Ultimate Link and Pac-Man are the scariest characters I’ve ever seen in Smash Bros. Not because of what we know they can do, but because of what we don’t know...
@@arJunebugSmash And for ultimate..... Edgegaurding Ledgetraping Shield pressure Nair loops Stage control Kill confirms Recovery from anywhere Blocks Charge shots and can block general projectiles Frame 4 Oos with a z drop, but it's small lmao I know I missed some, but I wager Rune Bomb is one of the best down B's in the game-
I usually comment some meme shitpost, but I want to take a minute to truely express how much I love these uploads June. Everything from the music choices to the video framing per clip just bleeds your personallity and I'm loving every bit of it. Keep being you man. And cheers! Its another quality upload.
@@free3793 according to your logic Link bombs Peach turnips Link arrows(smash ultimate) Diddy kong down b Diddy kong neutral b Banjo down B Are not items. Which just saying are all the item moves. If you can catch it its an item. Can you catch diddy kong peanuts. 100% yes. I have done it countless times. So peanut pop gun is an item move.
@@fukawadesu Okay but you said if you can catch it then it is an item.. but what about the items you cant catch? I wouldnt call them items. I see items as anything you can pick up from the ground. Because if we talked about characters like Isaballe pocketing projectiles then are those considered items as well?
@@free3793 pocket is a mechanic tho. It acts like a revers edge move. If you don't know what it is, go play jury is street fighter 5. In the same wave Bucket is revers edge. And they are a reflector. But if I fallow you logic than all items in ssbu are not items, which makes no sense. Because they spawn in the air just saying. So even if you play casually peanut pop gun is an item throw. Its just using a gun.
I would actually say that samus in ultimate is very interesting when fighting offline due to the myriad of mixups that charge shot enables. It allows her to approach from the air with a threatening, high damage combo starter or finisher, gives her incredibly tricky movement, and some of the best, quickest, and most powerful mixups off projectiles in the game. After her missiles were gutted in smash 4, charge shot took up the reins in ultimate to fix that missing utility by pooling it all in one move, a powerful anchor for her entire moveset to work off of, and allows her to still perform her role as the midrange zoner/brawling terror she’s always been.
That is fair, perhaps I was treating Dark Samus zoning too poorly because of online shenanigans. Good to know it's charge cancel provides a lot of depth!
I think its ability to nullify other projectiles is important too because it helps punish other zoners and allows Samus to get in and condition other exploitable behaviors
I was hoping you would talk about Yoshi eggs (in Melee and PM/P+) because they are such an anomaly in how/when they are used but i understand that they would probably be too much of a sidestep from the rest of the video and also they are easy to forget about
great video! Amazed at how seemlessly you switch between games without it being confusing too. Something I think is worth mentioning with charge cancels is that they're extremly useful for movement. being able to reverse direction with low lag ( with turnaround b in melee), or even momentum (with b reverse and wavebounce in later games) midair is something really key to how those moves ended up being used, though I'm not sure how intentional it was outside of pm/+.
I know you don't play Ultimate much, but I love Mega Man's metal blade. There are so many things you can do with it, BUT it's not broken. Both players have to be careful maneuvering with it, and I love it a lot
this is a really fantastic production, junebug. i would like to use my comment to add a bit of depth to link's bombs in particular as having clear counter-counterplay options. they are timed detonations, meaning the window of time for the projectile to be used by link or used by link's opponent can be understood way more easily. it's not too much different in that they can catch it or send it back, but the element of choosing when to throw the bomb, and that forcing them into certain options, is unique to bombs on a timer!
As someone that'll enter every smash title that has a bracket running, I really enjoy how your videos touch on all of the games The other channels that do this often skim over PM
Great stuff as always, I really enjoyed hearing your thoughts on all the main projectiles in the series! Personally I love that needles have a hurtbox LMAO it's so silly but it gives them a bunch of extra cool uses like inducing extra hitlag. Also 6:31 shoutout to Fiction's laserless Falco sets too, he did quite a few of them last year.
One of the things I actually really like about Ultimate is that they decided to take Charge Shot, which as Junebug mentioned, is pretty limited in terms of applicability, and changed it into something pretty nuanced and varied in its applications. I have a whole video about it on my channel, but the newest version of charge shot changes utility based on how long you keep it charged (ei: mid charge opens up for a ton of combos in the neutral, low charge is more of a quick neutral option since missiles suck in ultimate, and full charge can be used to confirm kills, and is a killer off stage). It's now far more that just a simple blue ball, which is cool to see given it's humble beginnings in the earlier titles. Great video btw Junebug--keep these coming!
