Ah man. I can only imagine how ominous and scary the moon would've been had it initially started that far away. You wouldn't even know it had a face! I would love the 7 day cycle, but I'm sure the N64 couldn't support such a heavily scripted week and opted for the 3 day cycle.
if nintendo would of delayed the game a few more months and released it on the gamecube they could of upgraded the graphics had a 7 day cycle instead of 3 and added more people and dungeons/side quests.
yeah but the story behind the creation of Majora's mask is that a guy i dont know his name was supposed to make an expansion for Ocarania of time there was his thing for the N64 that let you use expansion packs not many people bought it anyways the guy was annoyed and said it felt like he was remaking Ocarania of time so Miyamoto challenged him to make a game in a year the 3 day cycle helped him do this cause he could make a smaller world but still make a lot of stuff to do after abut 16 months the game was finished basically the 7 day cycle was probably too long of a cycle to make the game that quickly also it was probably far in development when the gamecube was announced
"there was his thing for the N64 that let you use expansion packs" No, there was an "expansion pak" FOR the N64, not a "thing to USE expansion packs"... This accessory allowed to double the RAM of the N64, which MM need to function.
Mild Card if your talking about this (1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2016/07/NINTENDO-64DD-CONSOLE-930x617.jpg) its called the dynamic drive and it was able to read and right to 64mb magnetic disks giving real time clock and online gaming. it was in development for around 4 years releasing in 1999. the sales were so bad it was never released outside Japan
i think if the 64DD was not delayed and released in 1997 like it was supposed to be it could of had potential to be more popular and maybe with that extra power to the n64, the gamecube would of been delayed a few years
@@steammausss164 no, if you do the 4th day glitch, you'll be on what would be considered 4th day on the "original" plan, but it's actually more of a day 0 for the game, so 4 days before the moon crashes.
Being a game developer, this is my take on the size of the moon. When you model assets, they are usually a standard size in the 3d modeling software. In the game, you can easily scale these assets. I think the 'distance' of the moon when it's VERY tiny isn't a matter of distance, but rather size. Each day in the game shows the moon being closer, but I believe that it's always in the same position in the game, just scaled to different sizes. So, when you see it VERY tiny on the 4th day, it's actually the game resetting it back to the original size it was when it was imported to the game. (Just a theory)
Someone in another comment said that using the hover cheat, you can bring Link up to the moon, and the moon is actually smaller than Link. It's always in the same position until Day 3. Then it's full size and in slow motion to the ground. It makes sense since the moon would clip through the skybox otherwise.
I honestly doubt that the moon would be THAT small on the first of seven. That strikes me more as an error-handling placeholder so the devs would know if they did something wrong related to that routine.
Just because it looks closer doesn't mean it is; Majora's Mask's moon is many times smaller than our IRL moon (for obvious reasons, but still), so the fact that it can be seen at all means it's much closer than our IRL moon. Also, take a picture of your next full moon, and it won't look nearly as close as when you look at it with the naked eye.
The distance of the moon resetting so far away might be cause by a "moon distance" variable that overflows when going past the intended distance. The distance of the moon isn't determined by a specific distances for each day as , if you look closely, the moon is constantly getting closer. That's just my guess though and I could be way off.
The truth about the 4th day glitch is that you pretty much loaded the map state for the ending cutscene. That explains the far away moon, the missing NPCs, and other broken stuff.
When I understood that correctly, we go outside the 3-day cycle into the 4th day, which is now the first day of a week. Playing Song of Time at an owl statue returns to Day 0 - which should be the 3rd day of the normal cycle, but is Day 0 of the normal cycle. Defeating the aliens will return from Day 0 to Day 1 of the normal cycle, wtf. Now, how can we go day -1 ? When day 1-3 are Friday to Sunday, Day 4 is literally Monday and Day 0 is Thursday. So, the moon should correspond to the missing day by it's size.
It’s interesting, the seven day cycle would start the moon at the real world position of the moon (very far above in the sky). I wonder if it ever came to be how quickly the moon would move.
I couldn't place your accent for a solid two minutes until I realized... you're Dutch. I'm Dutch. I feel very silly now. Great video, by the way. This was stuff I never knew about!
I wish you guys would do a video with all the things you can do with this glitch. It's always interesting to see what beta content you can discover with things like this.
My theory is that in the source code for Majora's Mask there is a sort of "time state" which has 5 states, 3 of which are used for days 1 through 3. day "0" is used for the forest segment at the beginning of the game, and day 4 is used for the ending cutscenes after the final boss. The moon cutscene which is handled by the day 4 increment is cancelled by the observatory, which allows you to wander around in an unintended day 4 state when its only meant to be used by either the moon ending sequence or credits. Essentially, there's probably some code that goes like this: In the stuff that handles the transition to the next day, switch(getCurrentDay()) (...) case 4: if this was reached via credits then handle credits. else do moon crash sequence. default: break; However, the telescope programming probably skips various callbacks when advancing from and to it, enabling you to skip this next day check. If they wanted any extra days, it would have been implemented in said switch as long as they set the right event callbacks and such. Your days 5 6 and 7 are handled by a "default" in said switch, which is why it falls through to default moon positions and NPC states.
