The New Player Experience in WoW is so BAD.. | LET'S TRY TO FIX IT!

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  • Опубликовано: 13 сен 2023
  • There are so many things wrong with World of Warcraft but this time I wanted to talk about most of the major issues that I see when it comes to the new player experience in world of warcraft. From having to deal with a million debuffs in pvp to reaching the endgame, but still not having any clue what the hell has been going on with the story of world of warcraft.
    Instead of just talking about the problems world of warcraft has when it comes to the new player experience, I also wanted to try to give Blizzard a solution on how it could be improved and fixed.
    Now I hope that some day Blizzard fixes these problems because I feel like it would make the game a lot better for new players but also players that have been playing the game for a long time like me.
    Hope you guys like this video, as always if you have any questions or suggestions just lemme know in the comment section below :)
    ► Follow me on Twitter: / its_danta
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Комментарии • 49

  • @vormina9808
    @vormina9808 10 месяцев назад +7

    So basically, like Exile's Reach but from 1-60 including all expansions (except Shadowlands, I agree)....brilliant.
    I think scaling was the worst decision ever made, other than the level squish which rendered pre-Legion crafting and potions useless, although it works in games like Guild Wars 2, WoW is just too massive for it to ever work properly. In a progression game you are supposed to get stronger, not weaker as you level. Cutting through mobs like butter from 1-20 then struggling from 60-70 makes no sense at all.
    I started playing right after Burning Crusade came out, quit after Warlords of Draenor, then came back right before Dragonflight and I can't tell you how lost I was, being bombarded with all the content between WoD and DF all at once. I hadn't even set foot in Legion and was getting auto-quests from BFA and SL.
    And that's what I think is the major problem with WoW for new AND returning players, information overload and bloat.
    Sure, being able to start leveling anywhere is great for alts but for new players not so much. You walk into Org for the first time and a dozen groups are like "Champion, over here! Warchief Thrall/Hellscream/Vol'jin/Sylvanas needs you!" "Chromie Time!" "Warboards!" "Trading Post!", a new player has no idea what the heck is going on.
    I agree with all the points you brought up and would like to add to the bloat problem which is also confusing to new players.
    Rep - There is waaaay too much, it needs to be consolidated, like Troll, Orc, etc., become Horde rep.
    Renown - Have rep OR renown, not both, too confusing.
    Crafting - There are like 4 different crafting systems depending on which expac you're in, just pick one system already.
    Unique-equipped gear - needs to be removed from past expansions, serves no purpose now.
    Tiered crafting mats (Dragonflight) - This is bloat just for the sake of bloat.
    Upgrade items in DF - All these new upgrade items need to be consolidated and treated like currencies and stored in the cloud, not your bags.
    Talents - I'm glad the talent system returned to the way it used to be, but they need better descriptions and fewer useless talents that you have to take to get the ones relevant to your playstyle.

    • @ItsDanta
      @ItsDanta  10 месяцев назад +1

      Yeah you are a 100% correct with the bloat issue, I really hope that it gets changed not just for new players but for the sake of everyone that still plays the game. Rep is way too much but also why the hell is there no account wide rep yet. No system that allows you to collect tmog for alts even though you are not able to wear it on the character that gets the drop. I totally agree with all the things you said.
      There are just so many things that need to change, the sad part is that they probably won't.

  • @ReyRey277
    @ReyRey277 7 месяцев назад +2

    YES - They should rework all the expansion main quests and make it so that there are 10 levels per expansion. They need to condense an expansion so the story wraps up after 2-3 hours... Leveling needs to be like 2-3 times slower..... there is so much fat in the old expansions. Also it just feels wrong starting in dragonflight while lveling...

  • @silentwater2746
    @silentwater2746 10 месяцев назад +7

    Amazing video! I agree with everything here. I've always thought the game needed a huge facelift to the new player experience. They should also bring back removed questlines, like the legendary quests in MoP and WoD and the Burning of Teldrassil from the bfa pre-patch. They really give the story some much needed context.
    Liked and subscribed. Here's hoping blizzard sees this and takes this to heart!

    • @ItsDanta
      @ItsDanta  10 месяцев назад

      Thanks a lot! Oh yeah I totally forgot those legendary quest lines. They should definitely bring those back that's a good one :)

  • @WarForceGaming
    @WarForceGaming 10 месяцев назад +5

    No way this only has 450 views… This was beautifully cinematic and very well put together.

