New Exotic Rocket Sidearm - Weapon Ideas for Final Shape

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  • Опубликовано: 15 май 2024
  • lets make some exotic ideas for ourselves!
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Комментарии • 255

  • @TDTProductions
    @TDTProductions  Месяц назад +44

    I read every suggestion from our patreon! Join up there for a better chance to get featured!
    www.patreon.com/TDTPatreon

    • @QuarreltheGreat
      @QuarreltheGreat Месяц назад

      Isn't this just the boltshot from halo 4? 😅

    • @piperemo891
      @piperemo891 29 дней назад

      I think an interesting addition to this weapon would be to make the burst fire a 1, 3, and 5 projectile spread depending on the charge, seeing as final shape focuses on combining light and dark with prismatic, I think the 1 should fire a projectile matching the weapon damage type, the 3 burst fires solar, void, and arc projectiles, then the 5 adding strand and stasis

    • @piperemo891
      @piperemo891 29 дней назад

      Solar projectile causes target hit to scorch targets on death, arc jolts, void makes the target volatile, strand either suspends or unravels, stasis freezes the target, which can be shattered for aoe effect

  • @jamjam3870
    @jamjam3870 Месяц назад +114

    i want yall's thoughts on this.:exotic strand rocket launcher called "the sentient mind. the projectiles are theadlings. shoots 5 theadlings at base with a 6 ammo. every 3 kills with other weapons gets the rocket to shoot 1 more threadlings. stops at 9. catalyst makes it to where every second rocket fired the weapons shoots suspending empowerd theadlings. let me know yalls thoughts
    is it sad that this is the most likes ive even gotten XD

    • @element5308
      @element5308 Месяц назад +10

      I was thinking maybe a rocket that shoots a Spider web. Or like a weighted net that's somewhat like deadfall hunter. Which Benefits from the amount of enemies caught in the net.

    • @WrathDestiny
      @WrathDestiny Месяц назад +9

      Ok, right off the bat, i think ten threadlings is a lot (although I could be wrong depending on how much damage threadlings do 'cause idk) Maybe make it five and maybe every kill you get with a different weapon adds one more threadling up to five and just get rid of the cancelation of stacks on ammo pickup. Also I love the name.

    • @WarlockEthan
      @WarlockEthan 29 дней назад +2

      To me it sounds like an exotic semiotician with hatchling.

    • @jamjam3870
      @jamjam3870 29 дней назад +2

      @@WrathDestiny sounds good! ill edit it to starts with five and remove the ammo pickup thing

    • @Admin-mv4jh
      @Admin-mv4jh 19 дней назад

      that was basically my idea btw (i'm not mad)

  • @AlsoCelestialSoup
    @AlsoCelestialSoup Месяц назад +227

    The New Era: The New Era is a prismatic based SMG that has an intrinsic called elemental stability and it is charged from dealing damage with your abilities that has a meter effect. Once the meter is full you can toggle reload to convert it into an alternative firing mode called Chaotic elements for 7.5 seconds allowing a 35% damage boost, 25% fire rate, and gives 10% of all abilities back on final blows. Timer can be refreshed after 3 consecutive final blows or Getting an ability final blow. The catalyst allows this weapon to either Scorch, Destabilize, Jolt, Slow, or sever on kills when on the debuffs designated subclass. The gun will begin to glow with multiple rays of light with different colors indicating the perk is ready to proc.

    • @biohazard724
      @biohazard724 Месяц назад +20

      I'd tune those numbers down a little or hike up the kill requirements. 5 precision kills consecutively maybe, otherwise uptime on everything would be insane.

    • @J0k3r420z
      @J0k3r420z Месяц назад +32

      Wouldn't that just be Tarrabah but on crack

    • @Chiomerogamer
      @Chiomerogamer 29 дней назад +4

      ​@@J0k3r420z
      Agree, just too broken in pvp

    • @AlsoCelestialSoup
      @AlsoCelestialSoup 29 дней назад +3

      I forgot to add the ending where all effects are watered down by 50% in PvP for balancing purposes. It takes about 3 trip mines for it to proc

    • @raigrex8362
      @raigrex8362 29 дней назад +5

      Screw balance this is amazing

  • @biohazard724
    @biohazard724 Месяц назад +30

    Abscess Lancer - Kinetic slot Glaive
    The Abscess Lancer, upon trigger pull, instead of firing an elemental bolt will lunge 9 meters forward dealing heavy damage. 5% bonus for landing the attack the point of the glaive.
    Catalyst: Gangrenous
    Lunges proc poison DOT
    Hidden synergies with Titan, Warlock, and Hunter exotic armors

    • @krypticcarswell4807
      @krypticcarswell4807 29 дней назад +1

      This is really cool, a dash spear attack with a custom animation is awesome

    • @PrincessNadora
      @PrincessNadora 27 дней назад +1

      That would be insane in PVP 😂

    • @biohazard724
      @biohazard724 27 дней назад +1

      @@PrincessNadora yeah I'm gonna take a crack at tuning it eventually, I was spitballing based on the name I came up with

    • @KIRITO_that_guy_with_2_swords
      @KIRITO_that_guy_with_2_swords 27 дней назад

      YES THIS IS WHAT I NEED!!!!

  • @gamebreaker74
    @gamebreaker74 Месяц назад +50

    so a fusion rifle with rewind rounds

    • @alpha198delta
      @alpha198delta Месяц назад +1

      Kinda - but Salvo is a shotgun blast so prob more like a 1-burst Bastion than normal fusion. Salvo can also be fired semi-auto so still a sidearm. Slow RoF, tho, so maybe bespoke weapon frame (feels like 150 rpm or so)

  • @cf5235
    @cf5235 27 дней назад +16

    The salvo is one of my favorite SC guns, so it'd be awesome to see in Destiny. It would also be fitting to have anti-unstoppable rounds since it's known for staggering enemies in SC.

    • @howitzer4393
      @howitzer4393 День назад +1

      i love it so much too, just domeing AI with it

  • @DrEpicness144
    @DrEpicness144 29 дней назад +17

    A gun based around the lore of my own personal guardian. “Pistolero.” A hand cannon that has a six round bag. The first round marks a target you hit, starting the buff of duel. You deal increased damage to that target, but that target deals increased damage to you. Kill your duel target to grant a buff on damage to you and nearby allies. Precision shots prolong subclass related perks ((such as restoration))

    • @Luci_96
      @Luci_96 29 дней назад +4

      that’s a super good idea tbh, it could probably use some form of buff for PvE but in pvp it would go crazy

    • @DrEpicness144
      @DrEpicness144 29 дней назад +2

      @@Luci_96 the idea is that it allows you to deal with Yellow health and Bosses, since you deal increased damage to the first target you hit

    • @souleater2978
      @souleater2978 29 дней назад

      thats fricking underrated😂

    • @zombiehunterx6266
      @zombiehunterx6266 29 дней назад

      This could be a great last word catalyst

  • @samaron8970
    @samaron8970 29 дней назад +10

    My exotic idea is as follows:
    Song of Dawn.
    This is an exotic heavy rocket sidearm that fires solar bullets that don't do any damage, but apply status effects, hitting your teammates will grant them healing whilst hitting your enemies charges causes scorch.
    But here's the other perk, when you give status effects to enemies or allies, it charged up a heavy shot called Lance of dawn, hitting any non-boss enemy with this causes them to become an ally until you stow the weapon or they die, meaning you can make your own teammates to fight alongside you and suppliment your damage.
    But heres the secret quest for the exotic catalist, even though the lance doesn't work on most bosses, there is one exeption, and that's Randal the Vandal. Quewerring Randal triggers a difficult wave defence activity in which you and your new buddy fend of waves of hive and eliksni.
    After this is completed, you unlock the catalyst, this allowes you to consume your super to fire a special lance that summons Randal to your side and allowes the two of you to fight together until he is forced to retreat.
    But of course, you can summon Randal to fight Randal, and if that happens, reality warps and Well of Radiance is perminantly deleted from the game.
    I think we can all agree that this is a great idea and should be implimented exactly as I described it.

