Making of 3D Female Portrait | Maya - ZBrush - MARI - Substance Painter - Wrap - Arnold
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- Опубликовано: 4 июн 2024
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This is a 3D Character development breakdown of a Female Portrait in CG. I'm sharing the major milestones of sculpting the head and costume design in ZBrush and retopology in Maya. Then, texture the head in MARI using Texture XYZ VFace maps, the costume in Substance Painter, and Facefrom Wrap to transform the VFace head to a new topology. We will take a look at my Arnold shaders in Maya and finally assemble it all in Nuke.
I hope you’ll enjoy it.
John
More character posts and tutorials will be available soon on my social media.
Stay in the loop:
Instagram: / john.saleem
Facebook: / johnsaleemart
Artstation: www.artstation.com/johnsaleem
Website: www.johnsaleem.com
Timecodes
0:00 Sculpting the Head
3:33 Face Re-Topology
5:24 Sculpting Costume
5:59 Costume Re-Topology
6:37 Sculpting on Clean Mesh
7:12 Texturing the Eye
8:02 Topology Transfer Using Wrap
11:04 Transfer VFace maps in MARI
13:25 Texturing Costume in Painter
14:49 Head Displacement
15:33 Skin and Makeup Shader
16:08 Costume Shader
16:26 Final Comp
#makingof #tutorial #3dart - Кино
you just broke down a whole pipeline in 17mins thanks a lot for this
Happy to help, thank you
Love your workflow
Thank you, i appreciate the kind words
i like it !!
Thank you, I appreciate it.
Good share sir. Your video very inspiring 🙌
Many many thanks
😍👏🏽👏🏽fantastic
Thank you
Wonderful work, well done!
Thank you
Love it bro. ❤
Thank you, I'm glad you do.
Amazing content ❤
Thank you
عاشت ايدك استاذ شغلك روعة
Thank you very much for the kind words : )
Good job :O
Thank you
How much money do you spend monthly on all of that software? :)
Most likely pirated versions, too bad you have to pay for a subscription every month. It would be great if we could buy an annual version of the program, like in substance painter.
@@hagy2256bruh he has the paid versions. Watch the video properly . He has the subscribed version of zbrush and maya
its sooo amazing wish to see some others tutorials like how to use Texturing XYZ maps aphals and how to pain skin details and skin color by using Texturing xyz maps Expect VFaces Vface is soo fast and time saving but for beginners its not soo helpful to use Vfaces at the starting
Thank you. I agree about painting skin from scratch for beginners. I even enjoy it more personally. Good idea for the next video! :)
yes this will be soo useful theres no enough tutorials for skin painting @@john.saleem
That's a really Beautiful work!
I wonder why don't you transfer maps in Wrap4D? It's extremely easy.
you can do it in the same graph.
Idk what's the max resolution, you can transfer, but I've used it for 8k maps quite a few times.
Thank you. True, you can use Wrap to fully transfer topology and textures. MARI is a personal preference for this tutorial. Some use XNormal, Houdini, or Designer to transfer. Maybe in the next tutorial, I'll show how to transfer everything in Wrap.
thanks for a very informative video! wish it would be longer and go into a lilttle deeper more details !
Thank you, I'll be adding longer videos in the near future.
Where djd you get the js_slash brush?
Lovely sculpting! Would you mind sharing the js_basic matcap? Looks really nice :)
I'll demonstrate how to make one in the tutorial I'm currently recording.
For those that don't use Mari, you can also use Substance designer to transfer the Vface maps and textures.
How do you do that
Amazing. How many hours did this project take? Do you have a discord?
I was working on and off on this project over 3 weeks. Unfortunately, I don't have Discord, but I might look into it in the future. :)
Can you upload more tutorial videos ❤
More coming very soon.
When I use texture transfer I get some weird artifact errors
I didn't get the workflow, if you use Wrap to get the models's face shape, why do you have to model it in the first place? Doesn't the downloaded head come with properly topology and uv or do you have to model it to transfer those attributes later on?
Yes, you can start sculpting from XYZ Base mesh and skip the transfer, then jump into texturing. However, If you are having fun doing concept sculpting in Dynamesh or receiving a sculpt from a client then you’ll have to transfer the topology to project the VFace maps.
I dont understand the topology transfer step. Can't Mari paint directly on the original mesh you made?
You can if you start texturing from XYZ base mesh, then you don't need to transfer.
Can you do a tutorial on the eyes?
Yes, I am planning on doing one in the future.
Upload more
and can you tell whats your system Specs
I'm using an AMD Ryzen 5950x CPU, 64GB RAM, and Nvidia RTX 3090.
wow its soo amazing why you dont use GPU to render in maya this will be helpful too if you show whats your render settings are on CPU and GPU so we can follow with you i have 3060ti but its soo slow im beginner still @@john.saleem
What is bface model?
Vface from Texture XYZ
take my money!!!take my money!!!take my money!!!take my money!!!take my money!!!take my money!!!take my money!!!
Haha it's for free