Projectiles in Super Smash Bros

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  • Опубликовано: 22 ноя 2024

Комментарии • 257

  • @elemangell2981
    @elemangell2981 3 года назад +176

    Ultimate Link and Pac-Man are the scariest characters I’ve ever seen in Smash Bros. Not because of what we know they can do, but because of what we don’t know...

    • @JoseELeon
      @JoseELeon 3 года назад +38

      The pac man meta develops faster than some countries

    • @peter42466
      @peter42466 2 года назад +1

      I mean it depends if we keep ultimate for a while imagine if ultimate becomes known for its punish game

    • @krabsisdaddy447
      @krabsisdaddy447 2 года назад

      I bet you shit your pants with steve

    • @bunnyninjaface
      @bunnyninjaface Год назад +1

      lol steven minecraft

  • @Sethlon
    @Sethlon 3 года назад +289

    Ahh, my favorite piece of the Triforce; The Triforce of BOMB

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +38

      IT DOES EVERYTHING

    • @HylianKirbo
      @HylianKirbo 3 года назад +6

      @@arJunebugSmash
      And for ultimate.....
      Edgegaurding
      Ledgetraping
      Shield pressure
      Nair loops
      Stage control
      Kill confirms
      Recovery from anywhere
      Blocks Charge shots and can block general projectiles
      Frame 4 Oos with a z drop, but it's small lmao
      I know I missed some, but I wager Rune Bomb is one of the best down B's in the game-

    • @samuelotte924
      @samuelotte924 3 года назад

      Nice Roy ;)

    • @chairwood
      @chairwood 3 года назад +8

      u want it, it's urs my friend. as long as u have the rupees to pay.

    • @jayacheal8401
      @jayacheal8401 3 года назад +9

      The Triforce...the sacred triangle...
      it is a balance that weighs the three forces:
      Lamp oil, Rope and Bombs.

  • @dakko8805
    @dakko8805 3 года назад +180

    "You shoot a thing, it does damage"
    -idk some french guy maybe

    • @somerobmain2962
      @somerobmain2962 3 года назад

      69th like nice

    • @inserttrashname709
      @inserttrashname709 3 года назад +4

      Projectiles: you shoot a thing, it does damage! Not very interesting... BUT very deadly!
      -an Italian American voice actor hired by albino on fiverr

  • @turndownforwalt
    @turndownforwalt 3 года назад +19

    GOOD CONTENT

  • @MeesterTweester
    @MeesterTweester 3 года назад +30

    2:03 they finally added it in Ultimate

  • @Jwillii
    @Jwillii 3 года назад +67

    I love the baby-faced june clips that get into these videos

  • @bb97979
    @bb97979 3 года назад +164

    I usually comment some meme shitpost, but I want to take a minute to truely express how much I love these uploads June.
    Everything from the music choices to the video framing per clip just bleeds your personallity and I'm loving every bit of it.
    Keep being you man. And cheers! Its another quality upload.

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +17

      Thank you so much! Always appreciate your comments

  • @fukawadesu
    @fukawadesu 3 года назад +66

    Diddy kong's neutral b is an item btw. You can grab the peanut.

    • @free3793
      @free3793 3 года назад +1

      Items are something you can pick up tho

    • @fukawadesu
      @fukawadesu 3 года назад +14

      @@free3793 you can pick the peanut up tho. Just saying

    • @fukawadesu
      @fukawadesu 3 года назад +8

      @@free3793 according to your logic
      Link bombs
      Peach turnips
      Link arrows(smash ultimate)
      Diddy kong down b
      Diddy kong neutral b
      Banjo down B
      Are not items. Which just saying are all the item moves.
      If you can catch it its an item. Can you catch diddy kong peanuts. 100% yes.
      I have done it countless times. So peanut pop gun is an item move.

    • @free3793
      @free3793 3 года назад

      @@fukawadesu Okay but you said if you can catch it then it is an item.. but what about the items you cant catch? I wouldnt call them items. I see items as anything you can pick up from the ground. Because if we talked about characters like Isaballe pocketing projectiles then are those considered items as well?

    • @fukawadesu
      @fukawadesu 3 года назад +8

      @@free3793 pocket is a mechanic tho. It acts like a revers edge move. If you don't know what it is, go play jury is street fighter 5. In the same wave Bucket is revers edge. And they are a reflector. But if I fallow you logic than all items in ssbu are not items, which makes no sense. Because they spawn in the air just saying. So even if you play casually peanut pop gun is an item throw. Its just using a gun.

