Bamboozler 14 Mk II Gameplay #2 - Splatoon 3 | Anarchy Battle (RM)

Поделиться
HTML-код
  • Опубликовано: 7 фев 2025
  • Gameplay of Bamboozler 14 Mk II on rainmaker. It's been quite a while since I've last used this weapon. So I decide to use both of the bamboozler's kit for this week's weapon, starting with the Mk II kit. Both bamboozler kit were suggested by @crashur3600. Bamboozler is a mid range weapon that does good damage, has a very fast charge time, solid paint output, solid mobility, and is quite ink efficient for a charger. This is the only charger that's range is consistent regardless of how charged it is. This is a weapon that's good at applying pressure from a distance and keeping opponent away, but can still struggle in up close fights. Try to apply pressure from a safe distance by punishing those who are trying to flank or shark you and support your teammate in their fights. You can try to flank them to apply a bit more pressure but make sure you're doing it from a safe distance and you're careful around cover. Just try to block path or route that enemies might approach from and do your best to hit your shots. Now the kit is very good. Fizzy bomb is a sub weapon that will explode one to three times depending on how charged it was when throw. It's a very good tool that can help in poking, damaging, and even killing opponents from a good distance, combos well with other weapons, and can help in your mobility. Throw this sub at your opponents or in the route your pushing throw to apply some pressure. You can also use it to paint a trail to swim through. Now there a few way you can charge up the fizzy bomb. You can either shake your controller, move the left stick side to side, doing a combination of the first two method mentioned, or just holding it and letting it charge up naturally. Personally, I use the left stick method cause it's more quicker and you're less likely to mess up your aim compare to shaking your controller. And super chumps is a special weapon that allow you to launch dozens of decoys in the area your facing. The decoys have a bit of HP and then it will shortly explode, painting and dealing damage to those near the explosion. This is a solid supportive special that can paint the area, tanks a few shots, and can potential displace opponents from a very good distance. You'll mostly use it when you're about to push up or defend from a push. On their own, the special can be easily avoided and countered, but following up with the chumps can make it a bit more threatening. The chumps kind of has the HP and the size to be used as cover, but you still want be on the move. And if opponents do get damaged by the chumps, you can try to combo with it, which is especially useful for weapons that deal 70 or more damage. Thanks for reading this and hope you guys enjoy the video.

Комментарии •

  • @karilchii
    @karilchii 11 дней назад +1

    This gives me motivation to used bamboo 🙏

  • @OOJojah
    @OOJojah 11 дней назад

    Nice!