I never realized this but that's actually really interesting. Maybe the names in the game are what other races use to classify Beastmen as opposed to what they would call themselves? Kinda like the Lizardmen
I think the "No Forest Penalty" is being overlooked by a lot of RUclipsrs. The beastmen are definitely guerrilla style fighters and excellent in ambushes. Having no speed penalty allows them to outmaneuver the enemy using the forests on forest maps, where they excel. Even the large units have no penalty to speed which means if one can incorporate the forests into their strategy during a battle, they'll have a huge advantage. I see most people playing these guys like a normal army, which for the most part they aren't. Tons of vanguard units and no forest penalties basically describe they're style of play. But then again, maybe the no forest penalty game mechanic isn't really useful in from a game point of view, especially in MP. Anyone have any thoughts on this?
I think that's true. And it can be a legit advantage to use. But fighting in tree's is pretty horrible due to barely being able to see what's going on. Even if you turn off the Foliage thing, you still have to hold down Space to make them disappear. Bit of a ball ache. I may give this idea a try for a Quirky Army build though. See if it's worth it.
I was thinking mainly using the no forest penalty to leave pursuers in the dust as they'll slow down at the tree line but your units will not. May be possible to do a quick flank or separate some units from the army this way.
True - most people who complain about Beastmen don't play to the strengths of the Beastmen: instead preferring to play them like any other faction and thus they continue to experience defeat by putting them in circumstances they aren't really meant to be in - they are a guerrilla army and should be played as such.
Cygors are awesome! I had a Cygor almost single handedly win an early campaign battle against Bretonnia for me. The odds were about 80% chance stacked against me. Apart from the Cygor and the level 1 lord (which I got that same turn through confederation), I had just had some ungor spearmen, ungor herd and ungor raiders. I was vastly outnumbered by archers, halbediers, swordsmen, spearmen and mounted yeoman archers. I was lucky half of their units were chasing my ungor raiders, but still my ungor herd and spearmen were outnumbered. Fortunately my Cygor managed to break the archers fairly quickly, before my ungors broke. Fortunately the Bretonnians were weakened enough by then, for my Cygor to break them. When the rest of the Bretonnian army arrived my pitiful ungors while having only a few men left rallued again and managed to keep my Cygor overwhelmed. By this time my Cygor already used up his missiles and had to fight two fresh halbediers in melee. But still managed to route them. At the end of the battle the Cygor still had half of his health left.
Me: *watches faction videos only for the factions I play* *only wins half of my battles* Me: *watches faction videos of my enemies* *wins all of my battles*
@@Hickabooboo assuming you're not trolling, Sun Tzu is an ancient Chinese strategist and tactician, known best for his works compiled into the book known as The Art of War. If you've ever played TF2, he's the man Soldier is allegedly quoting in Meet the Soldier.
I've found beastmen are very good in the first moments of contact with the enemy. You want to strike hard and fast before damage against you starts mounting up. Hit them, and don't let them hit you back
Love them in 2v2s or 3v3s with vanguard deployment on my whole 20 unit army bogging down the enemy while my allies advance with cav and actually good troops or spam artillery against an enemy whos formation had been thrown into chaos It.gives prio to your team but the risk is getting wiped
hi, thanks for your very good army guides. they are in fact the best i can find on youtube, which is why you simply must add guides for all the other factions :P would be very very nice anyway, keep up the good work
Yay another new series. Good stuff. I like the in game line-ups you do of the different units and showing the army roster at the end with the unit prices is also a nice touch. Looking forward to part two and potentially army guides of other factions! One thing though, seeing as you can summon a Manticor unit via the Lore of Beasts shouldn't that technically be part of the army roster and thus the guide as well?
I know that a lot of people hate Beastmen, but they can be quite good as they can use hidden encampment to build armies in relative secrecy - meaning that they can have their main force reveal itself while flanking forces remain hidden: potentially drawing enemy armies into ambushes in which the main force draws the enemy's attention while really fast flanking forces do the damage to the enemy flank and rear! When played properly, Beastmen are rather formidable - just don't play them like traditional armies.
I love your video's, I would like to know more about how armor is calculated. For instance, a unit with "low" armor might have a number of 30. Does that meen you need 30 armorpen to be able to do damage?