  • @doobi6343
    @doobi6343 3 года назад +89

    I would actually say that samus in ultimate is very interesting when fighting offline due to the myriad of mixups that charge shot enables. It allows her to approach from the air with a threatening, high damage combo starter or finisher, gives her incredibly tricky movement, and some of the best, quickest, and most powerful mixups off projectiles in the game. After her missiles were gutted in smash 4, charge shot took up the reins in ultimate to fix that missing utility by pooling it all in one move, a powerful anchor for her entire moveset to work off of, and allows her to still perform her role as the midrange zoner/brawling terror she’s always been.

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +40

      That is fair, perhaps I was treating Dark Samus zoning too poorly because of online shenanigans. Good to know it's charge cancel provides a lot of depth!

    • @EduardoFlores-bt4fo
      @EduardoFlores-bt4fo 3 года назад +3

      @@arJunebugSmash oh you have no idea how integral charge shot is for Samus in Ultimate. Top 5 or 10 special moves in the game with its utility.

    • @TheMasterBlaze
      @TheMasterBlaze 3 года назад +8

      Yeah in Smash 4 it was dash attack, but in Ultimate. Charge Shot is her god button.

    • @justinreinsma9772
      @justinreinsma9772 3 года назад +9

      I think its ability to nullify other projectiles is important too because it helps punish other zoners and allows Samus to get in and condition other exploitable behaviors

    • @trevor987
      @trevor987 3 года назад +1

      @@EduardoFlores-bt4fo top 5 or 10 special sure but not in utility. It doesn't have very many uses it's just good at camping

  • @pompkons2809
    @pompkons2809 3 года назад +8

    You love to see it

  • @bananaspice1967
    @bananaspice1967 3 года назад +7

    "What makes me a good fighter?"
    *"If I were a bad fighter, i wouldn't be sittin' here spamming projectiles from the other end of the stage!"*

  • @puunk_9240
    @puunk_9240 3 года назад +37

    I was hoping you would talk about Yoshi eggs (in Melee and PM/P+) because they are such an anomaly in how/when they are used but i understand that they would probably be too much of a sidestep from the rest of the video and also they are easy to forget about

  • @zachywatcher2312
    @zachywatcher2312 3 года назад +16

    15:29 that frikking kirby deserves projectile camp and you know it

  • @objectionable6693
    @objectionable6693 3 года назад +1

    It always brings me joy to see PM mentioned in 2021

  • @toonishigh
    @toonishigh 3 года назад +40

    Junepog

  • @johnleecooper8520
    @johnleecooper8520 3 года назад +6

    great video! Amazed at how seemlessly you switch between games without it being confusing too.
    Something I think is worth mentioning with charge cancels is that they're extremly useful for movement. being able to reverse direction with low lag ( with turnaround b in melee), or even momentum (with b reverse and wavebounce in later games) midair is something really key to how those moves ended up being used, though I'm not sure how intentional it was outside of pm/+.

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +3

      I agree, I tried to touch on it a little but I definitely couldve got into more depth

  • @metricleader8243
    @metricleader8243 3 года назад +9

    Projectiles are my favorites moves in fighting games, like when a character have one the whole neutral is based around that and i love it.

  • @Aidenkun64
    @Aidenkun64 3 года назад +3

    I don't mind projectiles...
    Is what I would've said before I played Ultimate.

  • @equinox-XVI
    @equinox-XVI 3 года назад +8

    You know bombs are useful when you can make montage of it without even involving Toon Link's bomb fake outs from smash 4

  • @TheRealPoeTassium
    @TheRealPoeTassium 3 года назад +8

    Man your underrated af I just subbed and I’m going to binge watch a bunch of your videos later on

  • @papersonic9941
    @papersonic9941 3 года назад +2

    Ultimate's version of charge shot isn't just a big dumb kill option, it's also a combo starter. On top of B-reversing helping Samus' disadvantage.

