I have literally watched all of this guy’s videos, and I LOVEEEEE how he breaks things down! It really makes so much sense that someone who has never played a game before, doesn’t grasp the concept of it very well! We started when we were young, so we know even just basic lingo!
This guy's videos are really good. Really made me rethink how I even play games and why I make the decisions I do. I actually used a lot of Razbuten's findings to help teach my sister how to play games. When we hang out, I often show her games she'd have no interest in so she can experience the story or jam out to rhythm games. But now when we play, I always try and teach her the reasons why I'm doing certain techniques or what made me think I could go somewhere. Showing her the signs of a secret or explaining basic mechanics so she can more easily follow along, and it's really helped her understand why games are so much fun.
N64 controller had 3 handles because the idea was to have a controller that could be held differently based on the type of game you were playing. The default grip was to have your left hand on the center and right hand on the right. But for racing games like f-zero or 2D games, they wanted you to hold it more like a steering wheel with your hands on the outsides. It was actually a well designed controller. The only issue being the abrasiveness of the stick on your finger.
😅 huh? your reply makes it seem like you didn't understand the comment you replied to. what they said is exactly what I've also seen in my research on the controller years ago. @@Fenrir_Aus
23:40 - “Anyone who believes the definition of insanity is doing the same thing over and over again expecting a different result has never done anything difficult their entire life.” - SimpleFlips
But that is insane. It's like going to the gym and never seeing improvement but still doing the same routine. Gym results are slow, but having no results and doing the same routine would be insane. Your quote assumes that doing anything over and over again will result in success, but I could do one pushup everyday for the rest of my life and never become fit.
@@matthewtelles8619and by the quote’s if I keep going to the gym and do the proper routines and get noticeably fitter, I’m insane. Just because it applies in your one example, doesn’t make it a good definition.
Celeste is the game that teaches you that trans people can double jump and air dash, it's very recommended, great fun and one of the best platformers to come out in recent years
13:32 The American M67 grenade is also known as "the baseball" because of its shape being similar to that of a baseball. Its predecessor, the M33, is also similarly shaped.
Funnily enough, when I was little(back in ps2 era) I had 0 clue of what L3 and R3 were, I spent quite a lot of time(maybe years) without using any ability or function related to them, until one day I accidentally pressed the stick down and it actually did something I was absolutely shocked thinking "WAIT, THIS IS A BUTTON? THIS IS R3?!", it was mindblowing
Even though I’ve been playing games since the N64 era, due to only having Nintendo consoles and playing on PC with mouse and keyboard, when I missed out on a whole console generation I didn’t realize that there was a secret button in the analogue stick. I think I was playing Splatoon 2 and I had no idea what the prompt for activating a special was so I just kept rolling the stick around. I don’t even remember how I figured out it was pushable. Or maybe Breath of the Wild taught me, I dunno. I just know that even when you play Gabe’s your whole life and know the language, it can be very confusing if they added a new universal word and no one tells you.
I didn’t see anyone mention it so in case anyone is curious that game at the very end is called Yoku’s Island Express. Neat adventure/platforming game where the main mechanic is pinball
Was checking if anyone mentionned it and saw your comment, upvoting for visibility because it's not the first time i come accross that game and it always intrigues me.
I love examining games through this more psychological lens. His whole "Gaming for a non-gamer" series is solid. And if you'd like to watch a series that skews a little more broadly analytical of games' psychological impact, Daryl Talks Games is a channel I wish I could make videos like. 6:17 For those interested, the idea was that different games would have players put their hands on different handles. Holding the outer handles lets players use the D-Pad like Nintendo's previous controllers, ideal for 2D games. Right two handles are intended for 3D games so that players can have more movement options with the control stick. Left two handles are for twin stick shooters (and weird games).
The distorted expectations about games can be visualized in many manhwas about games, such as The King's Avatar. They portray the in-game actions and mannerims as being fluid and natural, with situations and strategies that aren't possible in real games, especially since all they're using is a mouse and keyboard. But I think it mimics some people's wild expectations about games.
You think it makes us Crazy Flats, the 'revelation' that we just keep trying at something that frustrates us. But really, That's just the human experience of any hobby. Trying to crochet and screwing up a bunch then getting it right and succeeding to make a plushy, Learning to sew and it looking like shit and falling apart, then trying again and making a cute little patch. Carving into wood and making a hot mess vs carving into it and making our first little carved horse. The single hardest part about trying something new is learning how to get over those frustrations at the start and continue trying- So that we CAN get to those moments of success, be that in gaming, painting, knitting, cooking, puzzles, board games, or anything else. For us gamers, our first games just enraptured us so much that we didn't want to give up- We tried again. And again. And again- Until we WON. And we felt so good about it we did it again. And again, And Again- For a life time.
Japanese is strange because the sentences are read left to right, but the pages are read right to left. This extends to manga panels too; you start in the rightmost panel, but the words/sentences are still read from left to right
That's only true for horizontal writing, which is a minority for the most japanese media. Most of the time japanese manga are written verticaly, starting up, down, then right to left. With the internet, it became normal seeing more and more left to right writing, but that doesn't charge the standard.
