Hi just wanna quickly point out that unfortunately the Thunderstruck legendary node on the Paragon board (3rd board on the vid) currently isn't affecting the Wolf Companion's active skill and that also goes for the Lust for Carnage legendary node for Werewolf skills. For the build, that means we don't have to get the Thunderstruck paragon board as well as having to temper damage to close enemies on the legendary ring(s) as those were intended for the Thunderstruck legendary node. I've replaced the 3rd board with Lust for Carnage as it has better affixes but just not getting the legendary node. If you are trying the build out you can check out the planner found on the video description to get the updated Paragon board. Thank you and I apologize I didn't catch this sooner. I must have tested the node incorrectly before which led me to believe it was working.
@@marlowe022 Yeah it isn't. Particularly for the wolf skill with the storm companion unique pants. It was mentioned that they fixed Thunderstruck in the 10/7 patch but didn't specify which skill interactions were fixed.
Some noob down in the comments section asking why not just play SB while watching a druid build. Anyway great build! Always want at least one minion/companion build each season!
I've been maining Druid since the launch. I absolutely fell in love with Pulverize and it's my third favorite build in all of Diablo right behind D3's Leapquake Barb and D2's Javazon. It is a shame Pulverize didn't get enough love in VoH, but I was very interested in the Companion Build a lot of players have been talking about. Your video convinced me to try. Thanks!
I was gonna try out how Pulverize is doing this season as well alongside the other builds like the DoT druid, Shred and such. Let me see if I can come up with something and let you know but thank you! Have fun with the build :)
One thing I forgot to mention is that I did try the new mythic unique - Shroud of False Death. It does boost the damage to some degree but I didn't like it as at that point you're too squishy even if you are able to cap resistances and armor. Tyrael's Might is just a more stable Tunic slot imo balancing damage and survivability
Could you point me in the direction where they say it was bugged? Just want to understand what they mean or how they tested it. I did test it out just for the active skill and noticed some difference.
@@7mido53a2 I stand corrected on this one. I tested Thunderstruck again was not seeing any difference. There might have been something else which let me to believe it was working before. My apologies. Additionally, even the Lust for Carnage (Crit strikes with Werewolf skills.... 50% increased damage) Legendary node isn't working even though with the alpha aspect the wolf skill is considered a werewolf skill. I was planning to use that in place of Thunderstruck but it's also not working with the active skill.
No problem. Thanks for letting me know I wouldn't have noticed if you haven't brought it up. I did update the planner to change the Thunderstruck paragon board because of this bug so if you're interested you can check it out. Thanks again
By all means, you can play Spiritborn and not be bothered by the other classes. Spiritborn is a fun class don't get me wrong. But some people like me do like to go back and try other classes because we enjoy that class as well and like to push the class or try out new changes. It all comes down to how you enjoy things in the game.
Hi just wanna quickly point out that unfortunately the Thunderstruck legendary node on the Paragon board (3rd board on the vid) currently isn't affecting the Wolf Companion's active skill and that also goes for the Lust for Carnage legendary node for Werewolf skills.
For the build, that means we don't have to get the Thunderstruck paragon board as well as having to temper damage to close enemies on the legendary ring(s) as those were intended for the Thunderstruck legendary node. I've replaced the 3rd board with Lust for Carnage as it has better affixes but just not getting the legendary node.
If you are trying the build out you can check out the planner found on the video description to get the updated Paragon board. Thank you and I apologize I didn't catch this sooner. I must have tested the node incorrectly before which led me to believe it was working.
is this not addressed yet by the devs?
@@marlowe022 Yeah it isn't. Particularly for the wolf skill with the storm companion unique pants. It was mentioned that they fixed Thunderstruck in the 10/7 patch but didn't specify which skill interactions were fixed.
Looks like. A blast too bad they are not working :(
Some noob down in the comments section asking why not just play SB while watching a druid build.
Anyway great build! Always want at least one minion/companion build each season!
I've been maining Druid since the launch. I absolutely fell in love with Pulverize and it's my third favorite build in all of Diablo right behind D3's Leapquake Barb and D2's Javazon.
It is a shame Pulverize didn't get enough love in VoH, but I was very interested in the Companion Build a lot of players have been talking about. Your video convinced me to try. Thanks!
I was gonna try out how Pulverize is doing this season as well alongside the other builds like the DoT druid, Shred and such. Let me see if I can come up with something and let you know but thank you! Have fun with the build :)
Great build!
One thing I forgot to mention is that I did try the new mythic unique - Shroud of False Death. It does boost the damage to some degree but I didn't like it as at that point you're too squishy even if you are able to cap resistances and armor. Tyrael's Might is just a more stable Tunic slot imo balancing damage and survivability
Did the wolves attacking make you lose Stealth on The Shroud?
@@exhibit76 Yes, you lose stealth when they start attacking
So the minions do scale with thunderstruck? I thought it was still bugged.
Could you point me in the direction where they say it was bugged? Just want to understand what they mean or how they tested it. I did test it out just for the active skill and noticed some difference.
I tested and noticed no difference in damage
@@7mido53a2 I stand corrected on this one. I tested Thunderstruck again was not seeing any difference. There might have been something else which let me to believe it was working before. My apologies.
Additionally, even the Lust for Carnage (Crit strikes with Werewolf skills.... 50% increased damage) Legendary node isn't working even though with the alpha aspect the wolf skill is considered a werewolf skill. I was planning to use that in place of Thunderstruck but it's also not working with the active skill.
Ok thanks for doing the testing, I know it takes time. I’m really enjoying the build though.
No problem. Thanks for letting me know I wouldn't have noticed if you haven't brought it up. I did update the planner to change the Thunderstruck paragon board because of this bug so if you're interested you can check it out. Thanks again
Why we should waste our precious time to try other classes than Spiritborn?
By all means, you can play Spiritborn and not be bothered by the other classes. Spiritborn is a fun class don't get me wrong. But some people like me do like to go back and try other classes because we enjoy that class as well and like to push the class or try out new changes. It all comes down to how you enjoy things in the game.
typical sunday player answer