Nobody I doubt this for a few reasons: 1. There is no set position for the moon. The moon's distance is relative to in-game minutes, expressed by the way the moon shakes and falls real-time. 2. Being a victim to undesired defaulting is a beginner mistake. I highly doubt the developers, after the QA process, wouldn't have considered the fact that it may default undesirably, especially with their experience. 3. Switch statements don't scale well, I highly doubt they used a switch for this. If anything, a table-lookup would be more suffice, allowing them to scale the table without needing to modify the algorithm that utilizes it
@5:50 ...unless rather than defining a set position for each day, the game just uses an equation to set the Z value (altitude) of the moon based on the current day.
No, the "Fourth Day" is not the first day, it's definitely the fourth. It's not that the game has no where to put the moon, and that isn't the moon's default state. If you beat the game the moon is in that position and the end of the game is set in that fourth day.
See, that's what I thought. You glitched it after beating the game, and not triggering any cutscenes, therefore they set the moon to look like a normal moon for the end of the game if you beat it.
if what you're saying is true, then that would be a MASSIVE coincidence, considering its named after how its like a day AFTER the third final game's day, with how it's usually done, with interrupting and cancelling the moon crashing cutscene...
this is just an opinion of mine but I don't believe the day state changes you refer to in the video are correct. Majoras mask runs similarly to ocarina of time when it comes to loading maps except for one thing. To downsize the game I believe they used a system that renders the map for the specific day so the game can figure out what NPCs and assets to load for that particular number day. the system is very similar to ocarina of time since their are day and night cycles but state changes are triggered by reloading map data. (hence why there's loading zone triggers whenever you go into a new area/new day) I could be wrong but it's just a thought.
SirFluffyFox that's pretty long but I still read it. I personally have not played MM yet but I've played Oot3d so I've only seen videos of MM. My friend has played majora's mask so I kinda know what you are talking about.
Integer underflow is the reason why the moon seems far on invalid days, NOT the 7 day theory.. N64 uses 16 bit registers, allowing up to 65k to be assigned as a value. If you try exceeding 65k, it'll overflow resulting in thr value wrapping around to 0. If you go below 0, it'll underflow and reset to 65k. Seeing how the moon's distance decreases relative to time, going past the 3rd day triggers an underflow (since advancing a day results in decreasing moon's distance), making the moon as far away as the hardware will allow. Next time, please get a programmer to assist.
I just want to add that although this isn't factually based, it still sparks imagination and makes you question exactly how the developers initially visualized the game; it makes you wonder whether what we now have access to is actually the game they had in-mind, and how much the game may have been affected by hardware and time constraints. Still enjoyed the video :)
One glitch I miss in the 3DS version is the Fierce Deity Link one. I appreciate being able to play as FD Link in the fishing hole, but that is just to fulfil a side quest.
If you pull out the camera and switch the mask with anything else, if you close the camera and click the mask fast enough, you’ll transform. Works with the giants mask too but giants mask will crash the game
Me in 1999: I have all 3 major strategy guides, I know EVERYTHING about this game. RUclips >2010's: Really now... ::discreetly kicks stack of guides under my bed::
7 лет назад+4
A Majoras Mask remake with 7 days would be amazing!
In computer programming, all arrays are zero-based. So if you have 4 items in an array it actually starts at 0. So the first day is zero. Although, in this situation the zero index was unused, so the format would be: 0: NaN, 1: First Day, 2: Second Day, 3: Third Day, etc. I have 16 years of computer programming experience. en.wikipedia.org/wiki/Zero-based_numbering
If we're going by the 7 day cycle, and we were basing it off of the cycle that is actually implemented (3-day cycle), that'd be the 4th day to that 3 day cycle. I know it's confusing, but Idk how else to explain it.
im not going to go out and correct everything in the video, but i can say factually that theres no left over remnants of the 7 day cycle. the day system repeats in a series of 5, where day 5 would behave like day 0 (0 being time before first cycle, and day 4 being when the moon crashes)
I think the moon just starts moving on day 0. Programmers start counting from zero. As for the moon being where it is on day four it could be that since there is no programmed position after day three the moon just spawns at the games 0,0,0 coordinate (or whatever coordinate Nintendo's tools put objects that don't have a properly defined position).
I remember doing the 4th day glitch many years ago using cheat codes. Using L to levitate, I flew up to the moon and saw that it was really really tiny, so I assumed it was a glitched state, but after seeing this, the idea of it being the REAL first day makes more sense and sounds AWESOME! I kinda wish they could have made it 7 days just to see that, but I also love 3 days.