@ Most comics (manga included) start up to down, and then horizontally, depending on the language. To my knowledge, very few languages start at the bottom of the page and move upwards.
It’s important to remember that if you’ve been playing games long enough, you played with controllers that had 1-3 buttons and slowly played new consoles with more and more buttons and controls
8:40 I think both people are just overthinking it. Nes Mario being a simple platformer with just two controls is the answer. One of the reasons why people love Mario till this day is the simplicity.
the question "why isn't the game like this?" is why most game companies actually pick ppl that don't know anything about games to try it out, so they can have different ideas on what to do as opposed to a gamer that knows the limitations and just goes by those limitations.
14:15 about basic skills that can translat to military, in Ukraine people who are comfortable with controllers are welcomed to become drone operators, that's another example of that
21:04 - Is a good example of why I love the BOTW/TOTK shrines. There is no wrong way to do something as long as you get to the end. The only limit is your abilities. I love watching a lot of people complete a single shrine in different ways because of the way they think
I watched this vid when it first came out, it really puts into perspective the power of nostalgia. You can never be a first time gamer again. I remember how awesome OW1 felt in 2016 because it was my first hero shooter.
What I took out of this is that a lot of tutorials are functionally made by people who already KNOW how to play the game. speaking of the light in Last of Us, Half Life 2's commentary actually had the devs comment that they guided players with light. Here in that example the light is specifically misleading. An explosion draws the players attention and the game doesnt tell them to go the other way so they just continue forward until they die because there's a massive street light shining like a beacon.
Left to right for platformers was due to old tvs used to build the picture through their scanlines from left to right. This allowed better reaction times at speed as newer frame data was presented on the left side of the screen before the right side.
i love love love breath of the wild and tears of the kingdom because of how many ways there are to solve puzzles and come up with solutions to problems. i feel like it is such a perfect duo of games to learn gameplay mechanics and figure out things on your own (while still having some clear tutorial in the beginning considering it’s also meant for actual children). i do think it could be an interesting variety game!!
"Why would I spend all my time doing something that's not fun and frustrating for just a few moments of dopamine?" Goes back to scrolling the TikTok shop
The Halo "tutorial" wasn't just a tutorial - it's a calibration. They tell you to look up, they don't tell you to push up or down, because whatever you reflexively do, you'll look up, and from that, the game infers you want controls inverted or normal.
2:40 Japanese is read left to right. It used to be the case that Japanese was written vertically and you would go right to left going down each column. But this is old and rarely used anymore. But this did carry over to manga where you read panels of the pages right left; top to bottom. But within that panels the sentences are still read left to right.
Thinking back on it, Halo 2 (I had played halo 1 on PC), was what taught me most of what I know about controller. Starts out with having you look around at lights THEN lets you out of the pod and teaches you to move. I cant speak for the last couple halo games as I haven't played them, but every halo game up through halo 4 starts this exact way- look first, move second. also helpful for veteran players as you get a feel for the in game turn speeds and can adjust first thing. edit: I paused and typed all this the literal second before flats mentions halo 3 XD
I actually DO remember learning how to sprint in super mario bros. The controller only had two buttons other than the d-pad (and Start/Select but those were fairly obvious) so I figured the button had to do SOMETHING and just held it down. To be fair it was not my first videogame, that honour goes to Wolfenstein 3D. Christ I'm old.
The SMB section is the reason why the original NES controller was so great. There are only 2 buttons, if one of them is jump, then the other one must be for something else, and if you can jump higher by holding down the button, that must mean the other button also does something if you hold it down. There was no need for a tutorial because it was such simple and intuitive design that a toddler would be able to figure it out by EXPERIMENTING WITH STUFF, something that is severely lacking in modern games.
I understand the feeling of the creator of the video. I let my wife tryout WoW. It was comical to say the least and a bit frustrating. As a 3d game and as a gamer, we naturally know how to use the mouse and keyboard simultaneously to make the screen move smoothly. My wife however, had to do it one by one. Like, move the mouse to face the correct direction, then press the keyboard to move. Don't even get me started on the spell casting. In retrospect, I learnt how to dash in super mario back when it was first released on the Super Famicom. The controller had only two buttons. Button A and Button B. So if A was to jump, B had to do something right? As the creator mentioned, too much information for new gamers. Just wasted to add that, TMI is not only in games, but controllers have gotten significantly more buttons since then.
When I was a child I barely played any video games. But when I got to High School I was given permission to play them and own my own game consoles. I super understand how she feels because I have and still do them sometimes.
I'm such a fan of videos like these. Games are a phenominon amongst gamers vs non gamers. My aunt got heavily into video games a couple years back and... I must say, it was an experience. But it also opened my eyes to just how much intuition I have as a gamer going into a brand new game vs someone who's older without that baseline foundation. Muscle memory and knowing the tools to play are what I found to be the largest hinderance for a nongamer. Pretty interesting stuff.