Such a wonderful comment! Thanks, I def had so many comments about how I didn't understand charge shot in Ultimate (which to be fair I didn't have as robust an understanding I thought), and if I had to redo the Ultimate Samus bits, I may have put a larger emphasis on them in the Charge Cancel section. Glad you noticed the initial limitations of charge shot I presented and how depth can be added to a projectile by giving it more use cases. :) I'll have to check out your channel!
@@arJunebugSmash The pleasure was all mine dude. I've started binging your content, and your analysis videos are seriously great. I'm really looking forward to seeing what you sink your teeth into next.
Great video! I love the cross-game examples and clips from actual matches. Your depth of experience really shines through here. I do wish you went more in-depth about what makes a "bad" projectile, or an "unfun" playstyle. Certain games or characters get a lot more projectile hate, and I think it would be interesting to explore why.
Thank you for the kind comment and the suggestion. Yeah this was sort of meant to be a primer on the topic, but now that people are so interested, I feel like I need to make more videos about projectiles 😅
THE DUCKED HUNT I LOVE HIM This guy has two main projectiles with different game plans. The Barrel is a trap that can be hit by duck hunt to turn it And the Diskus is a simple haha multi-hit
Great topic! You should totally make a sequel based around Fireballs. I think they are the perfect ambigous projectile for being fed information on how much your opponent respects and/or disrespects things in the match when the action is initiated.
The brief comparison to Street Fighter does make me wonder how a character who’s charge shot goes diagonally downward while airborne would play, like Akuma. I imagine there would be crazy stuff at ledge.
I think Mega Man’s metal blade is a great projectile because it’s also a multi-hit item. Metal blades play a key roll in mega man’s game plan for shield pressure, edge guarding, and kill confirms. No matter how it’s used, it’s always a multi hit, so the opponent can’t just shield it once and punish. They have to play around it just like any projectile mega man has. It can be thrown in multiple directions, which allows metal blades to cover different options. Plus in smash 4 it gave mega man access to glide tossing. Most importantly, metal blades aided in edge guarding and kill confirms/combos. Since mega man is a zoner, it’s important for him to have ways to kill up close, so metal blades give him plenty of ways to do so. Like footstool combos, linking into up tilt and up/down smash, and interrupting recoveries. However, it is an item, so the opponent can use it against mega man. But most people don’t know how to use it.
I've been playing as megaman in smash for nearly 7 years. half of his moveset is projectiles and the way I've been able to use them in new ways over and over for 7 years is beautiful to me
A few things you couldve mentioned is sticking projectiles such as pikmin and Sephiroth's side B. There's also explosive projectiles that go forward a distance then burst like some of heroes stuff and sephiroth neutral b. One thing you forgot to mention with items that makes the gameplay and gameplan more interesting if the fact when a character is holding an item they can't use aerials. This turns in techniques like z dropping bananas then catching the item with an aerial instantly after dropping it for pressure. Im not sure if its like this in melee but in ult peach is unique in that she can aerial while holding turnips which creates a new layer of pressure.
I like this video very much. this kind of mechanical breakdown of mechanics that exist in other games, but have notable or unique distinctions in smash or other platform fighters. as someone eventually planning to make my own platfighter, I eat this shit up like fucking crack. also I love your voice SO much. It's soothing but distinct/noticeable enough that I don't accidentally phase it out. * subscribes eagerly *
I’ve always felt like projectiles should influence the flow of combat, not dictate it. Ult Samus charge shot and Melee Falco laser are so influential that it feels like the majority of the matchup is just playing around that one option.
almost to the bomb section, i hope you bring up fusedashing, a technique any character technically can use if they have an item in hand; wavedashing out of short hop instant z drop
Fair and balanced if a little degenerate. Absolutely love turning matches into a bullet hell with Samus or Mii Gunner. People can call it cheese but a good player doesn't lose to some nerd going pew pew. Those who force Zoners like myself to actually play the game properly by consistently closing the gap and forcing close range fights have my respect. You guys make for super tense and fun fights.
