can build directly from, or onto these components. It seems to be very much overlooked.
Talking Mess Labs has no way to undo but there is that tree on the right where you where able to hid the recent action to show what it looked like before the fix. Can't you select the last action and delete it to undo the change?
Oh man, I've been converting mesh to brep in Fusion 360 whenever I need to make little adjustments or add in text or whatever. It looks so much easier with 3D Builder. haha.
2024 Repairing a model
Starting open faces: 3299
Meshlab:
-Remove Duplicate Faces
-Remove Duplicate Vertices
-Remove isolated Faces (by face count)
-Remove 0 area faces
-Repair non Manifold edges (by removing faces)
-Remesh/Reconstruct by: Subdivision of Surfaces
RESULT: 3111 open faces
Run above result through MeshMixer:
-Manual select flat surfaces/delete
-Remove Duplicate vertices
-Make Solid
RESULT: 2438 open edges
Microsoft 3d Builder
-"hey, your model is a little messed up. Want to fix it? Y/N"
RESULT: No open edges, no errors
I'm a little salty that it took me 2hrs to find the 'just fix it 4head' button in a software I already owned and never used, but I can't deny you saved me some real headache. TYVM MakersMuse, you freed up my Holiday afternoon
I'm glad you mentioned Blender at the end there. Everything you demonstrated in this video is easily accomplished in that one program. There is a learning curve, but it's actually a nice sharp curve, in the sense that as soon as you get comfortable with the interface itself, you can take whatever knowledge you have about 3D models and apply it easily and quickly, doing amazing things in ways that make sense.
@@budc6246 ye, thats why i went with meshmixer and meshlab
FYI: You can undo what you have done in MeshLab and go back to the original Mesh without starting over and reloading the file. In the Project window in the upper right of the screen, a list of mesh objects and actions is provided as you work on the loaded STL mesh file. Click on the last mesh that was done in the list. Then right click and select "Delete current mesh. It will go back to the previous mesh action that was performed. By deleting all actions except the 1st one, will put you back to the original Mesh that was loaded into MeshLab. Many mesh actions are listed and found in the Project window when you right click on a mesh item in the list.
5:51 cool, now I can make my prints look like they've failed even though they didn't
So glad you mentioned 3D Builder! I tell beginners to use TinkerCAD and 3D Builder, then get back to me when they outgrow either of them. Nobody has come back yet! Which o me means they are now intermediates, and have learned enough to no longer need help from me. Which is kind of the whole point.
Another thing you can do with the Emboss tool in 3D Builder: emboss an image.
Use a PNG, transparent background, white foreground. The foreground will emboss onto the model! I've done this with some of the 3D Printed jewelry I made. Speaking of, 3D Builder is great for making jewelry, too.
The most powerful tool I use for editing meshes...Angus from Makers Muse...thanks for all that you do. You really do empower people's creativity.
I’m so brand new, I shouldn’t speak for at least a year. I just gotta say thanks. You and Stephan over at the kitchen are my two best sources for “all I need to learn”. Thanks so much for incredible quality content, namaste.
3D builder in windows is an underrated feature if you ask me
it´s easy to use and has very basic but useful tools
That sound more like windoze.. the usual afterthought 'oh, we can get in on that'
The mesh repair alone makes it worth it.
This video brings me more courage to open meshlab in the corner of my desktop
I've been turning my head around for months on how to make certain grip surfaces of a model textured, and using random displacements map in Fusion360 made my poor macbook sound like a fighter jet, ultimately crashing horribly upon rendering. I basically put the project on hold since I couldn't figure out an quick and effective way to do it. The random vertex displacement is just what I need! So glad to see it available for MacOS too. Thanks a lot!
MeshMixer is super useful. I've been sculpting with it actually a fair amount.
"It's pretty easy to get Windows these days" cracked me up
Cracked me up , I get it
It's just true.
you can though. just need a computer already running windows to do it officially through their tool (think they provide direct link ISOs now too)
@@jikaikas you can literally get a code for like 8 dollars though.
