5:23 The way these types of shrine buttons work is that you need a lot of force to press them. So in the case of that shrine, making a catapult and launching the ball at them. This also means that you can just shoot a couple bomb arrows at the buttons and achieve the same effect.
Beam emitters do tick damage, meaning at intervals it does damage. This gets reset when it first hits a target. So if you repeatedly shake a beam emitter, it will do tons more damage. Easy way to do this is with a cooking pot to wiggle it.
@@ShiroNura He makes a lot of Japanese mecha builds, lot of Gundam stuff, so definitely reckon it's meant to be from Macross but can see how the mouth on the wheel makes it look like a Brumak!
One of my favorite simple things to do in the game is when I make a laser rifle by fusing a laser emitter to any staff. Makes easy picking for dealing with keese and jellies of all elements and from a safe distance. You can also one-shot them underground froggos if your atk is boosted by 3. The laser rifle also penetrates enemies. So if 2 keese are lined up, they both die in one shot.
Ok, well if you're not going to, I'll comment on @Uran120's Mk-II Monster from Macross/Robotech at 5:03. That looks pretty damned good, considering what we have to work with.
1:50 I'm pretty sure spinning has nothing to do with it, it's just that each laser applies its own cooldown to the target. In the spinning experiment the beam is damaging the next plank while on cooldown in the previous, hence why it has less overall downtime. In the final build you can still see there's a cooldown between damage ticks because the wheel is spinning so fast, each laser is hitting they target multiple times between cooldowns. The only way to add laser DPS is to simple add more lasers and to make sure they stay on target. Spinning does help with the last part against small enemies though, but against bosses stacking is enough.
Apparently, the main reason is that moving the laser on and off a target instantly resets its cooldown regardless, so a wobbly beam would do more damage than an accurate one generally.
i noticed the beam emitter doing similar things in on of the challenge shrines, the beam emitter does decent damage when it first hits its target but doesnt do much over time after the initial hit, your better off wiggling the beam on and off the target which is super counter intuitive but i like to think of it like when you touch something and get an electric shock IRL, mostly the first inital arc hurts a lot but once you have the flow of electricity going through you it doesnt really sting like the initial jump of the spark that has a burning stinging feeling
so a Gatling Laser system is better than a multi-laster focus beam. i thing perhaps a rotating wheel with beams facing the same direction and then rotating MIGHT work if you can set up an object to interrupt the lasers as the wheel spins.
That's not how beam emitters work (in regards to the hydrant flicker attempt). Each time something is hit with a beam, it'll take its normal (after armor) damage, then become invincible against that beam for a brief moment. The 8 planks being hit by the spinning beam aren't dying faster "because its spinning". Its because the beam hits the beam of wood, becomes invincible for a moment, but by that time the spinning beam is already working on a different target. The spinning one means that less time is spent with a constant beam hitting one target (like the non-spinning one, which is spending a lot of time not doing damage due to the invincibility moments) and is therefore doing damage to multiple targets. It doesn't get a damage buff from spinning, but is being more efficient by spreading attacks against multiple bits of wood.
I should clarify, they become invincible against the specific beam emitter that hit it. Being hit by multiple emitters still does damage for each, as demonstrated moments later.
I think this is just false information, on the planks test the first plank was destroyed around the same time. Spinning like that only helps when there are multiple targets, which is a rare situation. The wheel spinning seems like doing more damage is caused by the laser rehit cooldown, and using the same amount of laser without moving them should be the same, if not faster
@TFW would be very easy to test: against a boss type enemy. Place them onto a construct head and fire. Then, useing a wheel and a stake or two to interrupt the beams will determine which is true.
@@raditzace the water test proves that something interrupting the beam doesn't work, they just falsely connected the relationship of fire rate and spinning for some reason
@@TheFantasticWarrior alright but the beam didn’t look like it actually interrupted and Stoped hitting the board. The water looks like it interfered but I doubt it did anything but look like it affects the beam.
4:35 i think even "non-active" balloons have durability increase as long as they are attached to a working machine. I was attempting an alternating balloon rig where one ran on flame emitters and the other on a passive campfire to alternate use and allow for greater heights on the same battery life but both balloons despawned around the same time
For Korok rock puzzles you can also hit the spot with the rock weapon or even set the weapon down on the ground and place the rock part in the correct spot.
8:19 Oh that shrine! Yea, i just rested the ball in the little curve, flew across to the goal, and put the ball in the hole. Then voided out to get back to land.
