Helos are already OP in a lot of areas when you can use them well. Combine that with the teleporting, obscene HP pool, now with the benefits they get from ICO and any aditional buff would probably be way too much overboard. Scouting with them is sometimes downright game breaking. A good gunner and pilot can easily shut down any logi play and move around the map extremely quickly, etc. For a 1 or 2 men vehicle they can do so much without much or no help from other teammates. I'd be careful before wishing for additional buffs.
All that is missing is enter and exit animations for vehicles and fast roping animations with grapple hooks and SQUAD will be complete. For changing seats I imagine a seat changing animation that is purely cameras only as I cannot immagine ten people trying to hotswap seats.
I think more realistic damage model would help too. Its a it ridiculous some might vehicles can just take several hits from tanks and still operate. And having a more detailed interior UI would be very immersive
We need cas helis and manPADS, imagine, AH-1Z for marines AH-64 for US army/British armed forced MI-28 for russian ground forces KA-52 for VDV MI-24 and MI-4 for militia So on and so forth.
I think the game would become a lot less fun with cas helis just dominating every match. It'll end up with whoever has the best pilot/ gunner combo wins the round.
I was in that heli that game 0:33 and we did do sidegunning almost the whole game, It is 100% harder for them to kill you but it's also a little bit harder to kill them becuase of the muzzle flash and camera shake
theyve been mostly an annoyance in my experience it has made helicopter crews a lot more cocky though so theyve been getting shot out the air more which is good fun
Door gunners still feel stiff like, you see videos where they have a 180 degree arc and don't need to aim. And since you don't need to aim in the game anyway then they should let you fire forward and behind the helicopter
@@Felix3301 squad has always been a little slow in the optimisation side. Also it doesn't matter which play test it is, i wouldn't expect such a big upgrade to be rushed.
Doorgunning was already extremely powerful, you are just terrible and cannot hit a thing. Now you don't even need to be able to aim or lead, you can just suppress. Coming from someone who was known for solo doorgunning along with other pilots on my server, they were always powerful.
Then you remember the enemy has tanks, armored vehicles or light vehicles, and if they have 2 braincells they will use it to support and defend the infantry from helicopters
@@alexisruhl2916 and then you’ll realise that you can just tell your team exactly where the vics are at all times without even needing to do any doorgunning, and let them cut them off. Then you get an armor kill, AND kill an entire inf squad, because it is simply inefficient to transport infantry in anything other than logis or maybe AAVPs cos they’re complete tanks. We didn’t need an entire infantry overhaul for this to happen.
@@alexisruhl2916 of course, games can be unpredictable. Shoving armor near the end of a game is always a gamble, especially in comp. Pubs it’s more successful mainly due to a lack of coordination between players on the cap. It can be fun.
ICO shiller highlights: - kills squad stupidly sitting in no cover or concealment in one place trying to shoot your chopper - shoots boat one - shoots boat two - proceeds to wildly spray at things the rest of the video Mid af. I had to skip to these parts because the rest of it was boring af. 20 min just to hit your monetization...
@@michaelgmail5968Bro what, the higher you fly the more likely you he is to miss shots and die to armor who can see him from farther away. Fast and low always to divert attention 100%
@@twixmix9310 its way harder to hit a chopper at 100m elevation moving at 30mph than one at 50 going 15. If you take enemy fire you can always dive to terrain flight and disengage. Generally speaking these types of helicopters aren't meant for seek and destroy, side guns are for suppression to assist in clearing or maintaining a landing zone. When the guns are in the pilot's hands its far easier to stay low and fast since there's only one person making the decision of when to engage and how they'll engage. When you have the delay in command to the pilot for deviation of fire you're already losing critical time in a battle. The goal then for the pilot should be to hold a decent enough altitude that your side gunner doesn't lose gun depression but also isn't at a low enough speed to be hit by incoming enemy fire. Frankly with the amount of ammo available to the side gunner they've got plenty more room for error than the people on the ground firing back, mainly due to the feedback from rounds hitting near the target area.
