Dude, I just found this series and love it. The practical tips and without a lot of extra jumping into action makes the videos very fun to watch. Makes me want to draw!
Used VR for gaming since early 2017, been skeptical of using it as a creative medium for personal reasons. Grabbed Tilt Brush yesterday and really grateful I came across your series. I've always really struggled to find an expressive outlet in short due to my ADD which has me concerned going into my mid 20's. Creation within a fully immersed environment where I cant be distracted might be what im looking for! +1 for the swap brush hand tip as well, felt silly yesterday for not even trying to and I'm left handed lol. Really enjoying the content, keep doing you dude :)
Damn. I've been looking at how to switch to lefty mode forever. And this video instantly gives it away as an intro, I love it ! Have an instant like :)
Super high quality! Not only the content but the presentation, can't believe I only discovered you now. Thank you so much for this, this awesome, subscribed!
that portal at the end was very cool, i wish it was selected and put a little more front facing like your walking into it rather than dropped in the middle. nice im gonna go make my own portal now
I’m loving your tutorials and need to get started on a project which uses layers of live action and tilt brush action. What basic kit do I need to buy? 🙏
Thanks Helen! I started recording audio today on my revamp of this series, which'll go deeper into hardware. For the kind of compositing you're talking about, it depends on how you plan to export your Tilt Layer. In general, I'd suggest either the Quest 2 or the Quest Pro. The pro is extremely worth it if you can afford it, as the Quest 2 can hurt after wearing it for over 30 minutes. But in general, you'll have a better experience if you plug either headset directly into your PC vs using them as a stand alone device. To do this, you need to buy the seperate "Link Cable" that Oculus sells. This is because you'll have more screen record options, potentially more processing power, and you can export your models straight to your computers file system. Just please note that desktop VR only works on Windows. I'd also recommend looking into Open Brush! Tilt Brush was shut down a year back, then open sourced to the community, so Open Brush is the official version that's still being updated with a dedicated team :)
@@TheSpatialCanvas thank you so much for this brilliant answer, just what I needed! I now have a much better idea of how to get started. Really appreciate it 🙏
@@helenlindon591 Of course! Sorry the series is so out of date, but all the core design concepts are still good :) Let me know if you have any other questions
WOHHHH ! it's just awesome, how do you do this kind of video? That's just what I'm trying to figure out, Unbelievable! Thank you for all your Tutorial videos, it's very informative and for a beginner, like me, it's a step towards "anything is possible". Thanks a lot Danny Peace
Hey! Sorry I was AFK for a bit. So this could be a problem based on your prescription and the headset you buy. I wear glasses for computer use too, but actually take them off for VR. Some people have said that their near glasses actually make VR blurry, but I've had friends who literally cant see anything in VR with their glasses on. Some core points: - Transition glasses can be troublesome since everything in VR is on one focal plane. - VR technically focuses your eyes out far, even when you're looking at close objects. Since your eyes don't have to actively focus, you may experience some eye strain while working with a lot of close objects. This is not a problem for everyone though!! Just trying to be upfront. My eye doctor told me if you are someone who experiences eye strain from VR, all you have to do is lift the headset every 10 minutes, look around your room to reset your eyes, and go back in. - In order to wear your glasses under a headset, you need a headset that has a lens adjustment (how far the screens are from your eyes) This both gives room for your glasses, and changes how in focus the screens are. The Vive and Index have adjustments, but Oculus headsets do not. HOWEVER, I'm pretty sure Oculus lets you buy prescription lens attachments. Sorry that's a lot haha, I had a huge eye problem earlier this year from being in VR like 8-10h a day for work. Had to take a multi month break, but I'm back at it (only doing a max of 4 hours a day now). So I know this struggle well, although I don't believe it's a dealbreaker for VR.
Man, I'm so excited to get through this series! Thank you so much for doing this. Do you have a patreon where I could support you for this amazing series?
Hi I have the tilt brush on the quest.. What resolution does the camera capture at, and how do I get the images to my computer.... Are the captured images good enough quality for printing to A3 size,,, 16x11,,,,, cheers
The videos in the Quest path is identical to the desktop path, it just includes a few supplement videos to help Quest users whenever possible. This series was also made last year before the release of the Quest 2, which I don't own, so I'm not sure how it fits with that headset.
Everything is absolutely quest 2 ready / correct in your tutorial. Already tested all on my OQ2. I was so panicked that I have overreacted ^_^ all the answers are in the next videos! Hey, thanks for reply. You rock! This is masterpiece in many levels.
@@milomidesign Oh nice! That's great to hear, thanks for testing it out and letting me know the results, that'll help for responding to people in the future. For some background, I released this series without the intent of it working for the Quest, but got a lot of requests on launch week for Quest support. The whole path system was basically a quick fix to make the series a bit more inclusive. But in the future I'll make sure to integrate all headsets better :)
I do most of my work from a seated position. Tilt can be a super expressive app for body movement, but it really doesn't have to be used that way if you don't want or can't. Yet you'll still be able to make awesome worlds.