I'd guess that a damage spot has a bit of cooldown before taking damage again (from a beam), so hitting several spots lets the cooldown reset while another spot takes damage
3:45 what is cool with construct head is that it is always movinig that is why laser are so powerful with construct head because of always spinning , the construct head just move the beam enough to trigger the damage again but not too much and get the laser off the enemies
Spinning lasers does NOT do more dps for a single target. Since every laser has an internal cd for each enemy it hits, making the spinning pointless. Unless you want to attack multiple enemies at once so that the cd get's used for many targets at a time, or freezing and ice-breaking, since pointing a laser on a frozen target doesn't always break it fast unless the laser loses the target and re-targets it
I must say , I love the gunship design. It is the closest we will get to a battle compter. Small, slim, hover over the ground, and have solid firepower.
Re: the beam experiment, I'm guessing every hit has an initial damage, plus less damage as it continues. Moving off and on the planks racks up those initial damages. Just a guess.
I just want to point out that there is no flame effect from the warp nacelles (primary rear warp travel pieces) of the Enterprise. The only flames on a true Enterprise are the hundreds of tiny "Thrusters" that lift it off the ground or are used in low orbit.
I mean, there's probably a proper barbeque and grill somewhere on the later iterations, by the -D they're basically cities that have warp drives strapped to them
4:34 maybe the same thing except one flame emitter angled upward and as the balloons rotate they hit it. If that doesn't work I'm sure two emitters would
I slowed it down for the flickering beam test and noticed that the board for the non-flickering beam actually broke faster than the other. It was just so fast to break afterwards that it’s almost impossible to see one broke faster than the other. I don’t care if you don’t want to give me any credit for doing this, just know, I did it and found this out for everyone to know.
Can someone explain to me how stealing parts (like the electric fan) from shrines works? I understand that you can fuse them to something while you’re in the shrine to save it to your autobuild history, but I keep seeing clips of players that have shrine-stolen parts that aren’t green, as they would normally appear after using autobuild
Fuse the part to a shield or weapon, go to tarrey town and the tiny goron rip it off, congratulations, you are now a smuggler according to the hylian government (its just Zelda)
Everytime i see a clever build i hate myself for being the most unimaginate person ever when it comes to building. Rice and Fish Farms, Jaegers, Torture Chambers. Behold, my breakdancer. It was supposed to be a flying drone but i did an oopsy.
How are people getting the actual propeller outside of the shrine without autobuild? Is it some sort of smuggling glitch, or is there a usable one in the world?
Fuse the propeller to a shield or weapon, leave the shrine and go to Tarrey Town and talk to the goron kid and have them break the propeller off the shield for 20 rupees.
7:23 not recall its ascend even pops up on screen u know everyones gotta pick that out of the video. still i get the frustration the game does hit ya with some frustrating parts of the ascend stuff
If something looks cool it does not matter if it is not funtcionable or if it's slow or if it's weird if it looks cool it gets style points and people will like it. 💯
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Thats not recall thats ascend in the clip
I submitted one of mine :)
@@iishiir So did I, and it's been almost four days since I did. The expectation is killing me. What's your build?
@@pangorogrunt3114 I made a mini king gleeok with zonai devices what'd you make
Maybe for the lasers instead of having a water sprout have that one indestructible part rotating in front of the laser at high speeds
That rock one might actually become speedrun tech for people crazy enough to do 100% or all Koroks. That's hilarious.
That lightning one might become TAS tech...
@@tankgod54 that would be sick dude
Ah yes, the Tears of the Kingdom ability that lets you go up a floor, the "Recall" ability...
And that, is how tired I am 😅 In my defence, I had JUST recorded lines about Recall and Koroks - Dom
@@TopGamingPlaysYT Don't worry about it lol
*Tumbling down a mountain.*
Link: Better get back up. But how? *Recalls self, vomits in time distorting nausea.*
You can't forget the ability that allows you to fuse items together, ascend
@@laravioliiii2832 And the Ascend ability also allows you to autobuild your creations.
5:23 The way these types of shrine buttons work is that you need a lot of force to press them. So in the case of that shrine, making a catapult and launching the ball at them. This also means that you can just shoot a couple bomb arrows at the buttons and achieve the same effect.
Love your PFP, Luxray is best mon
You can also just throw the bomb too
I just threw a rocket on a stick at it
That first clip really do be a great representation of "dont fuck with farmers! -- Aw shit, the tractor broke down... again..." XD
In case of those who don't know, the mech in 5:02 is from the anime Macross series, called HWR-00-MKII Destroid Monster.
