no idea why this sentence became a meme. was anyone ever hungry in kcd? there's a cooking pot every 5 meters and food is lying around everywhere. i was constantly overeaten because henry is a glutton and always has to eat entire pot at once.
@@dequitem Except the 1403 perfectly viable excuses left. The game isn't aiming to portray realism. It's aiming to invite the feeling of realism while playing a video game.
The most eye opening thing about your videos was how useful swords were and how little maces and hammers did to plate armour. This went against a lot of games I played as a kid. It's good you are willing to show us the real deal of armoured fighting and how different it is from unarmoured combat.
Sadly medieval combat went through gamification before it became part of pop culture. Early DnD, sword and sorcery novels, etc. put weapons in categories and gave them statlines that make sense in the combat systems of games. (dagger is fast, longsword slow and heavy, armor protects from cuts but not blunt force, etc.)
@@The_Okami It's still a little hard to believe tbh. A proper, full weight warmace or warhammer hitting you in full plate would do more than a long blade of steel hitting you in full plate.
They said that they wanted to do much much more but were to inexperienced, only 25(?) people and had a lack of time and resources for more features. They plan to implement everything they wanted in the first game into the second. So half-swording may be in there!
Not currently, Theyve already said in ign interview that the blunt weapons would still do extra damage to armour than sword in KCD2. I cant blame them tho, it's a common stereotype still among even some sword experts like Matt before, and I still respect them.
What second game? It's been half a century since that game released and it was way to steeped in hyper-religous storyline. I would've been alot happier with it if it were a low magic fantasy game set in a fictional world.
@@Filthee_casual what the hell are you on about? Hyper-religious storyline? Low fantasy magic setting? The whole point of Kingdom come deliverance was the historical accuracy, making it a fantasy game would go against the point of the whole thing, and the main story has nothing to do with religion. But answering you question KCD2 got annouced recently
You should totally be a character in this game. One of my all-time favorites Dequitem. Master armorer and champion of the Rattay tournament! . Will you come work at my village at Pribyslavitz?
you have grown men in paintball and airsoft lie about getting hit or not. they can’t let their ego go. i really appreciate and the admire you guys being able to let that go. that’s also something i admire as much as the physical skill component of what you do.
I think a halfswording button would be a fantastic addition . Like you said, it could transition your balde to half-sworded stance where your thrusts do higher damage and a higher chance of scoring critical hits but have much reduced range and then your slashes/cuts can become strikes with the pommel/guard. Also, I don’t think we should underestimate how useful attacks to the face are at this time even in armoured combat in the battlefield. Most of Henri’s fights are not duels, but skirmishes in the wild, often against lightly armoured bandits. If we look at medieval manuscripts from Germany at this time, they almost always show battlefield foot combat done wearing either bascinets with no visors or with the visors lifted up. Very rarely do you see depictions of men fighting on foot with their visors closed in German sources. Now of course we can’t always take manuscripts at face value. This might be an artistic choice so that the writer can still depict human faces on the characters. However, when depicting cavalry charges or knights on horseback, then they are almost always depicted with lowered visors. Moreover, the characyers in medieval manuscripts rarely have distinctive facial features but are rather usually identified by their heraldry, armour or crests. Clearly, the implication seems to be here that visors were most useful on the horse or when threatened by archers. So in conclusion, this makes a lot more sense of how many slash and cut attacks there are to the opponent’s face. A well armoured opponent will be immune to many of Henry’s attacks, certainly, but most of Henry’s opponents are wearing thick gambeson and open-faced kettle helms or visorless bascinets, just like on a real battlefield.
I really gotta agree with you there, having buttons for several weapon wielding stances for different weapons would be a great addition. It would surely give variety to the each opponent using different stances and switching through stances as well.
once the range closes you probably want that awareness. but as a cavalry attack approaches, you're probably being showered with missiles, and have nothing to really be aware of except your target and maybe the terrain. you want that protection over the visibility because there's not much reason to have visibility. ...*cough that is just my opinion and what i gather though.
A lot of these moves do deal very little damage to armored opponents, that's a thing in this game. A lot of these attacks will kill an unarmored opponent immediately or make them yield, but armored opponents just shrug them off. It'd be cool to see different attacks for people in plate armor, but they had some serious engine and manpower limitations when making this game, and I'm happy with what we got
Yeah that's its saving grace, hacking at fully plated bandits rarely kills them, when you beat them they're usually still alive in the floor, just exhausted, letting you finish them off with a well placed stab
True but from what I've seen with kcd 2's combat from the trailer/gameplay reveals it seems like it'll be improved. Far more halfswording, looks like there are attacks using the pommel and blunt parts of the sword more, and the clinching system looks more advanced from the looks of it. We'll have to wait and see though.
The team was small when they made the first Kingdom Come, they did not had included the crossbows either, maybe this is why we could not use all these techniques, hopefully in the second game we will be able to fight like you are describing. Awesome video as always!
Best channel on YT. There’s a real beauty to a channel that’s dedicated to two ppl donning plate armor, trying to kill each other. Even with the commentary videos, this guy has receipts for days. Keep up the good work!
Ultimately the issue as discussed in this video is that in Kingdom Come, you're fighting a WHOLE LOT of people who DONT wear plate armor, and if the combat system was already complex, try to imagine adding in combat moves JUST for fighting plate armor. So, yea everything makes sense when you remember that many opponents you face will be those where all the shown combat methods are fully effective. In truth, a realistic plate armor fighting system wouldn't be very much fun not easy to do becasue plate armor combat is far closer to a brawl than actual martial form. It ultimately comes down to who can be tired out and then beaten/stabbed to death first.
@@wingedhussar1453 this isn't a weapon issue, it's a technique issue. The entire point is that the very manner in which you fight against a plate armored person is different from someone not wearing plate armor. Further, that manner is close, brutal, intimate...something that is very hard to present from a first person perspective in a game.
Very good and nuanced analysis. Also I love that you're able to use clips from your own epic duels as examples of what you're talking about in the video. Great channel.
I find no one in the internet that is like dequitem he is the only one doing a full armor fights with no script everything is legit, soon many people will know about your channel keep it up 😊 ⚔️
Even with the mistakes it makes, I legitimately respect their desire to depict combat with a realism that most medieval games lack to a degree. Of course, it’ll never be totally accurate because even the most accurate illustrations of medieval combat, like Dequitem, cannot be totally accurate. The weapons are blunted and I don’t believe Dequitem and his opponents are *actually* trying to kill each other. I imagine there’d be a noticeable difference in combat if you knew that your fate if you lost is *death* and is why I think historical medieval fighters would wash the vast majority of HEMA practitioners. But nevertheless, the attempt to do so is extremely admirable and is a definite step up in terms of depictions of medieval combat.
Yknow, by virtue of a dedicated HEMA practitioner being able to constantly train in top quality year, consume proper nutrition, read manuals from across the world, and having proper fitness routines, i think they could be a super human by comparison to a real medieval knight
@@Kaydje Medieval nutrition for a fighting knight was at worst, adequate for the activities they had to partake in and knights were incredibly athletic and fit individuals, y know, because they had to be. I’ve read of knights being hurled off their horses than getting back up fairly swiftly and fighting like mad for hours on end. We don’t know much about training but it probably wasn’t practically much worse than today especially since they were directly talking to people who killed people. I also can’t imagine most, if not the vast majority of modern swordsman being able to take a sword strike to the face and have half of their face sliced off with their nose hanging below their chin or stabbed thrice in the face with spears or being stabbed in the back so horribly that it gushes blood like a barrel, and keep fighting nonetheless. So, no, I heavily doubt that a modern man would be considered remotely superhuman, they’d probably be considered taller than average.
