What Gives Me HOPE For VR's Future.

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  • Опубликовано: 13 июн 2024
  • Words cannot describe how Excited I am for this project, Project TX is a physics based VR Engine With innovative systems as well as tried and tested VR mechanics. Let me show you the Brilliance of a man named Nim…
    ~ Sincerely GRINN
    💗 RUclips Membership & ShoutOut Here: / @mindofmadness
    ●Please Go Support NIM & Project TX● / @nimsostudios
    ~Here's My Playlist i made for myself~ • Project TX
    ----------------------------------------------------------------------------------------------------------------
    ●Social Media●
    ➤ WE Stream Every THUR, FIR, SAT.: GRINN - / @grinn & / grinn_jf
    ➤ Anime Channel Here: / @shareyourgrinn3852
    ➤Discord | / discord
    ➤Twitter | / frost00003
    ▶ Business Inquiry Here: grinn8800@gmail.com
    ----------------------------------------------------------------------------------------------------------------
    IF YOU LIKE THIS, TRY THESE!●
    ➜ The One Thing BONELAB NEEDS Is Here! | • The One Thing BONELAB ...
    ➜ The Most Satisfying VR Game EVER… | • The Most Satisfying VR...
    ➜ This Could CHANGE VR Forever | • This Could CHANGE VR F...
    ----------------------------------------------------------------------------------------------------------------
    SO, You Want To Hear A Story, eh? - Playlist: • SO, You Want To Hear A...
    ----------------------------------------------------------------------------------------------------------------
    ●Time Stamps●
    0:00
    ●Music Used●
    / @streambeatsbyharrishe...
    / @audiolibrary_
    What Gives Me HOPE For VR Future.
    The Brightest Star In VR FUTURE
    #VR #Gaming #MindOfMadness - #Quest2 #Quest3 #ExperientialSTORYTELLING #ProjectTX #Nimso #VREngine #VRnews
  • ИгрыИгры

Комментарии • 126

  • @NimsoStudios
    @NimsoStudios 12 дней назад +313

    Heyo... so now I know what brought a sudden influx of subscribers to the channel over past couple days. Thanks for that :D
    Important: See end of comment for some explanation on "future of this project".
    I'm glad you're liking the engine, I've been working on the mechanical logistics here for the entire time I've worked in VR, since 2016.
    Important note on the elbow logic, it has changed a bit since that video since implementing the equivalent of a full muscle simulation for the ragdoll.
    By the way, I do recognise the "WHAT" feeling in many many of the things I worked on... That's why I kept pushing forward.
    The philosophy that I work on for this is simply to segment every single part of VR and work in detail on every one of them.
    The first video was on locomotion, that was years ago but over time it kept improving and feels really comfortable once you get used to it.
    The grabbing really benefitted from this approach, having started with physics based VR a long while back I had a chance to constantly tweak the joints
    and constantly experience the frustrations that come with physical hands and more-so from full arms.
    The "controller-free" elements come from a different direction, for me an important part of VR is that it's not designed dedicated to games,
    rather it's about truly being in the world, therefore having access to controller free tracking using the same mechanical systems was a must!
    Good NPCs... Oh boy I can't wait to get these things complete. I can't stand NPCs in VR for the most part, my priority when working on them is that
    at the developer level they can be setup how you would normally do with a non-ragdoll, non-VR game.
    I really want to push the limits with NPCs, they're already stable enough to be able to stay balanced while being pushed around as traversing land properly.
    but that really isn't everything, NPCs have to be present, we can't have static characters just standing still and only responding to the existence of the player.
    "You", "The Player", are not special, and that's the most important thing ever, you only exist in a world that is functioning on it's own.
    There's so much to come from NPCs, they are an integral part of the world.
    OK, let's get to the stuff you want to hear.
    First off, separate it in to 2 things, I've got names for both:
    *Hybrid Engine* - The actual collection of mechanical systems that you're seeing absolutely everywhere in these videos, it goes all the way from collecting the VR tracking data and adapting it based on different inputs... goes through all the gameplay logic, physics, body posing, character profile adaptation, finger posing to the final results.
    *ProjectTX* - The working title for a game I'm making, this is the first game to really use the full list of mechanics so it acts as a showcase of what's possible.
    The plan here is that I've been working on my VR mechanics for as long as I've worked in VR, so what I call the Hybrid Engine is actually the polished version of all the mechanics I've worked on over years of VR obsession, they can quite easily build up the foundation of a game.
    I'm primarily a game developer, I'm not working on systems designed to be released as assets, that's a secondary goal, with the games I make I try to set the quality standard as high as I can possibly manage.
    When it comes to licensing, one of the things I've thought about is the issue you mentioned about "low-effort posts". I personally wouldn't be licensing it out to anybody, I have plans on what type of product I would want to see it in.
    Where's the demo: I'm working on that daily, I consider most of the mechanics almost ready for demo with the only thing left with major work being NPC ragdolls.
    If you have access to my Patreon there is a short video showing the stability of the NPCs as they currently.. erm.. stand.
    I really have a lot to say when it comes to this stuff, and I'm considering making a video response to this video.
    Again a big thanks for the video, and a bigger thanks for reading all the way to this part of the comment.

