BRO!!! You're like the Bob Ross of the FUTURE!!!! Seriously though, this is awesome, you're video is awesome and your way of teaching and presenting is GREAT. Thanks for putting this together and sharing it. As an artist myself, this is freaking me out because it looks SO AMAZING!!!
This is a great thing to do. It gives me hope in other artists to know that someone would put their passion into teaching practices. I myself have loved creating vr art but at the end of the day am clueless how to share it with the majority of people who dont have vr. I am looking forward to watching through the whole series. Thank you.
We all have to push this medium forward together. I think you'll enjoy Ep. 11 where I talk about creating 2D videos in Unity. What's your expertise in 3D outside of Tilt Brush? If you make it to the end of what I've shared so far, mind telling me how it went? I'd love to hear some feedback, especially if you haven't used Unity before.
@@TheSpatialCanvas I've spent most of my time in tilt brush and masterpeice vr. I cant seem to find a good workflow for the tools in gravity sketch and unbound is just too limited. tvori is great too. Outside of virtual, i do sculptures of different mediums. I will definately give you as much feeback as comes to mind. I do have the slightest bit of experience with unity, i bet that will be awesome to learn.
You are a very good teacher Danny! I really enjoyed your video. I can’t wait to try this out. I also appreciate that the video wasn’t wiggling all over the place, as many do. It made it much easier to watch. Keep up the good work.
Great video! My son is really enjoying the simplicity of the steps. He is wanting to build his own city so this helps his imagination. Keep up the great qork
thanks for the tutorial, i'm doing your course to improve on VR creation and this has been a great help to my journey. it's a pity that Google shut down Poly just a few weeks before i got my headset
Thank you; I just got tiltbrush two days ago and I love it so much. I'm not an artist but am having so much fun. I'll definitely try this. When I uploaded my first art to poly, it showed a huge close up on the screen instead of showing the whole scene.
I totally get it. I got it for my Quest, and while I clearly am no artist, I find it really relaxing to sit on my bed, put on some podcast or music and just paint something.
This was really helpful, I just started drawing in vr and just needed a little extra help getting started. This will be a great thing to know once I start fully feeling passionate about drawing In VR.
is there any way to reproduce your videos within tilt brush/open brush? For Gravity Sketch it's by default with a built-in player. And how to do this here?) ***Thank you. This is the best and detailed VR workflows overview, which I found :)
I find it so hard to draw in VR, I am great at VR games and take no adjusting but when I try tiltbrush etc I find it hard to line things up correct, like if I am drawing a head and do the eyes ill do 1 eye and then the other eye if I move around is further back haha
It seems for every occasion - who you gonna call? MATTE HULL! This tutorial is exquisite - can´t wait to try that out (well, i don´t think it will be that good looking, but I have to start somewhere, right?)
Hi,we really like your videos and they're very helpful since we just started learning about tilt brush. We used the spike brush but ours is triangular in shape, is there an adjustment to change that? Thank you.
Not gonna lie, I struggle to see the utility in Tilt Brush versus Gravity Sketch. Tilt Brush seems to be far more of a toy than a tool for creation compared to Gravity Sketch. I picked up both of them recently, though, and they're both fun. But these videos are showing me what Tilt Brush can be used for and it's great. :)
@@sakujosakujosakujo9800 At no point are you required to get a subscription. The app is a one-time purchase and the pro subscription is completely unnecessary to use Gravity Sketch. :P
This is a wonderful tutorial. I am using multibrush, but i'm noticing there's no export feature on it. In the quest store comments everyone says Tiltbrush is on a dead track but it still costs 20$, whereas Multibrush is free, but no export option. Anybody know of a way to get stuff out of Multibrush?
Tilt went open source when Google canceled it. There are currently two new builds going around, one even has multiplayer! ...Both free. Look up Open Brush to start.
i love your tutorials so i hopped on my quest but cant seem to find the matte hall brush anywhere, dies anyone know if this is a old version or something?
I'm on the Valve Index, but only recently got it. I worked on the same Rift for the greater part of the last 4 years. I kind of miss the touch controllers, but the view in the Index is too good to give up.
@@TheSpatialCanvas ah I liked the old style controllers where the hoop was underneath, the news ones with the hoop at the top I smash it on the ceiling all too often
As you play more with both apps, you'll find that they both have different "feels". I personally find that it's easier to get my ideas out in Tilt Brush first since they don't give you the option to precisely edit your meshes. It's similar to how you CAN start modeling in Blender first, but it might be more beneficial to draw that idea out on paper first.
BRO!!! You're like the Bob Ross of the FUTURE!!!!
Seriously though, this is awesome, you're video is awesome and your way of teaching and presenting is GREAT. Thanks for putting this together and sharing it. As an artist myself, this is freaking me out because it looks SO AMAZING!!!
This is a great thing to do. It gives me hope in other artists to know that someone would put their passion into teaching practices. I myself have loved creating vr art but at the end of the day am clueless how to share it with the majority of people who dont have vr. I am looking forward to watching through the whole series. Thank you.
We all have to push this medium forward together. I think you'll enjoy Ep. 11 where I talk about creating 2D videos in Unity. What's your expertise in 3D outside of Tilt Brush? If you make it to the end of what I've shared so far, mind telling me how it went? I'd love to hear some feedback, especially if you haven't used Unity before.
