So nice to see sixteen players who know how to end the dang game. We tell newbies not to give up, but that's metagaming advice, because their fellow newbies don't know how to turn an advantage into victory. These folks don't go easy on you. That's how they got to 30/40/*50* OS. When ahead, get more ahead.
When you watch those pros with high APM play you see that 80% of their actions are needless repeats of the same commands or changing their mind 3 times in 10 seconds. So the actual APM that is responsible for comited actions is like 20.
It's a shame seeing the carry spot(southeast and northwest) been taken by players who are not that good at it. 3x 3m mex is a huge start. On that spot 1 vs 2 isn't impossible to win, if you play it right you can even go t2 early and still fight vs 2.
I think the high OS players value the numbers advantage more (e.g. northeast and southwest) as they can pass units and resources round and use their APM efficiently to maximum effect
@@Honkwaddle And not just an APM advantage; having an extra commander makes a big difference. Repairing, tossing out dguns, and even com-bombing are all crucial in the early game. When you've got 2 coms vs. 1, you can afford to trade 1 with an enemy com so that your remaining com can suck up both the wrecks.
I think this game would look really cool with basically no UI and with team colors only. I don't play BAR myself so I can't really appreciate all the info displayed on screen.
The two bars at the top are metal and energy. How much you have vs how much you need and are producing. The top right is the two teams compared to each other. The two big numbers next to the energy and metal bars is commanders remaining for each team. If you have more questions, I’ll help.
@@DravenX37 There's a lot of visual noise with the chat and the various pings and lines that appear on the battlefield. Even range indicators are excessive, unless we're watching a close up micro fight. And the panels on the right side of the screen take up a lot of space. Do we really need to see that information about team income and team status at all times? Maybe an experienced player can see swings of momentum from these, but I can't.
@@MagpieMcGraw they are useful to understanding the game and taking that info away leaves the viewer with less substance to enjoy and understand the match. I get what you mean, brightsworks has tried multiple times to implement a "cinematic" feel into some moments and it has rarely worked out great since you end up loosing a lot of crucial info you need to follow the game.
SC(and 2, cuz its the same bloody game released 10 years later) has high apm because they click where they want units to move 20 times per second. You aren't a cool kid if you don't have 150+ apm
sc2 has a lot of quality of life things that massively change how controlling a faction functions and incidentally artificially boost the apm count so the speed of play for ~150 apm in sc1 will net you ~400 in sc2 and ~200 in sc2 gets more meaningful commands entered than ~100 in sc1. that's part of why sc1 retained an independent competitive scene and sc2 did not untill Blizzard decided to back it again: sc1 has FAR more visible evidence of the players making decisions on what they are going to practice where they are going to devote attention and how their decisionmaking process works to the point where announcers/pros/etc can usually pick out who is playing in a given game from being shown a couple minutes of a game meanwhile in SC2 those same decisions are still being made but they make FAR less of a difference and what difference they do make is rendered significantly less visible to the point where announcers/pros/etc often can't even guess the skill level of a game within 1k mmr let alone pick out one player from another. basically SC2 is all about playing faster to the point where even a hard counter build won't always win if there is a big apm gap while SC1 is all about the _efficiency_ of your actions: 50 apm beats 400 if that 50 is being used smarter while the 400 is just trying to play faster because SC1 is a game in which you can _legitimately_ sink 400 apm into making 1 worker function more effectively. EVERYTHING can be improved with micro and usually it is improved by a pretty significant degree *but* at the same time basically everything requires the player's attention at some point to keep functioning and even basic activities like sending an army across the map on an A-move command are fairly effort intensive so basically any possible action you take and decision you make is going to have a fairly large opportunity cost. this means that _any_ difference in _any_ element of gameplay snowballs exponentially into more almost instantly which results in *drastic* differences in playstyle to the point where even at the highest level players are largely unique from eachother to the point where they don't all agree on the best way to _move their camera around_ let alone the proper way to micro each item in a list of standardized endgame maxed army compositions against eachother.
a lot of euthermal's apm is simply because he refuses to zoom out and plays from the minimap. it makes it pretty painful to watch his BAR videos which is a shame because he's a pretty good entertainer and quickly shaping up to be a good player (not much skillset appears to carry over but the "the first thing I learned is *how* to learn" mindset very much still matters).
