Touhou 15 LoLK Hecatia No Miss No Bomb - Marisa
HTML-код
- Опубликовано: 6 сен 2024
- No stage portion. I can't do anything if you say "why didnt you do stage portion" or "without stage portion it doesnt count" but it is way too easy compared to Hecatia & Junko, and it lasts so long. I just skipped it after 3 days.
Take advantage of kunai hitboxes, they are like jellybean hitboxes.
Weird history because used riri's patch to practice stuff.
Took me a week, I have been playing this extra for 4 months (yes) because it was a very fun boss fight(and maybe because LoLK was my first touhou game lol). But I do not recommend this extra stage for first NN. The stage portion is just way too boring and way too long, and boss is way too hard and you will die, and have to do the stage portion again aka wasting 5 more minutes. I don't care enough to redo this with stage portion really.
Let's get to strategies and rating. I will rate every attack between 1-5.
First non: 1 - so easy.
First spell: 1 - so easy.
Second non: 3 - can be free but also very heavy. If you face a wall, move right till faster kunai waves go off, then go left.
Second spell: 1.5 - restreaming can be tricky but with Marisa it only lasts one wave, provided you start from bottom and stream slowly.
Third non: 2 - harder waves can provide some trouble at first, but when you learn it, you only have to be careful about walls.
Third spell: 3 - Reaction spell. DO NOT COPY MY MOVEMENT IN VIDEO OR YOU MIGHT REGRET IT. Stay between bottom and middle and you should be fine.
Fourth non: 4 - Junko's third non in lunatic. Really.... killed a lot of my runs.
Fourth spell: 1 - trivial.
Fifth non: 2.5 - if Hecatia moves down you are screwed.
Fifth spell: 1 - so easy.
Sixth non: 5 - Very hard. it is really hard to pay attention to gaps and tunnels here because you need to dodge stuff constantly. Wall situation appears here more often tbh, and same strategy applies, but this time, if hecatia moves down, you just pray really...
Sixth spell: 2.5 - Stars, fireballs and lasers can give you very unfortunate situations sometimes, and yes in fact I lost a run to this spell.
Seventh non: 2.5 - smaller gaps.
Seventh Spell: 4.5 - Stacking moons together makes this trivial honestly but you have like 1% chance to do that. I keep this spell as short as possible, or else you won't like how it will go after 40 seconds.
Eighth non: 3 - Junko's third attack in Lunatic but you only have to dodge 2 waves this time, more merciful but more effective when you lose a run to it.
Eighth spell: 3 - honestly why did ZUN think this was a good idea? hugging sides omfg so fun... seriously this becomes so annoying if you are using Marisa.
Ninth spell: 2.5 - well, it is managable but you can get into unfortunate situations like I had in this video.
Tenth spell: 2 - Not too hard. Hecatia's second phase is the hardest here, third phase is denser yes but slower, gives you more time to read stuff.
Touhou, because we made elevated blood pressure into a video game concept
Accurate
Devil May Cry 3 : Insults players for not being able to survive through normal mode
Touhou : *pfffff*
Vergil was a cakewalk compared to Hecatia imo
TH15 is unironically the first & only game I've ever played where I had to lower the difficulty to EZ MODO.
DMC games have nothing on Touhou.
Touhou 15 is the only game i've seen that taunts you for NOT PLAYING ON PRACTICE MODE.
When Hecatia have Junko's aura i think Zun is showing that Hecatia was purified.
I think is it.
Junko's purification power is to bring things back to their godly nature, and Hecatia is already a goddess of hell, so maybe purification is useless on someone like her
Marisa be like: YOU DARE TO CHALLENGE MY HITBOX
"Fifth non: If Hecatia moves down you're screwed"
Ah yes I remember the time Hecatia, for some reason, move down so low that she's literally parallel to the "Legacy of Lunatic Kingdom" on the right side
I wish Hecatia would go down on me, not gonna lie
@@DsiakMondala Not bad. I give it a 9 out of 10.
Now do it with M- wait..
love how this stage alternates between "spells so easy it's insulting" and "nonspells from Mushihime because lol"
EDIT: 5:04 HOLY SHIT
Never seen such pristine dodge
holy shit this is insane
2:40 this info wil be useful
Same with 7:45
Hecatia-sama
I know this video is old but how do you skip the stage portion and only fight hecatia? I'd like to do the same, ty :)
you don't; just like every other touhou game, you have to actually play through the game to get to the boss fights
@@zarek9340 I found out the answer, and its how the video poster did as well. You use a program called "thprac" which does like the name sounds, its a program for practicing touhou. It modifies the game and lets you skip to any boss or boss's spell card in the game with whatever amount of lives and bombs you want, pretty handy
I would not want to fight you in a duel, that's for sure.
Which have you done w/o pause?
Would be funny if you still missed Junko because it's technically not Hecatia leSanae
How you just arrived at Hecatia without pass the Extra Stage? I want this, pls.
Thprac
>Eighth spell: 3 - honestly why did ZUN think this was a good idea? hugging sides omfg so fun... seriously this becomes so annoying if you are using Marisa.
You don't have to do that though, you can squeeze even between two balls directly under Junko. Risky and precise yes, but you can. A little surprised nobody does that, maybe because nobody thinks it's worth it to risk their run that far into battle on such a simple spell, when you can just hug a wall? Such a lame strategy to use... Not to say that i don't aprreciate your run, but i'm a little bit salty that only TAS doesn't use wall hugging here.
I know you can do this yes but I dont care if it is lame or not, safety first
@@incerabbit I guess so. Though you disliked hugging walls, so it would've made it more fun to play... or more torturous, depending on how consistent you can perform that.
Doing it at the bottom would not have been any more fun lol
@@unovi8141 what, imagine all the clench it will give you, wouldn't it be exciting? And will look better too. It's not very exciting to just hug the wall and chip her health slowly, with victory being assured but tedious.
@@junkolover9518 Most people don't like tight dodging or clipdeaths. I think most would agree it's no more fun to do in a run than chipping away at it from the sides. Especially that far into the run you just wanna do the safest thing you can just to make it through.