@@TheSpatialCanvas Thanks for the response, and dam was it fast ^^. Im watchen your vids now in prep for geting a quest 2 in a couple days, hoping to make some cool stuff ^^
@@Ashehasawienerdog I'm up late making stuff lol, enjoy your new Quest! Sorry if any of these videos are out of date, working on a new batch that'll hopefully make everything easier in December.
Depends entirely on how you use it, and your perception is that all the work done in Tilt has to be the final product. You could make great art with it, or simply concept out a scene which you can then remodel later in another app, as I do in this series. You can also import your work into gaming engines and go wild with the shaders to customize it how you like. Be careful to not quickly write something off.
@@Dude_Slick Shameless plug for my own work, dannybittman.com/gallery but also what I said is it can be used as a concept tool, meaning you can concept out a scene spatially, get all the proportions right, then completely remodel it in another program. Many VR games have been conceptualized this way. You can alos use the SPFX brushes to indicate where certain effects should be. Like you can draw a few fire brush strokes to indicate a fire, then generate a more realistic fire in those spots in Unreal.
Dude, I just found this series and love it. The practical tips and without a lot of extra jumping into action makes the videos very fun to watch. Makes me want to draw!
Awesome, a fellow lefty! Thanks for your series, it is really handy!
Saw this comment, automatic approval for the left handed team.
I admire the pun 😂
Less than ten percent of the population and somehow when you look around in Tilt Brush comments… There’s a lot of us 🧐
Used VR for gaming since early 2017, been skeptical of using it as a creative medium for personal reasons. Grabbed Tilt Brush yesterday and really grateful I came across your series. I've always really struggled to find an expressive outlet in short due to my ADD which has me concerned going into my mid 20's. Creation within a fully immersed environment where I cant be distracted might be what im looking for! +1 for the swap brush hand tip as well, felt silly yesterday for not even trying to and I'm left handed lol. Really enjoying the content, keep doing you dude :)
"This is me moving at normal speed. I'm not really thinking too much about what I'm drawing".................. produces masterpiece.
Damn. I've been looking at how to switch to lefty mode forever. And this video instantly gives it away as an intro, I love it ! Have an instant like :)
Super high quality! Not only the content but the presentation, can't believe I only discovered you now. Thank you so much for this, this awesome, subscribed!
that portal at the end was very cool, i wish it was selected and put a little more front facing like your walking into it rather than dropped in the middle. nice im gonna go make my own portal now
Great walk through really enjoying your series, keep it up!
Thanks for explaining, I'm taking your course.
I’m loving your tutorials and need to get started on a project which uses layers of live action and tilt brush action. What basic kit do I need to buy? 🙏
Thanks Helen! I started recording audio today on my revamp of this series, which'll go deeper into hardware. For the kind of compositing you're talking about, it depends on how you plan to export your Tilt Layer. In general, I'd suggest either the Quest 2 or the Quest Pro. The pro is extremely worth it if you can afford it, as the Quest 2 can hurt after wearing it for over 30 minutes.
But in general, you'll have a better experience if you plug either headset directly into your PC vs using them as a stand alone device. To do this, you need to buy the seperate "Link Cable" that Oculus sells. This is because you'll have more screen record options, potentially more processing power, and you can export your models straight to your computers file system.
Just please note that desktop VR only works on Windows. I'd also recommend looking into Open Brush! Tilt Brush was shut down a year back, then open sourced to the community, so Open Brush is the official version that's still being updated with a dedicated team :)
@@TheSpatialCanvas thank you so much for this brilliant answer, just what I needed! I now have a much better idea of how to get started. Really appreciate it 🙏
@@helenlindon591 Of course! Sorry the series is so out of date, but all the core design concepts are still good :) Let me know if you have any other questions
@@TheSpatialCanvas thank you 🙏
WOHHHH ! it's just awesome, how do you do this kind of video? That's just what I'm trying to figure out, Unbelievable!
Thank you for all your Tutorial videos, it's very informative and for a beginner, like me, it's a step towards "anything is possible".
Thanks a lot Danny
Peace
The fact that this is free 😯
Love your tutorials
Well done sir, well done
hi i came from taiwan, i have to said this is reall cool.
Wow that’s cool !! I use reading glasses for Books and PC , is that a problem ?
Hey! Sorry I was AFK for a bit. So this could be a problem based on your prescription and the headset you buy. I wear glasses for computer use too, but actually take them off for VR. Some people have said that their near glasses actually make VR blurry, but I've had friends who literally cant see anything in VR with their glasses on.
Some core points:
- Transition glasses can be troublesome since everything in VR is on one focal plane.