@pyrrhusofepirus8491 I think you make some fair points, although I believe the advantage of having manuals from around the world, plus the athletic benefits from a proper, scientifically organized diet and fitness regimen may be a bit undervalued by you. We shall agree to disagree and also duel with longswords to settle this like proper gentlemen.
@@Kaydjeprofessional soldiers were superhumanly strong by nowadays standards. Nutrition advanced, but they already had an ok diet when it comes to macros. People nowadays have little use to strength, so they seldom look to develop it. Even those who do it somehow, they usually focus on muscular resistance (like the military) or on sarcoplasmic hypertrophy (like bodybuilders). A warrior could have insane strength to muscles in the back and all around the body and still look "normal" or "just fit" but be godlike if competing to an average guy of today.
Thank you for this! I'm a huge fan of KCD, and have since been looking into medieval sword plays from the Ledall roll and others. While there is huge room for the game to improve, I believe they're doing great work in replicating some of the mechanisms of longsword and arming sword techniques that the modern community has revived. Hopefully the next game, as well as other developers, put greater efforts into all the excellent feedback you have given. Awesome channel! You gained a subscriber!
I totally agree with you, but i think the issue comes in the game having so much variety in how much armour the enemies are wearing so it would be kinda hard for them to make a combat system that works for all the different variations
Great video! I am sure there limitations in choosing between a fun video game, and an accurate simulation. Maybe more of the combos could include half swording? Nevertheless, videos like these give me a new appreciation for the game, and the real history behind it. :)
I love the game, I hope the combat gets even better in the second one with more techniques and combos
9 месяцев назад+1
One redeeming thing about swords in kcd, is that with properly high skills and stats, sword stabs on some lategame swords are probably still the most effective weapons in game in my testing 😊 even tho it's not supported by animations/moves, they just work
The immediate thing I noted in Kingdom Come was that the rondel was not a thing 😄 The immediate thing I noted in Dequitem videos is that when the rondel comes out the fight is over 😁 Basically, with a little refinement, Kingdom Come's system would be truly superb. We shall see with Deliverance II. That said, the armor system in KCD was perfection.
i think the problem with armored combat is that it is very difficult to represent with just mouse and keyboard because it's so complex. there's pointwork you could do to gap snipe, there's special blows you can strike to percuss a foe. some attacks might be intended to put someone in a position where their armor will open gaps, setting up for a penetrating shot. and... how do you do it? games already use the combat lock system because god help you if you try and just freestyle it. plus, how do you handle angles? little thin weaknesses in geometry? kicks, punches, grappling? and then how do you handle the characters reacting to a wound versus a blow? people already see a part of this issue with simulators like DCS or the like which are to the point where the player must individually operate switches.
Warhorse unfortunately didn't chose the best swordfigters for the first game. I know some of them personally and one of them is doing choreography for theatre plays and movies so he's more like a stuntman and I would even say that he does disservice to historical accuracy with his armory of movie props. One of the other guys is okay and knows HEMA pretty well but the important thing is that none of them are reenactors who would actually attend battles or actual fights in proper armor. I know one swordfighter group that worked with Warhorse on the second KCD and they're a bit better at least. If anyone would be interested Warhorse made a documentary about making of the combat called Fechtbuch and most of it is the swordfighters talking about HEMA (it's in Czech but there are English subtitles). ruclips.net/video/yxsNZ7XD_jQ/видео.htmlsi=9pQ1xCOe42xzVgV7
@@lukewithann7256 Yeah, I like Adorea as well. Daniel Vávra actually knows them and they did some fight scenes for the Fechtbuch documentary but I don't think they worked on the game itself. I'm a member of a team that creates short fan films from the world of The Witcher ( ruclips.net/video/NwaiTMZPuKA/видео.htmlsi=asbGZIzm7oMpdDym ) and Adorea should do a fight choreography for one of our episodes this year so I'm looking forward to working with them. It's not easy to find swordfighters who can do a good fight choreography because it's often done by people who do something we call scenic swordfighting in our country. You can usually see swordfighter groups like that doing shows at castles on stage during summer season and they usually wear awful costumes and don't care about historical accuracy at all and they often do the same bullshit you can see in Hollywood movies in terms of swordfighting. They also often work as stuntmen in film industry so that's why the fighting and costumes often look so bad. We worked with some of them with our team and while I don't want to just shit on everyone I don't like their attitude. But they're not all bad. I'm definitely not an expert on this but it seems to me that it's improving hopefully. I know that at least two new groups worked with Warhorse on KCD 2 and they both look pretty good. One is called Invictum and the other Servus Bellum and I've met guys from the second group at battles so I know that they're not doing it just for show and do actual fighting and from what I've seen from their videos their style seems similar to Adorea.
I hope the second game gives us the ability to use a dagger in a clinch and also take people to the ground and finish with a dagger. Most combat in this game vs the heavily armoured foes are just a few master strikes, clinches and head hits (a combo if you're lucky too) until you either knock them out or damage their armour enough to do real damage. I want to see way more options to weave through the gaps and get fatal blows with precision rather than persistence like it currently is, especially since this game likes to pit you against multiple attackers, options for quick and skilled finishers would fit well. KCD is still in my top 3 rpgs of all time though, everything else is so well done and immersive.
I think most of these oversights were due to a lack of time rather than lack of knowledge. Really excited to see what they do in the next game after 6 years
I mean, we can't expect everything to be perfect. We already have a game with the most accurate sword fighting ever put into a game with KCD 1, that's a lot already. For a video game, there's a lot of tutorials in it because it's so complex. They want to appeal to a large audience too, and the game is about more than just combat.
I understand its flaws with the combat mechanic when judging realism but i actually used real combat strategy for armored melee combat to improve my combat skill in the game. I was amazed that it carried over. One hugely beneficial combat technique i implemented was the mcbane technique which was a detailed account of a 7vs1 brawl with swords. It even turned into a challenge practiced to be an ultimate test of the swordsman that was done for entertainment.
I doubt there will be ground fighting and dagger combat in the sequel, in the first game I fought armored enemies with a “stinger” sword and bouché shield and the stabs with that sword pierced their armor even if I poked their helmet or chest plate. I wouldn’t call it realistic and accurate knight fights but it gets closer than any other game. There is a physics based game called half sword that is the closest I’ve seen to fights like yours, despite the characters being pretty floppy and awkward. But I’ve seen people pull off half swording and grappling that ends with a dagger to the gaps in the armor. Fun games but nothing beats finding people willing to spar and train in armor. No game compares to a real opponent and no restrictions
The problem of ground combat in games is that it's hard to implement. I don't think that the sequel will have a ground combat system and I don't blame them. Of course it's a big part of armored combat, but I am happy when they implemt a bigger punish for enemies on the ground. That's enough for me to make me happy!