As someone who started gaming on PC in their late 30's, I understand this very well. Before that as a kid, I sometimes went to the arcade. But they were expensive, and difficult in order to get you to spend more money. PC's at that time were not advanced enough, so I dismissed them and gaming. And obviously a lot of changes, passed by without me knowing. So in my late 30's I built a computer, for me and my son to explore gaming. I was so lost, now I'm fairly curious so I, would figure things out by trial and error. But even to this day, I struggle if a game has too much tutorial or too little to none. If I have too many abilities I tend to forget about them, and just push through with what I have. Often I will forget I have grenades and never use them, I'm fairly linear in how I play. But I notice other ppl playing games, do all sorts of crazy moves. As for difficulty, everyone should play how they want to. For me, if there is easy mode or story mode. I will go for that especially the first time, because I'm looking to be entertained and for a good story. Life is pretty hard as it is, so I don't want to come home from a Twelve hour shift. With bosses on my back, to get enraged by something I want to play to have fun. But other people looking for a challenge fair enough, you do you honestly. I'm not really very competitive, I worry about what I'm doing not other people. So I'm running a race against myself. I don't need my entertainment to be challenging, because people outside of me are going to do that. Challenge me and push me in my life, but again that's not everyone's narrative. So these videos are interesting to me, great video and thank you.
I genuinely haven’t really thought about things like this before. Literally my entire household plays/has played video games and I always grew up seeing video games as normal. (I’m a 15 y/o girl btw) My dad even has an old photo of me as a baby holding a Xbox 360 controller with a headset on. It makes me feel bad for being so harsh on friends who don’t play games but it was only because I genuinely saw video games as a standard, normal thing. I specifically remember trying to get a couple of my friends to play the long dark on my pc. They had literally NEVER played a first person game w a mouse and keyboard b4 and I remember laughing at them so much and poking fun not realizing that it wasn’t common sense to everyone. Id be like “you can go there” and then they’d ask “why?” And I genuinely couldn’t give them a answer 😭🙏🙏 I do think it’s kind of interesting how little girls I’m friends with play games meanwhile my whole entire friend group of teenage boys ALL play games. I don’t even mean this in a sexist/pick me way but it’s generally way easier for me to just hang out with boys mostly because I live in such a small town and not many girls play games. Literally my only close girl friends have been online friends because of this. I just think it’s interesting what audience games are more targeted to and ways certain people grew up with/without games
Having her play DARK SOULS tutorial without any guidance is actually diabolical. My step dad did that to me when I was a kid, it made me give up on dark souls for 3 years, until I returned to it, older, and became a souls veteran. That tutorial is evil, the idea "run away from the boss" being the first lesson of the game is not normal to most games, making it extra difficult to get the hold on it for less experienced gamers.
In Japanese you read the word/sentence/ structure left to right. while you read the paragraphs/text/ speech bubbles right to left, specifically when verticality is involved
We need someone to make a video games for video games. Like "A game for non-gamers." A simple and enjoyable tutorial to let people understand these key videogame concepts we take for granted. Something like, from the start mario had a jump button and a sprint button. Racing games use the triggers to accelerate. Floating icons and illuminated objects require you to go up and interact with them. The edges of the screen contain important information. Stuff like that walking someone along the history of video game controls and concepts.
The reading discussion Japanese is written left to right but pages are turned from right to left.and a manga is structured right to left top to bottom.
I remember playing Hollow knight and I beat everything in it but the final challenge because you had to fight every boss at once I never beat it cause my stamina would get exhausted every time I made it to the final boss which says a lot about how difficult that final hurdle was because I played hard video games without eating or taking a break and I would still win. The flow state is one of those things every good gamer understands
As someone who had to take a month break before coming back to beat that final challenge in Hollow Knight, don't give up! There's tons of stuff you can do to make it easier like unlocking the blue health that spawns in bench spots in between the challenge or changing your badges for the next set of bosses. Personally, I fought the last two bosses on radiant so that if I ever got that far I was sure I could win it
I got tired of fighting the same chracters again and again the repetitiveness was what made me quit plus there are breaks that slow down my momentum I gain so the average time it takes to finish is about 47 minutes to an hour.
@supermariomaker1734 I got burnt out the same way at first. The temporary health at those breaks helped a lot for me but it is a lot of time that gets wasted. I think like half my playtime was on just trying to beat that.
I think that as kids we are more enamored with the spectacle of whats going on. everything looks so cool and flashy that we dont really think of other ways to solve the problem. as we get older we become more intrigued in the possibilities instead of taking whats being given. both of these are perfectly fine ways to enjoy a game. i dont think theres necessarily a right or wrong approach to games but this video has certainly opened my eyes as to how our interests in games dont necessarily change, but our approach to them instead.
Celeste is not a hard platformer, until it is. If you just play through celeste it's a cute satsifying platformer, it'll be tricky if you're not good at platformers but nothing crazy. It's the B-sides, C-sides, the chapters locked off by the secret crystal hearts, the extra content that's crazy difficult.
one point i’d like to comment on, the struggles i’ve faced as an adult learning to use mouse and keyboard after 15 years on controller is crazy, easiest way to get comfortable for me has been slow paced story games like RDR2 but yes learning new stuff as an adult is rough lol
I am like the man who made the video I have no idea how I learned to play video games they felt natural to me since I was a child my parents were never good at them and struggled with learning how to play them.