I knew there is a 4th day (New Day) glitch, which I never could pull off, but I didn't know it was meant for the original week-long time limit that was cut.
i rented one majoras when this game was "new", and one profile had 4 days naturally, i never found anything about this, but now you explained how to create this, but is not the same, that profile had 4 days as the normal of the game, what the fuck that guy made, i not know, it still a mistery for me
This game is so ungodly glitchy that it wouldn't be out of the realm of possibility that there's some kind of RAM execution glitch (Let's you write to RAM)
I knew about the 4th day but not the 0th day, and I think you might be onto something with the 7 day theory and here's why. If you look at the moom on the first and second days, you'll notice (obviously) that it gets much bigger, but that literally happens in an instant. Go to the telescope room and use it to watch the moon, this way you can skip the cutscene for Day 2. The moon will instantly get oh I don't know like 40% bigger or something just instantaneously. This however does NOT happen on the transition to Day 3, it's obvious that the moon is falling but it doesn't just jump to a new size. So perhaps maybe there was a day removed between Days 1 and 2?
What if Termina exists in a plane beyond our comprehension where the entire universe exists in only three days and keeps repeating after different cataclysms?
This video fundamentally doesn't understand how programming works. The moon's distance will just be some vector that's a function of the ingame time. That's like one line of easy code, that doesn't mean these other days were designed to have certain size moons.
Fantastic new video. I have never heard of the day.0 glitch till watching this video also I really enjoyed the video and keep up the fantastic and brilliant videos as you two guys always do
So I got a question. if you try doing the 0Th day glitch on the fourth day what will happen? also are there signs of being in the 1st 2nd and 3rd of the 7 day cycle? I'm real interested in the different moon placements for each day.
Actually the game was programmed with seven days. But that idea was scraped because of time restrains and the lead developer didn't want the player to be overloaded with side quest. The code is still there though so you can use an emulator or game shark to explore all 7 days if you change the value marker on the code. xxxxxxxx ???? ^these first 8 are the memory address. Change that and you won't have the code your looking for. The last two of the last four are what you need to change. They change what that code does so 00 is off, 01=day 1, 02= day 2, and so on. Once you get past 7 things get weird and you run the risk of crashing the game. Have fun.
So if we are thinking about the 7-day cycle originally planned, then Day 1, Day 2, and Day 3 are Day "5", Day "6" and Day "7", the 4th Day Glitch allows access to Day "1", and the 0th Day Glitch allows access to Day "4"? That sure got confusing ('though intriguing) in a hurry.
You also forgot to add on the 4th day glitch if you go back to where the happy mask salesman as if you go all the way down the stairs that green door is open you could actually walk through the door that's inside the clock tower and u can walk through that spiral corridor
7 лет назад+1
The 4th starts once it hits midnight on the final day.
I tried to perform the glitch of playing the Song of Double Time in the Astral Observatory next to the old man, but I couldn't get the glitch to work; it would just skip to the end of the game when the moon crashes. Does this only work on the N64 version? I have the Gamecube Collector's Edition.
Does the timing for 4th day glitch described in this video has to be FRAME-Perfect? I tried doing it and got a game over instead.............. not cool, but yeah.....
So has anyone had the patience to see if the moon slowly gets closer each day to prove the existence of the 7 day cycle? I'm guessing the programming was probably not there anymore, but would be interesting to see the results.
I just got it to work, u need to play the song before the old man talks to u that day before the next day. So basically, play song of double time, old man talks to u (from 2nd day night) then say yes cancel out real fast and then clock is gone.
it's probably something to do with triggering multiple cutscenes/transitions at once. you try to go forward in time while going into the telescope view, and also quickly back out which triggers dialogue, which could sort of cancel the transition to the next day and the game just sort of resets to the default positions for most things in the overworld and clock town. which would explain why the moon is so high in the air, when it's never seen in that position in normal gameplay. i'm sure someone who's a little more experienced with game programming lingo and such would be able to explain the actual mechanics of this glitch better. i haven't really had a chance to do any programming since high school unfortunately, so i'm pretty rusty on the subject.
I GOT JUMP SCARED WHEN THE MOON APPEARED AT AROUND 4:00, as in fourth day, as in the unused day..........DONT PLAY THIS GAME AROUND 10:00 - 5:00, the moon will give u nightmares, because its a moon............. Ill leave now.
The 7 day cycle fits the Christ theme in this game even better. In the Bible, God made the world in 7 days and so we had a 7 day repeating cycle with the last day being Saturday, the day God rested (the Sabbath day). Then Christ comes and the story of creation continues. Jesus is resurrected the morning after Saturday, on "a new day" that was called "the 8th day" by early Christians, transcending the 7 day week. This is why Christians have church and their day of rest on Sunday instead of Saturday. Sunday is both the first day and the eighth day.