@@dequitem I was really impressed with the game half sword, when your opponent falls over you can keep them from getting up with one hand and poke and prod with a dagger until you slip between the gaps. One time I was stabbed in the leg and I toppled over, but I stuck my short sword in his gut as he closed the distance to finish me off. I was stunned when I got up, very visceral gameplay.
At first I was going to dispute that I feel like the lack of variety in thrusts is for gameplay purposes, but honestly thinking about my experience when I started playing thrust centric in the game I started getting very bored, even if it was insanely effective against anyone in anything but a full visored helmet(and even against visored helmets it still worked, just with more persistence). I think there are some inherent balance issues in the combat system that unfortunately are hard to work around if you want things to remain as realistic as possible(in terms of thrusts being lethal) but also if you are going to have a system that makes them so essential to gameplay they should be more varied as well. Yes you can get by perfectly fine without doing them, it's just harder and I'd argue that thrusting in the game is one of those things that has a learning curve. When you first start out they take a long time and seem to get deflected easily so it's hard to figure out where to fit them in. Once you know what scenarios you can exploit, the game becomes trivial.
Would be nice if they had an advanced knight skill tree with techniques specialised against full plated armoured enemies. And maybe they could implement just multiple fight modes/ stands. One for non armoured people and one for armoured people. Something like that. Half swording was a thing in one of the trailers, but they unfortunately never implemented
I would say that one of the biggest inaccuracies in this is the over-usage of the longsword in general. The one-handed sword was always the most popular sword throughout the entire Medieval period. Even during the late 15th century when the longsword was at its height of popularity, the one-handed arming sword was still the most commonly used type of sword. I would expect to see much more sword & buckler in this, but I'm not sure that they depict any at all.
Very interesting video! I would like to have an armour, but the biggest challenges are not even another fighters, but my future wife. Sadly she does not support the armour thing :-((( Anyway, very well done criticism. I am not a sword master, but I noticed this issues concerning heavy armoured enemies.
You need to take in consideration that the game changed a lot between 1.01 and 1.96 versions. Unlike most so called fans, I got the game on day 2 and plate armor was limited to very few specific opponents. They made it so that even "the evil boss" had no helmet. It was only much later around 1.3x or 1.4x that every common highway robber hiding behind the bushes got full plate armor. Fortunately, by then I had already completed about 95% of the game, because several of those changes made the game a chore and not a fun way to pass time anymore.
There is a major resurgance of HEMA and medieval combat interest in Czechia, which the game benefits from. I feel the game tried its best at both gamifying and portraying a relistic presentation of combat, but the need to gamify I feel did reduce the realism of general armored combat and it treated armored vs unarmored combat as the same, except that armor is treated as simply a larger healthbar in armored body areas.
You talk about the game as if it was Minecraft. The game has 3 types of damage, 4 layers and 20 spots for armor and it's not a "larger healthbar". That's not how it works.
I also feel Kindomcome lacks the half-swording to make it feel realistic. Maybe the devs can implement a half-swording mode when player is wielding a longsword.
I would recommend reading if you can find a translated version of a song called "Marko Kraljevic i Musa Kesedzija" (Marko Kraljevic and Musa Kesedzija" it is honestly so far the most realistic depiction of a fight between two armored opponents , they start by throwing spears at each other , then grabbing a mace and duking it out with that , then flanged mace then sabers then they start wrestling and barely bringing one and the other to the ground until one drives a dagger into another at the end, the song even describes how bloodied and sweaty they are at the end and how tired they got . It's honestly a masterpiece and I'm surprised that no one even knows about it
8:30 yes KCD should have half-swording. Funny, there is another game called Mordhau (obviously referring to the Mordhau - or hammer grip, on a longsword) in which you can half-sword with certain weapons, or choose to use a messer/bastard sword one- or 2-handed Also in that game you can chamber incoming attacks by matching their angle and timing your blows into his blade or handguard. Very feint-heavy gameplay. In chivalry 2 it's more of a stamina management game, where you spam counters/ripostes to get shielded from blows while landing yours.
I think in number 2 we will see henry learn more about fighting plate armor. IF you think about it, most of the entire game you really only fight unarmored/ very lightly armored enemies like poor bandits. Which helps lend the struggle that Henry has been successful with these base moves and they just simply dont work against these big bad armored knights. I bet there is some time skip and hes learned a lot about fighting in plate armor at this point. I hope!
One thing I do know is that the game makes killing feel weighty unlike most games. While better armor and weapons make you feel like you have an advantage, poor timing and bad positioning can still end you. Whether it be a setpiece or a random encounter on the road, each fight carried a weight of it's own. It can be gamed if you know how, but if you don't each fight can really stand on it's own. Can't wait for KCD 2, everyone who's played it said the combat feels even better than before
There are actually 2 types of stab attack (outside combos). First is the regular stab, and the second is when you hold down the stab button and aim upwards and then release, this will stab higher up at the face level. But i dont think it changes anything in regards to your excellent analysis. Also the link for the channel in the decription isnt working, its missing a "." at the end.
My thoughts on this subject is that if it was 100% realistic a single fight would last way too long for it to be enjoyable lol. The lack of half sword techniques I put down to Henry being unskilled with a sword, and therefore doesn't know how to do it effectively. I'm pretty sure we see half swording in the trailer for KCD2, so maybe that is now not an issue as Henry is more skilled. Great video as always
Do let us know how you feel about the armor system of Kingdom Come Deliverence! Especially how you layer them. For example, gambeson under chainmails and chainmail under the breastplate. Because in your video where you show us how you wear your armors, your pauldrons were connected to the gambeson and i was wondering if that’s something medieval knights used instead of the layering system that KCD uses. By the way, i was actually looking forward to you talk about kcd’s swordfighting! Thanks for the video :)
If you've played enough of this game you'll be able to take on armoured knights while "naked" with your bare fist in hardcore mode with all disabilities on. There comes a point where the simulation breaks down and the game becomes just like any other breakable game
It would be nice if they added a button, such as pressing the analogue stick in combat to switch between a half-sword and regular grip of the longsword, and you'd have different combos/techniques available to you depending on which mode. More pommel, blunt, crossguard and thrusting strikes but less general defense due to having less of a reach to counteract weapons?
You are being perfectly reasonable. I agree with what you've said on this video. I just think if they had infinite resources they would've probably included everything you mention
The helms look better in the new game, thought it was a shame how many helmets had sights that were far too big, also the lack of proper aventails on many of them. The knight Henry is squaring up against with the klappvisor (maybe based on the one in the Met museum, minus the onion top which I hope also features) and houppelande under his armour looks really cool. The cuirasses look to be higher and tighter too. I hope the jupons are also a better fit this time around too, need to be much tighter than the first game.
4:50 KCD has 7, not 6, striking directions as you can thrust towards the torso to attack the chest, or the head to attack the face. But I do not think it weighs heavy on the video!
@@dequitem On the striking wheel, there are five directions to attack from, and if you press the thrust button from any of the four points not facing directly upwards, you will thrust towards the chest. If you press the thrust button whilst at the uppermost direction, you will attack the face (or if the enemy is not facing you, any part of the head at face-level). This means there are five possible strikes, and two possible stabs, adding up to seven.