@@TheSpatialCanvas I've spent most of my time in tilt brush and masterpeice vr. I cant seem to find a good workflow for the tools in gravity sketch and unbound is just too limited. tvori is great too. Outside of virtual, i do sculptures of different mediums. I will definately give you as much feeback as comes to mind. I do have the slightest bit of experience with unity, i bet that will be awesome to learn.
You are a very good teacher Danny! I really enjoyed your video. I can’t wait to try this out. I also appreciate that the video wasn’t wiggling all over the place, as many do. It made it much easier to watch. Keep up the good work.
i learned so many things i didn't know about tilt brush from this video. thank you.
Great video! My son is really enjoying the simplicity of the steps. He is wanting to build his own city so this helps his imagination. Keep up the great qork
Excellent presentation!
thanks for the tutorial, i'm doing your course to improve on VR creation and this has been a great help to my journey. it's a pity that Google shut down Poly just a few weeks before i got my headset
Amazing tutorials.. I can’t believe these are free!! Thank you!
Thank you; I just got tiltbrush two days ago and I love it so much. I'm not an artist but am having so much fun. I'll definitely try this. When I uploaded my first art to poly, it showed a huge close up on the screen instead of showing the whole scene.
I totally get it. I got it for my Quest, and while I clearly am no artist, I find it really relaxing to sit on my bed, put on some podcast or music and just paint something.
This was really helpful, I just started drawing in vr and just needed a little extra help getting started. This will be a great thing to know once I start fully feeling passionate about drawing In VR.
Would like be to see more tutorials on different trees or other objects, I always struggle to make anything look good
Yeah I hear that. I'd love to make more, I just need to lock in my next job first.
This would look great as like a mini sky island in a fantasy world
This is so helpful thank you 🙏🏼
thank you so much!! this was fun and easy to understand!!
is there any way to reproduce your videos within tilt brush/open brush? For Gravity Sketch it's by default with a built-in player. And how to do this here?)
***Thank you. This is the best and detailed VR workflows overview, which I found :)
I find it so hard to draw in VR, I am great at VR games and take no adjusting but when I try tiltbrush etc I find it hard to line things up correct, like if I am drawing a head and do the eyes ill do 1 eye and then the other eye if I move around is further back haha
Use mirror mode it’ll help line them both up
It seems for every occasion - who you gonna call?
MATTE HULL!
This tutorial is exquisite - can´t wait to try that out (well, i don´t think it will be that good looking, but I have to start somewhere, right?)
Matte Hull is by far my most used and favourite brush in Tilt Brush! I frickin love it
It'd be so great if I could see this video while inside tilt brush to follow along...
If you're using steam the tool OVR tool kit will all you to watch the video while in the headset.
Hi,we really like your videos and they're very helpful since we just started learning about tilt brush. We used the spike brush but ours is triangular in shape, is there an adjustment to change that? Thank you.
my main take away from this is that the matte hull brush is your friend. sometimes even your besfriend
Brilliant :-)
Not gonna lie, I struggle to see the utility in Tilt Brush versus Gravity Sketch. Tilt Brush seems to be far more of a toy than a tool for creation compared to Gravity Sketch. I picked up both of them recently, though, and they're both fun. But these videos are showing me what Tilt Brush can be used for and it's great. :)
By Gravity sketch you mean the one, which has 75 quid monthly subscription? XD
@@sakujosakujosakujo9800 At no point are you required to get a subscription. The app is a one-time purchase and the pro subscription is completely unnecessary to use Gravity Sketch. :P
You mentioned Gravity Sketch for creating something you can use in a 3D program. Is Oculus Medium a decent alternative?
How did you reset back to "home" in the original spot
Watch the whole series, im pretty sure its in ep 2-3
This is a wonderful tutorial. I am using multibrush, but i'm noticing there's no export feature on it. In the quest store comments everyone says Tiltbrush is on a dead track but it still costs 20$, whereas Multibrush is free, but no export option. Anybody know of a way to get stuff out of Multibrush?
Tilt went open source when Google canceled it. There are currently two new builds going around, one even has multiplayer! ...Both free. Look up Open Brush to start.
very simply! bye!
i love your tutorials so i hopped on my quest but cant seem to find the matte hall brush anywhere, dies anyone know if this is a old version or something?
You need to scroll brushes
Are you using an htc Vive? Thanks so much for creating this course!
I'm on the Valve Index, but only recently got it. I worked on the same Rift for the greater part of the last 4 years. I kind of miss the touch controllers, but the view in the Index is too good to give up.
@@TheSpatialCanvas ah I liked the old style controllers where the hoop was underneath, the news ones with the hoop at the top I smash it on the ceiling all too often
Why does his camera always seem to look like he’s in a boat or something?
🙏💎💎💎💎💎🙏
I didn't understand why not to use gravity sketch from the very beginning? Why to do this in Tilt Brush first?
As you play more with both apps, you'll find that they both have different "feels". I personally find that it's easier to get my ideas out in Tilt Brush first since they don't give you the option to precisely edit your meshes. It's similar to how you CAN start modeling in Blender first, but it might be more beneficial to draw that idea out on paper first.