Hi I just found your channel and I really like your total war warhammer videos, just wondering if you could do a video on each faction showing their strengths and weaknesses also if there is any strategies which they can use . Thanks
I was wondering if the best way to use the Ungor Raiders is that of a guerrilla force. I mean, they do have ability to hide so may be it would be best to have them in the woods where they could fire from when presented with a weak enemy flank. I have done so successfully against a moving column of Teutonic Knights in Medieval 2: Total War and wondered if the same could be applied in this game.
You forgot the best part of Centigor units: they don't tire unless their leadership is wavering or below. And unless they patched Warriors Chaos hounds to have Vanguard, the Beastmen Chaos hounds are the only ones with vanguard deployment.
Oversight I guess. I think I hovered over Immune to Vigour at least haha. Right you are, I always think Warhounds are Vanguard cus well... They seem like they should be. Now they are! For someone at least.
Great guide as always, my dude. Will you be updating any of the Warhammer 1 army guides now that they're slightly different in Warhammer 2? (e.g. Beastmen now have Harpies and a new lord in Morghur)
Yup - Beastmen are an ideal force for staging ambushes and I learned how to use them to great effect on campaign using their "hidden encampment" stance to spawn large forces under the nose of my enemies: reveal my main force by putting into into normal stance, the enemy army goes charging after it and my hidden forces on the flanks catch it in an ambush - carnage then ensues with lots of blood spilled in the name of the Blood God!
In-universe lore says that they are mutated beings born of chaos and advance the interests of the Chaos Gods by natural instinct - the Chaos Gods don't really see much need to do much for them as they pretty much just spread chaos on their own without additional incentives.
Just hours after I requested this I watched your most recent video where you laid it all out during the online Dwarf v Empire battle. But I appreciate the response! Can't wait good sir, I have been telling all of my TW friends to check out your channel.
It's hilarious how many people got bogged down at your "beast lover" opeing line joke. I myself was looking for that shield on the "shielded" Centaur unit, but I couldn't find it. Oh well.
Zerkovich yes, its insane, i don't know if CA even have a test group to prevent this type of abuse, its like fate of bjuna unerfed but is a huge AOE, meaning that you can kill an army if you overcast it twice, 200m range also. even if you only cast it once the units get so low that just charging into them would break or even shatter them. also they really need to bring down the minotaur attack speed, they have insane charge bonus and with their mass and speed they deal way too much damage just with the first charge, lowering their DPS reducing their attack speed would balance them somewhat. Everyone is playing beastmen in MP and its not cause they are hte novelty, its because no one plays for fun they just wanna win in the easiest, cheapest way posible. You can counter all that having the max 4 hero units with the healing items but it really breaks the game forcing you to play in ways that specificly counters an abuse.
Oh dear oh dear... Sounds redonkulous. "People wanna win in the easiest, cheapest way possible". So much truth. Haha. It is the bane of MP that people are that way. I wish there was a separate matchmaking for people who want to play properly and Cheese Kings.
Zerkovich yeah its a shame, happens on every game but most games have a ranked and unranked MP to prevent this kind of thing. we can only wait to see if CA balance this and adding the banners as they did with the items with heroes will also help. What bothers me the most is that this kind of sbuses aren't even hard to find, they are most likely featured skills from a faction or lore, like fate of bjuna, spirit leech and now devolve. I mean do they even test the effect in battle? even if they don't care about the MP this things can be abused in campaign, giving you the victory on an super uneven match against you. And do you know if the table top game has the same magic effects as Total War? why bother having so much lores of magic if all of them are essentially the same buffs, debuffs and direct damage effects but with different names. only the net from the empire, and the foot of gork are actually different enough to consider them a different magic from the others.
You're wrong. First ; both the Minotaur and the Island's name come from King Minos. As for its origin in English, it comes from old french. Hence, using french pronunciation, no "my-notaur". That pronunciation probably stem from the 18th when English writers tried to distance English from French, and badly failed.