Nobody cares
I actually thought it was Barrel dragon from yugioh tbh.
I care!!🖐🏻
@gabrielswee585 nice. An upvote for you. No upvote for that guy.
I thought it was a Xamel from Gundam but then remembered it only had on big cannon. 😂
7:52 my guy that's ascend, not recall lol
The Dragon Dancer is legitimately precious and adorable (until it goes against the Geneva Convention)
Beam emitters do tick damage, meaning at intervals it does damage. This gets reset when it first hits a target. So if you repeatedly shake a beam emitter, it will do tons more damage. Easy way to do this is with a cooking pot to wiggle it.
I’m waiting for someone to make small gears and big gears to make something spin really fast and attach those to beam emitter.
Why do that when you can steal the electrc motor?
@@justalapis5768 not fast enough.
Hmmm... I wonder if my scorpion hovertank iteration can fit a cooking pot on at least one construct head.
5:05 Hell yeah, some Macross representation from the mecha creators with a HWR-00 Destroid Monster Mk II
9:03 He is definitely learning how to fire-bend again
5:02 Love the Destroid Monster, classic design.
Fellow Macross fan spotted!!
3:51 We actually have technological breakthrough every day thanks to mad scientists like him !
I love Uran's builds. They seem pretty accurate given the ToTK toolkit. Knew I recognized the Monster from Macross (...I think?)
I can see it, I thought it was a Brumak from Gears.
@@ShiroNura He makes a lot of Japanese mecha builds, lot of Gundam stuff, so definitely reckon it's meant to be from Macross but can see how the mouth on the wheel makes it look like a Brumak!
yeah, it's the Koneg monster from Macross, just missing a gun.
No, it is definitely the Monster.
One of my favorite simple things to do in the game is when I make a laser rifle by fusing a laser emitter to any staff. Makes easy picking for dealing with keese and jellies of all elements and from a safe distance. You can also one-shot them underground froggos if your atk is boosted by 3.
The laser rifle also penetrates enemies. So if 2 keese are lined up, they both die in one shot.
They should have made that an achievement or something lol
the npc at the start: I'm alive!
Link: time to fix that
Ok, well if you're not going to, I'll comment on @Uran120's Mk-II Monster from Macross/Robotech at 5:03. That looks pretty damned good, considering what we have to work with.
Had to check if someone else noticed it. Hell yes
4:45 That would make quite the ornament for an amusent park.
With the shrine ball it’s not enough velocity, what if he melded it to a royal great sword and sword slammed it into it
I don’t know if that would work or not but I certainly think it’d be more likely
Ball arrow
I did this shrine by fusing the ball to a weapon and throwing it, so there's that.
Could just bomb flower/Bomb arrow it. That works too.
6:20 the "boosters" at the back of the ship are called Nacelles.
Sick, love learning new things! -Dom
And they're not really boosters either. They basically make a barrier around the ship to allow it to move FTL
@@katnguyen9746 To play semantics, one could say that they *are* boosters, they boost the ship's speed beyond that of light, but they're not Jets.
1:50 I'm pretty sure spinning has nothing to do with it, it's just that each laser applies its own cooldown to the target. In the spinning experiment the beam is damaging the next plank while on cooldown in the previous, hence why it has less overall downtime. In the final build you can still see there's a cooldown between damage ticks because the wheel is spinning so fast, each laser is hitting they target multiple times between cooldowns. The only way to add laser DPS is to simple add more lasers and to make sure they stay on target. Spinning does help with the last part against small enemies though, but against bosses stacking is enough.
I noticed that too, but its still better for dealing with mobs. Also less battery cost when different monsters get hit while others at cooldown.
Apparently, the main reason is that moving the laser on and off a target instantly resets its cooldown regardless, so a wobbly beam would do more damage than an accurate one generally.
i noticed the beam emitter doing similar things in on of the challenge shrines, the beam emitter does decent damage when it first hits its target but doesnt do much over time after the initial hit, your better off wiggling the beam on and off the target which is super counter intuitive but i like to think of it like when you touch something and get an electric shock IRL, mostly the first inital arc hurts a lot but once you have the flow of electricity going through you it doesnt really sting like the initial jump of the spark that has a burning stinging feeling
he was using ascend not recall @7:53
Ik that irked me a bit
so a Gatling Laser system is better than a multi-laster focus beam.
i thing perhaps a rotating wheel with beams facing the same direction and then rotating MIGHT work if you can set up an object to interrupt the lasers as the wheel spins.