04:08 they should make it so you can leave the gunners seat to the cargo area so you can bandage. Or make it so you can bandage in place.
Helos are already OP in a lot of areas when you can use them well. Combine that with the teleporting, obscene HP pool, now with the benefits they get from ICO and any aditional buff would probably be way too much overboard.
Scouting with them is sometimes downright game breaking. A good gunner and pilot can easily shut down any logi play and move around the map extremely quickly, etc. For a 1 or 2 men vehicle they can do so much without much or no help from other teammates. I'd be careful before wishing for additional buffs.
@@Unga_Bunga With respect, it's almost like a competent use of air power is enough to punish and ruin enemy plans.
All that is missing is enter and exit animations for vehicles and fast roping animations with grapple hooks and SQUAD will be complete. For changing seats I imagine a seat changing animation that is purely cameras only as I cannot immagine ten people trying to hotswap seats.
This would be a dream
I think more realistic damage model would help too. Its a it ridiculous some might vehicles can just take several hits from tanks and still operate. And having a more detailed interior UI would be very immersive
Arma has had this for ages!
@Ravencof but this isn't arma, the servers a mostly dead too on arma a fresh game with tho mechanics would be perfect
I'm looking forward to doing Close Air Support suppressing cap zones during infantry pushes.
I could watch gameplay on this map all day. Thanks for the content Nikolai
The heli pilot is german right? 🤣🤣😂
when is this dang combat overhaul coming out?
27th september confirmed
Using the tracers to align your shots brings me back to Rising Storm 2
We need cas helis and manPADS, imagine,
AH-1Z for marines
AH-64 for US army/British armed forced
MI-28 for russian ground forces
KA-52 for VDV
MI-24 and MI-4 for militia
So on and so forth.
manpads will fuck most pilots
I think the game would become a lot less fun with cas helis just dominating every match. It'll end up with whoever has the best pilot/ gunner combo wins the round.
I was in that heli that game 0:33 and we did do sidegunning almost the whole game, It is 100% harder for them to kill you but it's also a little bit harder to kill them becuase of the muzzle flash and camera shake
theyve been mostly an annoyance in my experience
it has made helicopter crews a lot more cocky though so theyve been getting shot out the air more which is good fun
why is the pilot breathing so loud lol
Exactly my thoughts. Every time he spoke I was like why is he struggling to breathe?
That wasn’t the pilot that was me
And sorry my mic is super sensitive
@@MR.Acustic nah don't worry it's funny. Actually i may have played with you recently. The breathing gave it away.
Heli supression was the very first thing i experienced in the ICO play test. It was amazing, and it actually was usefull. I was instantly hooked.
Why don't you mark the enemies for the team???
Comment for the algorithm
"whatch out the other helo"
lacks crucial information for the pilot.
samsung island?
Phone island?
This was hilarious. Other players raging 🤣🤣
Can someone tell me if destruction is planed for Squad?
ICO Ruined this game. It is so broken
Seems hella unrealistic that that boat would even still be functional after taking all that fire.
They need to add manpads to the game.
The FrankieOnPC we all missed
How i can enter this server with you, and which time 😢😢😢 please help me 😭
I dont think you said "Attack marker" one time this whole video
I see you in game😭
Is there a way to queue with friends so that you can join the same team now? That was the main thing that turned me away from the game
Are all these ICE changes getting rolled out as we speak? or is there a date it's all gonna change
Door gunners still feel stiff like, you see videos where they have a 180 degree arc and don't need to aim. And since you don't need to aim in the game anyway then they should let you fire forward and behind the helicopter
Yoooo
vegetation from the gunner view is really impressive on this map.
Nice communication and teamwork, guys!
thank you for this great video.I have a tinnitus from that annoying engine noise of the helicopter.