    • @ItsDanta
      @ItsDanta  10 месяцев назад

      Thanks! x)

  • @LordOfJazz
    @LordOfJazz 8 месяцев назад +2

    FFXIV does take ages to catch up with the current expansion and it can get boring at times but by the time you get to the current stuff you are attached to the character and more importantly the world the game takes place in. I stopped playing WoW at the beginning of Cata and just came back about a week ago and boy oh boy was it rough. I started in BFA and had no clue what was going on in the story. Everything was skipped and to make things worse, when I hit level 60 and was ready to start Dragonflight everything that I had experienced up until then was just brushed aside Characters, zones and story. All that time building a story and getting to know characters felt wasted. Then I jumped into Dragonflight and had no clue who anyone was and what was going on. To top things off I later found out that there is a way that I could have played older expansions but the game doesn't tell you how and to be honest I don't know if this is actually a thing or if I just saw something and understood it wrong. I still love Azeroth and the game is still fun enough for me to keep on playing but there is no denying that WoW is a mess for new or returning players.

  • @Red-fg9qr
    @Red-fg9qr 8 месяцев назад +14

    I started playing last week because my husband wanted me to play with him. I never got interested in wow but gave it a shot because of him.
    All you said is 100% relatable, I logged in, it took me to create character I started creating it and after good 10 minutes he told me that I was in the wrong server when I was never asked to choose in the first place… so I went back and recreated my character on his server.
    After that, I logged in and I started noticing so many inconsistencies, I started in an island, then idk what happened and then I started seeing pirates, then few hours later I was in Wakanda killing dinosaurs, few minutes later I was in space, then in some kind of water place, then was killing some demons from some rift or whatever? Long story short, what the actual frick is happening?! The story is all mixed up, I never learned what mythic dungeons is, how to gear up, how to quest (I didn’t know I needed to do all quests in dragonflight until my husband told me), I know nothing about professions, I don’t know how crafting works, the UI is horrible every single window has like 90 buttons… I was told I need plugins, I installed them and idk what the actual frick is happening.
    If it was just me trying the game I’d quit right on. I’m just staying because of my husband lol. I’m already lvl 70 in a few days.
    Now he got me into some mythic dungeons, I never understood how the teleporting works, 90% of the time I’m watching my hotbar because the plugin is telling me which buttons to press, so I’m either paying attention at the fight or paying attention to the hotbar, then I miss a mechanic and get called upon and players are just toxic, no matter if you say it’s the first time you do it, they don’t care lol, I told my husband idk if I want to continue doing mythic… then he suggested to watch some RUclips guides for the fights, brings me back to FFXIV where you need to watch a guide to do a dungeon… nothing in wow is new player friendly… half the time idk what I’m doing I just see a bunch of numbers flying all over the place.

    • @ItsDanta
      @ItsDanta  8 месяцев назад

      Yeah the new player experience is so bad right now and I'm sorry you have to deal with all that stuff. I'm glad you have a husband that can atleast guide you through some things. Like you were saying a lot of people would've quit if they did not have someone to tell them what to do. I don't know but I think the best way to enjoy the game further as a new player is by just doing whatever the hell you want. I wouldn't focus on mythics but more on exploring, collecting stuff. Look up which cool looking gear or mounts you want to collect and just focus on that. Also if you want to know where you can look up a certain thing wow related you can use wowhead.com :)
      Just one more thing, there are a lot of people that become toxic during mythics the best thing to do is just to put them on ignore. It would be cool if they could do something like back in FFXIV where you'd get a sprout thingy above your head.

    • @xbon1
      @xbon1 4 месяца назад

      git gud scrub.

  • @Wynih
    @Wynih 8 месяцев назад +2

    They need to just remove all the alternative paths from 1 to 60 for the new players and instead let people start together in the new expansion. We want everyone to play together, they can do it via a balanced LVL. A level 1 player can kill the same mob as a level 36 player in the old open world already, just let this happen in the new expansion zone, and we will have a faster queue on normal dungeons for every one. You will see a massive number of people all starting together on the new expansion, chatting, interacting, discovering and learning what the game is all about. They will see that the game is still alive, and more important players will learn what is useful to the end game faster. When they reach max level, they can start the adventure of understanding the past expansion and its history. Seeing where WOW is now can incentivize people to look back for what they are missing. Is it basic, like when children in real life first encounter the current world history of the real world so they can understand the past? None of them was born in the past to understand the present, so why make players start in the past? They can look for that after they reach max level, and after they see what the world has become.

