-The reason you can't get the first version running is because it wasn't compiled for Windows. It was compiled for an early Silicon Graphics machine. If you want to run it, you have to run an emulator, which is entirely too much work for a joke. -This version looks pretty much the same as the version I learned on, 2.45. I think the first open movie was made during the 2.3x series and caused them to make a LOT of changes.... That was the purpose of the open movies: to aid the development of the software by using it in a production environment. That's when and why the Blender Institute was established. Prior to the open movies it was just the Blender Foundation. By the way, Blender wasn't the first 3D software I used/learned basic 3D on. The first was GMax, a stripped-down version of 3DS Max 2004. It really was worse than Blender. No joke. When I got serious about learning Blender, I downloaded version 2.68 and checked out Jason Van Gumster's book "Blender for Dummies" 2nd Edition, written especially for the 2.50 release. -"I wonder if the game engine is sort of engrained into this" YES. Yes it was. I hated it because I couldn't figure out what I was doing early on because all the rendering and game engine features were indiscriminately scattered all over the interface. They separated the game engine features into separate menus for the 2.5x overhaul and removed them completely in 2.80. There's still a branch you can get somewhere with the latest game features and I've heard it's actually decent. It's definitely been overtaken by Unreal and Unity and even Godot, so the main team didn't have the time or motivation to maintain it. -Yes, all the layers an object could occupy used to be shown as a block of twenty squares up until 2.80. It was easy to choose the layer or layers on object was associated with by clicking the squares, but it had the inherent flaw that there were only so many. Now you can make as many as you need. -The way your perspective view was working (all wonky and sideways) is still readily available in the current version. It's called "Trackball" instead of "Turntable". You can choose your favorite in the navigation settings. -Now there's that part where you were rendering the viewpoint rather than the camera. You can still do that, but it's a little more hidden. It's in one of the drop-down menus at the top of the screen. You can even render viewport animation. It's really useful if you want to show off your viewport WIP as is without using Snipping Tool. I still use it often, probably because I developed the habit from earlier versions. Anyway, cool video and keep them coming!
This video recap old memory. Starting with 2.7x after huge immigration to the new interface that time and need to convert tutorial in 2.6x and lower to 2.7x version. Quite fun actually. But after a few years and reinstalling the blender, it's like a whole new software even though it still has the same features but in a new interface and with new render engine.
-The reason you can't get the first version running is because it wasn't compiled for Windows. It was compiled for an early Silicon Graphics machine. If you want to run it, you have to run an emulator, which is entirely too much work for a joke.
-This version looks pretty much the same as the version I learned on, 2.45. I think the first open movie was made during the 2.3x series and caused them to make a LOT of changes.... That was the purpose of the open movies: to aid the development of the software by using it in a production environment. That's when and why the Blender Institute was established. Prior to the open movies it was just the Blender Foundation.
By the way, Blender wasn't the first 3D software I used/learned basic 3D on. The first was GMax, a stripped-down version of 3DS Max 2004. It really was worse than Blender. No joke.
When I got serious about learning Blender, I downloaded version 2.68 and checked out Jason Van Gumster's book "Blender for Dummies" 2nd Edition, written especially for the 2.50 release.
-"I wonder if the game engine is sort of engrained into this" YES. Yes it was. I hated it because I couldn't figure out what I was doing early on because all the rendering and game engine features were indiscriminately scattered all over the interface. They separated the game engine features into separate menus for the 2.5x overhaul and removed them completely in 2.80. There's still a branch you can get somewhere with the latest game features and I've heard it's actually decent. It's definitely been overtaken by Unreal and Unity and even Godot, so the main team didn't have the time or motivation to maintain it.
-Yes, all the layers an object could occupy used to be shown as a block of twenty squares up until 2.80. It was easy to choose the layer or layers on object was associated with by clicking the squares, but it had the inherent flaw that there were only so many. Now you can make as many as you need.
-The way your perspective view was working (all wonky and sideways) is still readily available in the current version. It's called "Trackball" instead of "Turntable". You can choose your favorite in the navigation settings.
-Now there's that part where you were rendering the viewpoint rather than the camera. You can still do that, but it's a little more hidden. It's in one of the drop-down menus at the top of the screen. You can even render viewport animation. It's really useful if you want to show off your viewport WIP as is without using Snipping Tool. I still use it often, probably because I developed the habit from earlier versions.
Anyway, cool video and keep them coming!
This video recap old memory. Starting with 2.7x after huge immigration to the new interface that time and need to convert tutorial in 2.6x and lower to 2.7x version. Quite fun actually. But after a few years and reinstalling the blender, it's like a whole new software even though it still has the same features but in a new interface and with new render engine.
wow old blender tutorial
still better than Maya
LOL
First ♡