Beastmen aren't weak, they just play very differently than Chaos. Beastmen fights in guerrilla warfare, not in direct and open conflict like a professional army. Warriors of Chaos is a face-to-face/toe-to-toe army, they're a walking tank faction, for people who just like grind battles you know... Hell, Chaos don't even have the ambush stance you know, they are the kind of warriors that want the whole world to know that they are coming for you.
They haven't changed that much. A few units may have slightly different stats but it won't overhaul the army play style so I'd say it's still relevant.
"Welcome my fellow beast lovers."
Um...
It's not wrong! IT'S NOT WRONGGG!
Bipedal B!tch from that antifa rally was one who jump me and I didn't love her
Jarrod A Please speak English, genuinely though wth does that mean.
time to bring up the Harkness Test
You know what’s weird.
That despite having almost no encounters with dwarves Beastmen unite are all named using gor, the dwarven word for wild beast
I never realized this but that's actually really interesting. Maybe the names in the game are what other races use to classify Beastmen as opposed to what they would call themselves? Kinda like the Lizardmen
"Welcome my fellow beast lovers"
Do we need to talk
no thanks
Said the brony
@@jhonnoilcringeincarnato8593 well his intention is talking, he didnt say if it was of judgemental nature.
Fellow . . . beast . . . lovers?
Furry-alarm!
Did someone say Alabama?
Okay, okay, okay. Hold up.
Let's talk about that opening line, shall we?
OOOOH you're one of those who will tell me the love between man and beast is wrong!? I say, good day Sir...
@@Zerkovich i cant tell if you're joking or not
@@zeizz2928 then you are an idiot
Zerkovich Kero
I think the "No Forest Penalty" is being overlooked by a lot of RUclipsrs. The beastmen are definitely guerrilla style fighters and excellent in ambushes. Having no speed penalty allows them to outmaneuver the enemy using the forests on forest maps, where they excel. Even the large units have no penalty to speed which means if one can incorporate the forests into their strategy during a battle, they'll have a huge advantage.
I see most people playing these guys like a normal army, which for the most part they aren't. Tons of vanguard units and no forest penalties basically describe they're style of play.
But then again, maybe the no forest penalty game mechanic isn't really useful in from a game point of view, especially in MP. Anyone have any thoughts on this?
I think that's true. And it can be a legit advantage to use. But fighting in tree's is pretty horrible due to barely being able to see what's going on. Even if you turn off the Foliage thing, you still have to hold down Space to make them disappear. Bit of a ball ache.
I may give this idea a try for a Quirky Army build though. See if it's worth it.
That'd be great!
I know what you mean about the foliage. Played one of the new Beast Path maps and I couldn't see shit! :D
I was thinking mainly using the no forest penalty to leave pursuers in the dust as they'll slow down at the tree line but your units will not. May be possible to do a quick flank or separate some units from the army this way.
@@Zerkovich I think the point of forests are meant to obscure your vision, you as the player
True - most people who complain about Beastmen don't play to the strengths of the Beastmen: instead preferring to play them like any other faction and thus they continue to experience defeat by putting them in circumstances they aren't really meant to be in - they are a guerrilla army and should be played as such.
All Centigors have perfect vigor. A unit of Reiksguard for example won't ever catch up to them and the Centigors stay very fast for the entire battle
"If magic is your thing, he may be your man.... Or Goat"
-Zerkovich, refering to Malagor, The Dark Omen.
Nº1.
Cygors are awesome! I had a Cygor almost single handedly win an early campaign battle against Bretonnia for me. The odds were about 80% chance stacked against me. Apart from the Cygor and the level 1 lord (which I got that same turn through confederation), I had just had some ungor spearmen, ungor herd and ungor raiders. I was vastly outnumbered by archers, halbediers, swordsmen, spearmen and mounted yeoman archers. I was lucky half of their units were chasing my ungor raiders, but still my ungor herd and spearmen were outnumbered. Fortunately my Cygor managed to break the archers fairly quickly, before my ungors broke. Fortunately the Bretonnians were weakened enough by then, for my Cygor to break them. When the rest of the Bretonnian army arrived my pitiful ungors while having only a few men left rallued again and managed to keep my Cygor overwhelmed. By this time my Cygor already used up his missiles and had to fight two fresh halbediers in melee. But still managed to route them. At the end of the battle the Cygor still had half of his health left.