  • @Gassy1337
    @Gassy1337 29 дней назад +5

    Oracle Lance:
    Rocket Launcher
    Intrinsic Perk[Piercing Tone]:
    Fires a radiolaria crystal at a fraction of the speed of light. The crystal does not immediately explode or deal damage. Instead it attaches to its victim and takes the same amount of damage its victim does for a set time. When enough damage is reached, the crystal sings a note of an Oracle song. After a certain amount of time, the shard explodes, dealing damage equal to what the crystal received.
    Exotic Perk[Oracles Symphony]:
    The blast radius of the crystals explosion increases based on the number of Oracle song notes sung, to a maximum of seven notes.
    Catalyst[Glass Harmonics]:
    When the seventh note is sung, an Oracle is summoned that sings an additional note when destroyed. The note applies to all radiolaria crystals nearby.

  • @Totoro-pd1om
    @Totoro-pd1om Месяц назад +15

    A prismatic handcanon would be Cool whit a different version of Firefly, causing a random element explosion on final kills

  • @souleater2978
    @souleater2978 29 дней назад +5

    Nox-Void:
    A kinetic Bow, that teleports you behind an Enemy after you fired 1 arrow at them.
    Also it makes the Enemy Volatile if you get a crit (at any Enemy) 3 seconds after teleporting.
    -The Catalyst gives you a healing boost and bonus stability if you land a crit after teleporting.

    • @In_2002
      @In_2002 25 дней назад +2

      Finally an exotic that sounds like an exotic rather than a build in these comments, I like this one.

  • @elvenbuttress
    @elvenbuttress 28 дней назад +1

    I had an idea too.
    Grandios relic
    Kinetic scout rifle
    Intrinsic perk: Line of duty: Rapid final blows cause nearby allies to gain restoration
    Exotic perk: Valor of Veterans: When an Ally reach critical health, this weapon deals increased damage. When you reach critical health, your allies gain increased damage.
    Catalyst: Unforgettable Sacrifice: when you or a nearby ally dies, you and any nearby allies immediately gain increased damage, reload speed, and restoration.
    Design wise, it’s a modified M1 Garand, with a custom paint job, reminiscent of a WWII bomber, with a little pinup on it.

  • @boricuatc4982
    @boricuatc4982 Месяц назад +2

    A rocket side arm with the main perk being “TAG YOUR IT” kills stack up a charge that when shot explodes in spikes, piercings shields, which then detonates. The other perk will let you hold reload to consume your stack and get a buff on your weapon

  • @dragonlich4282
    @dragonlich4282 28 дней назад +2

    The Friend: an auto rifle with the intrinsic trait "Bonding time" where after getting 10 precision kills you can fire a explosive projectile that matches your subclass, its catalyst "for forever" makes it 5 precision kills and increases reload speed.

  • @WizardGeneral
    @WizardGeneral Месяц назад +5

    True King’s Gauntlets: Dark Ages (Medieval) style gloves akin to Fantasy Knights
    One Last Act: Holding (Interact) picks up the Well of Radiance Sword (Sword in Stone style), consuming the well, and strike out in one thrust attack. Thrust attack applies Scorch and deals more damage for each ability on cooldown.

    • @boricuatc4982
      @boricuatc4982 Месяц назад +1

      Warlocks are needing some more supers lol 😅 some aren’t the best for quick dps

    • @WizardGeneral
      @WizardGeneral 29 дней назад

      @@boricuatc4982 Whether they get supers or not, people are still gonna force them to Well. This would allow them to do a little bit of extra damage without sacrificing the well.

    • @KIRITO_that_guy_with_2_swords
      @KIRITO_that_guy_with_2_swords 27 дней назад

      Yesesyessssss

    • @KIRITO_that_guy_with_2_swords
      @KIRITO_that_guy_with_2_swords 27 дней назад

      I just imagined my raid team telling me to bring well (I hate being the well guy) and then just say nah, I dps with well

  • @Telesto_Timelost
    @Telesto_Timelost Месяц назад +2

    Hearing star citizen was unexpected ngl lol

  • @DaRealXotic
    @DaRealXotic 22 дня назад +4

    We got armor that combines two exotic pieces, what about an exotic armor chest piece that allows you to use TWO exotic weapons? Trading up a exotic armor slot for another weapon?

  • @casualspartan4532
    @casualspartan4532 29 дней назад +2

    I have both an exotic weapon and an exotic armor that I came up with, synergizing with each other.
    the exotic weapon:
    "The Last Stand" 600rpm exotic kinetic auto rifle
    Intrinsic Trait - "Hold the line" Removes hipfire penalties. dealing damage while hipfiring gradually increases damage and steadily reloads the magazine. fading the longer you're not dealing damage (it has a meter that fills as you do damage, Drains gradually, albeit quickly, when out of combat)
    Exotic Trait - "Push Forward" Holding Reload while the meter is full switches the weapon to match your subclass, greatly increases stability, and no longer consumes ammo until the meter is drained, or the weapon is stowed.
    Catalyst trait - "Reinforcements" Doubles the magazine size (from 50 to 100). dealing damage incrementally grants health while "Push Forward" is active.
    the exotic armor:
    "Knighted Bulwark" exotic Titan Arms.
    Intrinsic Trait - "Shield Wall" Replaces your class ability with a frontal shield that can be fired through, at the cost of being able to ads (it works like a glaive shield, steadily draining your class ability). weapons matching your subclass energy type apply an elemental debuff.
    Void - Volatile
    Solar - Scorch
    Arc - Jolt
    Stasis - Slow
    Strand - Unravel
    that's what I came up with, and what I'd use as a guardian if I could, let me know what you think and any suggested changes.

  • @phoenix71
    @phoenix71 21 день назад +4

    So the astugrm from warframe?