I miss previous games' projectile characters cuz they feel balanced usually. Ultimate projectiles can be described by asking "Why does Samus charge shot combo and kill and edge guard and help play neutral while DK charge punch is a melee attack that is barely better than his f smash"
Nice to see this pop up in my recommended, Mockrock made a video on projectiles (on zoners but mainly it was about projectile zoners) and it was (with all due respect) basically 20 minutes of complaining about zoning by someone who doesn't know how to deal with it. I like analysis content so I'm curious on your take on it
honestly, "Projectiles in Smash (but mostly Melee)" was a working title turns out it's hard to cover projectiles in 6 different games across 2 decades and I need to make a sequel for this primer
@@arJunebugSmash I think a more in-depth sequel about projectiles would be dope, since there's a lot more wacky individual cases like light arrows and Pac's fruits.
items like snakes nade get a bad rep. pretty much anyone in ult will say that snakes nades are broken cuz theyre frame 1 they combo into his huge airials and can kill and he can just do whatever with them but IMO they are the MOST BALANCED bomb type projectile in the game. They ONLY blow up after a pre determined timer (unless you hit them i guess but dont do that thats bad) they can be caught and thrown back at snake and you can turn the tables on snake and combo off of them on him. They require the opponent to know just as much about the move as the snake player does. I wish ppl would understand this because I love fighting snake as a snake main (i dont do dittos tho thats a personal thing) because I get to use my immense knowledge of grenades against the other snake player and capitalize off it.
Ultimate Link and Pac-Man are the scariest characters I’ve ever seen in Smash Bros. Not because of what we know they can do, but because of what we don’t know...
The pac man meta develops faster than some countries
I mean it depends if we keep ultimate for a while imagine if ultimate becomes known for its punish game
I bet you shit your pants with steve
lol steven minecraft
Ahh, my favorite piece of the Triforce; The Triforce of BOMB
IT DOES EVERYTHING
@@arJunebugSmash
And for ultimate.....
Edgegaurding
Ledgetraping
Shield pressure
Nair loops
Stage control
Kill confirms
Recovery from anywhere
Blocks Charge shots and can block general projectiles
Frame 4 Oos with a z drop, but it's small lmao
I know I missed some, but I wager Rune Bomb is one of the best down B's in the game-
Nice Roy ;)
u want it, it's urs my friend. as long as u have the rupees to pay.
The Triforce...the sacred triangle...
it is a balance that weighs the three forces:
Lamp oil, Rope and Bombs.
"You shoot a thing, it does damage"
-idk some french guy maybe
69th like nice
Projectiles: you shoot a thing, it does damage! Not very interesting... BUT very deadly!
-an Italian American voice actor hired by albino on fiverr
GOOD CONTENT
THANKS WALT
2:03 they finally added it in Ultimate
I love the baby-faced june clips that get into these videos
I usually comment some meme shitpost, but I want to take a minute to truely express how much I love these uploads June.
Everything from the music choices to the video framing per clip just bleeds your personallity and I'm loving every bit of it.
Keep being you man. And cheers! Its another quality upload.
Thank you so much! Always appreciate your comments
Diddy kong's neutral b is an item btw. You can grab the peanut.
Items are something you can pick up tho
@@free3793 you can pick the peanut up tho. Just saying
@@free3793 according to your logic
Link bombs
Peach turnips
Link arrows(smash ultimate)
Diddy kong down b
Diddy kong neutral b
Banjo down B
Are not items. Which just saying are all the item moves.
If you can catch it its an item. Can you catch diddy kong peanuts. 100% yes.
I have done it countless times. So peanut pop gun is an item move.
@@fukawadesu Okay but you said if you can catch it then it is an item.. but what about the items you cant catch? I wouldnt call them items. I see items as anything you can pick up from the ground. Because if we talked about characters like Isaballe pocketing projectiles then are those considered items as well?
@@free3793 pocket is a mechanic tho. It acts like a revers edge move. If you don't know what it is, go play jury is street fighter 5. In the same wave Bucket is revers edge. And they are a reflector. But if I fallow you logic than all items in ssbu are not items, which makes no sense. Because they spawn in the air just saying. So even if you play casually peanut pop gun is an item throw. Its just using a gun.
I would actually say that samus in ultimate is very interesting when fighting offline due to the myriad of mixups that charge shot enables. It allows her to approach from the air with a threatening, high damage combo starter or finisher, gives her incredibly tricky movement, and some of the best, quickest, and most powerful mixups off projectiles in the game. After her missiles were gutted in smash 4, charge shot took up the reins in ultimate to fix that missing utility by pooling it all in one move, a powerful anchor for her entire moveset to work off of, and allows her to still perform her role as the midrange zoner/brawling terror she’s always been.