First. Flats ive watch all thier vids they are so good and interesting:) please continue to watch them Also please play cult of the lamb and hollow knight they are my fav games
Hollow Knight is amazing IDK how only 3 people made something that amazing. All I know is I can't wait for Silksong. I don’t care how long it takes to finish development.
Hollow knight is 10000% worth it, I love that game to death and it’s an amazing experience. I urge you to give it a chance even if just for a one time play.
Flats should totally watch "Any tutorial you remember playing sucks" by Mental Checkpoint. It has some great analysis about God and bad tutorials in games.
I feel like it wasn't that hard to play. being 4 I couldn't fucking read the dialogue cause one One: Spanish was my first language and two: I couldn't read. I never complained, just explored diddy kong on the gameboy and played. I would press every button to know what it did. As I grew up I just knew because it just as simple as it is. It's BEYOND common sense, it's our nature. And if you never felt that, that just means you never felt curiosity on a deep level and never wanted to learn the answer
Im sorry but even as someone who does play games, but you us pc..you have to know that moving a mouse is what makes characters look around. Bc OBVIOUSLY if theres a lot more map then the previous games and ur in a perspective of a character instead of just 2d animation..the context clues are there to let u know to look around
@@mryellow6918 you say that as if its even possible to have an original thought. Humanity literally thrives off of cooperation, which is why tutorials exist. It tells you what to do... and bro, rawtime... did you read the title? Non-gamer. youre making assumptions that they should know the mouse does something. All the mouse does on your computer is to select stuff. And since buttons are already allocated to those activities, it may seem like the mouse does nothing Imagine I teach you a new language, should i expect you to know a few words in japanese based on context clues you get from japanese people speaking to you??? This line of logic involves the assumption that you know something, which is the issue the video is trying to point out. Maybe you guys are the ones that suck at thinking because you dont seem too open to the idea, or youre just very illiterate/suck at comprehension
Simply put.. we've all gone through that trial and error. We have the experience. Games are not for the demographic of people that don't play games. Lol.
13:34 there are countries that do it without videogames. Sweden for example. No reason for the military here to overextend and try to be part of a conspiracy to train our youths. We could still just do a draft
I have literally watched all of this guy’s videos, and I LOVEEEEE how he breaks things down! It really makes so much sense that someone who has never played a game before, doesn’t grasp the concept of it very well!
We started when we were young, so we know even just basic lingo!
I love these videos cause I don’t understand the mindset of bad gamers so I like the perspective that these videos potray.
@@supermariomaker1734 it really makes you sympathize with em T-T
Im so guilty of flaming noobs and its deserved guilt. Shame on me
This guy's videos are really good. Really made me rethink how I even play games and why I make the decisions I do. I actually used a lot of Razbuten's findings to help teach my sister how to play games.
When we hang out, I often show her games she'd have no interest in so she can experience the story or jam out to rhythm games. But now when we play, I always try and teach her the reasons why I'm doing certain techniques or what made me think I could go somewhere. Showing her the signs of a secret or explaining basic mechanics so she can more easily follow along, and it's really helped her understand why games are so much fun.
N64 controller had 3 handles because the idea was to have a controller that could be held differently based on the type of game you were playing. The default grip was to have your left hand on the center and right hand on the right. But for racing games like f-zero or 2D games, they wanted you to hold it more like a steering wheel with your hands on the outsides. It was actually a well designed controller. The only issue being the abrasiveness of the stick on your finger.
I wonder if it came out today by a company like 8bitdo, would it be praised.
How many times I destroyed the inside of my palm playing Mario Party trying to spin the joystick as fast as I can.... Good ol days
I mean maybe that’s what Nintendo “idea” was but that controller lives in infamy for a reason and I love it lol.
That’s a wild take… never heard anyone call the N64 controller good. But it did create the base for all modern controllers
😅 huh? your reply makes it seem like you didn't understand the comment you replied to. what they said is exactly what I've also seen in my research on the controller years ago. @@Fenrir_Aus
a fun fact, there is a game called america's army that is endorsed by the US army and is used as a recruitment tool that teaches you the basics of war
are you sure its not called call of duty?
@@mryellow6918 yep, America’s Army really was a game endorsed by the U.S. military. It shut down in 2022
Was a pretty good game for a recruitment tool. Played 100’s of hours.
Yea I remember ROTC used to give those games out for free at my Highschool
23:40 - “Anyone who believes the definition of insanity is doing the same thing over and over again expecting a different result has never done anything difficult their entire life.” - SimpleFlips
But that is insane. It's like going to the gym and never seeing improvement but still doing the same routine. Gym results are slow, but having no results and doing the same routine would be insane. Your quote assumes that doing anything over and over again will result in success, but I could do one pushup everyday for the rest of my life and never become fit.
Or dealt with rng.
@@matthewtelles8619and by the quote’s if I keep going to the gym and do the proper routines and get noticeably fitter, I’m insane.
Just because it applies in your one example, doesn’t make it a good definition.