  • @thatwarframeguy3855
    @thatwarframeguy3855 3 дня назад +1

    Here’s one I made awhile back for my Hive Huntress defector. Believe my surprise, when I saw they added projectile reflection as a game mechanic in final shape with some hive sword relics.
    Name: Vengeful Introspection
    Class: Solar Lightweight Frame sword
    Color/Markings: Dull Grey, Black, and Green Soulfire esc glow. Is made of hive chitin into the form similar to goldtusk.
    Unique Perk(s):
    Intrinsic Perk: ***What Goes Around***
    Blocking with this weapon allows it to deflect attacks back at the attacker, at the cost of sword ammo. (The more damaging the attack, the more ammo it takes.) Blocking just before an attack lands reduces the cost to ammo and rapidly recharges the guard/heavy attack meter.
    Exotic Trait: ***Comes around***
    Blocking just before an attack hits, builds up a charging bar. Activating the perk amplifies the damage of reflected projectiles with as well as granting scorch. 10-20x stacks per projectile reflected depending on the rate of the attacks being reflected. (3 seconds Per 1/4th bar of charge.)
    Catalyst: ***Back to you***
    While “Comes around” is active, guarding just before an attack causes the reflected attack to instantly ignite the target.
    Description: A blade forged from the shed Chitin of a scorned hive huntress. The solar energy infused into the weapon is tinted green with hive Soulfire which is reflected in the unique green scorch and ignition effects it would provide.
    Lore Tab:
    *The Huntress huffed and puffed beneath her helm, frustration building with each round of this seemingly absurd training method. How many times has she died? She’s lost count, as the numbers just rise higher and faster the more frustrated she grows.*
    *After many rounds in this private crucible session, the one horned Titan merely jabbed his blade into ground in front of her leaning against the hilt ever so slightly whilst looking down on the Hybrid Hive Huntress. “You won’t get anywhere with THIS attitude. Loosen up, Hunter! Aren’t you supposed to be the agile ones?” He’d say, intentionally goading her on some more to stir the boiling pot that was her mind once more.*
    *This of course, succeeded- prompting the mentally exhausted Hive to swing once more with reckless haste at her teacher, only to be swiftly blocked by a well thought out and careful tilt of his own blade to block hers. “Would be a whole lot easier if you’d quit messing with me! I thought this was an offer to TRAIN me, not insult me whilst making me dance around with this sword like a Bafoon!”*
    *Beneath the signature helm, the Titan smiled at their realization. The first step is acknowledgment of the intention. “Your words, not mine Huntress! I know you’re no warlock, but I thought you were smarter than THAT.” He’d say, seeing just how much more he could push them.*
    *She’d grimace in turn, as she dragged her smaller blade across the titans broadsword. Pushing it inwards to take a stab, rather than backing off. “Is this a joke to you?! I’ve been attacked multiple times since I came to this tower, hoping for respite! And even when I finally think I got it, you just add to the pile of pain?!”*
    *The Titan carefully shifted his body, using his weight to push her wrathful efforts back with the flat part of his blade. As the woman fell, anger and sadness filling her eyes- he’d extend his arm and grab her own to prevent her from hitting the ground. “My words may be harsh, but this world is harsher. There will come a time where they will respect you, but it is to be earned given your kinds reputation. I was earnest when I offered you help, Guardian. Do you have the strength to finally help yourself? If so… Let’s get some lunch and try this again in a couple hours.”*

  • @callumthetaken6708
    @callumthetaken6708 22 дня назад +5

    I like Siva Weapons:
    So why not give us a Glaive with a Siva Feel to it.
    Name: Infested Prodigy.
    Exo Effect: prototyp Transfiguration
    When ever you Shot a Target it gets infected with a Cluster of Siva Max.3Stacks increasing the Melee Damage dealt to that target.
    When hitting Infested Targets with a Melee the Stack will be Consumed and Overcharge you Glaive increasing your Next Shot Damage as well as Giving you a Small Health regen for every stack Consumed.
    Exotic Perk:Aggresion Prototyp
    When Stowed the Glaive will overcharge its mag and Shield Charge.
    This can Only Occure if Ammo is available.

  • @sketch-ee5388
    @sketch-ee5388 27 дней назад +1

    Exotic hunter chest piece: Marksman’s Dare
    Powder keg bullets: shooting your explosives (grenades, gunpowder gamble, explosive knife, etc.) will immediately detonate them. The size and damage of explosions increases based on the damage of the shot that detonated them.

  • @vladimirlegion434
    @vladimirlegion434 28 дней назад +1

    "The reaper", double barrel special shotgun
    Exotic perk "rage": shoots both barrels in 1 trigger pull dealing massive damage consuming 2 ammo per shot.
    2nd perk "no mercy": dealing damage to 1 target greatly increases this weapon's reload speed and damage.
    Catalyst "endless rage": bullets now has a punch throw. Killing 3 enemies in 1 shot or dealing damage at max stacks of "no mercy" adds 1 ammo to reserves from thin air.

  • @thesealeviathan4643
    @thesealeviathan4643 Месяц назад +5

    Hear me out:
    Exotic prismatic SMG
    House of Mirrors
    900 frame
    30 magazine
    Exotic perk: Shattered Glass
    Deals a random damage type every time you reload the magazine.
    Third column perk: Lucky Shard
    After a kill, reloading loads a bonus shot that does the status effect of the damage type you rolled with. IE: Jolt-Arc, Sever-Strand, Volatile-Void, Freeze-Stasis, and Ignite-Solar.
    Catalyst: Pinpoint Break
    Every time Lucky Shard is active, the bonus shot matches your subclass. If running prismatic, the bonus shot matches the element of your melee ability.

    • @aska3759
      @aska3759 28 дней назад

      So an smg with volt-shot but for any subclass? That’s pretty cool

  • @Blackout-ff6ck
    @Blackout-ff6ck 21 день назад +2

    Name: Survivors Guilt
    Exotic Hunter Helmet
    Weight of Guilt: grants an additional healing grenade, applying cure or restoration to allies grants increased handling and reloads all their weapons from reserves. When you or nearby allies take damage gain a boost to grenade recharge.
    The helmet looks like a cold war era gas mask with a tinted visor. In the middle of a visor is a chunk of a ghosts shell.
    The loretab of the exotic will tell of a hunter who was saved by the last remaining member of his fireteam, and became the only survivor. The hunter goes missing, leaving behind scattered gear, and his ghost with a golden gun shot through its corpse. The helmet has a chunk of his own ghosts remains embedded into it.
    Always wanted a good boss damage support build for hunter, giving a team reload feels like a unique way to have hunters not need to be the big damage option.

  • @Majesticblue
    @Majesticblue 22 дня назад +1

    Quicksilver Storm AR has a grenade built in. Absolutely loved it

  • @tylerstrutz7628
    @tylerstrutz7628 21 день назад +4

    Yeah lets have balanced pve when pvp should be balanced what a great idea its not better than battle passes wow whats next must have to pay for updates in destiny 3

  • @JACE77707
    @JACE77707 2 дня назад

    Voltsplitter: an arc power weapon with two firing modes: 1 fires a large metal javelin and functions like a linear fusion rifle, jolting targets hit. The javelin stays in the enemy hit. The second firing mode fires a beam of lightning and functions like a trace rifle. Shooting the javelin with the lightning beam splts the beam in five directions and deals increased damage to the enemy with the javelin in it. The exotic perk slightly reloads the gun from reserves whenever you kill a jolted target. The catalyst transfers debuffs from the javelin'd enemy to enemies hit by the split beams.

  • @brysonomoto7978
    @brysonomoto7978 6 дней назад

    "Frostvald" a warlock helmet that alters the stasis super to be stationary but has an expanding blizzard that spawns stasis crystals as it expands and sends out long range icecflares, also intrinsic, "a long winter" doubles the radius of frost pulse and triples the radius if critically injured

  • @grouthorax3963
    @grouthorax3963 8 дней назад

    This plus the new exotic chest for Titans sounds like a sick "necrotic grip + thorn-"style of combo im dying to have

  • @furionmax7824
    @furionmax7824 24 дня назад

    Here's a good concept. Re worked Hard light. Codenamed Prism.
    It's an exotic kinetic hand cannon that works very much like hard light except it has all the elements crammed into it. To make the cycling easier. All you have to do is hold the reload button, the element options come up and then use your cursor to select what element you want.
    And every precision kill generates an elemental shockwave. And it also comes with rewind rounds as well.
    We need more hand cannon exotics.