  • @alexkhang3990
    @alexkhang3990 9 месяцев назад +2

    Story was easy to follow up till wrath. Then it became a clusterfuck of random storylines.

  • @vsavatar
    @vsavatar 4 месяца назад

    I agree with mega servers or maybe datacenters that restructure the servers so that there are a few dedicated to each expansion with the ability to move back and forth between them just by choosing the preferred expansion, and set up item level or monster/dungeon/raid scaling to deal with players transferring over from other expansions. And don't just warp people out of Chromie time after hitting level 60. Just make it so you can't level past 60 in those earlier expansions and set a mechanic to sync their level back to 60 while they're on the older expansion servers. Hell, FFXIV did something similar without even restricting leveling past the previous max level on older expansions, and it seems to have worked out really well. Everybody has their favorite expansions that they would spend more time in, if given the option to do so. Why not let people have their cake and eat it too? Yes, it would require a rework of the way the servers relate to the game and each other, but it's certainly doable, if Blizzard has the willingness to do so.
    By the way, your solution is Final Fantasy XIV's solution. It's pretty much exactly what they did for FF XIV, but FF XIV is able to do it so easily, because you can simply switch weapons to switch classes. There's no need to level alts. In WoW, you can't do that.

  • @thenerdbeast7375
    @thenerdbeast7375 10 месяцев назад +2

    So basically make a separate Chromie Time layer that includes a "highlight reel" of the entire history of the game with shorter, abridged versions of those plot lines?
    I mean I don't _hate_ the idea, but this sounds like a pacing nightmare. There is no way it could be "open world" and would have to be a like a caverns of time tour, though on the bright side so would other new players so you wouldn't be alone.

    • @ItsDanta
      @ItsDanta  10 месяцев назад +1

      The open world part is something that kept me thinking as well. That's why maybe they could do it like in ffxiv where you basically have to complete the MSQ but meanwhile you can still run around and do what you want. I think the pacing right now with leveling is fine so if they could do something with this in the same pace as it's right now it'd be cool. I think the not being alone part is very important in WoW right now especially as a new player.

  • @Mechetegames
    @Mechetegames 5 месяцев назад

    I like many of your points. I've been thinking about how much fun I had in Legion, and the class fantasy they brought out in that expansion. I think it would be really interesting to create a class leveling path. Maybe take away some pre-requisite quests for certain classes, so they can jump into "the warrior" part of certain chains for warriors.... Or Druids leveling in that western plaguelands area... then maybe the west side of BC Hellfire Penninsula.... Some Grizzly Hills... Val Shara..... Of course we don't necessarily need Blizzard to do that. Just someone to make a themed leveling guide I guess.
    Then, it could also be done on a race basis as well. Humans hitting up all the Human based quests, or Trolls in the same thought process. Once again, a lot of guide writing.... But I feel that it would add quite a bit to the leveling experience.

    • @ItsDanta
      @ItsDanta  5 месяцев назад

      Yeah Legion was so good man. A class or race leveling path would be so cool if done right. The only issue I could see with a race leveling path would be the allied races. If only blizzard would've just given the "main" race for ex draenei the lightforged draenei customization options. Besides that I think it would be cool to have something like what you mentioned in the game. 😁

