Doom SnapMap Woes

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  • Опубликовано: 28 сен 2024
  • Just a bunch of rambling on various topics that is related to Doom SnapMap.

Комментарии • 8

  • @ShadesMan
    @ShadesMan 8 месяцев назад +3

    Yeah, it's all because the snapmap community requires company management, which is no longer there. Classic Doom is able to manage itself.
    The snapmap / snaphak community is the closest we get to a new guard of snapmap management, but we can never have new spotlight stuff on the 2016 menus, for example.
    As someone who is also making my own Quake campaign as well as helping on mods - and hopes to get that campaign, Sacrilege, on the Quake remastered add-ons menu - I still think it would be neat if they gave snapmap continued support officially, too.

    • @SORROWANGIE
      @SORROWANGIE  8 месяцев назад +1

      Like I said at the near end of the video, even something like promoting various campaigns/stand alone maps on Twitter like what they do for old Doom and Quake would still be helpful for SnapMap. But I don't know if there is any representation on Bethesda's side that is interested in putting out DOOM 2016's community levels in the public.

  • @ZMannZilla
    @ZMannZilla 8 месяцев назад +6

    I have several theories:
    - BethID quietly and unceremoniously pulling community support was a clear sign the game was never getting official support again.
    - Snapmap's performance issues (especially loading times) were unacceptable even during its heyday. Nowadays, it's unforgivable and never going to be fixed (see previous point).
    - There's really no player community to speak of. Everyone I talk to about snapmap is a mapper, but nobody's interested in speedrunning, chasing high scores, eSporting (which is understandable because the multiplayer in snapmap is garbage), etc. The fact that a month-old map with 58 plays is the current performance king, really does not speak well of the active player base. Who are we making these maps FOR exactly?
    - The usual issues that deteriorate gaming communities over time - beefs, crazies, drama, culture wars, etc. Even without these, snapmap struggled to bring in new blood, so our general failure to rein in disruptors just made the whole prospect less appealing to newcomers.
    - All the "cool kids" are doing Snaphak which hey, fair play, modding is fun, but my thinking is, if I'm gonna have to code anyways, then I may as well learn an actual game engine, rather than put all that effort into a poorly-optimized feature of a last-gen game with a dissolving user base.
    Don't get me wrong, I miss it sometimes. Just not enough to start mapping again, lol.

    • @ShadesMan
      @ShadesMan 8 месяцев назад +4

      Yes, all these are factors! I even used to use snaphak myself to extract more props and assets, but between that, Wraith Extractor and using an old machine in Vulkan mode... snapmap started bluescreening on me more often than I liked. And there's stuff on the registry of that 16 year old machine that I simply cannot remove (not sure if it's snaphak or WraithExtractor).
      When I got my new machine for Christmas finally, did I get back into snapmap - although I won't be installing snaphak, a few more asset requests like those vertical hellcliff textures that should have been in in the first place - make a world of difference in what I can make. So while my emphasis is on OG Doom and Quake engine mapping, I do have new inspiration and stuff left to release for snapmap now after all (helps that I had an in-progress map that didn't get lost!). Plus, we *finally* have true doors you can place anywhere, man! :D

  • @gameknightplays1211
    @gameknightplays1211 8 месяцев назад +1

    Didn't snapmap end

  • @Krosis835
    @Krosis835 7 месяцев назад

    Bro if you want for your channel to grow, you need to work on the titles and descriptions

  • @Amnu42
    @Amnu42 8 месяцев назад +1

    busyman123

  • @xacslayerx3014
    @xacslayerx3014 8 месяцев назад +3

    I feel like everyone saw the writing on the wall a long time ago. Snapmap will never really "die" off to 0 players because it will always have passionate fans, but even with the Snaphak stuff (and I do give credit to the guys doing that, it's very cool) Snapmap never really stood a chance at growing without more support from id because as it stands, it's still a very unfinished product that is riddled with issues.
    It's a testament to Snapmap that it lasted as long as it did in an era where servers are being shuttered for games WITH dev support and larger communities. I was always hoping that id would have seen the passion and creativity from the small community left, revisited it and given us at least some table scraps from the buffet they were eating from after Doom Eternals launch. But that's not the way AAA development works unfortunately.