Myphirak Left Except link was a "knight" with a cross on his shield, saving the princess from the evil "desert king"(who has a star and crescent) and claim the triforce(3 gods in one?) Id say Zelda is already pretty heavily influenced by religion.
nvshd What the fuck are you talking about? And Christians just copied the story of the formation of weekdays from Canaanites, Hittites, Hindus, and so many others who told that story before them.
Actually, the end of the 4th day = the begin of the 7th day (in game time) and the days we played 1,2,3 actually are the last days from moon life cycle which are days 5,6,7..just think about it.
Ah man. I can only imagine how ominous and scary the moon would've been had it initially started that far away. You wouldn't even know it had a face! I would love the 7 day cycle, but I'm sure the N64 couldn't support such a heavily scripted week and opted for the 3 day cycle.
if nintendo would of delayed the game a few more months and released it on the gamecube they could of upgraded the graphics had a 7 day cycle instead of 3 and added more people and dungeons/side quests.
yeah but the story behind the creation of Majora's mask is that a guy i dont know his name was supposed to make an expansion for Ocarania of time there was his thing for the N64 that let you use expansion packs not many people bought it anyways the guy was annoyed and said it felt like he was remaking Ocarania of time so Miyamoto challenged him to make a game in a year the 3 day cycle helped him do this cause he could make a smaller world but still make a lot of stuff to do after abut 16 months the game was finished
basically the 7 day cycle was probably too long of a cycle to make the game that quickly also it was probably far in development when the gamecube was announced
"there was his thing for the N64 that let you use expansion packs"
No, there was an "expansion pak" FOR the N64, not a "thing to USE expansion packs"...
This accessory allowed to double the RAM of the N64, which MM need to function.
Mild Card if your talking about this (1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2016/07/NINTENDO-64DD-CONSOLE-930x617.jpg) its called the dynamic drive and it was able to read and right to 64mb magnetic disks giving real time clock and online gaming. it was in development for around 4 years releasing in 1999. the sales were so bad it was never released outside Japan
i think if the 64DD was not delayed and released in 1997 like it was supposed to be it could of had potential to be more popular and maybe with that extra power to the n64, the gamecube would of been delayed a few years
Link on day 1 of the 7 day cycle: i don't know why you're so worried about the moon
Link on day 4 of the 7 day cycle: *squints* oh shit
5:35
“This confuses the game...”
Me: This confuses ME
Actually the moon ISN'T far away, it's model was shrunk.
Using a hover code you can float up and see the moon is only slightly bigger than link.
Why would it shrink though
If the moon was big and far away it probably wouldn't load at all
FBK yoshi that's how people make stuff in the background look far away
LandFyre ImTypingThisBecauseIHaveTo
Exactly
FBK yoshi the model is shrunk to make it look far away, your point. Fact nonetheless
Majora's Mask days 1 2 3 are actually Majora's Mask days 5 6 7....
That's about as confusing as Star Wars episodes.
(genuine laughter)
Lol
(laughs in Jimmy Fallon)
So if I do the 4ht day glitch, I have 7 days left before the moon crashes again?
@@steammausss164 no, if you do the 4th day glitch, you'll be on what would be considered 4th day on the "original" plan, but it's actually more of a day 0 for the game, so 4 days before the moon crashes.
Being a game developer, this is my take on the size of the moon.
When you model assets, they are usually a standard size in the 3d modeling software. In the game, you can easily scale these assets. I think the 'distance' of the moon when it's VERY tiny isn't a matter of distance, but rather size. Each day in the game shows the moon being closer, but I believe that it's always in the same position in the game, just scaled to different sizes. So, when you see it VERY tiny on the 4th day, it's actually the game resetting it back to the original size it was when it was imported to the game.
(Just a theory)
Someone in another comment said that using the hover cheat, you can bring Link up to the moon, and the moon is actually smaller than Link. It's always in the same position until Day 3. Then it's full size and in slow motion to the ground. It makes sense since the moon would clip through the skybox otherwise.
A game theory!
A GAME THEORIE!
A Game Theory
Sounds surprisingly accurate.
4:01 genuinely scared the shit out of me
I honestly doubt that the moon would be THAT small on the first of seven. That strikes me more as an error-handling placeholder so the devs would know if they did something wrong related to that routine.
aww you forgot that you can see the wedding scene right outside clock town.
SirFluffyFox 69 likes
What does that mean?
Naomi Bartholomew are you jokign
هحهرشظ
The moon is more far away than our real moon😂
I disagree
@@1958PlymouthFury Compare the next full moon with this moon here ... which moon seems to be closer to the earth?
Just because it looks closer doesn't mean it is; Majora's Mask's moon is many times smaller than our IRL moon (for obvious reasons, but still), so the fact that it can be seen at all means it's much closer than our IRL moon. Also, take a picture of your next full moon, and it won't look nearly as close as when you look at it with the naked eye.