    • @adamcookie26
      @adamcookie26 12 дней назад +10

      Simply amazing. You're an incredible person with an infallible amount of skill in the gaming industry. I hope more youtubers can pick up on this project and gather even more fans to potentially fund it.

    • @raffa0001
      @raffa0001 11 дней назад +5

      Other youtubers are finally discovering you, you should have been into the VR spotlights for a looooong time.
      The crooks at ubisoft did a grave mistake not loading your bank account for just doing your thing under their name with their support

    • @WhipThenNaeNae
      @WhipThenNaeNae 10 дней назад +1

      Finally someone realizing the potential of active ragdolls, now we need better destruction physics and maybe some better water effects with the water and this will be the most detailed game of all time

    • @cendresaphoenix1974
      @cendresaphoenix1974 10 дней назад +2

      I only hope that whatever game you do make you use super Mario sunshine as a base. That game goes ham on depth and perspective and it's not even VR. The difference between seeing a castle on a screen vs in vr is night and day... That's actually how I got hooked funny enough in Disney movies VR I saw the Cinderellas palace and immediately I went from 0 to 100.

    • @luckyblockfatality
      @luckyblockfatality 10 дней назад +1

      This guy gave me crap for using the word “poggers” 2 years ago

  • @Brutality4you
    @Brutality4you 2 дня назад +10

    I was waiting for someone to address this project👍

  • @WA55AD
    @WA55AD 14 дней назад +65

    Great to see people talking about this project. The interactions are so much better than what we currently have, bringing the interactions of vr closer to the interactions of reality than ever before. Dont get me wrong i love SLZ and the bone series, they were one of the first to really push what was possible in vr and this is simply the next step up. I know they would be just as impressed by this project as anyone else and i hope SLZ and other developers take inspiration from Nims system to better vr games as a whole for the future

  • @cananpriebe
    @cananpriebe 12 дней назад +37

    I remember watching some of his videos and being blown away. I would legit just play this as a physics sandbox to goof off in all day but the fact he’s gonna Lisence the engine to people and make an actual game from it is crazy. This guy is a one man army and might as well be a rocket scientist! I love how you can interact with things with physics using hand tracking, that’s insane

    • @NimsoStudios
      @NimsoStudios 12 дней назад +9

      Technically I learnt the basics of rocket science in college, but I'm not really the hardware engineering type.

    • @cananpriebe
      @cananpriebe 10 дней назад +4

      @@NimsoStudios oh dang that’s so cool. The fact that you can make what you can by yourself shows how smart you are

  • @V-RaOperator
    @V-RaOperator 11 дней назад +20

    You are the first person that I have seen that is talking about Nimso. I love his work. Its nice seeing others talking about ACTUAL good physics.

  • @MindOfMadness
    @MindOfMadness  16 дней назад +11

    PS. Please follow Nimso Studio work and Support him on his patron if you can!💗💗💗 - www.youtube.com/@NimsoStudios/videos & www.patreon.com/nimsostudios
    Thank you so much for Giving Me A *SINGLE SECOND* Of Your Day!💗You Might like these:
    ➜ *The One Thing BONELAB NEEDS Is Here!* | ruclips.net/video/2QwPULijI0E/видео.html
    ➜ *The Most Satisfying VR Game EVER…* | ruclips.net/video/bDSJFApu6Cc/видео.html
    ➜ *This Could CHANGE VR Forever* | ruclips.net/video/ZjFdm5IH_VE/видео.html

  • @ConkShorts
    @ConkShorts 3 дня назад +3

    The parkour on that wall looks absolutely insane and so incredibly smooth, like, assassins creed level smooth.
    Honestly, maybe even smoother than that, insane.