    • @arJunebugSmash
      @arJunebugSmash  3 года назад

      Yeah seems like it can be used pretty similarly to Lucarios in that it has a lot more depth

  • @sdw-hv5ko
    @sdw-hv5ko 3 года назад +6

    Every time I watch a Junebug video I feel a little smarter

  • @Descro382
    @Descro382 3 года назад +2

    I know you don't play Ultimate much, but I love Mega Man's metal blade. There are so many things you can do with it, BUT it's not broken. Both players have to be careful maneuvering with it, and I love it a lot

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +3

      Yeah you're right MegaMan projectiles seem to have a lot of nuance to them, I wish I knew more about the game so I could talk more about em!

  • @mystery_1155
    @mystery_1155 3 года назад +5

    this is a really fantastic production, junebug. i would like to use my comment to add a bit of depth to link's bombs in particular as having clear counter-counterplay options. they are timed detonations, meaning the window of time for the projectile to be used by link or used by link's opponent can be understood way more easily. it's not too much different in that they can catch it or send it back, but the element of choosing when to throw the bomb, and that forcing them into certain options, is unique to bombs on a timer!

  • @SSJPENGUIN
    @SSJPENGUIN 3 года назад +2

    As someone that'll enter every smash title that has a bracket running, I really enjoy how your videos touch on all of the games
    The other channels that do this often skim over PM

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +1

      Thank you! Yeah I love PM so I feel like I may talk about it too much 😅 will need to get that Ultimate exp to be more well-rounded

  • @ImCookieSparx
    @ImCookieSparx 2 года назад +1

    Chargeshot is such a badass projectile, coming back to this video.

  • @SSB_Seal
    @SSB_Seal 3 года назад +21

    Great stuff as always, I really enjoyed hearing your thoughts on all the main projectiles in the series! Personally I love that needles have a hurtbox LMAO it's so silly but it gives them a bunch of extra cool uses like inducing extra hitlag.
    Also 6:31 shoutout to Fiction's laserless Falco sets too, he did quite a few of them last year.

  • @matthewsachs6867
    @matthewsachs6867 3 года назад +7

    I see a junebug video, I click on junebug video

  • @MrNioMoon
    @MrNioMoon 3 года назад +3

    You can charge Samus' nuetral B in the air in Ultimate now :'-)

  • @themanicpineapple8772
    @themanicpineapple8772 3 года назад +4

    One of the things I actually really like about Ultimate is that they decided to take Charge Shot, which as Junebug mentioned, is pretty limited in terms of applicability, and changed it into something pretty nuanced and varied in its applications. I have a whole video about it on my channel, but the newest version of charge shot changes utility based on how long you keep it charged (ei: mid charge opens up for a ton of combos in the neutral, low charge is more of a quick neutral option since missiles suck in ultimate, and full charge can be used to confirm kills, and is a killer off stage). It's now far more that just a simple blue ball, which is cool to see given it's humble beginnings in the earlier titles.
    Great video btw Junebug--keep these coming!

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +3

      Such a wonderful comment!
      Thanks, I def had so many comments about how I didn't understand charge shot in Ultimate (which to be fair I didn't have as robust an understanding I thought), and if I had to redo the Ultimate Samus bits, I may have put a larger emphasis on them in the Charge Cancel section.
      Glad you noticed the initial limitations of charge shot I presented and how depth can be added to a projectile by giving it more use cases. :) I'll have to check out your channel!

    • @themanicpineapple8772
      @themanicpineapple8772 3 года назад

      @@arJunebugSmash The pleasure was all mine dude. I've started binging your content, and your analysis videos are seriously great. I'm really looking forward to seeing what you sink your teeth into next.

  • @tree2992
    @tree2992 3 года назад +2

    Great video! I love the cross-game examples and clips from actual matches. Your depth of experience really shines through here.
    I do wish you went more in-depth about what makes a "bad" projectile, or an "unfun" playstyle. Certain games or characters get a lot more projectile hate, and I think it would be interesting to explore why.

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +1

      Thank you for the kind comment and the suggestion. Yeah this was sort of meant to be a primer on the topic, but now that people are so interested, I feel like I need to make more videos about projectiles 😅

  • @RaiDaReboot
    @RaiDaReboot 3 года назад +10

    i wish you had more subs. ur videos are really good. they entertain me alot.

