Land Navigation - How to play Reforger | Arma Reforger

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  • Опубликовано: 13 сен 2024
  • In this video we learn how to use the compass and map to determine our own position and the position of an object that is not on the map.
    (The procedure is described in the ingame field manual too)

Комментарии • 15

  • @bushcat274
    @bushcat274 Месяц назад +5

    Great video,i dont think the noobs will be bothered but as a seasoned arma player and outdoorsman im gratefull for an explanation of the in game tools.
    Thank you kindly good sir.

  • @schweinehund3497
    @schweinehund3497 Месяц назад +6

    so based... you explain it a lot better than youtube channels purely focused on land navigation. makes me wanna take a compass and map into the hills.

    • @callaway86
      @callaway86 9 дней назад +1

      @@schweinehund3497 you should do it, great skill to have. My father was in the special forces and went through a land navigation school in the army, he took us out in the forest as kids and taught us how to find our way out using only a compass and map. It's quite a bit harder without landmarks.

    • @schweinehund3497
      @schweinehund3497 9 дней назад

      @@callaway86 I used to be a national park ranger and do a lot of guided hikes and hiked a lot in my free time. I still got lost and it added to the fun. The caveat being that in central europe you don't usually really get yourself into any real danger when you're lost. I have been dreaming about exploring truly vast wilderness in the US or Russia for years. Skills like these would actually be necessary there!
      I also believe that relying too much on comfort tools sabotages your natural sense for navigation. On several vacations I made it a point to only use paper maps at the beginning and then to navigate by memory. It's lots of fun! But sometimes I can't be arsed either and just use the GPS...

  • @petamerican2588
    @petamerican2588 Месяц назад +1

    Very helpful.

  • @Swisshost
    @Swisshost Месяц назад +1

    Good job student, you completed the master of arma reforger.

  • @OrcActual
    @OrcActual Месяц назад +7

    I cant wait for this kinda thing while using mortars

    • @caracal3892
      @caracal3892  Месяц назад +1

      I think it will be fun to watch a mortar team getting all hectic with one guy trying to aim the next guy trying to read the map and determine positions.

  • @brandon8427
    @brandon8427 Месяц назад +2

    Love your videos brother, I try to tell people to check your channel out when I can 💪🏼💪🏼

  • @dirk7791
    @dirk7791 5 дней назад

    The video is really great. Can you tell me how many meters 1 cm is on the map?

    • @caracal3892
      @caracal3892  4 дня назад +1

      If you zoom in, one black square is 100x100 meters.

  • @UEemperor
    @UEemperor Месяц назад +1

    459 views. Ah yes. Because who the hell needs to know all that? Just press M and look at your marker! Easy!!!!
    .....i fuckin hate modern gaming.

    • @caracal3892
      @caracal3892  29 дней назад +1

      Why did the devs even add squad markers, I think it waters down the compass and map gameplay which they wanted to have at first

    • @UEemperor
      @UEemperor 29 дней назад

      @@caracal3892
      I question a lot of the decisions they made, particularly in the conflict mode.
      Abundance of car/equipment spawns, abundance of spawn locations, abundance of available capture points, to the point where nothing matters.
      You wanna capture a base? Even if you sweeped it right people can still spawn in right infront of you, full kit, and kill you.
      Map markers and navigation? Not needed. Map is ultra crisp and easy to see and use, no brain required.
      Shooting? Just point and click, no setup required, even tho theres resting its useless.
      Supply system doesnt matter after the first few minutes.
      Medical system? Useless. You never get the chance to fix your bleeds/problems as you bleed way too fast, and its nigh impossible to heal friendlies due to the clunkiness of the system.
      Its just a lot of little things that just dont make sense. Its a great game with great mechanics, but at the same time its a clusterfuck that negates its own systems.