Random Amity Airfield user review: "Was held on the edge of drowning for 4 years, but then they trapped me in a room with 3,000 other guests and 50 people in panda suits, which was pretty cool. 3/5 would go again."
@@Extramrdo A hilariously prophetic comment, a con just happened in the UK (literally ended yesterday, I didn't go but I have a friend who did) and all the elevators kept breaking.
Reminds me of The Sims, where you can keep your pregnant Sims drowning. They can't die when they're pregnant, and every time they're about to give birth, they'll spawn a crib, but then they won't be able to have the child because they're too busy drowning. Then just sell the endless supply of cribs.
Rumor has it that Chris Sawyer was infamously anti-sandbox, supposedly claiming that sandbox players needed to “get serious”. I wonder if beating one of the hardest scenarios in the game by repeatedly almost-drowning thousands of guests for three years and then shoving them all into a box with 50 dancing cosplayers would earn the approval of the allegedly super-serious Mr. Sawyer.
The scenario in which your guests are waterboarded for almost 4 years until they become furries and dropped into a fursuit convention held within no more than a 3m x 3m area.
Lol Marcel cares so much about guest entertainment that he's willing to give each guest their own ride (via mouse) manually. True guest service right there 😆
I just imagine the momentary park rating spike at the end being everyone so relieved that they aren't drowning anymore they end up throwing a massive party with the entertainers, and then cheering once it's announced that the scenario is beaten. Everyone is elated for a moment that all of their suffering was for a higher purpose that has finally been achieved, until one guy speaks up... Guest 2405: Awesome! So since the scenario's finished we can go home now, right? Marcel: ... Guest 2405: ...w-we can go home now, right? Marcel: ... Guest 2405: ...Oh God.
If we assume that a tile is 3 by 3 meters then there was a total of 13500 (1.5*3*3*1000) liters of water on that tile. With 3000 guests in the park everyone would have to drink 4.5 liters, or 1.2 gallons, which is actually not impossible.
Don't listen to the haters. While it might "technically" be tool assisted, unlike most TAS stuff, yours is quite do-able manually, just a huge grind. Most TAS stuff out there is doing stuff humans could never do. AMAZING video as usual! =D
i'm gonna be honest, i don't think the gap between this and other tas stuff is all that significant sure, there's no absurd timing nor precision required for this, but it'd make for an absolutely _mindnumbing_ process of constantly pausing, clicking on tens the hundreds then thousands of tiny pixel men, clicking on a ui button for each, clicking on the water for each, unpausing, then pausing and repeating the process again a few seconds later. and all the while, you have to stay alert and not daydream nor have your focus drawn anywhere else, because inattentiveness could cause forgetting to renew ads or letting guests drown, which could kill a run you just spent hours of building up rsi for in an instant. and you might not even be certain it's dead til the deadline's approaching after several more hours without exaggeration, this sounds like Actual Torture. it's frankly easier for me to imagine someone getting good enough at video games to pull off a tas route of a mario or zelda game in real time than having the mental fortitude and wrist endurance to sit through all this
Fr, anyone who spends their energy complaining about a man using tools is being ridiculous. “Oh why are you using an excavator? You could do this with a shovel, cheater!” Clowns.
@@hi-i-am-atan This would take way longer than a few hours, but also there's nothing stopping you from saving. If you get tired of the monotony, just save and come back later. If you mess up and a guest drowns or you forget to run ads, just go back to your last save. This is thousands of clicks every pause so it's no big issue to dedicate a handful of those clicks to saving. There's no time limit here, you can take as long as you want.
@@hi-i-am-atan Maybe in other games, but in RollerCoaster Tycoon saving halfway a run is not a "tool" more than any other normal game action. The plugin and autoclicker are helpful mods/tools, but just saving isn't.
Obliterate: destroy. Obliviate: make unknown. The entertainers obliviated the guests' years of drowning and being picked up by a magical sky claw. See also Oblivious and Oblivion.
@@mambodog5322 True, but he still had a reasonably respectable framerate. And he was only doing one square. Compared to the monstrosities LGIO does and the single digit FPS (or evens SPF), seems a little weak still.