Thats what I call a guide!!Dude your army guide's are amazing!!Keep up the good work!
I shall! For you! And the other 6924 subscribers!
Thank you **fist bump**
Zerkovich wow, how you’ve grown
The minotaurs need bigger charge bonus... Otherwise there's no reason calling them minotaurs
Welcome beast lovers ? ...ehm
Beastman are my favorite faction. worth the 18$
They are pretty... beasty!
@@Zerkovich Badum-tss!
Me: *watches faction videos only for the factions I play*
*only wins half of my battles*
Me: *watches faction videos of my enemies*
*wins all of my battles*
Like that one quote from San Tzu
@@erensametkaratas6593 The guy from undertale?
@@Hickabooboo no.. what?
BAHAHA
@@Hickabooboo assuming you're not trolling, Sun Tzu is an ancient Chinese strategist and tactician, known best for his works compiled into the book known as The Art of War.
If you've ever played TF2, he's the man Soldier is allegedly quoting in Meet the Soldier.
I've found beastmen are very good in the first moments of contact with the enemy. You want to strike hard and fast before damage against you starts mounting up. Hit them, and don't let them hit you back
lol this vid is exactly what I was hoping for:D
Love them in 2v2s or 3v3s with vanguard deployment on my whole 20 unit army bogging down the enemy while my allies advance with cav and actually good troops or spam artillery against an enemy whos formation had been thrown into chaos
It.gives prio to your team but the risk is getting wiped
Very good break down of the Beastmen!
This has helped me a lot in understanding the factions thank you. Subscribed
hi, thanks for your very good army guides. they are in fact the best i can find on youtube, which is why you simply must add guides for all the other factions :P would be very very nice
anyway, keep up the good work
Thank you dude. The remaining factions guides are in the works.
Just gonna say, I am so down for 30-40 min videos broskie.
Hmmm. Good to know. Thanks for the input.
Yay another new series. Good stuff. I like the in game line-ups you do of the different units and showing the army roster at the end with the unit prices is also a nice touch. Looking forward to part two and potentially army guides of other factions! One thing though, seeing as you can summon a Manticor unit via the Lore of Beasts shouldn't that technically be part of the army roster and thus the guide as well?
Thank you as always. Maybe. It's not actually part of the selectable units in Army Selection so I guess I didn't think to include it as such.
Ah yea fair enough. Was just a thought!
The beastmen, or as they are known by when they are controlled by the A.I, free xp.
I know that a lot of people hate Beastmen, but they can be quite good as they can use hidden encampment to build armies in relative secrecy - meaning that they can have their main force reveal itself while flanking forces remain hidden: potentially drawing enemy armies into ambushes in which the main force draws the enemy's attention while really fast flanking forces do the damage to the enemy flank and rear!
When played properly, Beastmen are rather formidable - just don't play them like traditional armies.
Ahh...Yes the beast-mens one of the factions that i fell in love with...I mean who can resist those majestic abs ? 😍
40 minute video long? Heh, I stumbled over your channel coming from Arch and Luetin, 40 min is basically bare minimum :D
I love your video's, I would like to know more about how armor is calculated. For instance, a unit with "low" armor might have a number of 30. Does that meen you need 30 armorpen to be able to do damage?
Hi I just found your channel and I really like your total war warhammer videos, just wondering if you could do a video on each faction showing their strengths and weaknesses also if there is any strategies which they can use . Thanks
Thanks man.Glad you like :D I may well do. I'll see how the Beastmen one goes down and decide, as these take a good amount of work.
+Zerkovich yeah sure thing man I appreciate your work and time as it pays off in good content 👍
I would have assumed the Beast men were strong melee faction
1:15 Had to recoil a little bit from my screen. Was not expecting a flying lord to enter screen right
I'll never get tired of "This is your typical death sorcerer".
Thanks man for being honest in first 30 sec of video.
No problem yo.
Thanks for great info! :) you save me a lot of time haha
No problemo my man
I was wondering if the best way to use the Ungor Raiders is that of a guerrilla force. I mean, they do have ability to hide so may be it would be best to have them in the woods where they could fire from when presented with a weak enemy flank. I have done so successfully against a moving column of Teutonic Knights in Medieval 2: Total War and wondered if the same could be applied in this game.