You can download, install, and use it for free! You just won't be activated. But it does not stop you from using it, just the annoying not activated words on bottom right of desktop.
never used a modelling software. don't have a printer either. but enjoyed ur speech and ur voice so watched it untill the end :D
buy a cheap one, it is pretty affordable and so much fun
If you haven't tried Houdini, it is a wonder. For 3D printing the free version gives you access to everything it can do, which is probably more than anything else on the market. The learning curve can be steep, but the power of it is outstanding.
Blender does all of these apart from the exceptional one button repair that 3d builder has but it really does take some commitment to get proficient at it. That said, I think plane cuts in Blender, when you work out how to do them, are way more useful that even Meshmixer. They don't even need to be flat :)
Blender does have 3d print tools that check for problems, repair and make models manifold...most of the time . Not sure why no love for it...Heck ...entire award winning movies have been made with it but it's only as convoluted as you need it to be.Free..open source...huge community.....Blender.org
5:55 That seems like a great tool for trolling 3D printing Facebook groups 😈😂
"What's causing my benchy to print like this?"
haha ohh man too cruel!
I like the way you think 🤣
r/fixmyprint is a good candidate
"Turn off the "Fuzzy Skin" setting under 'Experimental settings' in cura."
Or turn it on if you want to see something pretty cool.
I quite often used Blender for smoothing, for a while I was purely going onto sites that had 3D models and would take in popular characters and fix them, remesh them in blender for 3D printing compatibility. You don't even need to learn a lot with Blender to fix models, a few hot keys, and how to setup models. If you want to get really creative you can try to put a skeleton into a model so you can repose it.
Angus, please don't skip your Trademark 'How's it going guys? Angus here from Maker's Muse'. It's great to see you smile.
haha, probably should trademark it. :P
Microsoft 3d builder is the only thing I use as I don’t understand how any other 3d software works as they are to complicated. Great video and keep them coming dude.
theirs one thing that would be incredibly useful, but idk if it even exists. that would be a program to take a 3d model, and "render it" to STL. their are 2 particular sets of information ignored when you take a game model or similar and go to 3d print it. the mesh's normal values, as well as the textures normal map. the normal values is most often used to make the entire model smooth, similar to the results you got with the octopus, but then they layer on the normal map which not only re-adds sharpness where it needs to be, but can straight up add more detail than it would otherwise have. that kind of program would be game changing.
I use Meshmixer daily in a large scale fabrication of custom made foot orthotics and I automate the process using the mmAPI (github). It is far better and faster than the commercial $20,000 options given in my industry.
Your pronunciation for "Poisson" is very good, bravo ^^
Also, I mostly use 3D builder to cut, repair and assemble things and Meshmixer to edit them more in deep for years now.
3D builder is really good, I use it all the time to modify structural parts, change miniature bases etc.
Thanks Mate. I wasn't aware of the Emboss functionality. I usually emboss in my CAD assemblies, but this options seems awesome.
Cheers
In Blender, edit mode, select the part of the model you want to limit edits, and create a vertex group.
Back to object mode, modifiers have the option to work globally, or only on the vertex group.
A few more steps, same result.
Easily apply bevels or other function on limited parts of the model.
There is even the ability to create a mesh entirely through procedural means!
Math functions can generate shapes, too.
As a rule I always run Thingiverse models through 3DBuilder to repair them.
Lots of people make great looking models, but they have no idea of how to avoid overlapping geometry etc. (Or they don’t care).
haha, so true!
Meshlab may not have an undo but it does have a snapshot button and a reload. I'm fixing up some scans of skulls to print and holy snapping duckturds it's saving a lot of work fixing holes in the mesh! I totes didn't know about meshlab so this is soooo awesome
Best 3D printing channel, I stopped using Meshmixer because it crashes all the time, I dont know what I am doing wrong, and I had never used Win 3d Building and I am going to give it a try. Thanks for your video!