In RCT1 you may be able to pick up more than one guest at a time, for the picking state mentioned at 3:40. There is a bug where pressing backspace while holding a guest in the pincers will close their UI window and leave them hanging on the screen. Picking up a new guest will remove the graphical bug, but will not replace the guest on any path or part of the park, and instead they are left in a sort of suspended animation with the action they are taking being shown as [select location]. Not sure if that would work.
Depends on how many bits they allow for that number. I can't imagine they went over 32 bits, because that would allow a park rating of -2,147,483,648 (give or take one or two). However, if they allow 64 bit values, you could see up to -9.223 x 10^18, or -9 quintillion.
This is surprisingly complicated. The player can use 9601 sprites in total (in vanilla). Rides, litter, guests, and staff take from this number. Clearly we want zero staff here, so that easy. We also want zero litter since it will cut into the amount of guest we can have, do to it being worth only -4 per. With 3 rides, you can get -500 with crash train unit. Let says this take 5 sprites per to be generous (I cannot find a good number online, but as long as you dont use more then 23 per ride, this is more then you get per lost guest), taking 15 sprites. It worth noting that one guest does need to be on the ride for this to count. Then we need to get another 500 rating by killing 20 guest by drowning AFTER these rides crash (crash rides will not add to the penalty if you have 500 in this category) but before the day is up (since the penalty will decrease at the start of the day). That leaves 9566 sprites fore guests, which we must minus 25 from since they dont count against lost guests. Then we times the result, 9541 by 7, resulting in 66782 negative rating for lost guest. There also 153 positive rating for having 2000 guests, and a -100 rating if you have harder rating enable in the game, so a positive 53. When we add this with the lost guests and the casualties number, we get 67,734 negative rating. The funny thing is, this number would result in a overflow glitch in vanilla rc2 and still end up at -2198 park rating. In open RC2, you can have way more guests (around 64k if memory serves), which will dwarf this number do to lost guest being so impactful.
"Wah using the teleporter is cheating!" You're right, Marcel should spend even MORE time making videos (because doing that manually would take forever) and also cramp his hand in the process! Either way, wonderful video like always! Love it when rtc is pushed to the limit like this heh
5 years ago: How to beat Amity Airfield, with is a fairly difficult scenario. Now: How to beat Amity Airfield with less than 3 tiles, because we did that and it was boring. All it costs is our morality, and we never had much of that to begin with.
These plugins and autoclickers produce the exact same result as if you did it manually, and there's no real-time limit or other players, so I don't consider it cheating.
That did get into my mind as well while editing the video. The land height limit in vanilla isn't very high, but it still allows you to pay $32 for a piece that would otherwise cost $117, so I could that would work financially. Unfortunately replacing the path isn't as automatable. You could theoretically use an autohotkey script or something, but that becomes fairly complicated and probably breaks really easily. Drowning is also more fun anyway.
Very glad you found and showed the neat niche ways of minimising the amount of tiles needed that are automatic first before this method seeing as how they have the advantage of not having to either manually pick up and place every single guest individually or cheat by using mods, that way we get to see the minimum unproblematic method and the actual minimum method.
the people who complaint about tool assisted challenge runs should see the TAS ACE community, they do exactly the same, theorical runs with assisted tools because it is hard to pull off some tricks, and yet, they do it withing the "humanly possible" ruleset, look at ocarina´s ACE, that thing is a piece of art
I used to do the rapid peep pickup thing all the time lmao you can actually do it so much they stop rendering and you cant see them with the peep camera, not to mention that camera follows them all the way up until you pass the border of the map becoming just a black box as the peep enters the void. After that you can let them fall and its funny waiting to see how long before they render again over the map lol
Marcel, a question. Once I let everyone drown, including my staff, and I noticed I ended up with under 0 guests in my park. I then found out then when I'd let a lot of people drown, it would substract 1 from the number of guests for every staff member I drowned as well, ending up at -1 guest or even -5 guests. Have you ever seen this this happen as well?
I've never seen that and just tried it in RCT1, 2, and Classic, and it didn't happen. So there's probably some very specific set of circumstances needed for it to happen.
@@MarcelVos I'd put like 100 people on a single bridge tile above water, added staff, and removed that single tile, and I would lose more than the 100 guests I drowned. I must still have RCT somewhere, gonna see if I can replicate it this weekend.