  • @bencze465
    @bencze465 9 месяцев назад

    As someone that played last in 2016 I watched first third and it doesn't make much sense to me. I was there for expansion release days where we were camping mob spawns. I was there for opening of AQ where it was not just a huge lag- and crashfest, but also a massacre as horde did their best to prevent alliance from passing through the gate. Yes, sounds like a nice event until you realize there was a slideshow, disconnecting often, reconnecting taking time etc. I also remember for a lot of the time the queues of 1000 when you waited an hour and a half to just log on.
    If you want to see people join a guild or go and find them in a city. Having a ton of people everywhere would mean there will be like 10 000 people in major cities. Imagine not 5 but 100 people sitting on top of the mailbox.
    I am curious of such videos because I don't understand the whole chromie thing, what's with the level scaling, how should i even play or what should I do. I started in the standard questing area then I noticed the BFA quest, ran to Thunder Bluff to kickstart it. The whole guided experience is of course not why I enjoyed Wow in 2004 but it's nice that leveling is SUPER easy. I think I had 2 deaths and I'm level 42. New player experience so far feels super easy and simple. In comparison vanilla was the WOW! open world feeling and it also felt big partly because you didn't have flying. But if we have that then a lot of people will complain it's too hard. It seems to be the curse of social media and the 21st century that no matter what goes on a TON of people will complain very loudly - and even if they aren't the majority it will seem they are because they are so loud (look at any kind of activism on twitter, few thousand people can make anything sound like it's a big deal and start the avalanche).
    I don't know if it's still possible to transfer but I guess if you ever find a guild on a different server you can always move, at least it used to be an option. When I chose a server I chose the one some friends from another game were playing on.
    I think the game is in the state it is because Blizzard listened to player demands for 20 years.
    Maybe Bfa is not that great a story, or it's not told well (I didn't listen to all the stories), but I don't think there is a way to tell all the stories. I mean have like 20-30 quests from all expansions to tell the whole story? They were full blown expansions, with a lot of very different mechanics even.
    Also, I tried to follow initially for a few expansions but I lost track a long, long time ago, probably way before the middle of the journey, the new stories seemed forced and weird, knowing what we knew before.
    Blizzard's problem is their success, I mean I looked at some random site and it showed Wow as the mmo with the most players. I mean after nearly 20 years that's a lot of success, even if the number is lower than what it used to be. Normally a game would die within 10 years and that's already great success.
    Actually the reason I played classic when it appeared was that I found retail way too overcomplicated, in many ways dumbed down, changed from the original concept way too much. I mean for example having heroic, ok I understand, but whatever comes after (are there now several mythics?) it's just the usual number inflation Blizz always did. New expansion, x10 to all stats. I wanted t play Retail now just to see where it is but I don't know if I like it. And classic apparently is going to continue retail - I was not a fan of a lot of things BC, I mean wtf alliance gets shamans???, but it had a lot of reasonably QoL changes, ok; but going Wotlk is already way too retail-y. I don't know if there's a good way to do it with that much baggage.
    It's funny people ask the same questions - why is game bad, why people leave etc. that we discussed in vanilla and bc and all that. I guess the world doesn't really change it's just new generation worried about the same. :)
    New players don't have to download any addons. Maybe it's required when you're raiding or high level dungeons, I don't know, but for just playing you don't need it. You never needed while I played, except the usual couple of raid warning addons that were enforced. I played now up to level 42 and didn't feel the need for addons even though know what they are.
    A lot of people say the game is "too easy" (albeit it's usually the hardcores that play 40+ hours a week), so if spell mechanics were simplified it would probably be a problem again. Not sure there's a way to do a 40 man BG, lead the attack and have 5 debuffs only. I remember Blizz started balancing already in BC times, and as a result different classes started to get same or similar abilities with different icons, all in the name of democracy and balancing I guess (just poor druids never got a proper res but those were exceptions not the norm). Look at healers,, short heal, long heal, aoe heal... that's when we started to become just one of many and losing our identities as classes, or factions.

  • @JeanDeNaoned
    @JeanDeNaoned 7 месяцев назад +1

    I have start the game 2 weeks ago, i have a warrior level 60 and every things you said is true, i am disapointed by the story i wanted to discover the beginning of the story and not the 7th expansion even though the story was nice.
    I feel like i am playing alone, and when i wanted to test chromie with an other character for burning crusade it was worse.
    I like the gameplay and many quests was interesting but i want a main quest when i can feel i belong to this world. It is like iam a tourist and anderstand nothing about this world.

    • @ItsDanta
      @ItsDanta  7 месяцев назад +1

      You're absolutely right and it's sad to see so many new players having the same problems. I hope Blizzard does something about it in the near future.

    • @57ashdot
      @57ashdot 4 месяца назад

      Play Classic WoLK. It is, by far, a much more fun experience. More social. A better RPG. Just better all around

  • @CoversIncorporated
    @CoversIncorporated 10 месяцев назад +2

    As a long term player that has played since I was a kid, I agree with the sentiment the new player experience is bad, however simplifying the game too much and making classes not complex would push me out of the game because I already gravitate towards harder to play specs and content because of the experience,
    It’s a hard to achieve and nuanced balance to appease both new and old players

    • @ItsDanta
      @ItsDanta  10 месяцев назад +1

      You're right, I don't want the game to become too easy either. Like most classes have 2/3 less abillities now on their bar than like 12 years ago. I still think Pandaria had the best class design all time. It would be great if they do something with the system they have for evokers. Like holding a button longer upgrades the version of your class spells for ex warriors execute becomes a mass big dmg aoe execute. I just mention the first thing that pops in my mind, maybe that way new players can enjoy the simplicity while long term players can try to experiment with that kind of system and master their rotation. It's just an idea but like you said it's hard to please both sides.