  • @XVINutkabob
    @XVINutkabob 3 года назад

    THE DUCKED HUNT
    I LOVE HIM
    This guy has two main projectiles with different game plans.
    The Barrel is a trap that can be hit by duck hunt to turn it
    And the Diskus is a simple haha multi-hit

  • @shiina4861
    @shiina4861 3 года назад +2

    always a treat to watch your content and analysis

  • @andypeoples7175
    @andypeoples7175 3 года назад +3

    Wow. Great video. You deserve more subs and views for the quality of this in my opinion

  • @MaxCoplan
    @MaxCoplan 3 года назад +4

    The Diddy talk was really interesting

  • @Kzar5678
    @Kzar5678 3 года назад

    I love how every melee Link clip was Savestate. I LOVE Savestate's Link holy shit he does some insane stuff with him

  • @metroid1117
    @metroid1117 3 года назад +2

    Maaaaaan this was an amazing watch. Great work!

  • @aidanmcconnell5638
    @aidanmcconnell5638 3 года назад +1

    I love the content that ties together multiple smash games!

  • @SPIRE_FAN
    @SPIRE_FAN 3 года назад +1

    Great topic! You should totally make a sequel based around Fireballs. I think they are the perfect ambigous projectile for being fed information on how much your opponent respects and/or disrespects things in the match when the action is initiated.

  • @hitboxcameron1416
    @hitboxcameron1416 3 года назад +1

    I saw the "Chip" gamertag, and was brought way back. Good times. Miss the PNW players I became a Smash player with.

  • @Uberjunge
    @Uberjunge 3 года назад +1

    ty junebug this was a fun watch

  • @vvlaze
    @vvlaze 3 года назад

    The brief comparison to Street Fighter does make me wonder how a character who’s charge shot goes diagonally downward while airborne would play, like Akuma. I imagine there would be crazy stuff at ledge.

  • @CheckerBonE
    @CheckerBonE 3 года назад +1

    3:02 when multiple npc's use the same animation

  • @fcnelson8875
    @fcnelson8875 3 года назад +1

    The amount of hugs in this video pleases me

  • @ipsum2224
    @ipsum2224 3 года назад +1

    I think b-reverse and wavebounce really help charge shot and it’s contemporaries in later games

  • @rafaelblackman9879
    @rafaelblackman9879 3 года назад

    I think Mega Man’s metal blade is a great projectile because it’s also a multi-hit item. Metal blades play a key roll in mega man’s game plan for shield pressure, edge guarding, and kill confirms. No matter how it’s used, it’s always a multi hit, so the opponent can’t just shield it once and punish. They have to play around it just like any projectile mega man has. It can be thrown in multiple directions, which allows metal blades to cover different options. Plus in smash 4 it gave mega man access to glide tossing. Most importantly, metal blades aided in edge guarding and kill confirms/combos. Since mega man is a zoner, it’s important for him to have ways to kill up close, so metal blades give him plenty of ways to do so. Like footstool combos, linking into up tilt and up/down smash, and interrupting recoveries. However, it is an item, so the opponent can use it against mega man. But most people don’t know how to use it.

  • @qwertz143
    @qwertz143 3 года назад +2

    another great arjunebug upload

  • @MaxCoplan
    @MaxCoplan 3 года назад +1

    I love all the PM / P+ clips!

  • @crazyarceus4617
    @crazyarceus4617 3 года назад +1

    genuinely upset that i didn't find you sooner, great content!

  • @heyitsmort7744
    @heyitsmort7744 3 года назад +8

    New Rishi, let’s go

  • @Indubitably_Pol
    @Indubitably_Pol 3 года назад +1

    I am not sure why, but ur content is as smooth as a nice hot cup of joe on a cold winter day. Appreciate your hard work.

  • @rac1equalsbestgame853
    @rac1equalsbestgame853 3 года назад

    The Brawl Pit clip was insane

  • @Jazardly
    @Jazardly 3 года назад +2

    at least there's one clip with pac-man at the end

  • @25_Ciel
    @25_Ciel 3 года назад +2

    YESSS LETS GO JUNEBUG UPLOAD

  • @minizimi3790
    @minizimi3790 3 года назад +1

    Great analysis

  • @Peabnut
    @Peabnut 3 года назад

    I've been playing as megaman in smash for nearly 7 years. half of his moveset is projectiles and the way I've been able to use them in new ways over and over for 7 years is beautiful to me

  • @jemusandran1575
    @jemusandran1575 3 года назад

    Nice video, I think people should make more videos just talking about stuff, I find it really easy to just get into.