  • @SergeyWaytov
    @SergeyWaytov Месяц назад +4

    Honestly -- more combinations to Exotic Class Items, I get ita Balancing, but DAMN I want some actually Crazy things like having both Hunters Ophidian provide extra charge to your Melee, AND 6th Coyote giving you two dodges 😂😂

  • @MrRose41
    @MrRose41 28 дней назад

    Fallen Star; an exotic special sword belonging in the energy slot.
    The Fallen Star is a lightframe sword with the intrinsic perk; Osiris' Flame, getting kills adds up to 10 stacks of "Radiant Tempo."
    Radiant Tempo; holding guard and HEAVY attacking consumes a SINGLE stack in return of a swift burst upward. Holding guard and LIGHT attacking gives a swift momentum forward; slicing through enemies between both points (rendered intangible during the process.)
    Catalyst; Applies scorch to Radiant Tempo.
    I hope this is good. ^^"

  • @Nogumgaming
    @Nogumgaming 27 дней назад +1

    As a massive fan of both games I’d love to see this

  • @jacobparson5703
    @jacobparson5703 Месяц назад +6

    The Thingamajig: Kinetic Glaive
    Aesthetically it’s a cobbled together glaive
    Main perk: Take This- this weapon fires shotgun shells instead of energy blasts
    Exotic: And the Kitchen Sink- completing a full glaive melee combo increases the damage of you’re next shot (like trench barrel but tuned for a full combo)
    Catalyst- Landing all pellets from a glaive shot boosts the next glaive melee combo

  • @luhcsgrimm8857
    @luhcsgrimm8857 28 дней назад

    I had a similar idea. A Neomuna Handcannon. Maybe a exotic of the one we got. Headshots release a micro rocket. More headshots stack a buff, that releases more rockets for each stack of the buff. Make the buff refreshes itself on headshot or kill, but only lasts long enough for a reload or so. So it has to be constantly upkept.

  • @realcountry98gaming
    @realcountry98gaming День назад

    Heck yeah that does sound so awesome to get when i get the final shape this month i would make a hamdgun with a lightweight frame with all at once and with flared magwell and hammer forged rifling

  • @cal_f10
    @cal_f10 26 дней назад

    Had an idea for an exotic:
    Bethany
    “My girl’s a people person, see. She has something for everyone!”
    Special Ammo Grenade Launcher
    Main Perk:
    Pa’s Approval: Fires a large, non-explosive slug at high speeds, which has a large precision bonus and stuns unstoppable champions.
    Ma’s Special Sauce: Hits with this weapon weaken the target and cause a shockwave that knocks combatants back.
    Backstory is that the gun was slapped together by a newly resurrected guardian from out in the middle of nowhere, who just kept using it even after everyone else kept telling him to upgrade.

  • @jackrenai6253
    @jackrenai6253 28 дней назад

    Atypical Maelstorm, exotic warlock chestpiece, rift changes based on threadling count, threadlings become more violent and deal more damage. Rifting with max threadlings causes threadlings to become airborn and seek out enemies, and the range is slightly further than normal threadlings.

  • @ravenheart0577
    @ravenheart0577 29 дней назад

    The Trifecta: exotic HEAVY pulse rifle with 36 rounds in the mag
    Perk: Triple burst (im open to better names lol)
    The first burst will fire a void burst, second burst be arc, third burst be solar. Landing 3 consecutive bursts will load a super burst that has one bullet of each element that does increased damage and applies an elemental debuff per shot. Void weakens, arc jolts, solar scorches.
    Catalyst: Grants the weapon anti barrier rounda and will cause any energy shields broken to do the same element explosion and grant 3 super bursts that do not stack (meaning the three super bursts are the max you can hold and will go away when you switch weapons)
    For the amount of dps, i was thinking a bit lower than xenophage, but total damage is about equal with thunderlord. Idk exact numbers but not deterministic chaos level of bad lol

  • @MrTJCM6
    @MrTJCM6 13 дней назад

    Exotic Idea: "Leatherman" - Kinetic Sniper
    Flavor Text: "A tool for every occasion."
    Intrinsic: This sniper can deal with every available champion (Anti-Barrier, Overload, and Unstoppable) and depending on the champion that you stun it'll refill the clip from reserves with unique functionality:
    Anti-Barrier stuns = ammunition that deals bonus damage to elemental shields.
    Overload = Rounds that stun enemy abilities.
    Unstoppable = Stunning rounds that slow and stop enemy movement with successive shots.
    Exotic Perk - Over Prepped: This sniper deals increased damage with every successful critical shot against an enemy, up to 5x stacks, resets on miss shots.
    x1 = 5%
    x2 = 10%
    x3 = 15%
    x4 = 20%
    x5 = 25%
    Added coolness factor: This will be the first bolt action sniper rifle, making landing shot even more important and you can't just lay on the trigger. It rewards the keen eye.

  • @noobsaibot7081
    @noobsaibot7081 29 дней назад

    omni: is a hand cannon that grows stronger with each kill. 1st main perk elemental explosions depending on what sub class your using every 5th shot will cause a explosive chain reaction. second main perk every 3rd shot has a 10% chance to 1: not consume ammo or 2: grant you super energy depending on how many unalives you get with it.

  • @cbroom357
    @cbroom357 19 дней назад

    Omega relative 4 - Kinetic special trace rifle.
    1st trait would be kinetic shielding - weapon slows you down but provides a damage resistance buff of around 30%.
    2nd trait would be mass acceleration - a high powered shot would be sent out, which is buffed by how long the weapon has been fired and how long you have been stationary.
    (And yes, it would look like a mass effect relay

  • @Mister-gi3gg
    @Mister-gi3gg 27 дней назад

    So for a while now, we’ve never really had an exotic arc primary with 3.0 synergy outside of centrifuse.
    Heres my idea: Zhalos bane
    Rpm: 600
    For the design would be that of a classic assault rifle from our time. With a grenade launcher attachment
    The intrinsic would be Baneful Cry: special reload to switch to grenade launcher mode to fire a powerful grenade that blinds enemies. Can only be ready and fired once per ammo clip.
    Exotic catalyst: killing a blinded enemy with this weapon will allow all shots fired from the gun to jolt targets. Effect lasts 8 seconds
    I’d like to hear what people think and find out if this is too much

  • @Fuckingcorbeau
    @Fuckingcorbeau 28 дней назад +2

    The Zhalo supercell :
    the zhalo supercell

  • @TheOnlyBritishGuy
    @TheOnlyBritishGuy 29 дней назад

    Exotic solar special gl that can switch between a wave frame and micro-missile; allow it to be craftable and chose the main perk, either chain reaction to juice up the wave or recombination to juice up the micro-missile

  • @Sylvr-evolved
    @Sylvr-evolved 29 дней назад

    Had an idea for a darkness fundamentals, called “newfangled” because the light damages are fundamental from the start, but darkness in use is a newer concept

  • @djdvelo2295
    @djdvelo2295 29 дней назад

    damn never thought id see the slavo frag pistol in a destiny video

  • @brodyscott4891
    @brodyscott4891 24 дня назад +1

    A sword that takes primary ammo

  • @Inditorias
    @Inditorias Месяц назад

    Setting overlaps well enough - remind me to show you the Hunter, Warlock, and Titan armor in Star Citizen. Venture/Xanthula/Novikov Ascension sets.
    There are a lot of cool guns that could translate well to Destiny - actually Revision-0 is pretty close to a couple of guns as well.