  • @ReyRey277
    @ReyRey277 7 месяцев назад

    10:09 they got AI Groups now completely doable

  • @yojimbe7804
    @yojimbe7804 8 месяцев назад

    A cool video and game statement. i started at wotlk, enjoying the game so far. But i feel the game not New/Returning player friendly actually. Too many things and too confusing. Clearly.
    They did great with DF and i'm sure it will be cool for the next 6years. After that, i hope Blizzard will find the right balance between keep old players and bring new players.
    I would like to see a better levelling PATH. with a "more directed" way to the actual expansion they are going to. A road with some Chromie flashbacks where you experience old quest, battles, regions and famous stories while learning about your class. you still could choose the free path too off course but idk, it might be great this way, like an historic voyage of Azeroth :)

  • @jandvorak3535
    @jandvorak3535 10 месяцев назад +2

    I've started playing WoW 2 months ago and I've never played it before. I can attest that the game really needs some special story mode for new players, because in current state it is simply atrocious. It would be really better to start at level 58 in the Dragon Isles and not need to go through BFA mess. Very little makes sense at the beginning, you'll stop to care about the story and its main protagonists very quickly. There's plethora of useless game systems and currencies which just will confuse you. It's also very badly paced and no care is taken to keep the player "on the track". I've hit level 60 not even half though BFA. At which point I've went straight to Dragonflight and never looked back. Also anything but Dragonflight is totally deserted; no one is playing it and that's truth even on high population server which I have enough wits to select from the start.

    • @ItsDanta
      @ItsDanta  10 месяцев назад

      You're absolutely right, I just hope Blizzard will change it someday.

  • @under-dog5390
    @under-dog5390 9 месяцев назад +1

    Chromie Time is indeed the solution and could've been a big help immediately if they implemented it properly but ofc they didn''t and gave it arbitary rules in order to try and shoe horn players into the new content.
    Like even if you could use Chromie Time no matter your level so a person can actually finish the story line they are in before being kicked out after two or three zones that would help but they decided that wasn't allowed for some reason?
    Hell if I could chromie time each expansion, one at a time, in order I would 100% do that and love every bit of it feeling like I could go at my own pace but Blizzard just will not allow people to do that coz they must have them in Dragonflight for some reason.
    I cant help but think Blizzard are obsessive control freaks.

    • @ItsDanta
      @ItsDanta  9 месяцев назад +1

      Yeah it's just sad to see that they come up sometimes with actually good systems (in this case chromie time) but always manage to do implementation poorly.

  • @WickedScott
    @WickedScott 5 месяцев назад

    Logged back in after years to make a Night Elf Druid. I was looking forward to being in the NIght Elf forests etc. Imagine my surprise being on a ship getting ordered around by Vivica Fox. NO thx

    • @ItsDanta
      @ItsDanta  5 месяцев назад

      Hahaha yeah welcome to WoW in 2024 😔

    • @57ashdot
      @57ashdot 4 месяца назад

      Same bro, started as a NE rogue and I was crushed when I learned Darnassus was gone (and undercity too, also rolled an Undead mage. They killed both my starter cities. wtf). BoA sounds it was some of the worst writing of all the expos.

  • @amazinglyaverage590
    @amazinglyaverage590 10 месяцев назад

    imagine buying the game, creating a new character and getting dropped in old Teldrassil. I'd instantly uninstall the game as a new player

  • @PalhacoCapitalista
    @PalhacoCapitalista 8 месяцев назад

    I think ff14 does the new player experience fairly well when it comes to the main story, it got me hyped for expansions that released almost a decade ago, but at the same time for you to play with the new expansion content you gotta do a whole bunch of content, to me is not a problem but i see why for many would be

    • @Serathera
      @Serathera Месяц назад +1

      Well i started to tank in FF as a new player and people waited and were chill. Had 1 up to 80 that blamed me for being shit... Meanwhile in WoW.... yesterday i gave up on tanking... I already got a 70 paladin and seen how and where people go. Made a warrior to start learn tanking but i got kicked or they left quickly... Gave up before i even hit 20.
      I really want to tank in WoW but that games community is a shithole.