  • @disposedshelf
    @disposedshelf 13 дней назад +14

    I like Nimso Studio

  • @somethingorsomething315
    @somethingorsomething315 12 часов назад

    The cool thing about VR, is it has had eras just like gaming, and computers have had in the last two or three decades. We are certainly in the "middle advancement" era of VR, where all the old games and tech are still there and growing, but new tech and games are forming, with physics engines, new social mediums, and more things I can't even list due to there being so many. I'm so thankful for all of this, and the people involved, I wouldn't have even met my fiancé if it wasn't for all of this.

  • @Shinyshoesz
    @Shinyshoesz 4 дня назад +3

    Just wanted to comment and say -- Thank you for highlighting this and Nimso studio!
    As a VR enthusiast, I am honestly so excited by stuff like this -- the medium is so new still!
    We still have time for large innovation and this is precisely what we need -- people who care and give a shit and give it their all out of their love for it.
    Felt your end rant heavy there friend

  • @BasicDerps
    @BasicDerps 11 дней назад +4

    such a freaking underrated video. btw I think the key to good npc's are neural networks, like chatgpt, but instead of language, it's muscles

    • @silvrsurfer
      @silvrsurfer 2 дня назад

      Hmmm interesting.. can you elaborate? I never thought of this

  • @MicahRoni.
    @MicahRoni. 3 дня назад

    Dude this is so mindblowing I played trough BoneLab twice and thought it was amazing but this is so cool the swimming, Sword mechanics, Crawling, climbing, the ball attached to leg THIS IS MINDBLOWING

  • @aDog420
    @aDog420 6 дней назад +2

    At this rate, we'll have fully functional nerve gears in a 10 years

  • @lemonamon
    @lemonamon 5 дней назад +2

    holy shit dude imagine a huge open world game with this engine in full body.... im foaming at the mouth

  • @gr1m_r3apr3
    @gr1m_r3apr3 13 дней назад +3

    Wow this video surprized me for the better. Great job!

  • @Oliver-fz3dy
    @Oliver-fz3dy День назад

    It reminds me of how exited i was for boneworks you would not believe my reaction when i saw working water physics and climbing that doesnt look like a jankey mess im so exited to see where this goes

  • @geoterra9478
    @geoterra9478 2 дня назад

    holy fuck that physics system is NUTS. The depth is insane

  • @michaelc5373
    @michaelc5373 11 дней назад +1

    I've been keeping up with Nimso's progress literally since he first started posting, and I have to say, I am so proud of the work he has achieved, and so optimistic for the future of VR because of his efforts

  • @Breadman2478
    @Breadman2478 11 дней назад +7

    This makes me very excited. PLEASE I am begging do not make this game like $70. I'm asking the creators right now And also creators and the person watching this video. I hope that they do not change the character models. The character models are incredible. I love it. I love it. It's beautiful

    • @silvrsurfer
      @silvrsurfer 2 дня назад +1

      Creator* I think it's only 1 indie dev

  • @bergnoid3272
    @bergnoid3272 3 дня назад +1

    17:52 I'm fucking dying of laughter from this

  • @TprocNet
    @TprocNet 4 дня назад +1

    This is my first time seeing Nim's stuff
    I am so here for it!
    got a channel to binge now

  • @xiocata9597
    @xiocata9597 10 дней назад

    DUDE THIS IS INSANE!!!! my jaw was on the floor the whole video im glad someone is working on this

  • @iskda1585
    @iskda1585 2 дня назад

    I'm so happy you made a video about this I am in love with this project

  • @TyM4dden
    @TyM4dden День назад

    I’m glad someone is talking about this game because I haven’t seen enough talk about it

  • @Mr_Pringle593
    @Mr_Pringle593 11 дней назад +1

    this man is doing gods work, cant wait to see what happens to this project!!!!!!

  • @Capy.AnonyMou5
    @Capy.AnonyMou5 11 дней назад

    ive been following this guy and his work for some time now. It blows my mind that not many people talk about this. I hope to see more from him soon!.

  • @daviddickerson6752
    @daviddickerson6752 16 дней назад +6

    Yeah I like the climbing, looks so much better than any other vr game. I hate the climbing in Bonelab and Boneworks. another thing I like the look of is the simple graphics, Which seems easy on the eyes. I am very excited.

  • @HeyMika
    @HeyMika 10 дней назад +1

    Awesome that someone talks about nimso. He is such an amazing guy and literally carries the VR mechanics scene all on is own which is insane. You really summed it up well what I also thought about often of times. Great video!