- VR technically focuses your eyes out far, even when you're looking at close objects. Since your eyes don't have to actively focus, you may experience some eye strain while working with a lot of close objects. This is not a problem for everyone though!! Just trying to be upfront. My eye doctor told me if you are someone who experiences eye strain from VR, all you have to do is lift the headset every 10 minutes, look around your room to reset your eyes, and go back in.
- In order to wear your glasses under a headset, you need a headset that has a lens adjustment (how far the screens are from your eyes) This both gives room for your glasses, and changes how in focus the screens are. The Vive and Index have adjustments, but Oculus headsets do not. HOWEVER, I'm pretty sure Oculus lets you buy prescription lens attachments.
Sorry that's a lot haha, I had a huge eye problem earlier this year from being in VR like 8-10h a day for work. Had to take a multi month break, but I'm back at it (only doing a max of 4 hours a day now). So I know this struggle well, although I don't believe it's a dealbreaker for VR.
Man, I'm so excited to get through this series! Thank you so much for doing this. Do you have a patreon where I could support you for this amazing series?
Thank you! Yes I'm currently planning my Patreon and trying to figure out what to offer. I'll be publishing it in the next few weeks.
Hi I have the tilt brush on the quest.. What resolution does the camera capture at, and how do I get the images to my computer.... Are the captured images good enough quality for printing to A3 size,,, 16x11,,,,, cheers
Omg i Need this !
0:59 talking about changes in camera setings. Those setings are not avalible on quest. And this video suppsed to be quest path.
The videos in the Quest path is identical to the desktop path, it just includes a few supplement videos to help Quest users whenever possible. This series was also made last year before the release of the Quest 2, which I don't own, so I'm not sure how it fits with that headset.
Everything is absolutely quest 2 ready / correct in your tutorial. Already tested all on my OQ2. I was so panicked that I have overreacted ^_^ all the answers are in the next videos!
Hey, thanks for reply. You rock! This is masterpiece in many levels.
@@milomidesign Oh nice! That's great to hear, thanks for testing it out and letting me know the results, that'll help for responding to people in the future.
For some background, I released this series without the intent of it working for the Quest, but got a lot of requests on launch week for Quest support. The whole path system was basically a quick fix to make the series a bit more inclusive. But in the future I'll make sure to integrate all headsets better :)
What headset and version of controllers are you using? Noticed that they don't quite match mine, I have a first-generation Vive.
Hey April! I'm working with the Valve Index with the knuckles controllers
Can you use Tilt Brush with Oculus Quest with Link ?
openroomxyz openroomxyz you can use Tilt Brush natively on the Quest, but I imagine it would work via Link, too
Arturo J. Real thanks if you know someone that has tried i would love to know it.
Lefty here to
Does music play every time you press the trigger?
Lefties for the win!!!
can you make anything from a seated position?
I do most of my work from a seated position. Tilt can be a super expressive app for body movement, but it really doesn't have to be used that way if you don't want or can't. Yet you'll still be able to make awesome worlds.
@@TheSpatialCanvas Thanks for the response, and dam was it fast ^^. Im watchen your vids now in prep for geting a quest 2 in a couple days, hoping to make some cool stuff ^^
@@Ashehasawienerdog I'm up late making stuff lol, enjoy your new Quest! Sorry if any of these videos are out of date, working on a new batch that'll hopefully make everything easier in December.
@@TheSpatialCanvas Oh cool! I'll make sure ta watch those as well, thanks for the work your putting into these ^^
How do you switch it to be left handed??
Rotate your controllers as if you're pointing your thumbs outwards, then hit the bottom of the controllers together. They'll switch instantly
Hi. Which headset is? Oculus or htc vive? Thanks
They're index controllers, so I guess it's a valve index headset
Can you create these worlds without the vr equipment just using your computer with mouse and keyboard?
Which computer software are you using?
Many Thanks
Bob Ross approved
As amazing as it is, Tilt Brush kinda sucks. Everything you do looks the same.
Depends entirely on how you use it, and your perception is that all the work done in Tilt has to be the final product. You could make great art with it, or simply concept out a scene which you can then remodel later in another app, as I do in this series. You can also import your work into gaming engines and go wild with the shaders to customize it how you like.
Be careful to not quickly write something off.
@@TheSpatialCanvas Does that mean there are examples out there that don't have Tilt Brush written all over them? Point me to them then.
@@Dude_Slick Shameless plug for my own work,
dannybittman.com/gallery
but also what I said is it can be used as a concept tool, meaning you can concept out a scene spatially, get all the proportions right, then completely remodel it in another program. Many VR games have been conceptualized this way. You can alos use the SPFX brushes to indicate where certain effects should be. Like you can draw a few fire brush strokes to indicate a fire, then generate a more realistic fire in those spots in Unreal.