  • @SwitchSSB
    @SwitchSSB 3 года назад +6

    Wolf laser :)

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +1

      Literally so good the best wolf was like "alright guys maybe we should nerf this move"

    • @SwitchSSB
      @SwitchSSB 3 года назад

      @@arJunebugSmash I’m an honest dev :)

  • @CogzillaOfDojima
    @CogzillaOfDojima 3 года назад +2

    Projectiles are sick

  • @gabrielcastejon7914
    @gabrielcastejon7914 3 года назад

    Junebug seems like a pretty cool dude. I'll be cheering for him in the next Melee tourney he's at

  • @windchimes8764
    @windchimes8764 3 года назад +2

    5:10
    *cries in Robin*

  • @rohanchabra6521
    @rohanchabra6521 3 года назад +1

    The editing in this video is 10/10

  • @gusholtan4848
    @gusholtan4848 3 года назад +1

    Yo new june bug vid just dropped.

  • @muno
    @muno 3 года назад +1

    awesome video!

  • @rockyino99
    @rockyino99 3 года назад

    A few things you couldve mentioned is sticking projectiles such as pikmin and Sephiroth's side B. There's also explosive projectiles that go forward a distance then burst like some of heroes stuff and sephiroth neutral b.
    One thing you forgot to mention with items that makes the gameplay and gameplan more interesting if the fact when a character is holding an item they can't use aerials. This turns in techniques like z dropping bananas then catching the item with an aerial instantly after dropping it for pressure. Im not sure if its like this in melee but in ult peach is unique in that she can aerial while holding turnips which creates a new layer of pressure.

  • @farazjamil6687
    @farazjamil6687 3 года назад +1

    Good video, and good title. I like your voice its very comforting and chill.

  • @bigblargh
    @bigblargh 3 года назад +1

    I like it when Junebug laughs :)

  • @OniiChanPls
    @OniiChanPls 3 года назад +2

    You were up against chudat in that last clip. To beat dirty you gotta fight dirty

  • @PurpleFreezerPage
    @PurpleFreezerPage 3 года назад

    Good video essay

  • @bartholomewthundercatiii3484
    @bartholomewthundercatiii3484 3 года назад

    2:03 Would like to add that it can also be used midair in Ultimate

  • @Parpeing
    @Parpeing 3 года назад

    1:48 is still the lowkey coolest popoff in smash history

  • @lizardhero
    @lizardhero 3 года назад +3

    I really liked the subspace-esque intros to the items, dope vid

  • @sylvisorex
    @sylvisorex 3 года назад +2

    WAKE UP BABE NEW JUNEBUG

  • @Sweeper918
    @Sweeper918 3 года назад +16

    10:42 6:16 7:52
    Couldn't stop laughing at these

    • @OlaAremu
      @OlaAremu 3 года назад +1

      the ZOOOOOOOOOOM

  • @MrBoingus
    @MrBoingus 3 года назад

    I like this video very much. this kind of mechanical breakdown of mechanics that exist in other games, but have notable or unique distinctions in smash or other platform fighters.
    as someone eventually planning to make my own platfighter, I eat this shit up like fucking crack. also I love your voice SO much. It's soothing but distinct/noticeable enough that I don't accidentally phase it out.
    * subscribes eagerly *

  • @yaboi_burrus
    @yaboi_burrus 3 года назад +1

    Great video, I’m a Junesub now

  • @dylanh.3793
    @dylanh.3793 3 года назад +1

    I’ve always felt like projectiles should influence the flow of combat, not dictate it. Ult Samus charge shot and Melee Falco laser are so influential that it feels like the majority of the matchup is just playing around that one option.

    • @arJunebugSmash
      @arJunebugSmash  3 года назад

      Agreed, Falco laser is so strong that people had to develop extremely strong counterplay for it.

  • @mjproject7072
    @mjproject7072 3 года назад

    Gonna be honest, i like this type of quality content. Keep it up🙌

  • @Swill_
    @Swill_ 3 года назад

    almost to the bomb section, i hope you bring up fusedashing, a technique any character technically can use if they have an item in hand; wavedashing out of short hop instant z drop

  • @dyll_pyckle
    @dyll_pyckle 3 года назад +1

    This video was awesome!

  • @Velumbra
    @Velumbra 3 года назад

    Fair and balanced if a little degenerate.
    Absolutely love turning matches into a bullet hell with Samus or Mii Gunner.
    People can call it cheese but a good player doesn't lose to some nerd going pew pew.
    Those who force Zoners like myself to actually play the game properly by consistently closing the gap and forcing close range fights have my respect.
    You guys make for super tense and fun fights.