That is fair, perhaps I was treating Dark Samus zoning too poorly because of online shenanigans. Good to know it's charge cancel provides a lot of depth!
@@arJunebugSmash oh you have no idea how integral charge shot is for Samus in Ultimate. Top 5 or 10 special moves in the game with its utility.
Yeah in Smash 4 it was dash attack, but in Ultimate. Charge Shot is her god button.
I think its ability to nullify other projectiles is important too because it helps punish other zoners and allows Samus to get in and condition other exploitable behaviors
@@EduardoFlores-bt4fo top 5 or 10 special sure but not in utility. It doesn't have very many uses it's just good at camping
You love to see it
"What makes me a good fighter?"
*"If I were a bad fighter, i wouldn't be sittin' here spamming projectiles from the other end of the stage!"*
I was hoping you would talk about Yoshi eggs (in Melee and PM/P+) because they are such an anomaly in how/when they are used but i understand that they would probably be too much of a sidestep from the rest of the video and also they are easy to forget about
15:29 that frikking kirby deserves projectile camp and you know it
🤝
It always brings me joy to see PM mentioned in 2021
Junepog
great video! Amazed at how seemlessly you switch between games without it being confusing too.
Something I think is worth mentioning with charge cancels is that they're extremly useful for movement. being able to reverse direction with low lag ( with turnaround b in melee), or even momentum (with b reverse and wavebounce in later games) midair is something really key to how those moves ended up being used, though I'm not sure how intentional it was outside of pm/+.
I agree, I tried to touch on it a little but I definitely couldve got into more depth
Projectiles are my favorites moves in fighting games, like when a character have one the whole neutral is based around that and i love it.
I don't mind projectiles...
Is what I would've said before I played Ultimate.
You know bombs are useful when you can make montage of it without even involving Toon Link's bomb fake outs from smash 4
Man your underrated af I just subbed and I’m going to binge watch a bunch of your videos later on
Thank you 😊
Ultimate's version of charge shot isn't just a big dumb kill option, it's also a combo starter. On top of B-reversing helping Samus' disadvantage.
Yeah seems like it can be used pretty similarly to Lucarios in that it has a lot more depth
Every time I watch a Junebug video I feel a little smarter
I know you don't play Ultimate much, but I love Mega Man's metal blade. There are so many things you can do with it, BUT it's not broken. Both players have to be careful maneuvering with it, and I love it a lot
Yeah you're right MegaMan projectiles seem to have a lot of nuance to them, I wish I knew more about the game so I could talk more about em!
this is a really fantastic production, junebug. i would like to use my comment to add a bit of depth to link's bombs in particular as having clear counter-counterplay options. they are timed detonations, meaning the window of time for the projectile to be used by link or used by link's opponent can be understood way more easily. it's not too much different in that they can catch it or send it back, but the element of choosing when to throw the bomb, and that forcing them into certain options, is unique to bombs on a timer!
As someone that'll enter every smash title that has a bracket running, I really enjoy how your videos touch on all of the games
The other channels that do this often skim over PM
Thank you! Yeah I love PM so I feel like I may talk about it too much 😅 will need to get that Ultimate exp to be more well-rounded
Chargeshot is such a badass projectile, coming back to this video.
It really paved the way for so much
Great stuff as always, I really enjoyed hearing your thoughts on all the main projectiles in the series! Personally I love that needles have a hurtbox LMAO it's so silly but it gives them a bunch of extra cool uses like inducing extra hitlag.
Also 6:31 shoutout to Fiction's laserless Falco sets too, he did quite a few of them last year.
I see a junebug video, I click on junebug video
You can charge Samus' nuetral B in the air in Ultimate now :'-)
Haha thank you, I do too 😭
One of the things I actually really like about Ultimate is that they decided to take Charge Shot, which as Junebug mentioned, is pretty limited in terms of applicability, and changed it into something pretty nuanced and varied in its applications. I have a whole video about it on my channel, but the newest version of charge shot changes utility based on how long you keep it charged (ei: mid charge opens up for a ton of combos in the neutral, low charge is more of a quick neutral option since missiles suck in ultimate, and full charge can be used to confirm kills, and is a killer off stage). It's now far more that just a simple blue ball, which is cool to see given it's humble beginnings in the earlier titles.
Great video btw Junebug--keep these coming!
Such a wonderful comment!