No. The mm moon is just so small that it looks super Far, but it’s probably the same distance away or it’s closer than our moon
I also disagree Guitar Les Paul... Also Mario link it's farther not more far.
The distance of the moon resetting so far away might be cause by a "moon distance" variable that overflows when going past the intended distance. The distance of the moon isn't determined by a specific distances for each day as , if you look closely, the moon is constantly getting closer. That's just my guess though and I could be way off.
Actually it only moves closer on day 3, day 1 and day 2 it's just smaller and never moves
The truth about the 4th day glitch is that you pretty much loaded the map state for the ending cutscene. That explains the far away moon, the missing NPCs, and other broken stuff.
When I understood that correctly, we go outside the 3-day cycle into the 4th day, which is now the first day of a week. Playing Song of Time at an owl statue returns to Day 0 - which should be the 3rd day of the normal cycle, but is Day 0 of the normal cycle. Defeating the aliens will return from Day 0 to Day 1 of the normal cycle, wtf.
Now, how can we go day -1 ?
When day 1-3 are Friday to Sunday, Day 4 is literally Monday and Day 0 is Thursday.
So, the moon should correspond to the missing day by it's size.
who got jumpscared at 4:02
the moon scares :P
Me
nope.
not me
i did
0:30 that arrow on his mouth 😉
Background music literally giving me a panic attack - reminding me of how terrified i was on those final in game hours...
It’s interesting, the seven day cycle would start the moon at the real world position of the moon (very far above in the sky). I wonder if it ever came to be how quickly the moon would move.
I couldn't place your accent for a solid two minutes until I realized... you're Dutch. I'm Dutch. I feel very silly now.
Great video, by the way. This was stuff I never knew about!
Its so obvious haha
thats the most dutch thing ive ever heard
I've been playing this game when I was a kid and I didn't know what I was doing.
I wish you guys would do a video with all the things you can do with this glitch. It's always interesting to see what beta content you can discover with things like this.
My theory is that in the source code for Majora's Mask there is a sort of "time state" which has 5 states, 3 of which are used for days 1 through 3. day "0" is used for the forest segment at the beginning of the game, and day 4 is used for the ending cutscenes after the final boss. The moon cutscene which is handled by the day 4 increment is cancelled by the observatory, which allows you to wander around in an unintended day 4 state when its only meant to be used by either the moon ending sequence or credits.
Essentially, there's probably some code that goes like this:
In the stuff that handles the transition to the next day,
switch(getCurrentDay())
(...)
case 4:
if this was reached via credits
then handle credits.
else
do moon crash sequence.
default:
break;
However, the telescope programming probably skips various callbacks when advancing from and to it, enabling you to skip this next day check.
If they wanted any extra days, it would have been implemented in said switch as long as they set the right event callbacks and such.
Your days 5 6 and 7 are handled by a "default" in said switch, which is why it falls through to default moon positions and NPC states.
Nobody I doubt this for a few reasons: 1. There is no set position for the moon. The moon's distance is relative to in-game minutes, expressed by the way the moon shakes and falls real-time. 2. Being a victim to undesired defaulting is a beginner mistake. I highly doubt the developers, after the QA process, wouldn't have considered the fact that it may default undesirably, especially with their experience. 3. Switch statements don't scale well, I highly doubt they used a switch for this. If anything, a table-lookup would be more suffice, allowing them to scale the table without needing to modify the algorithm that utilizes it
@5:50
...unless rather than defining a set position for each day, the game just uses an equation to set the Z value (altitude) of the moon based on the current day.
I didn't properly play it, but I heard that the moon moves during the day, not just over night. I could be wrong though!
No, the "Fourth Day" is not the first day, it's definitely the fourth. It's not that the game has no where to put the moon, and that isn't the moon's default state. If you beat the game the moon is in that position and the end of the game is set in that fourth day.
See, that's what I thought. You glitched it after beating the game, and not triggering any cutscenes, therefore they set the moon to look like a normal moon for the end of the game if you beat it.
Actually they said that when you glitch into the credits map, the moons model is gone
They even stated that glitching into the credits map removes the moon entirely (or makes it so small you can't see it).
if what you're saying is true, then that would be a MASSIVE coincidence, considering its named after how its like a day AFTER the third final game's day, with how it's usually done, with interrupting and cancelling the moon crashing cutscene...
this is just an opinion of mine but I don't believe the day state changes you refer to in the video are correct. Majoras mask runs similarly to ocarina of time when it comes to loading maps except for one thing. To downsize the game I believe they used a system that renders the map for the specific day so the game can figure out what NPCs and assets to load for that particular number day.
the system is very similar to ocarina of time since their are day and night cycles but state changes are triggered by reloading map data. (hence why there's loading zone triggers whenever you go into a new area/new day)
I could be wrong but it's just a thought.