Looks super fun balanced with some realism
is somebody on a respirator....
what is your graphic setting in the game
is this on live server? what map?
They should add better tracers
it is so powerful that you die all the time lol
love these door gunner videos
Really cool map
Wonder if they'll ever add attack helicopters and stingers. Probably would need flares as well.
I hope not. it's Squad. Infantry game. There is Arma for that.
It just sucks performance is getting worse, not better with updates like ICO
It’s a play test dude . Of course it’s not gonna be great.
@@kissmyassproductions676 yeah but we are on number 7 already. And the cpu singlethread stuff is very hard to optimize
@@Felix3301 squad has always been a little slow in the optimisation side. Also it doesn't matter which play test it is, i wouldn't expect such a big upgrade to be rushed.
😃🤝🏻😃👍🏻
Was nice playin with ya
👍👍👍
Bro how do you get on these early access maps? I wanna play on that map
It was part of the infantry combat overhaul playtest.
@@immDroidz oh alr
the new map is insane
nice video !
woah
👍
Damn that looks stunning. Can’t wait to get my hands on that map…
It seems like as a Heli gunner you die more often in that update. It should be opposite
Skill issue
Why did it seem that way and why shouldnt you?
Doorgunning was already extremely powerful, you are just terrible and cannot hit a thing. Now you don't even need to be able to aim or lead, you can just suppress. Coming from someone who was known for solo doorgunning along with other pilots on my server, they were always powerful.
Then you remember the enemy has tanks, armored vehicles or light vehicles, and if they have 2 braincells they will use it to support and defend the infantry from helicopters
@@alexisruhl2916 and then you’ll realise that you can just tell your team exactly where the vics are at all times without even needing to do any doorgunning, and let them cut them off. Then you get an armor kill, AND kill an entire inf squad, because it is simply inefficient to transport infantry in anything other than logis or maybe AAVPs cos they’re complete tanks.
We didn’t need an entire infantry overhaul for this to happen.
@@Scriptum. At the start of the round is efficient, at the rest of the round maybe not (depends on how's the round going)
@@alexisruhl2916 of course, games can be unpredictable. Shoving armor near the end of a game is always a gamble, especially in comp. Pubs it’s more successful mainly due to a lack of coordination between players on the cap. It can be fun.
wtf is that aim
Nice new map, sadly ICO is awful.
Is your whole personality “ICO bad?”
ICO shiller highlights:
- kills squad stupidly sitting in no cover or concealment in one place trying to shoot your chopper
- shoots boat one
- shoots boat two
- proceeds to wildly spray at things the rest of the video
Mid af. I had to skip to these parts because the rest of it was boring af. 20 min just to hit your monetization...
You need a better pilot buddy
Hah he is actually really good 😄
@@FriendlyNikolai good on you sticking up for him, just tell him to fly higher so you don't get pegged by infantry! Lmao
@@michaelgmail5968Bro what, the higher you fly the more likely you he is to miss shots and die to armor who can see him from farther away. Fast and low always to divert attention 100%
@@michaelgmail5968Tell me you've never flown without telling me you've never flown 💀
@@twixmix9310 its way harder to hit a chopper at 100m elevation moving at 30mph than one at 50 going 15. If you take enemy fire you can always dive to terrain flight and disengage. Generally speaking these types of helicopters aren't meant for seek and destroy, side guns are for suppression to assist in clearing or maintaining a landing zone. When the guns are in the pilot's hands its far easier to stay low and fast since there's only one person making the decision of when to engage and how they'll engage. When you have the delay in command to the pilot for deviation of fire you're already losing critical time in a battle. The goal then for the pilot should be to hold a decent enough altitude that your side gunner doesn't lose gun depression but also isn't at a low enough speed to be hit by incoming enemy fire. Frankly with the amount of ammo available to the side gunner they've got plenty more room for error than the people on the ground firing back, mainly due to the feedback from rounds hitting near the target area.