I'm new to mesh manipulation. I'm gutted I didn't know the meshlab trick to improve the triangulation 2 weeks ago. I have just finished 3 sonic faces for my sons room 35hr prints each. I suppose they look a little retro. They were taken from 100mm full models and scaled up to 300mm heads. Live and learn.
OMG! You are the best, you save my time and billion neurons!!! God bless you!
Thanks Angus!! downloading Meshmixer right now!
Didnt know about selective plane cuts in meshmixer but now i guess i have to learn how to use it, thanks :)
Wow, I assumed 3D builder was just bloatware like most other stuff that comes with Windows, good to know it's actually useful! I'll give it a try if I encounter a scenario where I need it (I haven't done much mesh editing since I design 99.9% of my parts from scratch in CAD)
I assumed the exact same thing I assumed it was bloatware
Once again a great video didn`t know Windows 10 had 3d software off to check it out now. Many thanks once again.
3D Builder, my favorite! No one else I know uses it. You should enable dark mode it looks even better.
Waw, that Windows software looks really amazing ! Great video !
For just about every model I have printed recently I have ran through blender, whether it be FDM or Resin printing. I was intimated by it for far too long but the most recent versions (2.8 onward) it has became dead easy to model and repair most of the little issues I have with my models. It is far from perfect for fixing models that have errors in the normals or filling holes and voids compared to other software but I got really into sculpting in it and printing off my creations, and for adding bases and custom supports to my prints!
i used to use meshmixer i had the older version then got the last update. and then spent 2 months finding the prev version again. and for windows 10 i have always recommended and told users in my groups to always load there models into 3d builder and check them for errors. i always check my models that i create. and yes looks basic but man its so powerful
The support generator of meshmixer is genial. The tree like structure of the support saves you much printing time and material. It's also easier to remove the support than the ones cura generates.
Thanks, Angus., I have a morbid fear of meshes because I love the accuracy/repeatability and pure math of parametric but you've convinced me to watch the tutorials at least :)
Thank you, this video was extremely helpful!!
Karl (NAK 3D Designs), told Joel Telling at MRRF last year he used 3D Builder to create the White Knight, an open source progenitor of the CR-30 3d Print Mill! Angus, you just had a clip of this in your previous review video of that printer 😆
Love Wingspan in the background. Love that game.
[hint hint] You could make 3D builder tutorial video(s).
this is really helpful. normally i just redraw everything with fusion360 when i get a damage model. which will take me A LOT of time. Didn't know the 3D builder of win10 is so powerful. Thanks!
I found the 3d builder and have been using it and it's really great for free software. The mesh repair is excellent as you mentioned.
You're wrong about the "no undo functionality" in meshlab. All operations in meshlab produce a NEW mesh over the top of your existing mesh, and the right-hand side bar you will see this. You can delete the new mesh that's generated, and unhide the old mesh to get back to your original without having to reload as you stated.
Isn't that how he was quickly toggling back and forth between meshes?
great clip - you radiate competence and fun, a thrilling combo!
I don’t know, but the 4.4K like to 44 dislike ratio is kinda satisfying
2 days ago i upgraded a win 7 computer to win10 for free. It still works!
Nice one Muse! Very informative and to the point!!
Holy cow!! Windows 10 🤯🤯
Blender is my go to now that they fixed the booleans so it doesn't break meshes anymore. You can even do a union on a self intersecting mesh to make it manifold again. To patch holes in the way where it guesses the curvature of the hole like Meshmixer, you need the mesh fairing addon currently but it should be backed into the default Blender as of February with 2.92.
i never knew about 3D Builder. Thanks! Absolutely something i'll be spending time in...
over 1200 views in the second hour :)
and rapidly approaching the 1 million subs ---- Go Angus
Blender is my favorite program for anything 3D related.