I (and probably most ex-sc2 players) like that zoom. It’s more interesting watching the units battling than a bunch of dots. I also play like that most of the time. He just has high apm and multitasking, nothing to do with zoom.
@@cosmostumpf4135 to clarify I mean that a significant percentage of his control inputs are camera control inputs. also I'm not sure why but having the screen blipping all over the place is a _lot_ more jarring to me in BAR than in SC2, his sc2 videos are way more seizure-worthy than anything he does in bar and I don't seem to have a problem with them.
@@evernewb2073What you're describing is called a bias! It's not more jarring for him I think. Also, as someone who was entirely introduced to BAR through his videos, I didn't notice it at all until I watched more experienced BAR players.
@@Reepecheep I find it weird too since again I don't have the same issue with his starcraft content and that's *way* more all over the place visually, I think it has something to do with how the game handles the transition when moving the camera around / snapping to a location, Starcraft is as crisp as possible but I _think_ BAR has a few frames of transition process and it messes with information flow in a way that is a lot more jarring when you're not in the driver's seat, that's mostly just an educated guess though I have not taken a close enough look at it to actually figure it out properly.
UThermal is so fun to watch haha. He moves like a pro while asking what a rez bot does.
If he sits with someone that really knows BAR and learns, he’s gonna be scary good
He's pretor right
Uthermal is a 17os shitter he's not playing in this lobby
you know things are serious when even the majenta and brow player are pros
Exactly :D
Uthermal shout out! I love watching his games.
He's the only reason I learned about BAR!
Love the rate you keep the videos coming
So nice to see sixteen players who know how to end the dang game. We tell newbies not to give up, but that's metagaming advice, because their fellow newbies don't know how to turn an advantage into victory. These folks don't go easy on you. That's how they got to 30/40/*50* OS.
When ahead, get more ahead.
Yeah, playing in these lobbies, most of the time, games only go for 10-20mins on average.
There's a guy i just saw with 76 OS, from Au. Stardom or smth like that.
More Brightworks :D
When you watch those pros with high APM play you see that 80% of their actions are needless repeats of the same commands or changing their mind 3 times in 10 seconds. So the actual APM that is responsible for comited actions is like 20.
When you watch the whole video and try to click "leave" on the stats window by habit. O.O
Lol I do the same exact thing
Luv u. u r my gyle of BAR.
Not giving the secret 70 OS player volshok an introduction, is honestly a sin
OP lobby! 😏
you brought the standard down to be honest lol.
It's a shame seeing the carry spot(southeast and northwest) been taken by players who are not that good at it. 3x 3m mex is a huge start. On that spot 1 vs 2 isn't impossible to win, if you play it right you can even go t2 early and still fight vs 2.
I think the high OS players value the numbers advantage more (e.g. northeast and southwest) as they can pass units and resources round and use their APM efficiently to maximum effect
@@Honkwaddle And not just an APM advantage; having an extra commander makes a big difference. Repairing, tossing out dguns, and even com-bombing are all crucial in the early game. When you've got 2 coms vs. 1, you can afford to trade 1 with an enemy com so that your remaining com can suck up both the wrecks.
Lol wdym i literally won my lane against 2 50+
+ that spot is not a carry spot its about lasting as long as u can
Yeah you did good until you didnt@@shoty6383
bro that raigeki guy is soo try hard bro..wtf
Lol Uthermals 300+ apm is often wildly inefficient, but in time he will probably become quite the monster if he keeps playing bar.
I think this game would look really cool with basically no UI and with team colors only. I don't play BAR myself so I can't really appreciate all the info displayed on screen.
The two bars at the top are metal and energy. How much you have vs how much you need and are producing. The top right is the two teams compared to each other. The two big numbers next to the energy and metal bars is commanders remaining for each team. If you have more questions, I’ll help.