Its on the exact same Engine so the games are exetremly so silimar
So if you wanted to you can port stuff from oot to Majora Mask
Or the other way around. (Using the engine's scripting you could probably legit remake the entire game in OoT)
SirFluffyFox that's pretty long but I still read it. I personally have not played MM yet but I've played Oot3d so I've only seen videos of MM. My friend has played majora's mask so I kinda know what you are talking about.
The Atomic Waffle it was 2 paragraphs!!
Integer underflow is the reason why the moon seems far on invalid days, NOT the 7 day theory.. N64 uses 16 bit registers, allowing up to 65k to be assigned as a value. If you try exceeding 65k, it'll overflow resulting in thr value wrapping around to 0. If you go below 0, it'll underflow and reset to 65k. Seeing how the moon's distance decreases relative to time, going past the 3rd day triggers an underflow (since advancing a day results in decreasing moon's distance), making the moon as far away as the hardware will allow. Next time, please get a programmer to assist.
I just want to add that although this isn't factually based, it still sparks imagination and makes you question exactly how the developers initially visualized the game; it makes you wonder whether what we now have access to is actually the game they had in-mind, and how much the game may have been affected by hardware and time constraints. Still enjoyed the video :)
To be exact, 65,536, or 16^4 because there's 16 different values that can be in 4 different bits iirc.
Actually, 65,535, or (2^16) -1, is the largest value that can be represented. If you include 0, that makes 65,536 possible values.
Thank you, I was just about to comment this. People come up with strange theories when they don't know about the technical background...
Bad Opinion Vigilante II That's just basic computer knowledge and has nothing to do with intelligence.
Wow I've never heard of the 0th day glitch. Thanks ^_^
+Kirigato well now you know :)
Game Architects Thanks again
You do realize 0th isn't actually a thing right??
One glitch I miss in the 3DS version is the Fierce Deity Link one. I appreciate being able to play as FD Link in the fishing hole, but that is just to fulfil a side quest.
There is a glitch that allows you to use Fierce Deity anywhere
If you pull out the camera and switch the mask with anything else, if you close the camera and click the mask fast enough, you’ll transform. Works with the giants mask too but giants mask will crash the game
5:35 "This confuses the game"
This confuses me. :p
Me in 1999: I have all 3 major strategy guides, I know EVERYTHING about this game.
RUclips >2010's: Really now... ::discreetly kicks stack of guides under my bed::
A Majoras Mask remake with 7 days would be amazing!
wouldn't the 0th day be when nothing even existed?
*T H E O R Y*
G A M E T H E O R Y
In computer programming, all arrays are zero-based. So if you have 4 items in an array it actually starts at 0. So the first day is zero. Although, in this situation the zero index was unused, so the format would be: 0: NaN, 1: First Day, 2: Second Day, 3: Third Day, etc. I have 16 years of computer programming experience. en.wikipedia.org/wiki/Zero-based_numbering
No nigga it'd just be normal days before the 3 day cycle began
If we're going by the 7 day cycle, and we were basing it off of the cycle that is actually implemented (3-day cycle), that'd be the 4th day to that 3 day cycle.
I know it's confusing, but Idk how else to explain it.
Actually u arrive in termina on technically day 0, but if it was day -1, then termina wouldn’t exist then.
sorry but there's a lot of plain wrong info in this video... it seemed like you guys were just kinda guessing how it worked, but presented it as fact
yeah...
such as you can't just criticize with no reason shown
im not going to go out and correct everything in the video, but i can say factually that theres no left over remnants of the 7 day cycle. the day system repeats in a series of 5, where day 5 would behave like day 0 (0 being time before first cycle, and day 4 being when the moon crashes)
Kaztalek
k
... according to...?
I think the moon just starts moving on day 0. Programmers start counting from zero. As for the moon being where it is on day four it could be that since there is no programmed position after day three the moon just spawns at the games 0,0,0 coordinate (or whatever coordinate Nintendo's tools put objects that don't have a properly defined position).
Zack but then it would be in day 1 position
Leonard Clements We know day ones position can't be the default because day zero has a higher position
Zack obviously, but what you said don't make sense
Leonard Clements How so?
Zack by saying it spawns at the 0th coordinate
I wana see a 3rd game. Majoras mask was soooo good aunt Diane. What a journey.
I remember doing the 4th day glitch many years ago using cheat codes.
Using L to levitate, I flew up to the moon and saw that it was really really tiny, so I assumed it was a glitched state, but after seeing this, the idea of it being the REAL first day makes more sense and sounds AWESOME!
I kinda wish they could have made it 7 days just to see that, but I also love 3 days.
I love how Link is like "SAY WHAT?!" in the thumbnail.
Fantastic video. I knew about the 4th day (not the 0th) glitch but had no idea it actually implies leftover coding from an original 7-day model.