@@dequitem On a sidenote, since I have your attention, the game's main character, Henry, is not a well-trained knight; he does not have the many years of practice that most knights have, and everything Henry learns is learned over the course of up to a year in the game. He is not a perfect combatant, though he is clearly a very quick learner!
I believe that treating all combat as unarmored wasn't an oversight but a deliberate game design decision. I couldn't find the interview where the devs originally talked about it, but it is briefly mentioned in some of the older videos. ruclips.net/video/h4xgxaQqulU/видео.html here around 4:35 and here ruclips.net/video/yxsNZ7XD_jQ/видео.html around 15:40 and 44:40.
it may be realistic but from the gameplay perspective it pisses me off when my opponent is SOMEHOW FUCKING BLOCKING AND OVER HEAD when i feint correctly and he just snaps his sword to block
Thank you for another great video. I have a question about your SIGI King. Did you torn off the cord wrap and replaced it with a leather? Or is it only a leather cover over the cord wrap? I am planning something similar, since the epoxy cord is too slippery and also thin.
I don’t have armor but a HEMA mate of mine does, so we did a match as if we both had armor, as far as video games go from the real thing….one is entertainment and the other is a martial art.
In reality, fighting a fully armoured knight with a sword demands completely different techniques then fighting a drunk peasant. In KCD, the same animations have to work for every opponents, no matter what they are wearing. The combat system would get way too complex if they would differenciate in that. However, they made blunt force weapons and stabs a lot more effective against plate armor, so I think in the scope of a video game, they did a pretty awesome job.
I love KCD, but always thought armour was far too prevalent for the combat system they implemented, playing the game it feels like only 1 in 100 enemies should have full plate and everyone else has a hauberk or its like, with lightly armoured opponents stuck using a gambeson, instead everyone and their mother has full plate or at least a brigandine, its so bad that any experienced player can get nearly full plate armour in the first hour of gameplay, turning the game into a one sided massacre until enemies get good enough stats and skills to fight back. The most fun I had in the game was when I was new to it and fought 1 or 2 enemies at a time where everyone, myself included has limited armour and attacks were lethal.
The quantity of armors is realistic/historical correct. Most soldiers and brigands du use armor, there are normaly no peasants without any protection in a war, but I was disappointed to how easy you get access to good armor and how boring armored fighting can be in the game.
@@dequitem Yes thank you, this is valuable context which furthers your point that the developers should have focused more on armoured fighting techniques, I was too focused on how the combat is impacted by the abundance of armour and forgot about how the reverse should also be true, I hope they overcome some of the issues you pointed out in their second game.
They said themselves that they had no funds or enough crew to actually outcompete major titles in almost any way with their very first game. But now that the small group of 11 RPG enthusiasts has grown into a real company, they made a bold statement that we were just fighting nothing more than armored peasants in the first game, and the next game will have people with more "advanced" techniques! Here's hoping that it will actually *come* before 2025
The armoured combat system is built around armour durability and a persons stamina, where damaged armour provides much less protection and anyone with good armour will not take any real damage from attacks, which I find very realistic, at least until their stamina is low, at which point their armour effectively disappears and you hit them for full damage. The player, when wearing full plate armour, can literally take 20 or 30 hits from enemies and only lose 10% of your health, so long as you space the hits out over enough time, but as soon as you get hit a few times in a row you'll get tired and die in the next 2 or 3 hits regardless of what armour your wearing. It's a flawed system, no doubt about it, but it obviously has a lot of very fun and realistic aspects to it, if they can somehow make better use of the fact that good armour makes people nearly unkillable and that tired enemies are a lot more vulnerable, without one undermining the other, they would have the basis for a realistic, skill based combat system.
Greetings! Do you believe that Brazilian Jiu-Jitsu can be useful in armoured fights? PS: Everyone discusses how realistic are KCD fights. I'd like to see a discussion on how realistic are WoW fights ;)
Just curious. Would a strike from a sharp sword have any chance on severing the straps used to wear your armour? Or something else like a thrust and pull back towards yourself?
I think it's theoreticaly possible, but of course it never happend to me with blunt swords. Most armor parts use more than one strap to fix something and the straps are not exposed to cuts.
This brother understands his community
I'm feeling quite hungry
😂
god save you henry
fuck! you beat me to it 😂😂
Jesus Christ be praised
no idea why this sentence became a meme. was anyone ever hungry in kcd? there's a cooking pot every 5 meters and food is lying around everywhere. i was constantly overeaten because henry is a glutton and always has to eat entire pot at once.
The dagger issue is simply they didn't have the time to implement it, just like the crossbow.
Than there will be no excuses for the sequel.
@@dequitem Except the 1403 perfectly viable excuses left. The game isn't aiming to portray realism. It's aiming to invite the feeling of realism while playing a video game.
@@dequitem If you knock someone out, I would assume then you can dagger them.
@@dequitem Crossbows and early firearms are in the trailer for the new game🎉
@@dequitem Well, I hope they do actually properly implement daggers, it'd be really fun to use with a buckler.
The most eye opening thing about your videos was how useful swords were and how little maces and hammers did to plate armour. This went against a lot of games I played as a kid. It's good you are willing to show us the real deal of armoured fighting and how different it is from unarmoured combat.
Sadly medieval combat went through gamification before it became part of pop culture. Early DnD, sword and sorcery novels, etc. put weapons in categories and gave them statlines that make sense in the combat systems of games. (dagger is fast, longsword slow and heavy, armor protects from cuts but not blunt force, etc.)
@@lukasalberter9886 but I still enjoy these games 😅
@@dequitemSame :)
It was also widely accepted and still is that swords are a pretty poor choice with fully armored combat. This channel changed my mind for sure
@@The_Okami It's still a little hard to believe tbh. A proper, full weight warmace or warhammer hitting you in full plate would do more than a long blade of steel hitting you in full plate.
Would be cool if the devs see this and implement halfswording and such in the second game
some of the combos have halfswords and master strike
They said that they wanted to do much much more but were to inexperienced, only 25(?) people and had a lack of time and resources for more features.
They plan to implement everything they wanted in the first game into the second. So half-swording may be in there!
Not currently, Theyve already said in ign interview that the blunt weapons would still do extra damage to armour than sword in KCD2.
I cant blame them tho, it's a common stereotype still among even some sword experts like Matt before, and I still respect them.
What second game? It's been half a century since that game released and it was way to steeped in hyper-religous storyline. I would've been alot happier with it if it were a low magic fantasy game set in a fictional world.
@@Filthee_casual what the hell are you on about? Hyper-religious storyline? Low fantasy magic setting? The whole point of Kingdom come deliverance was the historical accuracy, making it a fantasy game would go against the point of the whole thing, and the main story has nothing to do with religion. But answering you question KCD2 got annouced recently
You should totally be a character in this game. One of my all-time favorites
Dequitem. Master armorer and champion of the Rattay tournament! . Will you come work at my village at Pribyslavitz?
I would love it!
Uh no I’m the champion of the Rattay tourney. Undefeated
you have grown men in paintball and airsoft lie about getting hit or not. they can’t let their ego go. i really appreciate and the admire you guys being able to let that go. that’s also something i admire as much as the physical skill component of what you do.