@@DravenX37 There's a lot of visual noise with the chat and the various pings and lines that appear on the battlefield. Even range indicators are excessive, unless we're watching a close up micro fight. And the panels on the right side of the screen take up a lot of space. Do we really need to see that information about team income and team status at all times? Maybe an experienced player can see swings of momentum from these, but I can't.
@@MagpieMcGraw the top right box is a spectator widget. you dont see it as a player.
@@MagpieMcGraw they are useful to understanding the game and taking that info away leaves the viewer with less substance to enjoy and understand the match. I get what you mean, brightsworks has tried multiple times to implement a "cinematic" feel into some moments and it has rarely worked out great since you end up loosing a lot of crucial info you need to follow the game.
Total average makes no sense :D
SC(and 2, cuz its the same bloody game released 10 years later) has high apm because they click where they want units to move 20 times per second. You aren't a cool kid if you don't have 150+ apm
Absolutely, the repeat rates and whatnot inflate the actual value like crazy
sc2 has a lot of quality of life things that massively change how controlling a faction functions and incidentally artificially boost the apm count so the speed of play for ~150 apm in sc1 will net you ~400 in sc2 and ~200 in sc2 gets more meaningful commands entered than ~100 in sc1.
that's part of why sc1 retained an independent competitive scene and sc2 did not untill Blizzard decided to back it again: sc1 has FAR more visible evidence of the players making decisions on what they are going to practice where they are going to devote attention and how their decisionmaking process works to the point where announcers/pros/etc can usually pick out who is playing in a given game from being shown a couple minutes of a game meanwhile in SC2 those same decisions are still being made but they make FAR less of a difference and what difference they do make is rendered significantly less visible to the point where announcers/pros/etc often can't even guess the skill level of a game within 1k mmr let alone pick out one player from another.
basically SC2 is all about playing faster to the point where even a hard counter build won't always win if there is a big apm gap while SC1 is all about the _efficiency_ of your actions: 50 apm beats 400 if that 50 is being used smarter while the 400 is just trying to play faster because SC1 is a game in which you can _legitimately_ sink 400 apm into making 1 worker function more effectively. EVERYTHING can be improved with micro and usually it is improved by a pretty significant degree *but* at the same time basically everything requires the player's attention at some point to keep functioning and even basic activities like sending an army across the map on an A-move command are fairly effort intensive so basically any possible action you take and decision you make is going to have a fairly large opportunity cost. this means that _any_ difference in _any_ element of gameplay snowballs exponentially into more almost instantly which results in *drastic* differences in playstyle to the point where even at the highest level players are largely unique from eachother to the point where they don't all agree on the best way to _move their camera around_ let alone the proper way to micro each item in a list of standardized endgame maxed army compositions against eachother.
a lot of euthermal's apm is simply because he refuses to zoom out and plays from the minimap. it makes it pretty painful to watch his BAR videos which is a shame because he's a pretty good entertainer and quickly shaping up to be a good player (not much skillset appears to carry over but the "the first thing I learned is *how* to learn" mindset very much still matters).
I (and probably most ex-sc2 players) like that zoom. It’s more interesting watching the units battling than a bunch of dots. I also play like that most of the time.
He just has high apm and multitasking, nothing to do with zoom.
@@cosmostumpf4135 to clarify I mean that a significant percentage of his control inputs are camera control inputs.
also I'm not sure why but having the screen blipping all over the place is a _lot_ more jarring to me in BAR than in SC2, his sc2 videos are way more seizure-worthy than anything he does in bar and I don't seem to have a problem with them.
@@evernewb2073What you're describing is called a bias! It's not more jarring for him I think. Also, as someone who was entirely introduced to BAR through his videos, I didn't notice it at all until I watched more experienced BAR players.
@@Reepecheep I find it weird too since again I don't have the same issue with his starcraft content and that's *way* more all over the place visually, I think it has something to do with how the game handles the transition when moving the camera around / snapping to a location, Starcraft is as crisp as possible but I _think_ BAR has a few frames of transition process and it messes with information flow in a way that is a lot more jarring when you're not in the driver's seat, that's mostly just an educated guess though I have not taken a close enough look at it to actually figure it out properly.