  • @benbenthegentleman
    @benbenthegentleman 29 дней назад

    “Creation’s Mirror” - Heavy Exotic Linear Fusion Rifle
    “Shattered Glass” - Rounds fired from this weapon remain speared in their location until the weapon is reloaded
    “The Reflection” - Consistent damage from Stasis, Strand, Void, Arc, and Solar weapons cause the expended rounds to emit AoE damage of the corresponding element and debuff effects until the current weapon is reloaded. Kinetic damage causes the expended rounds to become additional weak points for a short amount of time at the location of impact
    (4-Round Magazine, 10 Total)
    Editor’s Note - The secondary Perk says when the current weapon is RELOADED, so if you want to use a kinetic weapon to proc the weakpoint buff, you can switch to another weapon with a specific element to apply the debuff afterwards. Then rinse and repeat until the currently equipped weapon needs to be reloaded.
    Also, it’s possible to expend all 4 rounds in the LFR then swap to a different weapon to begin the perk without reloading it

  • @alpha198delta
    @alpha198delta Месяц назад

    Inspired by the best RTS game C&C3 Kane's Wrath: The Redeemer.
    A single-shot sniper (36 RPM let's say) with heavy ammo. Maybe low-end rocket damage on a headshot.
    Intrinsic: Rage Generator
    Reloading after a precision kill will release a large burst which causes enemies to attack each other for a brief time. Enraged guardians can damage teammates with all weapons and abilities, and cannot recieve healing from allies.
    Exotic perk: Augmented Obelisk
    Shots from this weapon fire 2 additional shots to hit an additional 2 enemies for reduced damage, or the same target if no other enemies are close enough. Body shots will cause bonus shots to do body shot damage, and same with precision shots.
    Bonus - Catalyst: Kane Is All
    Refracted shots do full damage. Hold reload to toggle whether bonus shots target other enemies, or the same enemy. Rage generator can now trigger off all kill-reloads.

  • @demolition3612
    @demolition3612 24 дня назад +3

    Traveler beam themed trace rifle that does kinetic damage, exotic effect “overgrowth” (the red and white plants grow inside the enemy starting at the wound) causes damage over time that stacks the longer the beam is held on the enemy, precision hits make the damage stack faster.
    If the beam is shot at allies, it heals the ally with diminishing returns the longer it is held on target.

  • @XM8A1
    @XM8A1 28 дней назад

    Deadspace collab with the Plasma Cutter as an exotic weapon.
    Obviously it'd have the three lasers always on and shoot 3 rounds, but only consumes 1 round with each trigger pull.
    Holding (or double tapping) the reload button switched from horizontal to vertical, and vice versa.
    10 round magazine, rotating stasis sidearm frame. Has 30 in reserves for a total of 40 rounds.
    Each kill with the Plasma Cutter grants a stack of 5 slow that is applied to enemies when in vertical mode. Max stack is 50x slow.
    Thoughts?

  • @Jess_2k
    @Jess_2k 5 дней назад

    I did NOT expect a mention to Star Citizen... Fuck yeah

  • @grottymink7784
    @grottymink7784 27 дней назад

    Titan gauntlets Vengeful Seraph (Eternally disabled in the Crucible like the Warmind Cells of old.)
    **Vengeful Seraph** let's you select its exotic perk like Aeon Safe but instead of team benefits it's Solar/Void/Arc Warmind Cells. All Warmind Cells float in the air like Tangles, last 20 seconds before expiring, and are shoot-to-lootable. Only Solar Warmind Cells can explode and Arc Warmind Cells cannot be picked up and carried. Warmind Cells are spawned by getting 5 Ikelos/Seventh Seraph weapon kills or 8 weapon/ability kills matching the element of your selected Warmind Cell. Spawning a Warmind Cell incurs a 5 second cooldown before progress can be made again.
    Solar Warmind Cells explode dealing 900 damage in a 16 m radius. They apply **Cure x2** to nearby allies, 60 **Scorch** stacks to enemies, and count as **Ignition** damage. Explode on contact when thrown and kills made with the Cell bypass the cooldown.
    Void Warmind Cell's appearance is changed to purple with thin whisps of bluish green smoke coming off of it. Every 4 seconds Void Warmind Cells send out a pulse **Suppressing** enemies in a 10 m radius. Enemies within 10 m of a Void Warmind Cell take 10% increased weapon damage and deal 50% less damage. They are 100% intangible to anyone not wearing Vengeful Seraph and can stick to enemies when thrown.
    Arc Warmind Cell's appearance is changed to blue with a white center and sparks. Upon collecting an Arc Warmind Cell nearby enemies are launched into the air **Blinding** them and you constantly **Shock** nearby enemies for 5 seconds. You and nearby allies gain a 100 point overshield for 7 seconds and 500% increased ability regen for 5 seconds.
    Exotic hidden effect: getting 20 kills with an Ikelos/Seventh Seraph weapon spawns a **Warmind Supercell**. It is a multicolored orb with an always visible violent red center and 7 (element colors + white and black) smokey tendrils that slowly drift towards and wrap around enemies. The **Supercell** seeks out the highest ranked enemy in the area while **Blinding**, **Weakening**, **Severing**, and applying 15 stacks of **Slow** and **Scorch** per second to any enemy in a 20 m radius . After 15 seconds the **Supercell** explodes in a 30 m radius dealing 1,200 damage and causing any enemies caught in the blast to be **Unraveled**, **Jolted**, and made **Volatile**. Allies caught in the blast gain **Restoration x2**, a **Void Overshield**, and become **Amplified**.

  • @xSilentBladesx1
    @xSilentBladesx1 28 дней назад

    I want a trace rifle “praecantrix prism” with the fundamentals and permeability, but give its exotic perk the ability like ruinous effigy to make pickups based on the element of the weapon at the time. When you guard with an elemental orb you take 50% less damage from that source, plus when you slam with it it triggers a subclass effect. Solar ignites, arc jolts, void volatile, strand suspend and stasis freeze.

  • @AedilVtuberClips
    @AedilVtuberClips 29 дней назад +1

    This might not be understandable, be warned
    'Quick Departure'
    Design wise it's a modified cataclysmic with designs stolen from the exodus indigo weapons. 'Quick Departure'
    Heavy 2-Burst Linear Fusion (first of its kind)
    Alt fire (Uneasy Repose) shoots cone of suspension, about 8 meters in length and 3.5-5 meters in diameter
    2 burst unravels with the first shot and the second bullet makes enemies explode in small severing explosion if they are unraveled, or suspended.
    Catalyst - Safer Shelter
    Using your class ability activates a Combo of 4th Times the charm(but on every 2nd critical hit instead of four, it returns one to the mag from reserves) and a better version of hatchling for 10 seconds, which activates on every second crit as well as precision kill.
    18-24 reserve ammo.
    Lower damage profile to Doomed Petitioner
    Little to no flinch with woven mail, want to make it good with everything strand.
    Mainly an Ad-Shredder has potential with strand builds or to fill out champion stunners

  • @garrettviewegh9028
    @garrettviewegh9028 28 дней назад

    It’s more or less a known weapon, but very old: Young Wolf’s Howl, back as an exotic sword. But remained something like: Guardian’s Oath. It’d be the same sword Saladin gives the Guardian in Rise of Iron, but reforged with pieces of Radagast’s sword, after our blade was nearly destroyed in the Tower raid at the beginning of the Red War. Saladin finds the blade one day, visiting the Tower, and gives it to the Guardian. This would be really symbolic because: Radagast, in founding the Iron Lords, set the foundation for what Guardians would become. The exotic blade would symbolize our beginning as “the light of hope”, and the end of the eternal war, and the Witness. The sword could switch heavy strikes with the X button: enabling you to either do a vortex, uppercut, wave, attack. Each strike having a different Light element.

