Any other dev: "so this is an *exploit* ..." / "by *tricking* the engine ..." Tom Happ: "here we see the Nova weapon *harnessed* to its maximum potential in a way that only a computer can" This man is next-level in every way.
@@NonsensicalSpudz Yeah, but I guess there aren't many smaller Teams, even in the Indie Game Scene xD So it is a one man show, and a marketing/playtesting friend. Not like Activision or even bigger Indie Devs. But its nice and uncommon indeed
@Mama's Sunshine The marketing department only need to know the basics of a game to market it, this man here knows things at a development and design level of how the game operates as if helped develop it and that’s not the norm for the marketing department of a game studio.
Axiom Verge 1 and 2 are totally worth checking out. As fun as they are as games, the lore and story has the capacity to haunt your thoughts later as much as a really good book.
I have a ton of respect for Happ already, any marketing guy that he chooses after a certain disaster must be pretty trustworthy too, really cool choice for this series! Also, the is the calmest, “the game is getting utterly destroyed” reaction lol
Am I the only one who is blown away that "business guy" Dan actually speedruns himself? How cool is that and what a great way to connect with your community.
Speedrun community: breaks game wide open, adds randomizer support Devs: Cool! Can we patch your mod into our official game? We need more developers with this attitude!
That's the difference of a gemer dev and a profiteer dev. One makes games for gamers because they're gamers as well. The other makes games for a profit, anyone that attempts to infringe on that profit must get the Nintendo treatment.
Valve is notorious for seeing something they like, hiring the team to make it better and an official title. Many games came out of this relationship. Portal, Counter Strike, Left 4 Dead. and maybe some DMZ games because for a time, the most popular DBZ game was "Earth Special Forces" Mod using the Half life engine. That game set the standard for DBZ games to come like Budokai.
The game was definitely longer than 10 hours for me on my first play through. It was most likely what the marketing guy said at about 20 hours. Axiom Verge is one of my favorite games I have ever played
This game instantly went down in my book right next to Secret of Mana, Chrono Trigger... ect, of my childhood. Not something easily achieved by modern games. I cannot wait for the second.
Dude that was hella insane! But the very moment Thomas Happ started to ask himself "WTF JUST HAPPENED THERE?!" while speaking of the mod community and the developers that tries their "best" to shut the modders off was the best lmfao
So many people complaining about tas like a robot came up with the run. A human routed and put in the inputs for what they thought the ideal run would look like, then had a script play it back. A lot of speedrun strats are found through people using tas and developing consistent setups to get as close as humanly possible to the tas. It's not as impressive, but it's weird that people are bored because there are no mistakes.
@@CowCommando id be interested in seeing how long it took this dude to code and streamline the tas versus how long it took the top 3 human players to get their runs
@@conaldeugenepeterson2147 There was no coding here. He used libTAS on Linux, going frame by frame, or doing re-records for optimal strategies. Here's the info: FrameCount: 178663 Re-record count: 24956
Really nice to see a TAS run included in this series, I don't think I'd enjoy it as the norm but it gets people more exposed to speedrunning in general.
Hey Tom idk if you will see this, just want to say this is right up there as one of my favorite games of all time, cant wait to see what happens in the second game! looking forward to its release
Just realized, the TAS robot is basically a patternmind. It’s “brain” is solely made of the code of the people who designed it, so therefore it’s mind is composed entirely of patterns of characters and that allows it to warp reality in ways that are arguably stronger than Trace and Athetos’ powers combined
13:00 This is very interesting regarding the save system and the death mechanic. That's interesting to think that most games consider death as "it didn't happen" so you have to start at a point where it "didn't happen" (IE: Lose everything up to that point) where as in this game "it's cannon" so you DO keep your stuff, be it in any way that death can be manifested (death by enemy or suicide by menu restart).
Whats dope about the whole video was how tom supported the modding community added the randomizer to the game and still didnt charge for the patch thats hard af
inb4 people keep commenting "omg robots!" and didn't read the video description: - A human created the TAS, detailing controller inputs frame-by-frame (that's the "tool-assisted" part of TAS, guess what the S means) and saved it as a script, or as dwangoAC calls it, "the perforated paper for a player piano". - Assuming the TAS has been validated to complete the specified objective, then the script is replayed in real-time in a new run, back to the piano example, "the player piano plays the perforated paper", aka, "this video".
@@Pdalow na they show what is possible and find new strategies that might get mastered without at some point... also you can call everything a waste of time, especially gaming... if the people who do them enjoy it, whats there to argue about? :P
@@Pdalow Disagree. It's a different form of competition between TAS authors to see who can program the best. TASs are also usually really fun to watch due to how they subvert your expectations with glitches and exploits that look crazy. Frame perfect movement is also fun to see. It's the idea of "what if someone could play this game absolutely perfectly?" that you could never get from a person.