Celeste is the game that teaches you that trans people can double jump and air dash, it's very recommended, great fun and one of the best platformers to come out in recent years
As a trans person, we can double jump and air dash. 😂
13:32 The American M67 grenade is also known as "the baseball" because of its shape being similar to that of a baseball. Its predecessor, the M33, is also similarly shaped.
Someone in chat said “child in America = war prep” 😂😂😂
Funnily enough, when I was little(back in ps2 era) I had 0 clue of what L3 and R3 were, I spent quite a lot of time(maybe years) without using any ability or function related to them, until one day I accidentally pressed the stick down and it actually did something
I was absolutely shocked thinking "WAIT, THIS IS A BUTTON? THIS IS R3?!", it was mindblowing
SAME
I feel like I have a vague memory of how I felt like a genius the day I discovered what the L3 and R3 prompts meant.
Even though I’ve been playing games since the N64 era, due to only having Nintendo consoles and playing on PC with mouse and keyboard, when I missed out on a whole console generation I didn’t realize that there was a secret button in the analogue stick.
I think I was playing Splatoon 2 and I had no idea what the prompt for activating a special was so I just kept rolling the stick around. I don’t even remember how I figured out it was pushable. Or maybe Breath of the Wild taught me, I dunno. I just know that even when you play Gabe’s your whole life and know the language, it can be very confusing if they added a new universal word and no one tells you.
I didn’t see anyone mention it so in case anyone is curious that game at the very end is called Yoku’s Island Express. Neat adventure/platforming game where the main mechanic is pinball
Was checking if anyone mentionned it and saw your comment, upvoting for visibility because it's not the first time i come accross that game and it always intrigues me.
I didn’t finish it but it left a strong impression on me, it’s super novel
I love examining games through this more psychological lens. His whole "Gaming for a non-gamer" series is solid. And if you'd like to watch a series that skews a little more broadly analytical of games' psychological impact, Daryl Talks Games is a channel I wish I could make videos like.
6:17 For those interested, the idea was that different games would have players put their hands on different handles. Holding the outer handles lets players use the D-Pad like Nintendo's previous controllers, ideal for 2D games. Right two handles are intended for 3D games so that players can have more movement options with the control stick. Left two handles are for twin stick shooters (and weird games).
The distorted expectations about games can be visualized in many manhwas about games, such as The King's Avatar. They portray the in-game actions and mannerims as being fluid and natural, with situations and strategies that aren't possible in real games, especially since all they're using is a mouse and keyboard. But I think it mimics some people's wild expectations about games.
"What is Celeste?" One of the best platformers ive ever played. Id literally watch you play through it start to finish
9:05 yes, but you would have to observe that somewhere. So you either try all the buttons, or watch older siblings or friends and try to imitate them
And so flats TV descended upon us and granted our wish for more Razbuten… Lord hear our prayers…
You think it makes us Crazy Flats, the 'revelation' that we just keep trying at something that frustrates us. But really, That's just the human experience of any hobby. Trying to crochet and screwing up a bunch then getting it right and succeeding to make a plushy, Learning to sew and it looking like shit and falling apart, then trying again and making a cute little patch. Carving into wood and making a hot mess vs carving into it and making our first little carved horse. The single hardest part about trying something new is learning how to get over those frustrations at the start and continue trying- So that we CAN get to those moments of success, be that in gaming, painting, knitting, cooking, puzzles, board games, or anything else.
For us gamers, our first games just enraptured us so much that we didn't want to give up- We tried again. And again. And again- Until we WON. And we felt so good about it we did it again. And again, And Again- For a life time.
Japanese is strange because the sentences are read left to right, but the pages are read right to left. This extends to manga panels too; you start in the rightmost panel, but the words/sentences are still read from left to right
That's only true for horizontal writing, which is a minority for the most japanese media. Most of the time japanese manga are written verticaly, starting up, down, then right to left. With the internet, it became normal seeing more and more left to right writing, but that doesn't charge the standard.
@ Most comics (manga included) start up to down, and then horizontally, depending on the language. To my knowledge, very few languages start at the bottom of the page and move upwards.
@@gamma_centauri they meant the actual characters so instead of おはよう it's written like this in the text bubble
お
は
よ
う
@@opposite342 Ah, right. Idk why I had a brain fart and didn’t understand that at the time, but I knew that, and understand now
It’s important to remember that if you’ve been playing games long enough, you played with controllers that had 1-3 buttons and slowly played new consoles with more and more buttons and controls
8:40 I think both people are just overthinking it. Nes Mario being a simple platformer with just two controls is the answer. One of the reasons why people love Mario till this day is the simplicity.
I think it’s slept on just how evil Celeste as a first platformer is
Gamers always underappreciate how much of a skill it is to navigate virtual 3d environments
I give a pass to most but every time I see a streamer struggling I lose will to live
“I just watched silently judging” lol
the question "why isn't the game like this?" is why most game companies actually pick ppl that don't know anything about games to try it out, so they can have different ideas on what to do as opposed to a gamer that knows the limitations and just goes by those limitations.