  • @iAowe
    @iAowe 29 дней назад

    Decachronis Autorifle, shoots the travelers rays which explode targets every 7th bullet shot.

  • @JohnZylicz
    @JohnZylicz 16 дней назад

    Keep it simple rocket side arm shoots close to final warning except one round goes to you or allie that gives woven mail
    Perk is land all shots and hold reload to shoot a short timed grapple point

  • @lloydlawson3122
    @lloydlawson3122 Месяц назад +1

    The needler from halo as a strand based exotic

  • @stripsfortips
    @stripsfortips 11 дней назад

    To be able to get off the main screen, that would be dope

  • @roosterdacookie9729
    @roosterdacookie9729 29 дней назад

    We don’t have any special ammo bows. I think one could be kinetic and it would have kinetic tremors go off every 3rd landed hit, or an arc bow that blinds and jolts, so it could be used in tougher content than trinity ghoul can handle, but not the power of the queenbreaker.

  • @DayleonFefe
    @DayleonFefe Месяц назад

    OKAY! You might see it this time:
    Universal Remote Returns!
    Primary slot shotgun, however thats not good enough to be exotic anymore!
    Make it lightweight and give it the perk ‘All the channels’ which mixes disruption break and Adaptive Munitions into one gun. So its a primary that can strip and weaken any shield. Maybe after breaking a shield have the gun refill its mag, or give a large bump to fire rate. Or maybe just the typical handling/reload buff a lot of guns get.

  • @jacobgallagher630
    @jacobgallagher630 29 дней назад

    I'd love an exotic that somehow incorporates the portal guns from the portal series

  • @justapianoguy7447
    @justapianoguy7447 19 дней назад

    Hell Bent: Hell Bent is a Solar nightmare fusion rifle that fires high impact shots with reduced ammo and increased charge time. Intrinsic: Nightmare fuel. hits charge up a meter and kills grant slightly more charge, holding down reload once the meter is full grants 3 nightmare rounds. These rounds deal 10% more damage and cause a large explosion on kills (nightmare fuel takes 10 hits with normal shots or 5 kills to fill. Same applies to pvp except that you need 7 kills instead of 5). Exotic perk: THE NIGHTMARE HUNGERS. Nightmare rounds that don't kill targets drain their life force and grants healing to you and nearby guardians (For PvP it grants less healing to you and teammates and deals less damage to to opposing guardians). Catalyst: Nightmare rain. Call upon the Solar Gods and twist their power into your own nightmare (Instead of nightmare rounds you are granted a grenade when you hold down reload that creates a solar tornado on impact which scorches targets and ignites them on rapid hits or death. Igniting targets with this grenade grants small amount of health. Btw this is instead of nightmare rounds so that it isnt overpowered. When inspecting the weapon you can change between these). Lore: I came across a fallen hive knight, looks like it was quite high in its ranks. Clutched in its arms was a fusion rifle, I didn't know that the hive made these. It was incredibly hot to the touch, as if someone had placed it in fire and just left it there for days. I picked it up and sent it to the vanguard so that they could investigate it. Reports say that people ran off screaming when they touched it, like they were experiencing hallucinations. F**king hive magic. I took the gun into my ship and went back to the place where i found it. I thought I'd never see it again. Until it appeared in my ship again the next day. I think it likes me. I didn't know that guns could do that. Huh. - Cayde-6.

    • @justapianoguy7447
      @justapianoguy7447 19 дней назад

      Oh and the reason Cayde didn't run off screaming was bc he is an exo

  • @MichaelYang
    @MichaelYang 27 дней назад

    Universal(?) exotic pants (that you must complete an exotic quest for each class for that class to be able to use) called Side Pocket Strides.
    This exotic pant's Intrinsic is called Side Stride Link, disables Grenade and Melee Abilities (logically cant throw nades and/or punch something when holding a weapon, lest you break it in the process) in turn to allow for dual wielding of Sidearms, SMGs, and/or hand cannons (weapons must be in the same weapon class for balance) with 25% longer reload speed and more recoil. Legendary Weapon perks (passive or kill activated) are able to be proc'ed with both weapons.
    NOTE: All Class Abilities are still usable (exception of Hunters). Both Titan Barricades and Thrusters, Both Warlock Healing and Empowering Rifts. Hunter dodges allowed are Marksman and Acrobat. (Don't need Gambler's Dodge if you can't melee anyway.) Weapons should also work with Subclass Fragments i.e Ember of Benevolence, Spark of Beacons.
    Exotic innately has an extra side section of mods to equip a mix of double primaries, double secondaries, or primary/secondary.
    -Example of Weapon mixing potential-
    Double Midnight Coup
    Double Luna's Howl
    Or Midnight Coup/Luna's Howl
    Double Buzzard
    Double Indebted Kindness
    Or Buzzard/Indebted Kindness
    Double Showrunner
    Double Shayura Wrath
    Or Showrunner/Shayura
    -Example of Perk Activations/Combos
    Midnight Coup- Enlightened Action/Rampage
    Luna's Howl- Heal Clip/Incandescent
    Both weapon kills proc Rampage and Incandescent, Rampage for more weapon damage and Incandescent to spread Solar ignitions. (Can also use the fact that ignition damage increases with weapon damage loop) Enemies hit with Solar ignitions also count for Enlightened Action stacks mainly used increase reload speed to offset innate 25% longer reload from Exotic. Heal Clip for healing and supporting teammates as well as yourself through the Ember of Benevolence solar fragment.
    With this knowledge, mix and match your favorite weapons and weapon perks to see what combo works the best and keeping in game mechanics in mind. Maybe you need DPS or you are supporting with Heal Clip shenanigans. Find your Destiny and play your way.

  • @Admin-mv4jh
    @Admin-mv4jh 19 дней назад

    Here's my idea for an exotic weapon (It's a rocket launcher that holds 3 rounds): Name
    Spined Behemoth
    Appearance
    Spined Behemoth has a dark, organic look, with chitinous plating and a series of bioluminescent lines running along its length, reminiscent of the bio-mechanical aesthetic of the Hive. The barrel is lined with spines and thorns, and the end where the rockets are loaded has a grotesque, open maw-like design.
    Lore
    Tonithûn was a name whispered with both dread and reverence among the Ranks of the Black fleet. Once a harbinger of the Witness, she found an unexpected calling in the light, her soul pierced by the Traveler's grace. Crafting a weapon from his former existence, she forged the Spined Behemoth, an embodiment of his duality - darkness and light intertwined.
    Intrinsic Trait
    Penetrating Devourer: Fires large Threadlings equipped with a penetrating spike. Upon impact, the Threadlings burrow into their target, dealing significant initial damage and then exploding after a short delay, dealing additional damage. The Threadlings glide and home in on their targets, making it easier to hit enemies at a distance.
    Perk
    Piercing Swarm: Each Threadling has a chance to split into smaller, more agile Threadlings upon impact, which then seek out nearby enemies, dealing moderate damage. The initial explosion and subsequent Threadlings are imbued with a small amount of Arc energy, dealing arc damage over time.
    Catalyst
    Unyielding Hunger: Increases reload speed and grants a chance for Threadlings to return a portion of ammo to the magazine upon a direct hit. Additionally, the explosions from Threadlings have an increased radius.
    Flavor Text
    "A light-bearer Tormentor? Impossible, they said. But impossible is a word for those who dare not dream." - Osiris
    Usage
    When wielding Spined Behemoth, Guardians can strategically use the weapon to clear groups of enemies or focus on high-value targets. The homing and gliding capabilities of the Threadlings ensure accuracy, while the penetrating spike and subsequent explosion maximize damage output. The weapon encourages a playstyle that balances direct impact with area-of-effect damage, making it versatile in both PvE and PvP scenarios.
    Quest to Obtain
    The quest to obtain Spined Behemoth involves uncovering the story of Tonithûn. Guardians will traverse various Hive-infested locations, piecing together relics of Tonithûn’s past. The final step involves a challenging mission in a Hive temple, where Guardians face off against a series of Tormentors before finally confronting Tonithûn herself, who has been corrupted and must be freed from her torment.