Thanks, I def had so many comments about how I didn't understand charge shot in Ultimate (which to be fair I didn't have as robust an understanding I thought), and if I had to redo the Ultimate Samus bits, I may have put a larger emphasis on them in the Charge Cancel section.
Glad you noticed the initial limitations of charge shot I presented and how depth can be added to a projectile by giving it more use cases. :) I'll have to check out your channel!
@@arJunebugSmash The pleasure was all mine dude. I've started binging your content, and your analysis videos are seriously great. I'm really looking forward to seeing what you sink your teeth into next.
Great video! I love the cross-game examples and clips from actual matches. Your depth of experience really shines through here.
I do wish you went more in-depth about what makes a "bad" projectile, or an "unfun" playstyle. Certain games or characters get a lot more projectile hate, and I think it would be interesting to explore why.
Thank you for the kind comment and the suggestion. Yeah this was sort of meant to be a primer on the topic, but now that people are so interested, I feel like I need to make more videos about projectiles 😅
i wish you had more subs. ur videos are really good. they entertain me alot.
THE DUCKED HUNT
I LOVE HIM
This guy has two main projectiles with different game plans.
The Barrel is a trap that can be hit by duck hunt to turn it
And the Diskus is a simple haha multi-hit
always a treat to watch your content and analysis
Wow. Great video. You deserve more subs and views for the quality of this in my opinion
The Diddy talk was really interesting
I love how every melee Link clip was Savestate. I LOVE Savestate's Link holy shit he does some insane stuff with him
Maaaaaan this was an amazing watch. Great work!
I love the content that ties together multiple smash games!
Great topic! You should totally make a sequel based around Fireballs. I think they are the perfect ambigous projectile for being fed information on how much your opponent respects and/or disrespects things in the match when the action is initiated.
I saw the "Chip" gamertag, and was brought way back. Good times. Miss the PNW players I became a Smash player with.
ty junebug this was a fun watch
The brief comparison to Street Fighter does make me wonder how a character who’s charge shot goes diagonally downward while airborne would play, like Akuma. I imagine there would be crazy stuff at ledge.
3:02 when multiple npc's use the same animation
The amount of hugs in this video pleases me
I think b-reverse and wavebounce really help charge shot and it’s contemporaries in later games
I think Mega Man’s metal blade is a great projectile because it’s also a multi-hit item. Metal blades play a key roll in mega man’s game plan for shield pressure, edge guarding, and kill confirms. No matter how it’s used, it’s always a multi hit, so the opponent can’t just shield it once and punish. They have to play around it just like any projectile mega man has. It can be thrown in multiple directions, which allows metal blades to cover different options. Plus in smash 4 it gave mega man access to glide tossing. Most importantly, metal blades aided in edge guarding and kill confirms/combos. Since mega man is a zoner, it’s important for him to have ways to kill up close, so metal blades give him plenty of ways to do so. Like footstool combos, linking into up tilt and up/down smash, and interrupting recoveries. However, it is an item, so the opponent can use it against mega man. But most people don’t know how to use it.
another great arjunebug upload
Thank you Bhai
I love all the PM / P+ clips!
genuinely upset that i didn't find you sooner, great content!
New Rishi, let’s go
HUH
I am not sure why, but ur content is as smooth as a nice hot cup of joe on a cold winter day. Appreciate your hard work.
The Brawl Pit clip was insane
at least there's one clip with pac-man at the end
YESSS LETS GO JUNEBUG UPLOAD
Great analysis
I've been playing as megaman in smash for nearly 7 years. half of his moveset is projectiles and the way I've been able to use them in new ways over and over for 7 years is beautiful to me
Nice video, I think people should make more videos just talking about stuff, I find it really easy to just get into.
Wolf laser :)
Literally so good the best wolf was like "alright guys maybe we should nerf this move"
@@arJunebugSmash I’m an honest dev :)
Projectiles are sick
Junebug seems like a pretty cool dude. I'll be cheering for him in the next Melee tourney he's at
5:10
*cries in Robin*
The editing in this video is 10/10
Z is a Chad
Yo new june bug vid just dropped.
awesome video!
A few things you couldve mentioned is sticking projectiles such as pikmin and Sephiroth's side B. There's also explosive projectiles that go forward a distance then burst like some of heroes stuff and sephiroth neutral b.
One thing you forgot to mention with items that makes the gameplay and gameplan more interesting if the fact when a character is holding an item they can't use aerials. This turns in techniques like z dropping bananas then catching the item with an aerial instantly after dropping it for pressure. Im not sure if its like this in melee but in ult peach is unique in that she can aerial while holding turnips which creates a new layer of pressure.