Hollow Knight is absolutely worth checking out, one of the best games I've ever played. The only downside is waiting for Silksong.
14:15 about basic skills that can translat to military, in Ukraine people who are comfortable with controllers are welcomed to become drone operators, that's another example of that
21:04 - Is a good example of why I love the BOTW/TOTK shrines. There is no wrong way to do something as long as you get to the end. The only limit is your abilities. I love watching a lot of people complete a single shrine in different ways because of the way they think
I watched this vid when it first came out, it really puts into perspective the power of nostalgia. You can never be a first time gamer again. I remember how awesome OW1 felt in 2016 because it was my first hero shooter.
What I took out of this is that a lot of tutorials are functionally made by people who already KNOW how to play the game.
speaking of the light in Last of Us, Half Life 2's commentary actually had the devs comment that they guided players with light. Here in that example the light is specifically misleading. An explosion draws the players attention and the game doesnt tell them to go the other way so they just continue forward until they die because there's a massive street light shining like a beacon.
11:12 ive been trying to teach my mom how to play games lately and this is one of the biggest issues she struggles with
Left to right for platformers was due to old tvs used to build the picture through their scanlines from left to right. This allowed better reaction times at speed as newer frame data was presented on the left side of the screen before the right side.
i love love love breath of the wild and tears of the kingdom because of how many ways there are to solve puzzles and come up with solutions to problems. i feel like it is such a perfect duo of games to learn gameplay mechanics and figure out things on your own (while still having some clear tutorial in the beginning considering it’s also meant for actual children). i do think it could be an interesting variety game!!
"Why would I spend all my time doing something that's not fun and frustrating for just a few moments of dopamine?"
Goes back to scrolling the TikTok shop
This is my FAVORITE series on RUclips, you should totally watch more of them.
14:56 to those points on, you could say the same about battlefield, all very interesting tho
The Halo "tutorial" wasn't just a tutorial - it's a calibration. They tell you to look up, they don't tell you to push up or down, because whatever you reflexively do, you'll look up, and from that, the game infers you want controls inverted or normal.
Some military officials refer to CoD as murder simulations. Also, nearly every sport is a proxy for combat, balls are bombs.
The usa designed our grenades the way they did to make them similar to a baseball. Over in Europe it was more common to have a grenade on a stick.
2:40
Japanese is read left to right. It used to be the case that Japanese was written vertically and you would go right to left going down each column. But this is old and rarely used anymore.
But this did carry over to manga where you read panels of the pages right left; top to bottom. But within that panels the sentences are still read left to right.
Thinking back on it, Halo 2 (I had played halo 1 on PC), was what taught me most of what I know about controller. Starts out with having you look around at lights THEN lets you out of the pod and teaches you to move. I cant speak for the last couple halo games as I haven't played them, but every halo game up through halo 4 starts this exact way- look first, move second. also helpful for veteran players as you get a feel for the in game turn speeds and can adjust first thing.
edit: I paused and typed all this the literal second before flats mentions halo 3 XD
2:25
To clarify, Japanese WRITING is read left to right or top to bottom, however manga PANELS are intended to be read right to left.
I actually DO remember learning how to sprint in super mario bros. The controller only had two buttons other than the d-pad (and Start/Select but those were fairly obvious) so I figured the button had to do SOMETHING and just held it down. To be fair it was not my first videogame, that honour goes to Wolfenstein 3D.
Christ I'm old.
The SMB section is the reason why the original NES controller was so great. There are only 2 buttons, if one of them is jump, then the other one must be for something else, and if you can jump higher by holding down the button, that must mean the other button also does something if you hold it down. There was no need for a tutorial because it was such simple and intuitive design that a toddler would be able to figure it out by EXPERIMENTING WITH STUFF, something that is severely lacking in modern games.
I understand the feeling of the creator of the video. I let my wife tryout WoW. It was comical to say the least and a bit frustrating. As a 3d game and as a gamer, we naturally know how to use the mouse and keyboard simultaneously to make the screen move smoothly. My wife however, had to do it one by one. Like, move the mouse to face the correct direction, then press the keyboard to move. Don't even get me started on the spell casting. In retrospect, I learnt how to dash in super mario back when it was first released on the Super Famicom. The controller had only two buttons. Button A and Button B. So if A was to jump, B had to do something right? As the creator mentioned, too much information for new gamers. Just wasted to add that, TMI is not only in games, but controllers have gotten significantly more buttons since then.
When I was a child I barely played any video games. But when I got to High School I was given permission to play them and own my own game consoles. I super understand how she feels because I have and still do them sometimes.
Hollow knight is a frickin masterpiece
I'm such a fan of videos like these. Games are a phenominon amongst gamers vs non gamers. My aunt got heavily into video games a couple years back and... I must say, it was an experience. But it also opened my eyes to just how much intuition I have as a gamer going into a brand new game vs someone who's older without that baseline foundation.
Muscle memory and knowing the tools to play are what I found to be the largest hinderance for a nongamer. Pretty interesting stuff.