  • @RianReview123
    @RianReview123 19 дней назад

    The like 9 people who have played both Destiny and Marathon were I'm sure disappointed with the Wastelander being a single barrel, not a double barrel, and now that conditional finality is a thing, here Is my idea for a marathon-inspired Shotgun.
    WSTE-M7 Combat Shotgun - Special Kinetic Shotgun
    Intrinsic - Double Barrel: Hard-hitting, double-barrel shotgun with a tightened pellet spread firing both shells at once. Kills increase handling, range, and hip-fire accuracy
    Perk - Strange Reload Mechanism: Automatically reloads itself after every shot.
    Catalyst: Durandal's Revenge - Hold [reload] to pull out a second shotgun and duel wield. Removes ADS, pressing [alt-trigger] fires the secondary shotgun. Maxes out ammo reserves. (doubles rate of fire and effective damage)
    This is essentially the shotgun from Marathon 2 and Infinity, IMO one of the coolest and greatest shotguns in video game history. It'd be the first duel-wielded weapon in Destiny, and would provide extremely potent single target damage and add clear, at the cost of horrible ammo economy and very limited range.

  • @scrubyt2668
    @scrubyt2668 28 дней назад

    I've been saying for years that each crossover that Destiny does should come with a free Exotic weapon. Imagine how cool it would have been to get the Geth Pulse Rifle or the Cerberus Assault Rifle for the Mass Effect colab, Olgierd von Everec's Sword for the Witcher, Papal Staff of Eden as a Glaive for Assassin's Creed, Golden Pump/Golden AR for Fortnite, and literally any weapon from Helldivers 1 for the PlayStation one. If anything would drive people back to your game for a crossover it would be a free Exotic weapon

  • @Egezdalt
    @Egezdalt 29 дней назад

    Knifes, Fists, Whatever the warlock uses as a heavy(or energy) weapon (Exemple: hunter heavy knife could be like the arc super we had on d1)

  • @FenrisTheWolfofDoom
    @FenrisTheWolfofDoom 29 дней назад

    I would make an exotic sword Name: String of Three Fates: eager edge, swordmaster’s guard, relentless strikes caster frame; strand. Exotic perk Three Paths : every light melee kill adds stacks up to 3 stacks. At maximum stacks, the next heavy attack will grant the sword’s casts with one of three effects in rotation (1. sever, 2. unraveling, and 3. suspension) for a short period of time (10 seconds). Also if the cast stuns a champion the ammo will be refunded. Exotic catalyst: Severer of Fate: Rapid Cast Final Blows or Defeating Champions resets the timer for Three Paths. (Note: only the ‘path’ currently in effect will still be in effect with the reset.) (Another Note: Can only activate the perk after maximum stacks have been reached.) As for how to unlock the catalyst: enemies defeated.

  • @nicholasblak3751
    @nicholasblak3751 29 дней назад

    Exotic Rocket SideArm: Prismatic Condition.
    Exotic Perk: Bipolar Weather - Weapon can switch between elements with various effects.
    Solar: Scorches
    Arc: Jolts
    Void: Suppresses
    Stasis: Slows
    Strand: Unravels
    Exotic Catylist: Unrelenting storm.
    Solar: Radiant now applied
    Arc: Increased number of jolts.
    Void: Vorpal now applied
    Stasis: Shatter applied
    Strand: Tangled applied

  • @ghoulishgoober3122
    @ghoulishgoober3122 9 дней назад

    My new exotic is called the Fuh kew and it fires big ass laser beams that doxes anyone it hits

  • @Hexgg
    @Hexgg 29 дней назад

    Name: Chimera Discharge
    Type: Kinetic Rocket Sidearm
    Intrinsic: Slug Primer - fires a powerful slug that burrows into a target. Extended elemental damage will cause the slug to explode and inflicting the corresponding elemental debug based on the damage type. Weaken, scorch, jolt, severed, slowed. Kinetic will increase the damage and range of the explosion.
    Trait: Chimeric loader - final blows with the a elemental explosion will overflow weapons matching the element
    Catalyst: leaves a field of elemental slag upon exploding, combatants that stand in this slag too long will be inflicted with the corresponding element's debuff. Kinetic will cause mini kinetic tremors where the slag lands

  • @Dobby396
    @Dobby396 15 дней назад

    Exotic Weapon Idea
    So the Idea is to have a Handcannon, in proper revolver mag style. The reload animation would be you character individually loading each chamber in the cylinder with there being 6 shots.
    It would be a 120 RPM, but it would have a slower reload because of its animation.
    What it would do… each shot from the Handcannon would have its own element, shooting in order of Solar, Stasis, Void, Strand, Arc, explosive (or I guess the order could be set up differently, but the explosive must be last). Hitting a target with the 5 elemental shots would prime them for that element, then any target hit with the final explosive shot would detonate those primed elemental shots. The detonations would give their own effects being; Solar- cause Ignition, Stasis-cause Shatter, Void-cause Volatile effect, Strand-cause Unravel, and Arc cause Jolt. Again the final shot is what makes the elemental shots Detonate. The detonations would either happen in a kinetic tremors style of effect, or all happen at once(I think it’s would be cooler for them to happen one at a time.
    The point of this weapon is to be more of a single target damage option, priming the big guy with multiple elemental damage explosions, before detonating them with the Final shot. Though it would still work in small grouped up enemies as the explosive shot would just have to tick damage on an enemy who is primed to make them detonate. This weapon relies on hitting the last shot as if you miss then you are SOL.
    I don’t know about a potential Catalyst, but maybe it can cause two detonations per Primed effect instead of one… or something else
    Lucky Pants would only work for the Shot damage themselves not stack with the detonating effects.
    I don’t know about a name either, so feel free to give suggestions on one in comment.