I think a halfswording button would be a fantastic addition . Like you said, it could transition your balde to half-sworded stance where your thrusts do higher damage and a higher chance of scoring critical hits but have much reduced range and then your slashes/cuts can become strikes with the pommel/guard.
Also, I don’t think we should underestimate how useful attacks to the face are at this time even in armoured combat in the battlefield. Most of Henri’s fights are not duels, but skirmishes in the wild, often against lightly armoured bandits. If we look at medieval manuscripts from Germany at this time, they almost always show battlefield foot combat done wearing either bascinets with no visors or with the visors lifted up. Very rarely do you see depictions of men fighting on foot with their visors closed in German sources.
Now of course we can’t always take manuscripts at face value. This might be an artistic choice so that the writer can still depict human faces on the characters. However, when depicting cavalry charges or knights on horseback, then they are almost always depicted with lowered visors. Moreover, the characyers in medieval manuscripts rarely have distinctive facial features but are rather usually identified by their heraldry, armour or crests. Clearly, the implication seems to be here that visors were most useful on the horse or when threatened by archers.
So in conclusion, this makes a lot more sense of how many slash and cut attacks there are to the opponent’s face. A well armoured opponent will be immune to many of Henry’s attacks, certainly, but most of Henry’s opponents are wearing thick gambeson and open-faced kettle helms or visorless bascinets, just like on a real battlefield.
Great comment!
I really gotta agree with you there, having buttons for several weapon wielding stances for different weapons would be a great addition. It would surely give variety to the each opponent using different stances and switching through stances as well.
once the range closes you probably want that awareness. but as a cavalry attack approaches, you're probably being showered with missiles, and have nothing to really be aware of except your target and maybe the terrain. you want that protection over the visibility because there's not much reason to have visibility.
...*cough
that is just my opinion and what i gather though.
A lot of these moves do deal very little damage to armored opponents, that's a thing in this game. A lot of these attacks will kill an unarmored opponent immediately or make them yield, but armored opponents just shrug them off. It'd be cool to see different attacks for people in plate armor, but they had some serious engine and manpower limitations when making this game, and I'm happy with what we got
Same!
@@dequitem :) you upload really badass duels so I'm glad that you like this game also
Yea heavy plate should only be pierced or done damage by blunt weapons or axes
Yeah that's its saving grace, hacking at fully plated bandits rarely kills them, when you beat them they're usually still alive in the floor, just exhausted, letting you finish them off with a well placed stab
True but from what I've seen with kcd 2's combat from the trailer/gameplay reveals it seems like it'll be improved. Far more halfswording, looks like there are attacks using the pommel and blunt parts of the sword more, and the clinching system looks more advanced from the looks of it. We'll have to wait and see though.
The team was small when they made the first Kingdom Come, they did not had included the crossbows either, maybe this is why we could not use all these techniques, hopefully in the second game we will be able to fight like you are describing. Awesome video as always!
Nah they made it simpler actually And instead of 5 arrows there will be 4
Almost at 100k subscribers! Keep up the great work my friend!
Just found this channel last week and have really enjoyed your duels. They are very well done. you guys must have some bruises.
Yes, but they fade away!
Best channel on YT. There’s a real beauty to a channel that’s dedicated to two ppl donning plate armor, trying to kill each other. Even with the commentary videos, this guy has receipts for days. Keep up the good work!
Ultimately the issue as discussed in this video is that in Kingdom Come, you're fighting a WHOLE LOT of people who DONT wear plate armor, and if the combat system was already complex, try to imagine adding in combat moves JUST for fighting plate armor. So, yea everything makes sense when you remember that many opponents you face will be those where all the shown combat methods are fully effective.
In truth, a realistic plate armor fighting system wouldn't be very much fun not easy to do becasue plate armor combat is far closer to a brawl than actual martial form. It ultimately comes down to who can be tired out and then beaten/stabbed to death first.
They could use an automatic system where it changes weapons with whatevr they are wearing.
@@wingedhussar1453 this isn't a weapon issue, it's a technique issue. The entire point is that the very manner in which you fight against a plate armored person is different from someone not wearing plate armor. Further, that manner is close, brutal, intimate...something that is very hard to present from a first person perspective in a game.
Great video and your breakdown makes me even more exited for KCD2! Also you are very close to 100k subs! So, premature congratulations to you sir!
Very good and nuanced analysis. Also I love that you're able to use clips from your own epic duels as examples of what you're talking about in the video. Great channel.
I love that actual sword fighters also like medieval games 😂
I don't have much time for playing them, but I love gaming too.
You’ve got it flipped. A lot of people who like sword games start actual sword fighting cause of the games
Great video, very interesting to think about, thank you. There's not many people covering stuff like this in detail.
I find no one in the internet that is like dequitem he is the only one doing a full armor fights with no script everything is legit, soon many people will know about your channel keep it up 😊 ⚔️
Even with the mistakes it makes, I legitimately respect their desire to depict combat with a realism that most medieval games lack to a degree.
Of course, it’ll never be totally accurate because even the most accurate illustrations of medieval combat, like Dequitem, cannot be totally accurate. The weapons are blunted and I don’t believe Dequitem and his opponents are *actually* trying to kill each other. I imagine there’d be a noticeable difference in combat if you knew that your fate if you lost is *death* and is why I think historical medieval fighters would wash the vast majority of HEMA practitioners.
But nevertheless, the attempt to do so is extremely admirable and is a definite step up in terms of depictions of medieval combat.
Yknow, by virtue of a dedicated HEMA practitioner being able to constantly train in top quality year, consume proper nutrition, read manuals from across the world, and having proper fitness routines, i think they could be a super human by comparison to a real medieval knight
@@Kaydje Medieval nutrition for a fighting knight was at worst, adequate for the activities they had to partake in and knights were incredibly athletic and fit individuals, y know, because they had to be. I’ve read of knights being hurled off their horses than getting back up fairly swiftly and fighting like mad for hours on end. We don’t know much about training but it probably wasn’t practically much worse than today especially since they were directly talking to people who killed people.
I also can’t imagine most, if not the vast majority of modern swordsman being able to take a sword strike to the face and have half of their face sliced off with their nose hanging below their chin or stabbed thrice in the face with spears or being stabbed in the back so horribly that it gushes blood like a barrel, and keep fighting nonetheless. So, no, I heavily doubt that a modern man would be considered remotely superhuman, they’d probably be considered taller than average.
@pyrrhusofepirus8491 I think you make some fair points, although I believe the advantage of having manuals from around the world, plus the athletic benefits from a proper, scientifically organized diet and fitness regimen may be a bit undervalued by you.
We shall agree to disagree and also duel with longswords to settle this like proper gentlemen.
@@Kaydjeprofessional soldiers were superhumanly strong by nowadays standards. Nutrition advanced, but they already had an ok diet when it comes to macros. People nowadays have little use to strength, so they seldom look to develop it. Even those who do it somehow, they usually focus on muscular resistance (like the military) or on sarcoplasmic hypertrophy (like bodybuilders). A warrior could have insane strength to muscles in the back and all around the body and still look "normal" or "just fit" but be godlike if competing to an average guy of today.
This is just gsme it will be hard to implement all things
I really like how much Dequitem explains and debunks the common stereotypes of the longsword 😊
Very interesting what you mentioned about having directional stab options when in a half-sword.