As someone who started gaming on PC in their late 30's, I understand this very well. Before that as a kid, I sometimes went to the arcade. But they were expensive, and difficult in order to get you to spend more money. PC's at that time were not advanced enough, so I dismissed them and gaming. And obviously a lot of changes, passed by without me knowing. So in my late 30's I built a computer, for me and my son to explore gaming. I was so lost, now I'm fairly curious so I, would figure things out by trial and error. But even to this day, I struggle if a game has too much tutorial or too little to none. If I have too many abilities I tend to forget about them, and just push through with what I have. Often I will forget I have grenades and never use them, I'm fairly linear in how I play. But I notice other ppl playing games, do all sorts of crazy moves. As for difficulty, everyone should play how they want to. For me, if there is easy mode or story mode. I will go for that especially the first time, because I'm looking to be entertained and for a good story. Life is pretty hard as it is, so I don't want to come home from a Twelve hour shift. With bosses on my back, to get enraged by something I want to play to have fun. But other people looking for a challenge fair enough, you do you honestly. I'm not really very competitive, I worry about what I'm doing not other people. So I'm running a race against myself. I don't need my entertainment to be challenging, because people outside of me are going to do that. Challenge me and push me in my life, but again that's not everyone's narrative. So these videos are interesting to me, great video and thank you.
I genuinely haven’t really thought about things like this before. Literally my entire household plays/has played video games and I always grew up seeing video games as normal. (I’m a 15 y/o girl btw) My dad even has an old photo of me as a baby holding a Xbox 360 controller with a headset on. It makes me feel bad for being so harsh on friends who don’t play games but it was only because I genuinely saw video games as a standard, normal thing. I specifically remember trying to get a couple of my friends to play the long dark on my pc. They had literally NEVER played a first person game w a mouse and keyboard b4 and I remember laughing at them so much and poking fun not realizing that it wasn’t common sense to everyone. Id be like “you can go there” and then they’d ask “why?” And I genuinely couldn’t give them a answer 😭🙏🙏
I do think it’s kind of interesting how little girls I’m friends with play games meanwhile my whole entire friend group of teenage boys ALL play games. I don’t even mean this in a sexist/pick me way but it’s generally way easier for me to just hang out with boys mostly because I live in such a small town and not many girls play games. Literally my only close girl friends have been online friends because of this. I just think it’s interesting what audience games are more targeted to and ways certain people grew up with/without games
I had a realization moment when I tried to play Fire Boy and Water Girl with my mom.
She couldn't get past the first level.
Having her play DARK SOULS tutorial without any guidance is actually diabolical. My step dad did that to me when I was a kid, it made me give up on dark souls for 3 years, until I returned to it, older, and became a souls veteran. That tutorial is evil, the idea "run away from the boss" being the first lesson of the game is not normal to most games, making it extra difficult to get the hold on it for less experienced gamers.
In Japanese you read the word/sentence/ structure left to right. while you read the paragraphs/text/ speech bubbles right to left, specifically when verticality is involved
14:17 at one point the US made hand grenades in the shape of baseballs and later footballs because it was easier for Americans to throw
We need someone to make a video games for video games. Like "A game for non-gamers." A simple and enjoyable tutorial to let people understand these key videogame concepts we take for granted. Something like, from the start mario had a jump button and a sprint button. Racing games use the triggers to accelerate. Floating icons and illuminated objects require you to go up and interact with them. The edges of the screen contain important information. Stuff like that walking someone along the history of video game controls and concepts.
its already made I forget what its called
The reading discussion Japanese is written left to right but pages are turned from right to left.and a manga is structured right to left top to bottom.
I remember playing Hollow knight and I beat everything in it but the final challenge because you had to fight every boss at once I never beat it cause my stamina would get exhausted every time I made it to the final boss which says a lot about how difficult that final hurdle was because I played hard video games without eating or taking a break and I would still win. The flow state is one of those things every good gamer understands
As someone who plays alot of FPS and MOBA's everyone know when you enter that flow like state because you suddenly become a god at everything you do.
As someone who had to take a month break before coming back to beat that final challenge in Hollow Knight, don't give up! There's tons of stuff you can do to make it easier like unlocking the blue health that spawns in bench spots in between the challenge or changing your badges for the next set of bosses. Personally, I fought the last two bosses on radiant so that if I ever got that far I was sure I could win it
I got tired of fighting the same chracters again and again the repetitiveness was what made me quit plus there are breaks that slow down my momentum I gain so the average time it takes to finish is about 47 minutes to an hour.
@supermariomaker1734 I got burnt out the same way at first. The temporary health at those breaks helped a lot for me but it is a lot of time that gets wasted. I think like half my playtime was on just trying to beat that.
im glad you beat the level I did not so congratulations.
I think that as kids we are more enamored with the spectacle of whats going on. everything looks so cool and flashy that we dont really think of other ways to solve the problem. as we get older we become more intrigued in the possibilities instead of taking whats being given. both of these are perfectly fine ways to enjoy a game. i dont think theres necessarily a right or wrong approach to games but this video has certainly opened my eyes as to how our interests in games dont necessarily change, but our approach to them instead.