Yo toooooooom love your game man!!!! Cant wait for the sequel!!! Your visions are a masterpiece!!! Btw so i was right about wondering what was up with the character at the end of the credits?trippy stuff
Athetos, the original Trace, arrived on Sudra hundreds or thousands of years before the events of the game, so the Rusalki would be unable to send Trace home without time travel, which is an ability they lack. Instead they put him in a sort of comatose simulation of his old life.
15:38 Enemy platforms move when another entity bumps into it, trace is planted on the platform and the spider moves the platform away into the void and trace gets teleported to the grapple room
A TAS run most importantly shows strategy innovations, two people will come up with two entirely different TAS runs. Who is fastest is based on strategy.
@@xxxSubZero Now if only Scorn will end up having some more interesting enemies like Axiom has, too. Instead of just the chicken leg things we seen so far xD
Wanted more informations about Axiom Verge 2, but from my point of few, he said it will come out in March (maybe not exactly, but it sounded like March in my opinion xD )
Hands down the best series IGN has ever created. The IGN name is probably the lowest of the low when it comes to reviewing games, but this series is a very welcomed addition. Give the guy/girl who thought of this a raise!
@@NeeRock Easily. Not to mention being done but basically one guy, Its an outright masterpiece. Anyone who likes the original Metroids, or even Mega Man/Rockman games, will instantly fall deep in love with this lesser known gem.
1) This is not a "computer playing the game". It's a human being playing it very slowly. 2) I think he'd be surprised at just how many TAS-only strats end up in the RTA route.
Just so there is no confusion as to what a TAS is, a player or sometimes players (I'm simplifying this) play the game with tools (duh) that allow them to perfect the inputs at each frame. It isn't an AI playing the game. Think of it akin to a hand drawn animation.
@@dazeeed9010 just type in "outlast devs reaction" in the youtube search bar... Like my dude you can easily use the internet to look things up on your own. I hope you have a great day.
Because “Developers React” and “Devs React” is the name of the show, so it’s just always going to be that. Next week literally has one guy on it and he’s the sole creator of the game. Still gonna be called Developers React. Shouldnt be that big of a deal though.
@@mark_medina_ign4725 No, they definitely did change it to Developer React for Getting Over it. So maybe they just forgot or maybe they had no plans of making it into a series back then.
They point out in the description this game was developed by just Tom Happ and Dan Adelmann is the "Business Guy" usually there is multiple developers watching which is why they named the show "Devs React"
You gentlemen seem to be under certain misconceptions about TAS runs. Most of them ARE fully human controlled. Think of them as tiny segments, recorded individually, then all of the optimal segments are stitched together by the tas script. Now, there have been tas runs where the inputs are strictly digital (like when it's called for a physically impossible input ie left and right simultaneously), but make no mistake: most of those pixel-perfect, nanosecond timings you're watching are human performed.
Any other dev: "so this is an *exploit* ..." / "by *tricking* the engine ..."
Tom Happ: "here we see the Nova weapon *harnessed* to its maximum potential in a way that only a computer can"
This man is next-level in every way.
I think it’s nice how much the marketing guy knows about the game.
which is usually not the case
@@NonsensicalSpudz Yeah, but I guess there aren't many smaller Teams, even in the Indie Game Scene xD So it is a one man show, and a marketing/playtesting friend. Not like Activision or even bigger Indie Devs. But its nice and uncommon indeed
@Mama's Sunshine tell that to a lot of companies lol
@Mama's Sunshine The marketing department only need to know the basics of a game to market it, this man here knows things at a development and design level of how the game operates as if helped develop it and that’s not the norm for the marketing department of a game studio.
It me!
Support Tom and buy this game if you haven't, it's one of the coolest games out there and if you love metroid you'll love this game
It's what Metroid would have been if it was created in 2016
@@-Flabbergasted- it is
@@-Flabbergasted- lol, AM2R without a C&D floating around
@@kirjian Exactly!
Axiom Verge 1 and 2 are totally worth checking out. As fun as they are as games, the lore and story has the capacity to haunt your thoughts later as much as a really good book.
Jeez, no wonder the Rusalki were so desperate to defeat Athetos; this is what a Patternmind is truly capable of.
I have a ton of respect for Happ already, any marketing guy that he chooses after a certain disaster must be pretty trustworthy too, really cool choice for this series!
Also, the is the calmest, “the game is getting utterly destroyed” reaction lol
What happened?