Can't wait for KCDII ⚔️
Thank you for this! I'm a huge fan of KCD, and have since been looking into medieval sword plays from the Ledall roll and others. While there is huge room for the game to improve, I believe they're doing great work in replicating some of the mechanisms of longsword and arming sword techniques that the modern community has revived. Hopefully the next game, as well as other developers, put greater efforts into all the excellent feedback you have given.
Awesome channel! You gained a subscriber!
I totally agree with you, but i think the issue comes in the game having so much variety in how much armour the enemies are wearing so it would be kinda hard for them to make a combat system that works for all the different variations
The game already tracks damaged done to body parts and how armored the area is. The high damaging attacks just need to be more believable for swords.
Great video!
I am sure there limitations in choosing between a fun video game, and an accurate simulation. Maybe more of the combos could include half swording?
Nevertheless, videos like these give me a new appreciation for the game, and the real history behind it. :)
I am already looking forward to your take on kcd 2 combat once its released :D
I will talk about it!
Very cool video. Inspiring for our future productions!
Write me if you want a collaboration 😉.
@@dequitem will do :)
I think you should look into Half-Sword, that’s crazy realistic
I love the game, I hope the combat gets even better in the second one with more techniques and combos
One redeeming thing about swords in kcd, is that with properly high skills and stats, sword stabs on some lategame swords are probably still the most effective weapons in game in my testing 😊 even tho it's not supported by animations/moves, they just work
The immediate thing I noted in Kingdom Come was that the rondel was not a thing 😄
The immediate thing I noted in Dequitem videos is that when the rondel comes out the fight is over 😁
Basically, with a little refinement, Kingdom Come's system would be truly superb. We shall see with Deliverance II. That said, the armor system in KCD was perfection.
Absolutely loved this video, a genuine masterpiece just like the last!!
Thanks for the work. Very good videos and quite realistic fights. 💪
I now want to make a dnd character in full plate plus long sword. Seeing these videos changed how fighters work in the game it seems.
18:33 they've actually included the murder strike and more half swording in KCD2
I hope it will be good.
i think the problem with armored combat is that it is very difficult to represent with just mouse and keyboard because it's so complex. there's pointwork you could do to gap snipe, there's special blows you can strike to percuss a foe. some attacks might be intended to put someone in a position where their armor will open gaps, setting up for a penetrating shot.
and... how do you do it?
games already use the combat lock system because god help you if you try and just freestyle it.
plus, how do you handle angles? little thin weaknesses in geometry? kicks, punches, grappling?
and then how do you handle the characters reacting to a wound versus a blow?
people already see a part of this issue with simulators like DCS or the like which are to the point where the player must individually operate switches.
Warhorse unfortunately didn't chose the best swordfigters for the first game. I know some of them personally and one of them is doing choreography for theatre plays and movies so he's more like a stuntman and I would even say that he does disservice to historical accuracy with his armory of movie props. One of the other guys is okay and knows HEMA pretty well but the important thing is that none of them are reenactors who would actually attend battles or actual fights in proper armor. I know one swordfighter group that worked with Warhorse on the second KCD and they're a bit better at least. If anyone would be interested Warhorse made a documentary about making of the combat called Fechtbuch and most of it is the swordfighters talking about HEMA (it's in Czech but there are English subtitles). ruclips.net/video/yxsNZ7XD_jQ/видео.htmlsi=9pQ1xCOe42xzVgV7
Thank you very much!
they should've hired the adorea olomouc guys. i feel like they have a great blend of showfighting and accuracy
@@lukewithann7256 Yeah, I like Adorea as well. Daniel Vávra actually knows them and they did some fight scenes for the Fechtbuch documentary but I don't think they worked on the game itself. I'm a member of a team that creates short fan films from the world of The Witcher ( ruclips.net/video/NwaiTMZPuKA/видео.htmlsi=asbGZIzm7oMpdDym ) and Adorea should do a fight choreography for one of our episodes this year so I'm looking forward to working with them. It's not easy to find swordfighters who can do a good fight choreography because it's often done by people who do something we call scenic swordfighting in our country. You can usually see swordfighter groups like that doing shows at castles on stage during summer season and they usually wear awful costumes and don't care about historical accuracy at all and they often do the same bullshit you can see in Hollywood movies in terms of swordfighting. They also often work as stuntmen in film industry so that's why the fighting and costumes often look so bad. We worked with some of them with our team and while I don't want to just shit on everyone I don't like their attitude. But they're not all bad. I'm definitely not an expert on this but it seems to me that it's improving hopefully. I know that at least two new groups worked with Warhorse on KCD 2 and they both look pretty good. One is called Invictum and the other Servus Bellum and I've met guys from the second group at battles so I know that they're not doing it just for show and do actual fighting and from what I've seen from their videos their style seems similar to Adorea.
Warhorse said they hired 7 sword fighters this time for KCD 2, so maybe we'll see more accuracy.
Why don't hire someone, how knows more about armored fighting?
I hope the second game gives us the ability to use a dagger in a clinch and also take people to the ground and finish with a dagger. Most combat in this game vs the heavily armoured foes are just a few master strikes, clinches and head hits (a combo if you're lucky too) until you either knock them out or damage their armour enough to do real damage. I want to see way more options to weave through the gaps and get fatal blows with precision rather than persistence like it currently is, especially since this game likes to pit you against multiple attackers, options for quick and skilled finishers would fit well. KCD is still in my top 3 rpgs of all time though, everything else is so well done and immersive.
I think most of these oversights were due to a lack of time rather than lack of knowledge. Really excited to see what they do in the next game after 6 years
Or maybe because its just not worth implementing they are still trying to make a game
I mean, we can't expect everything to be perfect. We already have a game with the most accurate sword fighting ever put into a game with KCD 1, that's a lot already. For a video game, there's a lot of tutorials in it because it's so complex. They want to appeal to a large audience too, and the game is about more than just combat.
I understand its flaws with the combat mechanic when judging realism but i actually used real combat strategy for armored melee combat to improve my combat skill in the game. I was amazed that it carried over. One hugely beneficial combat technique i implemented was the mcbane technique which was a detailed account of a 7vs1 brawl with swords. It even turned into a challenge practiced to be an ultimate test of the swordsman that was done for entertainment.
I doubt there will be ground fighting and dagger combat in the sequel, in the first game I fought armored enemies with a “stinger” sword and bouché shield and the stabs with that sword pierced their armor even if I poked their helmet or chest plate. I wouldn’t call it realistic and accurate knight fights but it gets closer than any other game. There is a physics based game called half sword that is the closest I’ve seen to fights like yours, despite the characters being pretty floppy and awkward. But I’ve seen people pull off half swording and grappling that ends with a dagger to the gaps in the armor. Fun games but nothing beats finding people willing to spar and train in armor. No game compares to a real opponent and no restrictions
In the sequel I’d love to see grappling, judo, and the German and European equivalent used in armored combat.
@@Vilified_Vagabond there was no judo back in that era in europe, there was an equivalent called Ringen.
@@czarus_the_sniper9924 that’s what I meant by German and European equivalent cause I forgot it was called Ringen
The problem of ground combat in games is that it's hard to implement. I don't think that the sequel will have a ground combat system and I don't blame them. Of course it's a big part of armored combat, but I am happy when they implemt a bigger punish for enemies on the ground. That's enough for me to make me happy!