Celeste is not a hard platformer, until it is. If you just play through celeste it's a cute satsifying platformer, it'll be tricky if you're not good at platformers but nothing crazy. It's the B-sides, C-sides, the chapters locked off by the secret crystal hearts, the extra content that's crazy difficult.
one point i’d like to comment on, the struggles i’ve faced as an adult learning to use mouse and keyboard after 15 years on controller is crazy, easiest way to get comfortable for me has been slow paced story games like RDR2 but yes learning new stuff as an adult is rough lol
You shouldn't even be asking if you should be playing Hollow Knight. Instead you should be playing it RIGHT NOW! 😂
I am like the man who made the video I have no idea how I learned to play video games they felt natural to me since I was a child my parents were never good at them and struggled with learning how to play them.
First. Flats ive watch all thier vids they are so good and interesting:) please continue to watch them
Also please play cult of the lamb and hollow knight they are my fav games
I just played hollow knight to completion last month. I’m so mad I waited so long. Great series and channel tho
Hollow Knight is amazing
IDK how only 3 people made something that amazing. All I know is I can't wait for Silksong. I don’t care how long it takes to finish development.
play Celeste please
Agreed, it’s a great time
its also not that hard really. The difficulty comes in the b and c sides and farewell.
It's a hidden gem on the Nintendo switch after all.
Celeste is a very fun platformer that gradually picks up in difficulty. It’s not a rage fest unless You’re going for all the Bonus Stuff.
Hollow knight is 10000% worth it, I love that game to death and it’s an amazing experience. I urge you to give it a chance even if just for a one time play.
Holy Knight is God Tier, would LOOOOVE to watch you try it out
Flats should totally watch "Any tutorial you remember playing sucks" by Mental Checkpoint. It has some great analysis about God and bad tutorials in games.
A flats hollow knight play through would be amazing
22:58 VRChat? :p
22:05 tbf jumping through the window means falling all the way down again so prob not the best move
Pls watch more of this series
These experiments really shouldn't be giving no hints at all because most of us learned from having a friend or sibling explaining controls at least
he is more lenient in the later vids as far as im aware
Wheatley teaches you how to look around and say apple. Thats all the tutorial you need
In BG3 you can basically do whatever you want
cult of the lamb would be sooo nice
The word of today is: Conveyance
That woman would enjoy ttrpgs way more than videogames.
In many ways, they're vastly superior anyways.
She sounds like she'd be a great tabletop gamer.
OMG play Hollow Knight. Would totally watch that too.
I got my sister minecraft years ago because she was interested in it an she cannot turn and move at the same time
last few days the youtube has been delicious to watch :)
Yeah, raz is kind of the goat, so is the lady he lives with.
You sre real guy
I would love it if flats played hollow knight
Not going to lie, I too had to look for an L3/R3 button at one point as a gamer. I think it was for some ps2 game? I think.
what is the game at 3:17?
People genuenily become lunatics with the Cod thing. The conversation isn't even worth humoring
I feel like it wasn't that hard to play. being 4 I couldn't fucking read the dialogue cause one One: Spanish was my first language and two: I couldn't read. I never complained, just explored diddy kong on the gameboy and played. I would press every button to know what it did. As I grew up I just knew because it just as simple as it is. It's BEYOND common sense, it's our nature. And if you never felt that, that just means you never felt curiosity on a deep level and never wanted to learn the answer
based conspiracy flats
Is Hollow Knight worth playing, yes! Maybe not 100% or excuse me 112%. But it is a must play game.
Im sorry but even as someone who does play games, but you us pc..you have to know that moving a mouse is what makes characters look around. Bc OBVIOUSLY if theres a lot more map then the previous games and ur in a perspective of a character instead of just 2d animation..the context clues are there to let u know to look around
people are usually useless when it comes to thinking alone on something new. dont't put too much faith in humanity.
@@mryellow6918 you say that as if its even possible to have an original thought. Humanity literally thrives off of cooperation, which is why tutorials exist. It tells you what to do...
and bro, rawtime... did you read the title? Non-gamer. youre making assumptions that they should know the mouse does something. All the mouse does on your computer is to select stuff. And since buttons are already allocated to those activities, it may seem like the mouse does nothing
Imagine I teach you a new language, should i expect you to know a few words in japanese based on context clues you get from japanese people speaking to you??? This line of logic involves the assumption that you know something, which is the issue the video is trying to point out.
Maybe you guys are the ones that suck at thinking because you dont seem too open to the idea, or youre just very illiterate/suck at comprehension
"There can't be endless scenarios with endless possibilities"
Yeah, go play Baldur's Gate 3 and tell me that again
Sounds like she needs to play baldurs gate 3😂
Simply put.. we've all gone through that trial and error. We have the experience. Games are not for the demographic of people that don't play games. Lol.
is Hollow Knight worth playing?!
ABSOLUTELY!!!
flats celeste stream when
ok fuck now i wanna play video games
modern japanese is left to right. more traditional japenese is top to bottom, right to left
play hollow knight
13:34 there are countries that do it without videogames. Sweden for example. No reason for the military here to overextend and try to be part of a conspiracy to train our youths. We could still just do a draft