I am SHOCKED! I have watched like 20 videos over like 2 years, but your video finally broke me out of mysterium as far as trim sheets go. And I don't even use Maya... I guess it really does come down to how a person teaches something... I appreciate you!
Thank you for this video. I was wondering if you could answer a question I have. I'm building a scene with maya and it'll be fairly decent size with multiple assets. Some of it I can use this route (trim sheet) but a lot of the other assets I don't want to do that. Do I just revert to the unfold uv methods or maybe udims for them? There is everything from a small metal box to a large ship and everything in-between. Thank you.
I really have no idea how to make trims look good in terms of BaseColor and Roughness. I think grunges and dirt can break the tiling or be too repetitive and obvious, so you can't have that fine amount of details with trims I guess. If I am right in that matter, what are the options? Decals and vertex painting?
The solution to the distrorted texture is to add more edgeloops along the UV. The long part, not the short side. It straighten up the texture.
I am SHOCKED! I have watched like 20 videos over like 2 years, but your video finally broke me out of mysterium as far as trim sheets go. And I don't even use Maya... I guess it really does come down to how a person teaches something... I appreciate you!
Thank you! Glad it helps 🫶
Been waiting for this. Thank you for making a video regarding this topic! Would love to see a continuation.
More to come! 😁🤞
Gracias por el video! Estaría genial si pudieras hacer el de texturizado!
Been looking for a video on how to apply the trim sheet in max for AGES, u really just saved my ass, cheers dude
you are welcome!
Would love to see the continuation of the textures like you mentioned! You're a great teacher.
Thank you! Will do!
Sir please make a series on modern house modeling in maya please sir you are great teacher
Thank you for this video. I was wondering if you could answer a question I have. I'm building a scene with maya and it'll be fairly decent size with multiple assets. Some of it I can use this route (trim sheet) but a lot of the other assets I don't want to do that. Do I just revert to the unfold uv methods or maybe udims for them? There is everything from a small metal box to a large ship and everything in-between. Thank you.
I really have no idea how to make trims look good in terms of BaseColor and Roughness. I think grunges and dirt can break the tiling or be too repetitive and obvious, so you can't have that fine amount of details with trims I guess. If I am right in that matter, what are the options? Decals and vertex painting?
geat video thanks for sharing :)
Another Great tutorial!
Thanks again!
Hey Abraham, thanks for this breakdown! I would love a tutorial on how to texture trim sheets :)
❤🙏
Love you sir❤
please do the texture and show to us :)
So. Where are we on that texturing tutorial? x)
Sir please make a series on modern house modeling in maya please sir you are great teacher
Sir please make a series on modern house modeling in maya please sir you are great teacher