@@dequitem I was really impressed with the game half sword, when your opponent falls over you can keep them from getting up with one hand and poke and prod with a dagger until you slip between the gaps. One time I was stabbed in the leg and I toppled over, but I stuck my short sword in his gut as he closed the distance to finish me off. I was stunned when I got up, very visceral gameplay.
Get this to Shadiversity to react to. Respectfull, spittin facts, hands on experience, and no pride shown. Amazing video!
A kingdom come video! You are amazing! 🫠
Dude love your style
At first I was going to dispute that I feel like the lack of variety in thrusts is for gameplay purposes, but honestly thinking about my experience when I started playing thrust centric in the game I started getting very bored, even if it was insanely effective against anyone in anything but a full visored helmet(and even against visored helmets it still worked, just with more persistence). I think there are some inherent balance issues in the combat system that unfortunately are hard to work around if you want things to remain as realistic as possible(in terms of thrusts being lethal) but also if you are going to have a system that makes them so essential to gameplay they should be more varied as well. Yes you can get by perfectly fine without doing them, it's just harder and I'd argue that thrusting in the game is one of those things that has a learning curve. When you first start out they take a long time and seem to get deflected easily so it's hard to figure out where to fit them in. Once you know what scenarios you can exploit, the game becomes trivial.
Would be nice if they had an advanced knight skill tree with techniques specialised against full plated armoured enemies.
And maybe they could implement just multiple fight modes/ stands. One for non armoured people and one for armoured people.
Something like that.
Half swording was a thing in one of the trailers, but they unfortunately never implemented
I would say that one of the biggest inaccuracies in this is the over-usage of the longsword in general. The one-handed sword was always the most popular sword throughout the entire Medieval period. Even during the late 15th century when the longsword was at its height of popularity, the one-handed arming sword was still the most commonly used type of sword. I would expect to see much more sword & buckler in this, but I'm not sure that they depict any at all.
Henry's come to see us!
awesome video. Heres hoping KC2 includes the more varied techniques!
Nuclear Wessels
KCD is realistic but its not a simulation. But you are right KCD has a room for improvement, I hope they will see this video.
What about Mordhau? :) ETA: Holy buckets I didn't realize "mordhau" was an actual combat move. I was referring to the game lol.
Very interesting video! I would like to have an armour, but the biggest challenges are not even another fighters, but my future wife. Sadly she does not support the armour thing :-(((
Anyway, very well done criticism. I am not a sword master, but I noticed this issues concerning heavy armoured enemies.
You need to take in consideration that the game changed a lot between 1.01 and 1.96 versions. Unlike most so called fans, I got the game on day 2 and plate armor was limited to very few specific opponents. They made it so that even "the evil boss" had no helmet. It was only much later around 1.3x or 1.4x that every common highway robber hiding behind the bushes got full plate armor. Fortunately, by then I had already completed about 95% of the game, because several of those changes made the game a chore and not a fun way to pass time anymore.
There is a major resurgance of HEMA and medieval combat interest in Czechia, which the game benefits from.
I feel the game tried its best at both gamifying and portraying a relistic presentation of combat, but the need to gamify I feel did reduce the realism of general armored combat and it treated armored vs unarmored combat as the same, except that armor is treated as simply a larger healthbar in armored body areas.
You talk about the game as if it was Minecraft.
The game has 3 types of damage, 4 layers and 20 spots for armor and it's not a "larger healthbar". That's not how it works.
Great video
I also feel Kindomcome lacks the half-swording to make it feel realistic. Maybe the devs can implement a half-swording mode when player is wielding a longsword.
I would recommend reading if you can find a translated version of a song called "Marko Kraljevic i Musa Kesedzija" (Marko Kraljevic and Musa Kesedzija" it is honestly so far the most realistic depiction of a fight between two armored opponents , they start by throwing spears at each other , then grabbing a mace and duking it out with that , then flanged mace then sabers then they start wrestling and barely bringing one and the other to the ground until one drives a dagger into another at the end, the song even describes how bloodied and sweaty they are at the end and how tired they got .
It's honestly a masterpiece and I'm surprised that no one even knows about it
CANT WAIT FOR KC:D 2
Woah I love this game.
A surprise for sure but a welcome one!
8:30 yes KCD should have half-swording.
Funny, there is another game called Mordhau (obviously referring to the Mordhau - or hammer grip, on a longsword) in which you can half-sword with certain weapons, or choose to use a messer/bastard sword one- or 2-handed
Also in that game you can chamber incoming attacks by matching their angle and timing your blows into his blade or handguard. Very feint-heavy gameplay.
In chivalry 2 it's more of a stamina management game, where you spam counters/ripostes to get shielded from blows while landing yours.
Half-sword VR game has a funny surrender mechanic, where you hold a weapon to their throats fora couple sec and they give up
I think in number 2 we will see henry learn more about fighting plate armor. IF you think about it, most of the entire game you really only fight unarmored/ very lightly armored enemies like poor bandits. Which helps lend the struggle that Henry has been successful with these base moves and they just simply dont work against these big bad armored knights. I bet there is some time skip and hes learned a lot about fighting in plate armor at this point. I hope!
I love how you showed that all the combos techniques are great just not use in the correct areas or not deadly enough for the scenario henry is in.
great content
Thanks for video :-)
One thing I do know is that the game makes killing feel weighty unlike most games. While better armor and weapons make you feel like you have an advantage, poor timing and bad positioning can still end you. Whether it be a setpiece or a random encounter on the road, each fight carried a weight of it's own. It can be gamed if you know how, but if you don't each fight can really stand on it's own. Can't wait for KCD 2, everyone who's played it said the combat feels even better than before
There are actually 2 types of stab attack (outside combos). First is the regular stab, and the second is when you hold down the stab button and aim upwards and then release, this will stab higher up at the face level. But i dont think it changes anything in regards to your excellent analysis.
Also the link for the channel in the decription isnt working, its missing a "." at the end.
some combos also have stabs
My thoughts on this subject is that if it was 100% realistic a single fight would last way too long for it to be enjoyable lol. The lack of half sword techniques I put down to Henry being unskilled with a sword, and therefore doesn't know how to do it effectively. I'm pretty sure we see half swording in the trailer for KCD2, so maybe that is now not an issue as Henry is more skilled.
Great video as always
Do let us know how you feel about the armor system of Kingdom Come Deliverence! Especially how you layer them. For example, gambeson under chainmails and chainmail under the breastplate. Because in your video where you show us how you wear your armors, your pauldrons were connected to the gambeson and i was wondering if that’s something medieval knights used instead of the layering system that KCD uses. By the way, i was actually looking forward to you talk about kcd’s swordfighting! Thanks for the video :)
Both versions existed. Mayby I will do your video idea when the new game comes out.
The trouble about an adventerous life, it can end before it gets started.
If you've played enough of this game you'll be able to take on armoured knights while "naked" with your bare fist in hardcore mode with all disabilities on.
There comes a point where the simulation breaks down and the game becomes just like any other breakable game
It would be nice if they added a button, such as pressing the analogue stick in combat to switch between a half-sword and regular grip of the longsword, and you'd have different combos/techniques available to you depending on which mode. More pommel, blunt, crossguard and thrusting strikes but less general defense due to having less of a reach to counteract weapons?