I used a Netfabb model repair service for free for a while and it was great, then it got bought by Microsoft and it disappeared. It then later got added with the 3D builder (I remember it being 3-6 months later). But the Netfabb model repair is such a strong tool which will handle most things. If it can't handle it, I know it's going to be a time consuming repair job in Blender.
I find that each of these software only have one or two really useful and unique feature, I wish they all could be merged into a single software !
Agreed, but it probably wouldn't be free!
@@MakersMuse depending on the price I'd be ready to but it !
I use Modo very nice 3d program and they make there own video tutorials that cover basically everything and you can watch them all before you buy it. I find the software easier to use compared to others besides fusion 360 it's easier for cad files🤪
3d Builder was the first thing I used to make a 3d Product from a Drawing.
3d builder is great. its awesome for basic cad models. things snap into alignment.
dang man, in before 1,000 views :)
Hi joel its 4 am go to bed bro
Duuude why u awake ;.;
@@MakersMuse Not sleeping either!
Cheer from the other side of the globe
Alex, Montréal, Canada
PS Thumbs up even before listening to the video... as usual.
@@seth5676 Its only 2am in seattle. i know cuz im there.
In before 1000 likes :D
Awesome video, Angus!
Thank you, great video🤓
I like to do pretty much all my modelling and mesh editing in blender as you develop transferable skills within a software, which is a somewhat rare thing. Though it certainly ain't the best at opening a large stl!
I just finished modifying a model using designspark mechanical / spaceclaim. Quite useful for remixing and sketching.
Thankyou for adding blender at the end. Being free and highly functional, I have been a fan of blender well before 3d printing (disclaimer: blender does have a steep learning curve - but do do many other 3d softwares..)
I am just getting into meshmixer. The reason being is something toy didn't mention.. apparently, you can make custom supports, saving both filament and money. I have yet to find the time to play with meshmixer fully.
As for windows 3d builder - I never realised it existed.. I'm not a fan of windoze with its big bloatware that usually costs a fortune, but maybe I'll revisit windoze some time..
Thanks for your video and keep up the good work..
Fantastic video
Thanks for sharing your great experience👍😀
Useful video, had no idea 3D builder was so powerful. Mahalo for sharing! : )
Thanks for the good hints and advice! Especially for beginners like me.
Thanks, I'll be looking harder at these things
Barnacle Benchy... ftw!
Keep in mind some of your community uses Linux. It's weird that Microsoft rather invests in this tool instead of fixing and stabilizing the operating system first. 3D printing using Linux isn't bad. Prusaslicer is available for slicing and Blender, FreeCAD for mesh editing and modeling.
Thanks Angus for recommending 3d builder. I used it to repair an Anet A6 fan duct which I was then able to remix to make it work with the hemera/volcano hotend. Unfortunately I couldn't get mesh mixer to install on my mac. I think it's pretty much dead these days on Mac.
New to 3D printing and never heard of any of these so thanks. Could have used that emboss this week too. Thanks for great info.
definitely try blender- it's got the most tutorials and support out of all of them, and does most everything the others can!
Thanks, Angus! I downloaded a cute figure, or actually several, but none were manifold. I just used 3d builder to correct that. It is printing now, so I'll see what kind of mess I make. I'll try the other apps too!
Check for thicknesses! That's usually where these models fail, too thin details.
@@MakersMuse The corrected figure printed handily. I thought it would need supports, but the slicer did not put any and the figure came out nice.
I just tried 3d Builder, for the first time, on an outlet-cover model from thingiverse, with quite a bit dirty geometry. It fixed it in a snap, yes, but it caused some unwanted blending between masses on the backside. Seems good enough for simple tasks, but I will still rebuild this cleanly in Rhino 🤷♂️
You forgot ZBrush core mini. It's a lesser version of ZBrush but it's totally free. You can sculpt and export those models
I was surprised that the industry standard Blender, which is also free, was not mentioned.
