Beautiful little theme, I never heard about the chinese round house either. Almost feldian with all the various options and interlocking decisions. I'm glad to see the hand-held cam back too, this game deserves it, cool.
Richard, entirely constructive criticism here, I hope: when you explain alternative actions that are different from what you chose to do, just leave the pieces in place. It's actually less distracting as a viewer if you do it that way, because when you move things, we spend mental overhead trying to keep track of where they should be in case you goof up. (Of course, it would also largely reduce the goof ups, which is also good.) Hopefully the way I'm explaining it gives some helpful insight! Moving pieces around for hypothetical purposes is counterproductive for the viewer's comprehension due to the increased cognitive demand.
This seems like a big difference but completed order cards are only scored at the end of the game (so it's harder to get new order cards) according to the rulebook. But maybe Rahdo had an earlier version.
I've read Round_house_Rulebook_v3.0._EN_compressed.pdf found on bgg, and it's on page 6 and page 13. Rahdo does it at 13:40 first but does it multiple times later. This also means that later on pretty much every time Rahdo or Jen gets a new order, they shouldn't have got one because they wouldn't yet have the points.
I've just about adjusted to Richard calling all money units "bucks", and now he insists on saying "money", when the correct term for the coins depicted is (of all things) "cash". Arrgh!
Oh, those denziens! (0:49)
Haha, I spotted that in another video.
Beautiful little theme, I never heard about the chinese round house either. Almost feldian with all the various options and interlocking decisions. I'm glad to see the hand-held cam back too, this game deserves it, cool.
Richard, entirely constructive criticism here, I hope: when you explain alternative actions that are different from what you chose to do, just leave the pieces in place. It's actually less distracting as a viewer if you do it that way, because when you move things, we spend mental overhead trying to keep track of where they should be in case you goof up. (Of course, it would also largely reduce the goof ups, which is also good.) Hopefully the way I'm explaining it gives some helpful insight! Moving pieces around for hypothetical purposes is counterproductive for the viewer's comprehension due to the increased cognitive demand.
thanks for the feedback :)
Thanks Rahdo. You always do great work.
Just seems like Istanbul with a circular board to me. Istanbul left me cold so sadly I think this would too, despite the cool theme.
This seems like a big difference but completed order cards are only scored at the end of the game (so it's harder to get new order cards) according to the rulebook. But maybe Rahdo had an earlier version.
Can you tell me the page of the rulebook where it says that? and also the timestamp where it happened so I can make a note? Thanks
I've read Round_house_Rulebook_v3.0._EN_compressed.pdf found on bgg, and it's on page 6 and page 13.
Rahdo does it at 13:40 first but does it multiple times later. This also means that later on pretty much every time Rahdo or Jen gets a new order, they shouldn't have got one because they wouldn't yet have the points.
thank you :)
Philosophical question: Where is the line between random "variability" and dumb luck?
42!
I've just about adjusted to Richard calling all money units "bucks", and now he insists on saying "money", when the correct term for the coins depicted is (of all things) "cash". Arrgh!
First
Wow. Congratulations! Fantastic comment. Your parents must be so proud.
First the worst, second the same
Last the best of all the game. :)