You forgot the best part of Centigor units: they don't tire unless their leadership is wavering or below. And unless they patched Warriors Chaos hounds to have Vanguard, the Beastmen Chaos hounds are the only ones with vanguard deployment.
Oversight I guess. I think I hovered over Immune to Vigour at least haha. Right you are, I always think Warhounds are Vanguard cus well... They seem like they should be. Now they are! For someone at least.
The devs must have decided on the drawing board that Gorebulls would get 420 weapon strength and balanced the rest of the game around that. ;)
anyone else notice that this video is 1080p -50- fps wtf i thought it was just 30 and 60
can you make an army guide about empire too ? woud be awesome
Great guide as always, my dude.
Will you be updating any of the Warhammer 1 army guides now that they're slightly different in Warhammer 2? (e.g. Beastmen now have Harpies and a new lord in Morghur)
I had to fight off a chaos war herd ambush as vampires. It was hell.
Yup - Beastmen are an ideal force for staging ambushes and I learned how to use them to great effect on campaign using their "hidden encampment" stance to spawn large forces under the nose of my enemies: reveal my main force by putting into into normal stance, the enemy army goes charging after it and my hidden forces on the flanks catch it in an ambush - carnage then ensues with lots of blood spilled in the name of the Blood God!
"Fellow goat lovers", fixed
Nice! Can you make other factions too? Like vampires and elves? :p
It seems to be a common request so I may have to!
Thank you for this :D
It's been 4 years and we still don't have an update for the goat people... so sad
The portrait from the normal unit (selected give me the creep) -during gore herd e.g
Holy shit Richard Hammond is that you?
u dont mention centigors with great weapons enough, they are very good against cavalry if u let poison hounds eat the charge
Just wanted to let you know that you have some Attila and Rome 2 videos in your Warhammer playlist.
Lore wise, are they "controlled" by chaos gods or just like humans have a few that can be corrupted?
I have no idea but I reply and hope someone will answer.
But it I had to guess, I'd say no
@@pancytryna9378
It seems in the campaign it's like a choice to worship one or more of the chaos gods. But one can get born mutated there also...
In-universe lore says that they are mutated beings born of chaos and advance the interests of the Chaos Gods by natural instinct - the Chaos Gods don't really see much need to do much for them as they pretty much just spread chaos on their own without additional incentives.
Will you be doing a guide for some of the new units added like Morghur?
I love Beastmaniality!
I don't know why but your voice somewhat reminds me of Korg from Thor Ragnarok
I don't know this voice but someone has said that before haha
That is sooooooo true.
Subscribed
**high five**
Love your videos! Please tell me you plan to do these two part videos for every faction.
I will but it'll be one part and a slightly different format.
Just hours after I requested this I watched your most recent video where you laid it all out during the online Dwarf v Empire battle. But I appreciate the response! Can't wait good sir, I have been telling all of my TW friends to check out your channel.
Could they not have modeled the cygor without it’s horns clipping through the rock?
I mean I am not one for beastiality but I like this faction nonetheless
Man the infantry animations in this game is not it's strong suit. Luckily you trend to be pretty zoomed out whenever you play it.
Interesting to see these shirtless generals with 100 armor
4 years later , update….
Good shit.
Dude where is the chaotic lord of the beastmen????
Beastmen Chaos Spawn have poison, you missed that. Otherwise great video!
I did mention it? haha. But thanks!
Thanks.
Malagor plus wild bray shaman plus another wild bray shaman three free cygors yay
I love the Beastmen fantasy / lore - but appreciate their not the best faction in this game...
It's hilarious how many people got bogged down at your "beast lover" opeing line joke.
I myself was looking for that shield on the "shielded" Centaur unit, but I couldn't find it.
Oh well.
What about the Shadow-gave fella?
'lasts a long time' vs '15 armour'...
pick one
you gonna mention the AOE direct damage spell they have? its super broken and you can kill potentially an entire army with 2 casts.
Is that Devolve? I've heard people moan about it but I haven't tried it.