  • @browk2512
    @browk2512 2 года назад +1

    you can use charge shot in the air in ultimate too

  • @CarbonMalite
    @CarbonMalite 3 года назад

    I miss previous games' projectile characters cuz they feel balanced usually. Ultimate projectiles can be described by asking "Why does Samus charge shot combo and kill and edge guard and help play neutral while DK charge punch is a melee attack that is barely better than his f smash"

  • @Bladieblah
    @Bladieblah 3 года назад

    Nice to see this pop up in my recommended, Mockrock made a video on projectiles (on zoners but mainly it was about projectile zoners) and it was (with all due respect) basically 20 minutes of complaining about zoning by someone who doesn't know how to deal with it. I like analysis content so I'm curious on your take on it

  • @crazygabe2000
    @crazygabe2000 3 года назад

    I was scared about what he was gonna say about Snake grenades, so happy he didn't put Snake mains like myself on blast for being carried by them 🤣🤣🤣

  • @InterloperBob
    @InterloperBob 3 года назад +3

    I would nerf projectile hit stun and knockback across the board and rework the characters who rely on them too much.

  • @TheApplesnacks
    @TheApplesnacks 3 года назад

    This should be called Projectiles in Melee since that is all you really focus on.

    • @arJunebugSmash
      @arJunebugSmash  3 года назад

      honestly, "Projectiles in Smash (but mostly Melee)" was a working title
      turns out it's hard to cover projectiles in 6 different games across 2 decades and I need to make a sequel for this primer

  • @Carra_Mell0
    @Carra_Mell0 3 года назад +1

    I couldn’t stop laughing when peach pulled out a gun 😩😂

  • @williamhowells806
    @williamhowells806 2 года назад +2

    i think my only critique would be that you say in a game or engine that promotes running away as pretty much all smash games promote it quite strongly

    • @arJunebugSmash
      @arJunebugSmash  2 года назад

      Actually true lol

    • @williamhowells806
      @williamhowells806 2 года назад

      @@arJunebugSmash i can only be thankful not everyone is a sonic player. melee is blessed to be the last game without the blue bastard. :0

  • @jarroddobben
    @jarroddobben 3 года назад +1

    Damn kinda sad you couldn't cover more specific variations of these archetypes, like light arrows or nades

    • @arJunebugSmash
      @arJunebugSmash  3 года назад +1

      Thinking I may do a sequel!

    • @woodman4275
      @woodman4275 3 года назад +1

      @@arJunebugSmash I think a more in-depth sequel about projectiles would be dope, since there's a lot more wacky individual cases like light arrows and Pac's fruits.

  • @Sky-pt9dq
    @Sky-pt9dq 3 года назад +1

    Return of the Bug!

  • @rog9849
    @rog9849 3 года назад +1

    amazing video

  • @SuperJumpBros
    @SuperJumpBros 3 года назад

    It was Kang all Along in Loki

  • @yalebass
    @yalebass 3 года назад +1

    nice man

  • @atari_hmb
    @atari_hmb 3 года назад +1

    Wait...Junebug? Like one of the best Lucarios in brawl junebug? Am I tripping or is that you?

  • @philswift5340
    @philswift5340 3 года назад +1

    Kinda sad you didn't talk about pit's arrows in PM but otherwise great video :)

  • @WaldoFindsYo
    @WaldoFindsYo 2 года назад

    items like snakes nade get a bad rep. pretty much anyone in ult will say that snakes nades are broken cuz theyre frame 1 they combo into his huge airials and can kill and he can just do whatever with them but IMO they are the MOST BALANCED bomb type projectile in the game. They ONLY blow up after a pre determined timer (unless you hit them i guess but dont do that thats bad) they can be caught and thrown back at snake and you can turn the tables on snake and combo off of them on him. They require the opponent to know just as much about the move as the snake player does. I wish ppl would understand this because I love fighting snake as a snake main (i dont do dittos tho thats a personal thing) because I get to use my immense knowledge of grenades against the other snake player and capitalize off it.

  • @GameMasterWLC
    @GameMasterWLC 3 года назад

    So good!

  • @ashley_bl2
    @ashley_bl2 3 года назад

    yoooo birdman wit da banana