  • @m1ghtyboy
    @m1ghtyboy 8 часов назад

    Now this was a great watch..
    I love these longer kinda researchy videos that really get down to the nitty gritty, and the personality behind it, I really enjoyed you not hiding behind some professional, impartial voice. You, my very good sir can go to do some very great things. I'm a bit drunk right now but I honestly think you have that potential in you to be up in the ranks with all those other researchy youtubers, I felt like i was watching a much more interesting two minute papers video, and I think you really have the capability of captivating that kinda audience as it seems like a kinda niche on youtube.
    Please please PLEASE keep doing great th8ings,m this weas great. From one drunk person to (potentially another seeing you combed throiugh all these videos), I really hope you keep this up, and I will be waiting eagerly for another great thinky thinky video from you.
    I am an apprentice software developer and really hope to one day be able to move from .NET to being able to do incredibly cool things like this.
    Godspeed my man

  • @valtyshorts
    @valtyshorts День назад

    Great video, man!

  • @ToxicSalad420
    @ToxicSalad420 3 дня назад

    1.54k subs is criminal, you Sir have earned yourself a new subscriber!

  • @joshuaseitler6003
    @joshuaseitler6003 4 дня назад +1

    One the biggest things for me in this engine was when he picked up that gas canister and it was heavy. I feel like I've never seen a vr game with weight in it, which makes a bit of sense 'cause of course you're not actually holding anything in real life. but yeah this looks so good!

    • @traffecone
      @traffecone 3 дня назад

      Blade and Sorcery does that tbf

  • @breadcrumbs1060
    @breadcrumbs1060 4 дня назад

    I got really into vr around when the rift s/quest 1 and everything thing about vr the games, game development, hardware, just the industry of vr as whole captivated me. it’s all I was doing for a time I was obsessed I saw hope for the future of vr but as you described in your video most everything just feels patched together and in my opinion kinda soulless. but seeing the project,engine, and just general compassion Nim has for the future of vr give me the same hope for the future of vr I never really thought I would have again. @NimsoStudios Please take much time as you need to make this the best it can be and keep up the good work

  • @nolifenoble1864
    @nolifenoble1864 4 дня назад +1

    his games gone a long way. cant wait :)

  • @Pete-za
    @Pete-za 4 дня назад

    You should check out clone drone in the danger zone vr. It fixes that npc problem you mentioned and they actually react to you chopping off their leg and they can still jump to you , they can lose an arm and stop using one of their weapons, and blocking their attack will make them go for a different attack because the last time didn’t work which can leave them with an opening to parry. I think it’s really cool

  • @niceleverace
    @niceleverace День назад

    I saw this guy a while ago. His stuff is amazing. I hope he releases his engine.

  • @VRnamek
    @VRnamek 11 дней назад +1

    he's been into it for a long while. In fact, so much so that Ubisoft even hired him for AC Nexus - whatever bots of good physics are there, probably have some of his DNA or guidance

  • @corriedotdev
    @corriedotdev 3 дня назад

    Doing similar research myself. Just discovered nimsos work it's brilliant! Hopefully get my game with all the UI and locomotion integrated in a few months. Hard work.

  • @zachclawson1186
    @zachclawson1186 11 дней назад

    I fell asleep watching this the first time then lost the video I'm glad I found it this is awesome!

  • @JubulusPrime
    @JubulusPrime 6 дней назад

    I think this is what people thought Bonelab was gonna be like, I have been watching this guy's devlogs for a while and it looks amazing

    • @wonderbread6100
      @wonderbread6100 3 дня назад

      What bonelabs wanted to be. Brandon seems to be burnt out on bonelabs unfortunately.

  • @mrunstoppable5689
    @mrunstoppable5689 7 дней назад

    this is amazing

  • @Kokin0
    @Kokin0 11 дней назад

    This is amazing, This will help the VR Developers to create amazing games!!

  • @Michael37476
    @Michael37476 4 дня назад

    I NEED TO PLAY THIS YESTERDAY

  • @WoOmY123
    @WoOmY123 9 дней назад +1

    Boneworks is still peak physics game

  • @morkofficial1
    @morkofficial1 День назад

    I love nimsony's project. Been following it for a long time. But i still have no idea what he is creating this for. Is it for consumers? is it for a game he is making? is it for himself? Everything nimsony does is incredible. But sometimes i forget to care, because he doesn't show or say what it is for, or if it will come to consumer level at some point.