  • @onthedge1024
    @onthedge1024 4 месяца назад

    Just went back to retail after playing classic for over a year and all i can say is i thought the game was bad before now i see its trash

  • @IPlayVideoGamesAndNothingElse
    @IPlayVideoGamesAndNothingElse 4 месяца назад

    I have a really easy solution. They end the game and make a new one wow 2. New characters don’t want to farm 600 mounts, 200 pets, the new player experience breaks the game story and shows completely that the devs don’t care about it. they allow you to skip 7 expansions and expect you to care about any of the characters. The game doesn’t even tell you the order to play the cromie time to make the story make not be cut up jumbled shit. The story comes last because they are trying to cater to people addicted to making 50 characters on every server. The UI is still trash. It doesn’t even explain simple things like Turing auto loot on. You have to go outside the game to learn the order of the expansion, how different features work like command functions on chat for example. Then they watch a video on RUclips about the different classes then get hit with the info that you need 15-20 addons to make the game tolerable to play. Then they have to figure out how stats work. You don’t know what your talents do or which ones relate to each other. You don’t even know which ones actively make your character worse. Then you get access to shadowlands for example where you have 14 Currencies, your covenant / battle pass renown, the secondary talent tree, and your command table to unlock things using anima. Then they need to learn what buffs and debuffs do and which ones you have on you. Then you need to fixture out rotations, what’s a GCD, what’s is a dot , cleave, AOE, how does the loot system work in dungeons and raids. How does the auction house work.

  • @user-lf3hy7wl3t
    @user-lf3hy7wl3t 4 месяца назад

    I bought and quit wow after 1 month of giving it a shot. Why? Because 95% of the cool shit I see in the game, is unobtainable for a new player.

  • @noriplays1
    @noriplays1 3 месяца назад

    coming from playing countless MMOs and specially ff14, WoW is just an unorganized messy game, its worse than BDO in new player experience, first time i tried to play when i went into a dungeon its so messy that i alt F4ed and ddnt play for years, then i recently came back and got kicked because im moving so slow in a dungeon because I DONT HAVE DRAGONFLIGHT, its not the player's fault but its blizzard's halfassing the game

  • @esko911
    @esko911 10 месяцев назад

    can you videos be any quieter?

  • @3Zclap
    @3Zclap 4 месяца назад

    wow is ass crack honestly every single quest is the exact same go here go there fetch this fetch that, all of the dungeons are the same pull enemy kill enemy move kill boss get shit loot etc etc etc its just copy paste galore

  • @57ashdot
    @57ashdot 4 месяца назад +1

    Dynamic leveling is also a cancer that killed the RPG aspect of this game. They made gear inconsequential, they decreased the fight difficulty, you get uncommons and rares ALL THE TIME (defeats the entire purpose of calling it rare)....the entire thing is a bland, zero-fun mess. No planning required for fights, at any level. Just run around and melt faces with your extremely OP toon. Talent system is dumb and they honestly give new players wayyy too many skills way too fast. Don't fix what isn't broke. Classic experience is still best. I never liked raids, listening to some neckbeard scream into a mic for heals is not fun to me. I enjoyed the adventure. The entire premise of retail now is to rush you straight to end-game. Ignore the entire world and stories built. Just grind mythic+ raids till your eyes bleed.
    Giant. Freaking. Yawn.
    Once they advance Classic past Panda, I'll be sadly done with WoW. That is where the cancer metastasized and spread, and killed the game imo.

    • @ItsDanta
      @ItsDanta  4 месяца назад

      "Just grind mythic+ raids till your eyes bleed" I can't agree more, if I wasn't someone that likes collecting Tmog, mounts etc I would've probably already quit.