@@canaloneliojr something to do with BadLands
True
Am I the only one who is blown away that "business guy" Dan actually speedruns himself? How cool is that and what a great way to connect with your community.
He said he was the main QA tester. He played a large part in developing the game.
@@exileut well heck he´s still managing business parts, speed running the game AND the being the main QA tester. Honestly, it´s just getting better :)
He used to work for Xbox and Nintendo
Speedrun community: breaks game wide open, adds randomizer support
Devs: Cool! Can we patch your mod into our official game?
We need more developers with this attitude!
I’m amazed it isn’t more common practice - definition of everyone’s a winner.
IKR? it is like an free upgrade for a game!
That's the difference of a gemer dev and a profiteer dev. One makes games for gamers because they're gamers as well. The other makes games for a profit, anyone that attempts to infringe on that profit must get the Nintendo treatment.
Valve is notorious for seeing something they like, hiring the team to make it better and an official title. Many games came out of this relationship. Portal, Counter Strike, Left 4 Dead. and maybe some DMZ games because for a time, the most popular DBZ game was "Earth Special Forces" Mod using the Half life engine. That game set the standard for DBZ games to come like Budokai.
The game was definitely longer than 10 hours for me on my first play through. It was most likely what the marketing guy said at about 20 hours. Axiom Verge is one of my favorite games I have ever played
This game instantly went down in my book right next to Secret of Mana, Chrono Trigger... ect, of my childhood. Not something easily achieved by modern games. I cannot wait for the second.
@@crisnmaryfam7344 excellently said
This is my favorite IGN series. Please keep doing these
Dude that was hella insane! But the very moment Thomas Happ started to ask himself "WTF JUST HAPPENED THERE?!" while speaking of the mod community and the developers that tries their "best" to shut the modders off was the best lmfao
So many people complaining about tas like a robot came up with the run. A human routed and put in the inputs for what they thought the ideal run would look like, then had a script play it back. A lot of speedrun strats are found through people using tas and developing consistent setups to get as close as humanly possible to the tas. It's not as impressive, but it's weird that people are bored because there are no mistakes.
In some ways it's more impressive. They have more control, so they spend more time testing stuff looking for strats to go faster.
@@CowCommando id be interested in seeing how long it took this dude to code and streamline the tas versus how long it took the top 3 human players to get their runs
Yah it's cool, but I'm not going to sit hear for a half hour watching a TAS. I'll watch a real speed run instead.
It doesn't help that even the devs talk about the tas player like he's a robot. It's a human who made all these decisions guys, not a computer.
@@conaldeugenepeterson2147 There was no coding here. He used libTAS on Linux, going frame by frame, or doing re-records for optimal strategies. Here's the info:
FrameCount: 178663
Re-record count: 24956
Wow respect to Tom for being a one man show.
Really nice to see a TAS run included in this series, I don't think I'd enjoy it as the norm but it gets people more exposed to speedrunning in general.
Hey Tom idk if you will see this, just want to say this is right up there as one of my favorite games of all time, cant wait to see what happens in the second game! looking forward to its release
Axiom Verge is a TON of fun, love this game so much.
Just realized, the TAS robot is basically a patternmind. It’s “brain” is solely made of the code of the people who designed it, so therefore it’s mind is composed entirely of patterns of characters and that allows it to warp reality in ways that are arguably stronger than Trace and Athetos’ powers combined
All algorithms are real and valid, regardless of whether they are executed.
What is a TAS but another algorithm?
13:00 This is very interesting regarding the save system and the death mechanic. That's interesting to think that most games consider death as "it didn't happen" so you have to start at a point where it "didn't happen" (IE: Lose everything up to that point) where as in this game "it's cannon" so you DO keep your stuff, be it in any way that death can be manifested (death by enemy or suicide by menu restart).
I played for probably 20-30 hours in my first play through. I like to explore and try for 100% when I first play a game. Also I get lost
Wait... there's a glitch that involves putting you somewhere "Without place"
....please tell me it's called the Athetos Glitch
that's way more clever, it's actually just called Void Warp :P
Oh hey it’s Erimgard - hi Erimgard.
great format, dev reactions to the community are great
22:20 from this point on it's absolute insanity
That will happen when AI will take over the world
@@bjornbreuer3912question is: would that be athetos or the rusalki?
Whats dope about the whole video was how tom supported the modding community added the randomizer to the game and still didnt charge for the patch thats hard af
inb4 people keep commenting "omg robots!" and didn't read the video description:
- A human created the TAS, detailing controller inputs frame-by-frame (that's the "tool-assisted" part of TAS, guess what the S means) and saved it as a script, or as dwangoAC calls it, "the perforated paper for a player piano".