That's not how beam emitters work (in regards to the hydrant flicker attempt). Each time something is hit with a beam, it'll take its normal (after armor) damage, then become invincible against that beam for a brief moment. The 8 planks being hit by the spinning beam aren't dying faster "because its spinning". Its because the beam hits the beam of wood, becomes invincible for a moment, but by that time the spinning beam is already working on a different target. The spinning one means that less time is spent with a constant beam hitting one target (like the non-spinning one, which is spending a lot of time not doing damage due to the invincibility moments) and is therefore doing damage to multiple targets.
It doesn't get a damage buff from spinning, but is being more efficient by spreading attacks against multiple bits of wood.
I should clarify, they become invincible against the specific beam emitter that hit it. Being hit by multiple emitters still does damage for each, as demonstrated moments later.
The dragon dancer is extremely impressive! I'm sure Peridot loved it!
This channel when r/HyruleEngineering 🤯🤯🤯
2:38 So putting lasers on a wheel to make a gaulting gun would be OP?
Lasers on a wheel with something to interrupt the beam, like a log or stake.
I think this is just false information, on the planks test the first plank was destroyed around the same time. Spinning like that only helps when there are multiple targets, which is a rare situation. The wheel spinning seems like doing more damage is caused by the laser rehit cooldown, and using the same amount of laser without moving them should be the same, if not faster
@TFW would be very easy to test: against a boss type enemy. Place them onto a construct head and fire. Then, useing a wheel and a stake or two to interrupt the beams will determine which is true.
@@raditzace the water test proves that something interrupting the beam doesn't work, they just falsely connected the relationship of fire rate and spinning for some reason
@@TheFantasticWarrior alright but the beam didn’t look like it actually interrupted and Stoped hitting the board. The water looks like it interfered but I doubt it did anything but look like it affects the beam.
7:51 bro that's ascend not recall lmao
4:35 i think even "non-active" balloons have durability increase as long as they are attached to a working machine. I was attempting an alternating balloon rig where one ran on flame emitters and the other on a passive campfire to alternate use and allow for greater heights on the same battery life but both balloons despawned around the same time
5:43 OOHHHHH pain, paaaiiinnn, INTENSE PAAAIIIIINNN!!
6:51 Just relived the ending of Star Trek III: The Search for Spock...
For Korok rock puzzles you can also hit the spot with the rock weapon or even set the weapon down on the ground and place the rock part in the correct spot.
8:19 Oh that shrine! Yea, i just rested the ball in the little curve, flew across to the goal, and put the ball in the hole. Then voided out to get back to land.
Nice name @6:10
Nice name too
1:58
This is why I use the electric motor to spin 4 beam emitters like a gattling gun. It just works.
I noticed the beam thing also when I attached a beam emmiter to a giant boomerang and it was just melting enemies
Notice how he ragdolled from that igneo all the way down and died right in front of a big hearty radish lol
7:58 Excuse me, the product stopped working when the warranty expired
I’m getting new idea from that spinning fan of death lasers
Ah, mate. I laugh till I cry at pretty much every clip. Thank you 💚
The Korok clip at 4:10 happened to me too.
I'd guess that a damage spot has a bit of cooldown before taking damage again (from a beam), so hitting several spots lets the cooldown reset while another spot takes damage
this makes my day everyday
9:47 dowm
I was so disappointed that I couldn't make a flying airship with the boat...
that means... using a series of tires to create a Gatling laser effect actually is a valid construction
3:45 what is cool with construct head is that it is always movinig that is why laser are so powerful with construct head because of always spinning , the construct head just move the beam enough to trigger the damage again but not too much and get the laser off the enemies
Spinning lasers does NOT do more dps for a single target. Since every laser has an internal cd for each enemy it hits, making the spinning pointless. Unless you want to attack multiple enemies at once so that the cd get's used for many targets at a time, or freezing and ice-breaking, since pointing a laser on a frozen target doesn't always break it fast unless the laser loses the target and re-targets it
I must say , I love the gunship design. It is the closest we will get to a battle compter. Small, slim, hover over the ground, and have solid firepower.
*sees the intro* I mean, that's what I always figured Link would do someday. lol
7:52 That's Ascend not recall but also yes.
wow, that mech is from macross... pretty oldskool...
Re: the beam experiment, I'm guessing every hit has an initial damage, plus less damage as it continues. Moving off and on the planks racks up those initial damages. Just a guess.