Why are your file names.... Hubris? 3:26
Ben ARG Reference?
This is too much for my brain :(
You sound exactly like Dr Wily 🤔
I would have loved to see a full 7 days, but i can understand why it was cut given the really short development time.
Well I'll be damned
Looks like my Saturday just got filled up
After all.
when that voice showed up in the video I knew who it was
SugaryDonut
That fuking annoying voice
i cant believe tommy wiseau made a youtube account
I knew there is a 4th day (New Day) glitch, which I never could pull off, but I didn't know it was meant for the original week-long time limit that was cut.
you could never pull it off? i got the telescope method first try AND IM 11
@@that_one_shiny_eevee I now do. I put this up before I figured it out.
And, age don't mean anything.
2:14 *lips smack * “while this may make sense”
i rented one majoras when this game was "new", and one profile had 4 days naturally, i never found anything about this, but now you explained how to create this, but is not the same, that profile had 4 days as the normal of the game, what the fuck that guy made, i not know, it still a mistery for me
This game is so ungodly glitchy that it wouldn't be out of the realm of possibility that there's some kind of RAM execution glitch (Let's you write to RAM)
I love how the sun peeked out to see if it's ok to come out
I knew about the 4th day but not the 0th day, and I think you might be onto something with the 7 day theory and here's why. If you look at the moom on the first and second days, you'll notice (obviously) that it gets much bigger, but that literally happens in an instant. Go to the telescope room and use it to watch the moon, this way you can skip the cutscene for Day 2. The moon will instantly get oh I don't know like 40% bigger or something just instantaneously. This however does NOT happen on the transition to Day 3, it's obvious that the moon is falling but it doesn't just jump to a new size.
So perhaps maybe there was a day removed between Days 1 and 2?
that's an interesting fact and idea... that's something that i kinda wanna ponder!
1:58 Well technically, nah.
Cool Magician Guy I can see I will have to teach you how to be villians!
xXCopper KidXx WE ARE NUMBER ONE, HEY!
He shoulda at least said basically lol
1:16 dawn of ( a new ) day
O n l y . . .
[Game crash]
That's some creepy pasta shit!
2:09 - ohmigosh i want a remake with seven days pleassseeee
SpaceMissile Same dude, I would buy that in a heartbeat!
I played the HELL out of this game and never new about these glitches! That is freakin cool!
the position of the moon could be based directly on the day rather than set individually for each day.
are you Dr. Wily?
So if I do the 4ht day glitch, I have 7 days left before the moon crashes again?
That's creepy af, how the Happy Mask Salesman just says "only"
I guess that's him being unable to calculate how many days you have left?
What if Termina exists in a plane beyond our comprehension where the entire universe exists in only three days and keeps repeating after different cataclysms?
Omg that scares me
what i think is that you beat the game but it regesters as the 0th day but that means the moon grows back.
I really enjoyed this video.
You deserve more subscribers.
I think 7 days would have been much easier, obviously. But would it be as much fun with that much time? I think only if they had more tasks added.
Could one of these be the state the game is in during the prologue (before leaving the Clock Tower for the first time)?
SapphireFlame I agree because one of those glitches could have been Link entering the state before when Link was between world ( no pun intended)
This video fundamentally doesn't understand how programming works. The moon's distance will just be some vector that's a function of the ingame time. That's like one line of easy code, that doesn't mean these other days were designed to have certain size moons.
Please explain what a vector is?
Maybe the vertical position of the moon is mathematical.
Of course it is, it's either an integer or a float.
Does the glitch work in the GameCube, 3DS or Wii/WiiU VC versions?
damn i was hoping you'd cover goron missle
If u use a hover code to get to the moon you see that the model is shrinked
Fantastic new video. I have never heard of the day.0 glitch till watching this video also I really enjoyed the video and keep up the fantastic and brilliant videos as you two guys always do
+goldendragongames thanks alot and we will your great! :D
Ah, watching gameplay of old Zelda games is so nostalgic.
So I got a question. if you try doing the 0Th day glitch on the fourth day what will happen? also are there signs of being in the 1st 2nd and 3rd of the 7 day cycle? I'm real interested in the different moon placements for each day.
Actually the game was programmed with seven days. But that idea was scraped because of time restrains and the lead developer didn't want the player to be overloaded with side quest. The code is still there though so you can use an emulator or game shark to explore all 7 days if you change the value marker on the code. xxxxxxxx ????
^these first 8 are the memory address. Change that and you won't have the code your looking for.
The last two of the last four are what you need to change. They change what that code does so 00 is off, 01=day 1, 02= day 2, and so on. Once you get past 7 things get weird and you run the risk of crashing the game. Have fun.
What if the reason the platform isnt there is because the game uses the 1-3 day cycle to know which one to put up?