  • @oliguy64
    @oliguy64 13 дней назад

    I didn't know it was possible to yap in such a way for me to actually pay attention to the words you're saying
    But yea nimso is killin' it with his demo, just by seeing the parkour system I already KNOW I'm gonna have a blast

  • @iskda1585
    @iskda1585 2 дня назад

    LMAO I LITERALLY SAW THE THUMBNAIL OF THIS VIDEO AND LOOKED UP NIMSO BECAUSE IT REMINDED ME OF IT AND THEN I CAME BACK AND REALIZED IT WAS ABOUT IT AAAAGGGHHHHHHHH WHATTTTT

  • @Psyko_Monk3y
    @Psyko_Monk3y 7 дней назад

    The first game I want to see is just an open city free running demo. Nothing seems to be missing except just a city to run and climb around in. (unless you want gadgets)

  • @itsmemc7961
    @itsmemc7961 12 дней назад

    Finally, we can have realistic sword fighting

  • @realfries09
    @realfries09 4 дня назад

    5:52 I would pay large sums of money for a game using this sword-fighting.

  • @WhoKnowsZombie
    @WhoKnowsZombie 5 дней назад

    Cool video

  • @lordfarquadmcneal
    @lordfarquadmcneal 4 дня назад

    The whiteboard with the word “LAUGH” on it reminded me of jacksepticeye’s try not to laugh videos😂it even had the red and blue lights next to it😂

  • @DaveTheAve
    @DaveTheAve 6 дней назад +1

    You mean you weren't referring to the actual software from/bought-by Nvidia named PhysX? Heck, back in my day you needed a dedicated PhysX (Ageia) "graphics" card for their realtime physics engine.

  • @IkkerHernandez-cu8lm
    @IkkerHernandez-cu8lm День назад

    Imagen if that physic’s was in Bonelab 2:32

  • @astainlessnoyb1038
    @astainlessnoyb1038 12 дней назад

    VR now is where we hoped it would have been in the 90's to early 2000's. It's about 20 years behind but it's getting better fast.

  • @SpacekidZ
    @SpacekidZ 3 дня назад

    This is what I wanna play with my vr headset

  • @jkeebla
    @jkeebla 14 дней назад +6

    i am so glad i clicked on this video

  • @kemo_l7350
    @kemo_l7350 18 часов назад

    All of those mechanics are new and cool rare things in vr industry i mean who the heck that made bone lab or should I say ( bone bug ) 😂

  • @beanie.weanie
    @beanie.weanie День назад

    ay whats the footage of the first game, the ww1 one?

  • @SAVAGE-GAMER-
    @SAVAGE-GAMER- 12 дней назад

    For VR to truly succeed into the mainstream it NEEDS better immersion, more risk, AAA hybrid titles to ease flat gamers into VR w titles they already love. what is going to kill VR or at the very least make it stay stagnant are what's been happening at least as far as PSVR2 is concerned. And that being an Onslaught of Quest ports w minimal optimization being done to utilize the better hardware. I say this as a VR veteran who's been VR gaming since 2016, own well over 700 VR titles, own a Quest 2 & 3, PSVR1 & 2. and run a VR dedicated RUclips channel. I want VR to succeed but so many devs just dont capture the level of immersion that's possible in VR. they simply shove flat games into VR but dont take into account environmental objects, actually turning a door knob over pushing X..being able to break and smash things that should be able to be broken or smashed..when a window cant be broken it breaks immersion. even the best games like RE8 & RE4 remake have some crates you can break but identical ones right next to them you cant break?? eventually I do hope the level of immersion VR was meant to provide is available.

    • @lordcaprisunthe2nd
      @lordcaprisunthe2nd 4 дня назад

      Blade and sorcery does really good with it, but it does have a lot of “band aids”

  • @libertarianterminator
    @libertarianterminator 15 дней назад

    15:40 oh, I would like to buy his license. It takes a lot time to make a good interaction system and I want to make a VR game. Either way I don't have time now, but I'll keep an eye on this.

  • @sunseeker803
    @sunseeker803 День назад

    0:35 Tobuscus ;-;

  • @Punk-poopy
    @Punk-poopy 13 дней назад

    This guy sounds like Caboose from RvB when he talks fast

  • @LanSmile
    @LanSmile 6 дней назад +1

    Play blade and sorcery pls 😊

  • @chidiche2
    @chidiche2 2 дня назад

    What is the game in the intro? The PSVR2 joint with the PPSH and lantern?

  • @Eramidas
    @Eramidas 5 дней назад +2

    Fizz Ecks
    Honestly it's pretty distracting lol

  • @GodsBadAssBlade
    @GodsBadAssBlade 3 дня назад

    Id be so down to add to the go fund me when i have the chance!