  • @demonjanitor9555
    @demonjanitor9555 29 дней назад

    Well I said about 4 years ago that they needed a class item that allowed you to equip 2 exotic armor pieces lol

  • @darktriadsun8440
    @darktriadsun8440 19 дней назад

    Solar rocket sidearm that works like gallyhorn but for rocket sidearms

  • @dominickallen5394
    @dominickallen5394 День назад

    I would love to see a new type of shotgun exotic I thought of one recently I would call it the Icebreaker it's a stasis with two perks
    Perk number one glacier shot of each 5 enemies you kill you get a 25% stasis overshield it's mainly for survivability
    Perk number two absolute zero
    A pond filling the meter to Max you would need to kill at least 15 enemies for this to work and you could keep swiping to a different weapon till you reload it the meter wouldn't go down upon killing your 15 enemy by pressing the hold button it can do a secondary shot this will allow you to shoot a special type of grenade that freezes the enemy that you shoot at freezing the enemies and shattering them

  • @JacsToast
    @JacsToast Месяц назад

    I had the idea earlier today to make an exotic rocket sidearm. It would be solar and the exotic perk is like Izi's, but turns ever 3 shots into scorching cluster bomb rocket. Meaning you're 12 shots becomes 4. It probably only could do 7 base scorching per hit so the fragments don't make it OP. That would give it the utility of high single damage to mini bosses/champions and the alt fire should be good for cleaning bunched up adds. What do you think?

  • @neosharkey7401
    @neosharkey7401 27 дней назад

    Imagine if in the final shape we got a skill tree like in Path of Exile.

  • @rossburg84
    @rossburg84 13 дней назад

    I think you might be close on this one. Its been said we will get 2 rocket pistols in TFS. We know about The Call, strand rocket pistol. I think the raid exotic will be the solar rocket pistol.

  • @Pedro-xd3jd
    @Pedro-xd3jd 29 дней назад

    A revolver with rendom type of munitions each Time would be my fav like u shot Solar ICE and all AT random with each shot

  • @nanosmokex6998
    @nanosmokex6998 28 дней назад

    "F*ck the balance"
    - Aztecross or something

  • @dustinhersey7449
    @dustinhersey7449 29 дней назад

    Cause’s Contraband (Slingshot that is in the bow category)

  • @misterspoo7068
    @misterspoo7068 Месяц назад

    well a concept i've thought about
    a sawn down under over double barrel shotgun
    with engravings on the barrel and receiver
    the unique thing about this shotgun beyond the fact its the second double barrel is that its a primary ammo weapon
    but because of this fact this shotgun comes with a few caveats
    1. to kill someone you have to be very close and have almost all your pellets hit to kill them with both shots
    or have to be pressing your barrel against someones head having all of the pellets of 1 of your shells hit their head and at medium range because of its spread and damage falloff you need to hit them with something else like a grenade or a secondary weapon
    2. theres enough of a delay between both shots for someone to throw off your break point
    3. the reload is slow as your guardian opens the gun with enough force for the shell extractor to pop the shells clear out of the breach before grabbing two new shells and loading in one after the other then closing the gun
    3rd column perk would be (idk what to call it "flow"?
    "rolling with it"?)
    after a take down your next reload is much faster
    with the animation reflecting this as the guardian opens the gun with one hand flinging the spent shells out and slamming two new shells in and closing the gun with fluid and efficient chain of actions
    exotic perk: thrill of the hunt
    after a take down and a reload the engravings start glowing similar to the tarrabah
    signaling that your next 2 shots have reduced spread and damage fall off letting you hit your 2 tap break point at a longer range
    and potentially gives you a temporary movement speed buff (but idk if that would be too much)

  • @Kr33maTor
    @Kr33maTor 18 дней назад

    I want to go back to completely OP pve builds like we had when Lorilie Splendor dropped. I want the satisfaction of steam rolling tormentors and mobs

  • @danterako2974
    @danterako2974 27 дней назад

    A blight subclass as the final darkness subclass

  • @masonirwin1057
    @masonirwin1057 27 дней назад

    Only problem is that fun exotics never get used anymore which makes them get overlooked.

  • @Nitrogamingcw
    @Nitrogamingcw 29 дней назад

    as i play both games i would love this colab

  • @killersmoke147
    @killersmoke147 16 дней назад

    we need a solar exotic pulse that has a single shot grenade launcher that causes an igniting explosion when hitting a scorched target and landing half the mag as precision damage cause the weapon to apply scorch for 10 seconds

  • @dodogamusghaul
    @dodogamusghaul 4 дня назад

    Before I watch let me guess the Star Citizen crossover gun's effect:
    Scamaram: After you damage an enemy guardian, they are cursed with a compulsion to give you all their glimmer for a game that will never release. This curse is upon them until they die.

  • @User-ur9ws6yusxld
    @User-ur9ws6yusxld 16 часов назад

    Flexibility ❌
    Flex ability ✅

  • @p.y.487
    @p.y.487 26 дней назад

    Finally a good idea for an exotic

  • @sethman88
    @sethman88 12 дней назад

    a exotic rocket sidearm is deff what we need,

  • @BEATDHAMER
    @BEATDHAMER 11 дней назад

    I would love a lightsaber type exotic

  • @infinitemausoleum721
    @infinitemausoleum721 29 дней назад

    Strand glaive, "Kobiz' Epiphany"
    Intrinsic causes the last thing hit with the projectile to get 'connected' to you, damage to your shield damages that thing too. Perk increases shield duration while near other guardians. Encourages teamplay and a more liberal use of the shield. Name is inspired by Kobo Abe, who wrote about 'the rope and the stick' which inspired Kojima to make Death Stranding.

  • @Gameralliance592
    @Gameralliance592 23 дня назад

    Thunders roar: special arc shotgun
    Exotic perk: The weapon gains stack of Roar charges based on kills or damage dealt with arc abilities, rapid close range kills, and picking up ionic traces, gaining more stacks from arc melee, up to a max of 30, hold reload button to load Skysplitter Roar round, a shot that uses all of the Roar charges with incremental and stacking buffs, every 1 stack causes a shockwave effect with large knockback followed by a small thunderbolt to hit, blinding enemies, 5 stacks allows for the shot to cause a large ripple AOE while airborne, or a massive thunderclap while grounded, every 5 stacks upward gives jolt effects to these, as well as increasing radius and damage, at 30 stacks, replace both effects to place a debuff on the target called Sudden Quiet, that will last until the enemy is struck by one of the wielders arc abilities, giving even greater effects when struck by single cast arc supers (ae thundercrash or giant warlock laser beam), Sudden Quiet gains strength by remaining on the enemy while not being triggered as time goes on, indicated by the intensity of the halo of arc energy above the enemy, Sudden Quiet cannot be removed by any means other than activation, when Sudden Quiet is triggered, it is removed and the enemy takes each instance the thunderbolt damage with increasing multipliers of damage based on intensity of Sudden Quiet, and triggers six thunderclap damage effects simultaneously with damage boosts based on sudden quiet, and gives the wielder a temporary long lasting buff to arc damage by 15% and ability recovery rate by 35%
    Intrinsic: Thunders call
    Regularly firing this weapon shoots six precision slugs at the same time, buffing the wielder and debuffing targets based on how many slugs hit precision damage, 2 or more and the weapon gains free ammo from kills and auto reloads, 4 or more and the range and overall damage of the weapon is increased by 20%, and hitting all six causes enemies to spawn ionic traces whenever they take damage on a 2 second cooldown and explode in arc energy on death that counts for two roar charges for them and any sub-sequential kills from the explosion, this effect lasts for 5 minutes for any arc weapon or ability or by dealing large damage/landing multiple hits with a weapon of any other damage type
    Basis of weapon, Point contact brace as an arc shotgun because I am titan and want large nukarama weapon

  • @parkeryuchinski5789
    @parkeryuchinski5789 27 дней назад

    Heavy trace rifle that’s just an ogre eye strapped to a weapon with rope and looks all cobbled together