- Assuming the TAS has been validated to complete the specified objective, then the script is replayed in real-time in a new run, back to the piano example, "the player piano plays the perforated paper", aka, "this video".
Which means that they didn't really play it. TAS runs are a waste of time.
@@Pdalow I don't know if its a waste of time but its boring to watch knowing that its preprogrammed and going to be perfect.
@@Pdalow na they show what is possible and find new strategies that might get mastered without at some point... also you can call everything a waste of time, especially gaming... if the people who do them enjoy it, whats there to argue about? :P
@@Pdalow Disagree. It's a different form of competition between TAS authors to see who can program the best. TASs are also usually really fun to watch due to how they subvert your expectations with glitches and exploits that look crazy. Frame perfect movement is also fun to see. It's the idea of "what if someone could play this game absolutely perfectly?" that you could never get from a person.
Yo toooooooom love your game man!!!! Cant wait for the sequel!!! Your visions are a masterpiece!!! Btw so i was right about wondering what was up with the character at the end of the credits?trippy stuff
Athetos, the original Trace, arrived on Sudra hundreds or thousands of years before the events of the game, so the Rusalki would be unable to send Trace home without time travel, which is an ability they lack. Instead they put him in a sort of comatose simulation of his old life.
Love this game. So excited for the sequel!
Axom verge's soundtrack is just awesome.
Axiom Verge 2 is a day one purchase for me
Same the moment I picked it up it was the only game I played until I completed it to satisfaction. Vita is really convenient for that
@@DrGandW No no they're saying that they _will_ purchase the _sequel_ on the day it comes out
Huge fan of the game! Can't wait for part 2!
Axiom Verge 2 is awesome! Loved the first game so damn much!
15:38 Enemy platforms move when another entity bumps into it, trace is planted on the platform and the spider moves the platform away into the void and trace gets teleported to the grapple room
this game is actually really, really fun. one of my fav metroidvanias
A TAS run most importantly shows strategy innovations, two people will come up with two entirely different TAS runs. Who is fastest is based on strategy.
The bio mechanical stuff, particularly on bosses, reminds me a little of scorn
Axiom and scorn are brought up a lot in an h.r. giger fb group im in. Definitely some similarities
@@xxxSubZero Now if only Scorn will end up having some more interesting enemies like Axiom has, too. Instead of just the chicken leg things we seen so far xD
Wanted more informations about Axiom Verge 2, but from my point of few, he said it will come out in March (maybe not exactly, but it sounded like March in my opinion xD )
I’m pretty damn excited for the sequel. Axiom Verge is one of the best Metroidvania’s to come out
Eh, he said "this year," that could be anytime. I'm not gonna get excited, I'd rather be surprised
devs react is my favorite series of y’all’s
New achievement unlocked: Motion Sickness.
The developers just sound like super cool dudes
Developer= One dude. Other dude is marketing. Top teamwork between the two but got dam if it's not impressive that ONE human made the whole game solo!
@coltapodaca including artwork AND music
" You need nanosecond precision that a human cannot replicate "
Portals speed runners: " you need a second? "
At least it’s not 6 seconds this time
Probably the best one man show game I've played since turrican on the C64 in about 1990!
*Developer reacts to Axiom Verge speedrun
Hands down the best series IGN has ever created. The IGN name is probably the lowest of the low when it comes to reviewing games, but this series is a very welcomed addition. Give the guy/girl who thought of this a raise!
Everytime he says "ahhhhh" take a shot. 2937829837298372983729837298379283798 shots
Tom at the start sounds like Jeff. Imagine. Hello everyone Jeff from the overwatch team here
Pls do one for Axiom Verge 2
This games been on my list for a while now a speedrun will decide if i get it or not
You should definitely get it it's one of the best metriodvanias of all time in my opinion
@@NeeRock Easily. Not to mention being done but basically one guy, Its an outright masterpiece. Anyone who likes the original Metroids, or even Mega Man/Rockman games, will instantly fall deep in love with this lesser known gem.
1) This is not a "computer playing the game". It's a human being playing it very slowly.
2) I think he'd be surprised at just how many TAS-only strats end up in the RTA route.
Your description of what a TAS is fuckin killed me. I'm laughing so hard at work that people are coming to check on me 🤣
yesss love hearin devs POV of their games bein played
Im so excited for Axiom verge 2, Axiom verge 1 was my first metroidvania and got me into it :D
To date it’s my favorite experience I’ve had playing the Switch.