Zerkovich yes, its insane, i don't know if CA even have a test group to prevent this type of abuse, its like fate of bjuna unerfed but is a huge AOE, meaning that you can kill an army if you overcast it twice, 200m range also. even if you only cast it once the units get so low that just charging into them would break or even shatter them. also they really need to bring down the minotaur attack speed, they have insane charge bonus and with their mass and speed they deal way too much damage just with the first charge, lowering their DPS reducing their attack speed would balance them somewhat. Everyone is playing beastmen in MP and its not cause they are hte novelty, its because no one plays for fun they just wanna win in the easiest, cheapest way posible. You can counter all that having the max 4 hero units with the healing items but it really breaks the game forcing you to play in ways that specificly counters an abuse.
Oh dear oh dear... Sounds redonkulous. "People wanna win in the easiest, cheapest way possible". So much truth. Haha. It is the bane of MP that people are that way. I wish there was a separate matchmaking for people who want to play properly and Cheese Kings.
Zerkovich yeah its a shame, happens on every game but most games have a ranked and unranked MP to prevent this kind of thing.
we can only wait to see if CA balance this and adding the banners as they did with the items with heroes will also help.
What bothers me the most is that this kind of sbuses aren't even hard to find, they are most likely featured skills from a faction or lore, like fate of bjuna, spirit leech and now devolve. I mean do they even test the effect in battle? even if they don't care about the MP this things can be abused in campaign, giving you the victory on an super uneven match against you.
And do you know if the table top game has the same magic effects as Total War? why bother having so much lores of magic if all of them are essentially the same buffs, debuffs and direct damage effects but with different names. only the net from the empire, and the foot of gork are actually different enough to consider them a different magic from the others.
Where is Morghur?
This guide was made before his release
DO CHAOS PLEASE!!
Kha Chaos!
Do the other races to pleas :)
Dude you need to make a video on how to shut this fkers down
where is morgur the shadowgave?
Dead
morghur?
Even more WAAAAGGGHHHH than a WAAAAGGGHHHH x)
Just sucks that the Bestigor Herd are like the worst "top tier" infantry
I think they've had a buff in the new patch. So maybe they're a bit better now!
Zerkovich I hope, I have to look at the patch notes again
Zerkovich
Bestigor
Increased Entity Size
+ 6 Speed
+ 4 Charge Speed
+ 2 Weapon Damage
+ 2 Charge Bonus
Gor Herd (Dual Weapons)
+ 1 AP Weapon Damage
+ 5 Weapon Damage
+ 4 Charge Bonus
Cygor
+ 750 HP
Ungor Spearmen Herd (Shields)
+ 5 Leadership
- 3 Charge Bonus
Ungor (All units)
+ 30 Mass
Ungor Herd
+ 2 Weapon Damage
Centigors (All)
Add hide in woods
CA is so lazy like lol why do all the giants have the exact same club
no more DLC pls, just fix the wood elfs and beastmens with new skills like u did with the orks
Still 20$.
it's not MY-notaur, it's ME-notaur.
great vid tho.
Not where I come from.
Tank ye
I’ve only heard it as MI-notaur
But I’m uncultured af
who the fuck says menotaur
its MI-notaur
It's My-notaur. Because of the island of Minos. Any other pronunciation is incorrect.
You're wrong. First ; both the Minotaur and the Island's name come from King Minos.
As for its origin in English, it comes from old french. Hence, using french pronunciation, no "my-notaur".
That pronunciation probably stem from the 18th when English writers tried to distance English from French, and badly failed.
Furry faction
Beastmen are really weak. All chaos army stats are better.
Beastmen aren't weak, they just play very differently than Chaos. Beastmen fights in guerrilla warfare, not in direct and open conflict like a professional army.
Warriors of Chaos is a face-to-face/toe-to-toe army, they're a walking tank faction, for people who just like grind battles you know... Hell, Chaos don't even have the ambush stance you know, they are the kind of warriors that want the whole world to know that they are coming for you.
mine o tor
You forgot a general wtf xD
Morghur wasn't released when this was made at launch. Same reason the Harpies aren't in there either. They came later.
What about the guide is it worth watching for the current patch? Or is everything completely outdated?
They haven't changed that much. A few units may have slightly different stats but it won't overhaul the army play style so I'd say it's still relevant.