@@mrquicky he mentioned it at the end, as a kind of honorable mention. But blender isn't industry standard my guy.. not yet
@@Uxcis As far as free products, blender is *the* industry standard. Also, I am not your guy. Slavery is outlawed in my country.
@@mrquicky don't know what slavery has to do with anything, saying "my guy" has nothing to do with me owning you. And still no, blender isn't *industry standard* , but it is the best free 3d package. So I guess you could say that it's the standard free package, but not *industry* standard.
@@Uxcis It is the industry standard. Whether you or any others want to admit it. Sure there are more popular commercial applications, but in every shop I've been in, blender is installed right along with them. Game engine? Blender's got it. Cuda & openCL rendering engines? Blenders got em. Plug-ins? Yep. How can you say blender is not the industry standard, when it's installed in virtually every shop, despite their primary modeling software being commercial? Sorry "my guy," you're just wrong on this one.
Will definitely download 3d builder and give it a try. Thanks
3d builder
I use it all the time for exactly that.
And it's great for defining multiple objects for a "locked" multi piece stl file.
Interesting we may give them a try too. Most work we do in FreeCAD but also use Magics and Autodesk Netfabb for some of the work.
THANK U. begging for a license of space claim but gonna give meshlab a shot
Well dang I have have windows 10 never knew it had 3d builder. Too busy trying (failing) to figure out how to use other programs. Will have to try it out. Thanks Makers Muse! 😁
definitely try a starter tutorial for blender- it's a great program, and the recent update is to make it easier for new users!
What about blender? Do you use it to manipulate meshes?
I use it to do some more organic meshes
All the features covered in this video is available in blender and then some, I feel like blender might not be quite as "easy" as some of these programs but it's a good investment to learn because it can be used for so much more and it's extremely powerful once you know how to use it.
Great job on a great list that needed updating. I wish they would either pick back up on the development of mesh mixer or make it open source. I print life size busts and use meshmixer exclusively for cutting up the object into chunks that fit on my CR10 or Ender 3 XL (400x400x500).
Subscribed after lurking for a minute lol
Awesome video, too bad about meshmixer, used it to repair and cut apart many models and it's easy to use. Could you do a video on slicers? Just started using Simplify 3d and it's awesome (especially supports) but the cost may turn people off.
I used 3D builder for a good year or 2 before I discovered Fision 360. Solid program
MeshLab is actually the only free program mentioned. The other ones are proprietary.
Fantastic idea
Thanks Angus it really helped a lot to me!! (Again🙃)
MeshLab needs more investigation. It is wayyyyy faster than Meshmixer for reduction of faces. Eg, if you do a 3D scan and end up with 10 mil faces, you really only need like say, 100K, Meshmixer will take forrrrever, where as Meshlab is like a few minutes and it's done. But yeah, if you thought Meshmixer is hard to use, Meshlab is a whole new world of user unfriendliness.
What I would give for a simple undo function or *dreaming* a feature tree or similar
You should do some kind of Down Under 3D collab with Blender Guru.
Nice video. It would be great to include whether each app is open source and which operating systems they can run on.
With 3D Orchard, I import STEP files from Traceparts, IGUS, Boston Dynamics and can build directly from, or onto these components. It seems to be very much overlooked.
I had never heard of it! awesome thanks.
it's great on 3d builder. thanks M.M.
Wow, 3D Builder on Win 10!
Learned one more
Thanks!
Thanks Angus. I didn't even know 3D Builder existed lol!
Ohhhhhhhhh I haven’t used 3D builder I’ll check it out thx for the advice I have damaged files that I really want to fix it just might work
Talking Mess Labs has no way to undo but there is that tree on the right where you where able to hid the recent action to show what it looked like before the fix. Can't you select the last action and delete it to undo the change?
Oh man, I've been converting mesh to brep in Fusion 360 whenever I need to make little adjustments or add in text or whatever. It looks so much easier with 3D Builder. haha.