Good video, and good title. I like your voice its very comforting and chill.
I like it when Junebug laughs :)
You were up against chudat in that last clip. To beat dirty you gotta fight dirty
Good video essay
2:03 Would like to add that it can also be used midair in Ultimate
1:48 is still the lowkey coolest popoff in smash history
I really liked the subspace-esque intros to the items, dope vid
WAKE UP BABE NEW JUNEBUG
10:42 6:16 7:52
Couldn't stop laughing at these
the ZOOOOOOOOOOM
I like this video very much. this kind of mechanical breakdown of mechanics that exist in other games, but have notable or unique distinctions in smash or other platform fighters.
as someone eventually planning to make my own platfighter, I eat this shit up like fucking crack. also I love your voice SO much. It's soothing but distinct/noticeable enough that I don't accidentally phase it out.
* subscribes eagerly *
Great video, I’m a Junesub now
I’ve always felt like projectiles should influence the flow of combat, not dictate it. Ult Samus charge shot and Melee Falco laser are so influential that it feels like the majority of the matchup is just playing around that one option.
Agreed, Falco laser is so strong that people had to develop extremely strong counterplay for it.
Gonna be honest, i like this type of quality content. Keep it up🙌
almost to the bomb section, i hope you bring up fusedashing, a technique any character technically can use if they have an item in hand; wavedashing out of short hop instant z drop
This video was awesome!
Fair and balanced if a little degenerate.
Absolutely love turning matches into a bullet hell with Samus or Mii Gunner.
People can call it cheese but a good player doesn't lose to some nerd going pew pew.
Those who force Zoners like myself to actually play the game properly by consistently closing the gap and forcing close range fights have my respect.
You guys make for super tense and fun fights.
you can use charge shot in the air in ultimate too
I miss previous games' projectile characters cuz they feel balanced usually. Ultimate projectiles can be described by asking "Why does Samus charge shot combo and kill and edge guard and help play neutral while DK charge punch is a melee attack that is barely better than his f smash"
Nice to see this pop up in my recommended, Mockrock made a video on projectiles (on zoners but mainly it was about projectile zoners) and it was (with all due respect) basically 20 minutes of complaining about zoning by someone who doesn't know how to deal with it. I like analysis content so I'm curious on your take on it
I was scared about what he was gonna say about Snake grenades, so happy he didn't put Snake mains like myself on blast for being carried by them 🤣🤣🤣
I would nerf projectile hit stun and knockback across the board and rework the characters who rely on them too much.
This should be called Projectiles in Melee since that is all you really focus on.
honestly, "Projectiles in Smash (but mostly Melee)" was a working title
turns out it's hard to cover projectiles in 6 different games across 2 decades and I need to make a sequel for this primer
I couldn’t stop laughing when peach pulled out a gun 😩😂
i think my only critique would be that you say in a game or engine that promotes running away as pretty much all smash games promote it quite strongly
Actually true lol
@@arJunebugSmash i can only be thankful not everyone is a sonic player. melee is blessed to be the last game without the blue bastard. :0
Damn kinda sad you couldn't cover more specific variations of these archetypes, like light arrows or nades
Thinking I may do a sequel!
@@arJunebugSmash I think a more in-depth sequel about projectiles would be dope, since there's a lot more wacky individual cases like light arrows and Pac's fruits.
Return of the Bug!
amazing video
It was Kang all Along in Loki
nice man
Wait...Junebug? Like one of the best Lucarios in brawl junebug? Am I tripping or is that you?
Yup that was me!
Kinda sad you didn't talk about pit's arrows in PM but otherwise great video :)
items like snakes nade get a bad rep. pretty much anyone in ult will say that snakes nades are broken cuz theyre frame 1 they combo into his huge airials and can kill and he can just do whatever with them but IMO they are the MOST BALANCED bomb type projectile in the game. They ONLY blow up after a pre determined timer (unless you hit them i guess but dont do that thats bad) they can be caught and thrown back at snake and you can turn the tables on snake and combo off of them on him. They require the opponent to know just as much about the move as the snake player does. I wish ppl would understand this because I love fighting snake as a snake main (i dont do dittos tho thats a personal thing) because I get to use my immense knowledge of grenades against the other snake player and capitalize off it.
So good!
yoooo birdman wit da banana