Your defense should be the same but the damage against armor higher!
@@dequitem Of course, this makes sense, it's just more of a gameplay balancing thing in my opinion.
You are being perfectly reasonable. I agree with what you've said on this video.
I just think if they had infinite resources they would've probably included everything you mention
The helms look better in the new game, thought it was a shame how many helmets had sights that were far too big, also the lack of proper aventails on many of them. The knight Henry is squaring up against with the klappvisor (maybe based on the one in the Met museum, minus the onion top which I hope also features) and houppelande under his armour looks really cool. The cuirasses look to be higher and tighter too. I hope the jupons are also a better fit this time around too, need to be much tighter than the first game.
half swording was kinda in the game but was only at the end of a combo
Only one bad technique!
That's how it will be they might include few more master strikes but i know only about reanimation of old ones for now
4:50 KCD has 7, not 6, striking directions as you can thrust towards the torso to attack the chest, or the head to attack the face. But I do not think it weighs heavy on the video!
But than you double count the head?
@@dequitem On the striking wheel, there are five directions to attack from, and if you press the thrust button from any of the four points not facing directly upwards, you will thrust towards the chest. If you press the thrust button whilst at the uppermost direction, you will attack the face (or if the enemy is not facing you, any part of the head at face-level). This means there are five possible strikes, and two possible stabs, adding up to seven.
@@dequitem On a sidenote, since I have your attention, the game's main character, Henry, is not a well-trained knight; he does not have the many years of practice that most knights have, and everything Henry learns is learned over the course of up to a year in the game. He is not a perfect combatant, though he is clearly a very quick learner!
Well, let’s see what happend in kcd 2
I believe that treating all combat as unarmored wasn't an oversight but a deliberate game design decision. I couldn't find the interview where the devs originally talked about it, but it is briefly mentioned in some of the older videos. ruclips.net/video/h4xgxaQqulU/видео.html here around 4:35 and here ruclips.net/video/yxsNZ7XD_jQ/видео.html around 15:40 and 44:40.
KCD2 around the corner!!!!!!!
it may be realistic but from the gameplay perspective it pisses me off when my opponent is SOMEHOW FUCKING BLOCKING AND OVER HEAD when i feint correctly and he just snaps his sword to block
HOPEFULLY we'll get plate and mail armor in the game that also makes you nearly invincible like in real life.
😅
Let’s hope the second game has more halfswording.
Thank you for another great video. I have a question about your SIGI King. Did you torn off the cord wrap and replaced it with a leather? Or is it only a leather cover over the cord wrap? I am planning something similar, since the epoxy cord is too slippery and also thin.
Leather over the cord wramp for more stability!
@@dequitem Thank you! I will try the same.
I don’t have armor but a HEMA mate of mine does, so we did a match as if we both had armor, as far as video games go from the real thing….one is entertainment and the other is a martial art.
It all sounds very interesting 🤔
In reality, fighting a fully armoured knight with a sword demands completely different techniques then fighting a drunk peasant. In KCD, the same animations have to work for every opponents, no matter what they are wearing. The combat system would get way too complex if they would differenciate in that. However, they made blunt force weapons and stabs a lot more effective against plate armor, so I think in the scope of a video game, they did a pretty awesome job.
Спасибо за пояснительную лекцию! Как всегда молодцы👍
I love KCD, but always thought armour was far too prevalent for the combat system they implemented, playing the game it feels like only 1 in 100 enemies should have full plate and everyone else has a hauberk or its like, with lightly armoured opponents stuck using a gambeson, instead everyone and their mother has full plate or at least a brigandine, its so bad that any experienced player can get nearly full plate armour in the first hour of gameplay, turning the game into a one sided massacre until enemies get good enough stats and skills to fight back.
The most fun I had in the game was when I was new to it and fought 1 or 2 enemies at a time where everyone, myself included has limited armour and attacks were lethal.
The quantity of armors is realistic/historical correct. Most soldiers and brigands du use armor, there are normaly no peasants without any protection in a war, but I was disappointed to how easy you get access to good armor and how boring armored fighting can be in the game.
@@dequitem Yes thank you, this is valuable context which furthers your point that the developers should have focused more on armoured fighting techniques, I was too focused on how the combat is impacted by the abundance of armour and forgot about how the reverse should also be true, I hope they overcome some of the issues you pointed out in their second game.
Very nice
Some longsword - couter in KCD2 are weird. But it's good game
Video or a simple reply about thoughts on different sword lengths for armored opponents.
Mayby one day. There is so much stuff on my list 😬
@dequitem thank you for the uploading awesome content
This video shows the gane lacks on realism. Not metal noise all the time,damn is annoying 😂
Great video ❤
They said themselves that they had no funds or enough crew to actually outcompete major titles in almost any way with their very first game. But now that the small group of 11 RPG enthusiasts has grown into a real company, they made a bold statement that we were just fighting nothing more than armored peasants in the first game, and the next game will have people with more "advanced" techniques!
Here's hoping that it will actually *come* before 2025
Than all will be better in the second part. I will watch them.
How the heck do you not have a million+ subscribers? Also, game designers, listen up!
Would be cool.
The armoured combat system is built around armour durability and a persons stamina, where damaged armour provides much less protection and anyone with good armour will not take any real damage from attacks, which I find very realistic, at least until their stamina is low, at which point their armour effectively disappears and you hit them for full damage.
The player, when wearing full plate armour, can literally take 20 or 30 hits from enemies and only lose 10% of your health, so long as you space the hits out over enough time, but as soon as you get hit a few times in a row you'll get tired and die in the next 2 or 3 hits regardless of what armour your wearing.
It's a flawed system, no doubt about it, but it obviously has a lot of very fun and realistic aspects to it, if they can somehow make better use of the fact that good armour makes people nearly unkillable and that tired enemies are a lot more vulnerable, without one undermining the other, they would have the basis for a realistic, skill based combat system.
Absolutely.
Well done!. We also fight with steel weapons. I have a lot of videos on my channel. Where the Romans fight against the barbarians.
I really like the illustrations in the video, where are they from ?
From different historical sources. Freydal, Paulus Hector Mair, Solothurner Fechtbuch...
All I know is that when I go out on adventure in KCD I always bring my Mace so I can go Clubbin.
And I do it myself. Because the onehanded techniques feel better than the longsword fights.
Greetings! Do you believe that Brazilian Jiu-Jitsu can be useful in armoured fights?
PS: Everyone discusses how realistic are KCD fights. I'd like to see a discussion on how realistic are WoW fights ;)
Just curious. Would a strike from a sharp sword have any chance on severing the straps used to wear your armour?
Or something else like a thrust and pull back towards yourself?
I think it's theoreticaly possible, but of course it never happend to me with blunt swords. Most armor parts use more than one strap to fix something and the straps are not exposed to cuts.
@@dequitem That's an extremely good point. If there's no straps to even aim for in the first place then that tactic is dead in the water.
In KCD I use a hammer against heads. It is pretty realistic.
For real. Yeah, half swording is good and all, but there's no way it is better than hammers and real, heavy maces
Than watch my other video!