7:54 bro called ascend recal
I just want to point out that there is no flame effect from the warp nacelles (primary rear warp travel pieces) of the Enterprise. The only flames on a true Enterprise are the hundreds of tiny "Thrusters" that lift it off the ground or are used in low orbit.
I mean, there's probably a proper barbeque and grill somewhere on the later iterations, by the -D they're basically cities that have warp drives strapped to them
I need to immediately build myself a seahorse. 😁
Nice r/hyrule engineering copy with little credit
8:33 that's how I completed like 1/3 of the shrines Ive visited.
4:34 maybe the same thing except one flame emitter angled upward and as the balloons rotate they hit it. If that doesn't work I'm sure two emitters would
Destructor turned link into an anime protag
the shrine platforms that you need to hit with the ball are actually collision detectors so what i do is just shoot bomb arrows at them and it works!
the korok puzzles in this game are so easy though, the rocks are always right there and you can just magic them over
I slowed it down for the flickering beam test and noticed that the board for the non-flickering beam actually broke faster than the other. It was just so fast to break afterwards that it’s almost impossible to see one broke faster than the other. I don’t care if you don’t want to give me any credit for doing this, just know, I did it and found this out for everyone to know.
Posted 30 seconds ago!!! Never been this early
at least you haven't said first. that's the real flex in this comment
@@fakiAZer dont worry, im not mentally challenged
5:38 Link: (Screams)
7:55 that was ascend, not recall ;)
Thought about beam emitter damage...I wonder if u can bounce them off mirrors to intensify or even reflect them
Nope...just tried
Nintendo should have made a creative mode that gives you infinite resources.
Can someone explain to me how stealing parts (like the electric fan) from shrines works? I understand that you can fuse them to something while you’re in the shrine to save it to your autobuild history, but I keep seeing clips of players that have shrine-stolen parts that aren’t green, as they would normally appear after using autobuild
Fuse the part to a shield or weapon, go to tarrey town and the tiny goron rip it off, congratulations, you are now a smuggler according to the hylian government (its just Zelda)
@@danifaragoi3709 Clever! Thank you
Everytime i see a clever build i hate myself for being the most unimaginate person ever when it comes to building. Rice and Fish Farms, Jaegers, Torture Chambers.
Behold, my breakdancer. It was supposed to be a flying drone but i did an oopsy.
7:50 excuse me RECALL no no no no no ascend
Ascend not recall
7:53
Recall drives me crazy as well.
7:55 Clearly it's recall xd
7:55 "ascend"
How are you going to continue to generate these videos now that Reddit is blacking out?
We receive 75-100 submissions a day, many by the creators that also post to Reddit - we'll likely just work from those!
if you look, you'll find that players have figured out a way to make music in the game, using lasers and stakes.
8:38 that's actually what I did!
4:57 That fall didn't hurt? 6:06 What a morbid name. 8:13 What the hell?
How are people getting the actual propeller outside of the shrine without autobuild? Is it some sort of smuggling glitch, or is there a usable one in the world?
Basically they fuse it to a weapon then have pelison at tarrey town remove it
Fuse the propeller to a shield or weapon, leave the shrine and go to Tarrey Town and talk to the goron kid and have them break the propeller off the shield for 20 rupees.
Ohhhh I never actually used that feature, so it completely slipped my mind
Use a mirror to enhance the beam. Works
I had the idea to try and increase laser dps by repeating it with mirrors, but as it turns out lasers aren’t light in ToTK. So disappointing.
Day 1: Let's build a catamaran.
Day 26: Let's build a spaceship.
Day 345: Let's build a full functioning armada.
8:40 lol that's what I did
I can't help but think the depths is inspired by stranger things 😂
7:23 not recall its ascend even pops up on screen u know everyones gotta pick that out of the video. still i get the frustration the game does hit ya with some frustrating parts of the ascend stuff
I love these episodes I love building
1:09 you dont have to long press Y to do a spin attack
I need a wing shield for extra jump height for bullet time wow... impressive
"what would a [bokoblin] need with a starship?"
Dope vid my guy!
Hyrulian bruh it’s Hylian
Notifikation Team… assemble
7:52 Your using recall the wrong way doofus!
I feel like pulse laser that turns on and off is more economical than spinning.
Fun fact: Fans also have durability, although much longer durab
The true meaning behind the abbreviation of totk is Torture of the Korok's change my mind
Btw with the dragon dancer which shrine did they get the body from as i was gonna use it for a fishing boat design
If something looks cool it does not matter if it is not funtcionable or if it's slow or if it's weird if it looks cool it gets style points and people will like it. 💯