“🌑👺”
Why is dr willy their
So if we are thinking about the 7-day cycle originally planned, then Day 1, Day 2, and Day 3 are Day "5", Day "6" and Day "7", the 4th Day Glitch allows access to Day "1", and the 0th Day Glitch allows access to Day "4"? That sure got confusing ('though intriguing) in a hurry.
Hey is this dr wily?
yup :)
awesome
it sure is, his voice is unique
G10 senpai yes it is
G10 senpai yah it is and I hate it when people steal content.
Must've done a lot of research- I like all these old games with their glitches and loopholes.
You also forgot to add on the 4th day glitch if you go back to where the happy mask salesman as if you go all the way down the stairs that green door is open you could actually walk through the door that's inside the clock tower and u can walk through that spiral corridor
The 4th starts once it hits midnight on the final day.
too bad you didn't get to explore ruins and destroy buildings on 4th day.
So the moon moves 6 or 7 times getting closer and closer? When it's way out there that's it's first position and on the 7th day it's closer
I tried to perform the glitch of playing the Song of Double Time in the Astral Observatory next to the old man, but I couldn't get the glitch to work; it would just skip to the end of the game when the moon crashes. Does this only work on the N64 version? I have the Gamecube Collector's Edition.
Does the timing for 4th day glitch described in this video has to be FRAME-Perfect? I tried doing it and got a game over instead.............. not cool, but yeah.....
They *really* should have mentioned that part. Exiting the telescope on the wrong frame is an instant moon crash.
So has anyone had the patience to see if the moon slowly gets closer each day to prove the existence of the 7 day cycle? I'm guessing the programming was probably not there anymore, but would be interesting to see the results.
Wait wait, is this really working?
I mean playing the song of double time on the night of the 2nd day near the old man?
Can you explain me?
yes I want to know too
I just got it to work, u need to play the song before the old man talks to u that day before the next day. So basically, play song of double time, old man talks to u (from 2nd day night) then say yes cancel out real fast and then clock is gone.
it's probably something to do with triggering multiple cutscenes/transitions at once. you try to go forward in time while going into the telescope view, and also quickly back out which triggers dialogue, which could sort of cancel the transition to the next day and the game just sort of resets to the default positions for most things in the overworld and clock town. which would explain why the moon is so high in the air, when it's never seen in that position in normal gameplay. i'm sure someone who's a little more experienced with game programming lingo and such would be able to explain the actual mechanics of this glitch better. i haven't really had a chance to do any programming since high school unfortunately, so i'm pretty rusty on the subject.
I GOT JUMP SCARED WHEN THE MOON APPEARED AT AROUND 4:00, as in fourth day, as in the unused day..........DONT PLAY THIS GAME AROUND 10:00 - 5:00, the moon will give u nightmares, because its a moon............. Ill leave now.
you must be 5 years old if something from an 18 year old game is scary to you
This is not glitch. This is in game mode, you can also find it on hidden message on masked statue.
They should make a new version of the game with the 7 day cycle included.
someone could probably made a romhack/similar engine to Majora's Mask
The person Atreus is holding in the mural isn't Kratos.. but Odin. Black spot on Eye area and green tunic suggest that.
I recognized ThiefBug's voice immediately! Hey Ricky!
@5:00 Idk why that is scary, but it is. its like reality has been ripped apart.
The 7 day cycle fits the Christ theme in this game even better. In the Bible, God made the world in 7 days and so we had a 7 day repeating cycle with the last day being Saturday, the day God rested (the Sabbath day). Then Christ comes and the story of creation continues. Jesus is resurrected the morning after Saturday, on "a new day" that was called "the 8th day" by early Christians, transcending the 7 day week. This is why Christians have church and their day of rest on Sunday instead of Saturday. Sunday is both the first day and the eighth day.
nvshd
That would've been AWESOME!!!!!
Keep religion out of zelda ffs
Myphirak Left Except link was a "knight" with a cross on his shield, saving the princess from the evil "desert king"(who has a star and crescent) and claim the triforce(3 gods in one?)
Id say Zelda is already pretty heavily influenced by religion.
nvshd What the fuck are you talking about?
And Christians just copied the story of the formation of weekdays from Canaanites, Hittites, Hindus, and so many others who told that story before them.
AP3X
You dont say??/s
Very interesting I was curious too
now we need someone who makes a fan-remake of majoras mask with 7 days xD
Probably a little late for this, but if you use the glitch could now run the dungeons with no time limit at all?
Real ones know this game is haunted
Dallas Hill no it’s not lol
When playing this game on 3ds it gives me a creepy feeling when its night
I am pretty sure the tint Moon is just an overflow and has nothing to do with pre planned days that didn't made it into the game
I really wish I knew about this back when I played Majoras Mask.
1:11 imagine that crashing into the town
Actually, the end of the 4th day = the begin of the 7th day (in game time) and the days we played 1,2,3 actually are the last days from moon life cycle which are days 5,6,7..just think about it.