  • @popopiidzdsq9079
    @popopiidzdsq9079 10 месяцев назад

    2 min into the video already a mistake
    the only thing server matter of is mythic raiding so no a new player has no need to research to choose a server
    7 min into the video another mistake starting in bra is fine, you don't need any prior knowledge to enjoy the leveling process of bfa
    + leveling is usually fine for new player it easy, short and enjoyable the first time you do it
    new player doesn't have to take an hour to setup add-on it take literally a few min cause most player just imports a preset from the internet
    then you need to stop assuming new player are clueless and dont look up the internet
    gamer have evolved a lot nowday a lot of player will watch guide before even instaling the game

    • @ItsDanta
      @ItsDanta  10 месяцев назад +2

      You know that mythic raiding isn't the only thing that matters to a new player when it comes to the servers right? It will be mostly population, being on a server with people. Plus as a new player being greeted with a 110 servers to choose from there's no way that's a good first impression.
      You can like starting in bfa that's fine but as for any new player wanting to see what the game is about it's bad. You skip 14 years of story. Now they should not make it so you have to spend 100s of hours catching up on every single quest. All I want them to do is put together a summary of all important story quests maybe 10-15 per expansion so that people know what's going on.
      I've never said gamers are clueless I don't think they were clueless before they were "evolved " either? It's fine if you look up guides of how to set up addons and stuff when you play a game for the first time however, I think a person just want to jump in a game without too much hassle. Not just WoW but any game really. That's just my opinion.

    • @popopiidzdsq9079
      @popopiidzdsq9079 10 месяцев назад

      @@ItsDanta "You know that mythic raiding isn't the only thing that matters to a new player when it comes to the servers right"
      yeah thats my point server only matter if you mythique raid
      "110 servers to choose from there's no way that's a good first impression." it is it make ppl think there is more player
      "I think a person just want to jump in a game without too much hassle" yeah and wow is not made for theme from mythique raiding to transmog / achivement / mout collecting
      the game expect you to look online
      and dont assume they are a majority
      "You skip 14 years of story." packing 14 years of story in 6 to 8h never work
      and why is it bad to start bfa when what happen before bfa is not neccesary to enjoy bfa leveling

    • @vormina9808
      @vormina9808 10 месяцев назад +1

      @@popopiidzdsq9079 I've been playing WoW since 2007, have never set foot in a mythic dung or raid, wasn't interested in collecting anything until this past year when I had 40 level 70's and grew tired of Dragonflight. I and many like me play for the quests, leveling, and stories.
      I see people in Trade/General chat constantly asking "Which server is best for PVP, RP, guilds, has less toxic players, etc.?" so no, people don't care about servers for raiding only.
      Only playing BFA is like buying The Lord of the Rings books and only reading the last chapter.
      I've never used someone else's preset for anything, I make my own for action bars, UI, or talents. I don't buy games so someone else can play them for me, that defeats the whole point of playing, and the only time I ever look at guides is when I can't figure something out on my own, but then I'm not from the spoon-fed generation either.
      I've spent way more than an hour setting up my addons, again, because I like doing things for myself. I know you probably won't understand that but a lot of us were playing games before there was an Internet and we had to figure things out on our own.
      "packing 14 years of story in 6 to 8h never work" - Not everyone speed-runs every game they play to see how fast they can do it. Some people like to take their time and enjoy the journey. Sometimes I'll level 1-70 over a few days, sometimes over a few weeks, some people are not trying to "get" anywhere, they're just enjoying where they are.
      In the end it's all about people playing the way THEY want to play. Having a condensed version of most of the game to get an idea of the story and scope as an option for a starting point, just like Exile's Reach, is just another choice for those that want to try it.

    • @under-dog5390
      @under-dog5390 9 месяцев назад +3

      I dont get where the idea that levelling for new people must - 1) Be short, 2) Be easy, comes from... I really don't.
      I would argue none of these things help with retention of new players and do nothing but detract from the experience for them, all it serves are veteran players that want an army of alts. New players gain no benefit from being max level in a few hours and not knowing what the hell is going on. It's like this -
      "Yey you're max level now! Now know all the mechanics from the previous 20 years, all the tells, know your interrupts, your priority targets, how to gear, where you dailies are, do mythic +, grind your reps blah blah"
      Where as I am sure they would've been perfectly happy spending longer where they started just questing and figuring stuff out at their own pace but older players and Blizzard just refuse to let them do that.
      Its also blatently untrue as games like FFXIV have a extremely long levelling process and it has people going through it every single day (and has more new players joining than WoW does.) Also has a nifty NG+ feature so you can do bits you really liked again if you want. Sure some people pay to skip it and thats ok the option is there to but with WoW there is no option it's get 1) shoved to max level or 2) pay to get shoved to max level.
      I would argue this is the main problem with it, everyone is too obbessed with trying to meta the hell out of new (and returning) players and have very little concern for their actual experience. As if it's some great crime a player might not reach Dragonflight within their first 20 hours played... It's completley illogical.