Remember, this is still a "glitch-less" TAS. Referring to all the 3 minute Metroid Speedruns
Cant wait for Axiom Verge 2.
This is one of my favorite games.
Had to stop watching this video in first minute because it made me want to replay this awesome game.
Can't wait for Axiom Verge 2
Randomizer mode - oh, I saw that on my account
Is the grappling hook canceling the cool down on the dash?
Can you do Psychonauts next, I'm sure Tim Schafer would be down for it.
I've never been this early to anything IGN and ion know if I should be proud or disappointed with myself 💯
Same
proud. devs react has a veto position
Happ soundin like Ron Swanson
how do you make the grapple trick ? is it possible in real time or only tas?
Awesome game!!! 🤘💀🤘
Love how they brought boiz in to make the game better they got a fan in me
Dev: "The game normally is about uhhhh 10 hours."
Meanwhile my third playthrough of the game just took 11 hours, before going back to 100% it. Oof.
Are you guys going to make Axiom Verge 2? I'd love to play it!
( ͡° ͜ʖ ͡°)
Just so there is no confusion as to what a TAS is, a player or sometimes players (I'm simplifying this) play the game with tools (duh) that allow them to perfect the inputs at each frame. It isn't an AI playing the game. Think of it akin to a hand drawn animation.
THERE'S A SECOND ONE????
INB4 This incarnation of Trace becomes a boss/entity in Axiom Verge 3. :V
GRAPPLE HOOK GO BRRRR
aaaaah the title says Tool Assisted Speedrun Speedrun :(
that save point warp reminds me of hollow knight
there it is called bench storage though
Looks like one of Terminal Montage's videos.
AXIOM VERGE 2!!!!!
Where is part 2?
the 'business guy' was more enthusiastic about the game than the creator himself..
There's a reason he's the business guy
Game developers aren't exactly known for their marketing acumen
Beautiful game
Is Devs React to Dead Space Run possible?
av 1,better than 2?
so weird to see those nautilus-looking brain bosses since AV2 shows you that's what humans turn into
This gave me crazy nes metroid vibes
22:36 that was funny! LMAO
The creator reminds me of Henry Rollins in the flow of his speech
More game developers need to hire modders *cough* rockstar *cough* instead of suing them
this is how trace reached athetos
Morpheus voice…. “He is the one”…
That guy said "Um" A LOT lol
Sorry... um... about... um... that. :)
Actually its one developer and not developers.
The Series is called devs react. Not a big deal
He was the main QA tester. That’s pretty damn important in game development
outlast dev reacts when?
They already did that dude. Zero offense
@@fitzwits where can i find it
@@dazeeed9010 just type in "outlast devs reaction" in the youtube search bar... Like my dude you can easily use the internet to look things up on your own. I hope you have a great day.
DO DEVELOPERS REACT TO SEKIRO SPEEDRUN
Yea only problem is getting someone fluent enough in english, I think.
Why did it waste the time of saving?
Its explained later, it uses it as a means of teleporting around the map.
basically to drop a "checkpoint" to use for check point reload teleport, as explained above.
More robot speed runs please.
No way. More humans. More fun. We know a computer can do it.
@@TheIMMORTALKAHNHD This *is* a human speedrun. TAS means tool - *assisted* , as in tool-assisted speedrunner.
wow nice
Imagine using the jump upgrade smh my head
Yeah um this um is um really um cool
Words to the devs, put the AV2 on steam already so people don't have to pirate it.
Why does the title say "Developers" react to blah blah?
This was made entirely by one man.
u ain’t wronggggg haha and such a fine job as well.
Because “Developers React” and “Devs React” is the name of the show, so it’s just always going to be that. Next week literally has one guy on it and he’s the sole creator of the game. Still gonna be called Developers React.
Shouldnt be that big of a deal though.
@@mark_medina_ign4725 No, they definitely did change it to Developer React for Getting Over it. So maybe they just forgot or maybe they had no plans of making it into a series back then.
They point out in the description this game was developed by just Tom Happ and Dan Adelmann is the "Business Guy" usually there is multiple developers watching which is why they named the show "Devs React"
Ok ok we get it computers are better than people sheesh
Great
Nanoseconds precision?? XD
My indie game will never be completed this quickly it's impossible because of the difficulty..555
Which game is It?
You gentlemen seem to be under certain misconceptions about TAS runs. Most of them ARE fully human controlled. Think of them as tiny segments, recorded individually, then all of the optimal segments are stitched together by the tas script. Now, there have been tas runs where the inputs are strictly digital (like when it's called for a physically impossible input ie left and right simultaneously), but make no mistake: most of those pixel-perfect, nanosecond timings you're watching are human performed.