  • @hfghhgfhfghfg
    @hfghhgfhfghfg 6 дней назад +1

    i really want project tx to replace vrchat, slz has been sitting on a gold mine with their physics system, if they made a multiplayer social game like vrchat they could keep their game alive without needing to update it once.

  • @robloxman-gb6cb
    @robloxman-gb6cb 3 дня назад

    whats the first clip game called?

  • @libertarianterminator
    @libertarianterminator 15 дней назад +3

    13:22 bonelab made a culling system. But yeah, good engine. I wonder how people can use it. And good video too btw.

    • @disposedshelf
      @disposedshelf 13 дней назад

      he's saying that there's no proof of a culling system in project tx

    • @NimsoStudios
      @NimsoStudios 12 дней назад +1

      @@disposedshelf I haven't done that yet, though I've had some ideas how I would go about it.
      The priority for me has always been to focus on the player mechanics, hence why people are often confused as to whether I'm making a game.
      I am making a game, but the "systems" and scene management stuff will be the starting point for the game portion of the development after the engine part.

    • @disposedshelf
      @disposedshelf 5 дней назад

      @@NimsoStudios NIMSO STUDIOS!!!! (hard ss)

  • @mrunstoppable5689
    @mrunstoppable5689 7 дней назад +1

    i think that vr games should feel less like pc games with vr controllers, they should all use lots of motion imputs, physics, less boring menus and more things like watches on your hands that tell you things, grabbable backpacks, ziplines, and real life movement that isnt just a joystick. Underdogs uses these things very well and is a full polished game which i feel like other games are lacking. Other games feel like sandboxes or tech demos.

  • @ImmersiveGamer83
    @ImmersiveGamer83 13 дней назад +1

    Nim got picked up by Ubisoft I hope they don't waste him. He doing great things for VR. I really hope they don't hold him back

    • @NimsoStudios
      @NimsoStudios 12 дней назад +4

      I left Ubisoft early last year. I had worked on Assassin's Creed Nexus but now I'm back with my own projects.

  • @AndrewNyman-iu3yy
    @AndrewNyman-iu3yy 12 дней назад

    Your voice reminds me of movie Deadpool

  • @Sneaky_Fwog99
    @Sneaky_Fwog99 День назад

    k this actually looks better than bonelab

  • @user-nd8fb1gf2l
    @user-nd8fb1gf2l 13 дней назад

    12:45 except for ford from boneworks and bonelab

  • @Averagelilman
    @Averagelilman 13 дней назад

    I think boneworks did NPCs pretty well considering that it’s ment to be like a virtual reality type thing so it makes sense that the npcs are dumb

  • @thebaconator71
    @thebaconator71 2 дня назад

    Fizz-icks

  • @pdbsstudios7137
    @pdbsstudios7137 3 дня назад

    how do i feel? Laggy.

  • @yoshen433
    @yoshen433 4 дня назад

    If your hope for vr is minsony, I'm sorry bro 😂

  • @26godsans9
    @26godsans9 4 дня назад

    Wait you dont have 100k yet?

  • @heatedturtle659
    @heatedturtle659 12 дней назад

    12:46

  • @DrDandD
    @DrDandD 8 часов назад

    physX and physics are two different things, physX is a physics engine from nvidea

  • @sleeve9097
    @sleeve9097 10 дней назад

    fizz X

  • @reggielj
    @reggielj 4 дня назад

    Okay but it sounds like you’re saying “phys-ex” every time. 😂 can you just say “Fizz-ics”?

  • @TheSloanMan
    @TheSloanMan 11 дней назад

    every few months we'll get a banger like blade and sorcery, or asguards wrath 2, but right now we are in a ditch of $10 crappy cheap games that appeal to children and i hate it.

  • @3DMVR
    @3DMVR День назад

    way less interesting when you realize its a tech demo for a solo dev game, not a tool or addon hes releasing for sale its a demo for his far in the future game

  • @steel_motion
    @steel_motion 13 дней назад

    i liked him before it was cool

  • @r_doom
    @r_doom 3 дня назад

    vr is kind of fucked mainly cause of the price as well as people don't want to strap some sweaty goggles to their face

  • @Tenshi_Kira666
    @Tenshi_Kira666 3 дня назад

    Dawg, your subtitles for the intro are too damn distracting and they were never even synced to your voice properly. If your trying to make "Videos", then at least do better instead of this bullshit