I'm not sure which torture is worse: getting continously waterboarded for over 3 years or sharing my personal space with 50 costumed entertainers at once.
15:30 I would argue that this is very much a glitch, since a "glitch" is something that the developers didn't intend to happen in the game. And I'm pretty sure that the developers didn't intend for this to be possible at all
I've been watching this guys videos for a while now and I couldn't figure out why his voice sounded so familiar... and (sigh)... it's just his accent. What I was wracking my brain about this whole time was just.... the mario pissing video. >.>
I mean *technically* they're not actually drowning, they're just flailing in the water. Super disappointed by the lack of wanton guest murder. But great vid tho.
Chris Sawyer: "I wonder what amazing, huge parks players are going to build with all that open space in Amity Airfield?" Marcel: beats the scenario by drowning and picking up guests, and then throwing them into a tiny furry party just weeks before the deadline to make them happy.
I bet you used to punish unhappy guests by trapping them on a disconnected loop of path with only an ATM, a really expensive food stall and really expensive toilets... That's how my sister and I played this game when we were younger XD
With all this talk about minimizing the amount of space needed, it makes me really really curious about the opposite: What is the absolute MAXIMUM amount of rides you can have on the largest possible map, including all vertical space? Or what's the maximum amount that you can have guests actually access (ie: with paths)? You could probably shove a bunch more inaccessible rides onto a map that you can accessible ones, though the inability to build presaved designs at higher heights would probably make answering such a question actually in-game borderline torture. I guess it could be mathed out too, since it'd just boil down to a numbers game anyway. But where's the fun in that :) ?
"....As you can only have enough benches on a single tile to seat a few *hundred* guests" Wait is that a typo-- *Marcel shows the leaning tower of RCT Guests* Oh.
Guest 1: I'm not paying that much for Amity Airfield but it's made of water grass field! Marcel: 9/11 I'm being harassed! REEEEEEEEEEEEEE! HULK SUPER DUPER ULTRA MEGA HYPER EXTREME MEGA SMASHY!!! *procceds to destroy 1 million benches. destroyed 6 million litter bins and karate chops 256 benches!*
I'm almost certain you've mentioned it before, but using the plugin like you do here and for other challenges is basically what people do in Tool-Assisted Speedruns (TAS) and is a pretty well-documented and valid part of most speedrunning communities. Obviously you needn't justify things or feel bad if you couldn't, but just something I think is worth bringing up if you ever feel the need to make the distinction for some viewers/commenters. *edit: Ha, you mentioned it! Egg on my face for commenting before finishing the video :P
Random Amity Airfield user review: "Was held on the edge of drowning for 4 years, but then they trapped me in a room with 3,000 other guests and 50 people in panda suits, which was pretty cool. 3/5 would go again."
"Not the worst furry con I've been to."
Missed opportunity to say "It was perfect. I'd give it a 5/7"
@@Extramrdo A hilariously prophetic comment, a con just happened in the UK (literally ended yesterday, I didn't go but I have a friend who did) and all the elevators kept breaking.
Furry mosh pit
@@fyrep0w3r it's karma
"Guests don't want to leave while drowning".
The dystopian nightmare of the RCT universe continues.
in fairness, they're a bit preoccupied with not dying to focus on leaving the park
Reminds me of The Sims, where you can keep your pregnant Sims drowning. They can't die when they're pregnant, and every time they're about to give birth, they'll spawn a crib, but then they won't be able to have the child because they're too busy drowning. Then just sell the endless supply of cribs.
@@DanielLCarrier w h a t
@@DanielLCarrierthis is amazing
This perfectly encapsulates RCT in a single sentence.
Thank you.
If I spent the last 4 years drowning, then suddenly was put in a room with entertainers , I would be very happy too.
Rumor has it that Chris Sawyer was infamously anti-sandbox, supposedly claiming that sandbox players needed to “get serious”.
I wonder if beating one of the hardest scenarios in the game by repeatedly almost-drowning thousands of guests for three years and then shoving them all into a box with 50 dancing cosplayers would earn the approval of the allegedly super-serious Mr. Sawyer.
Two of Marcel's favourite activities in a single video:
1) Beating Amity Airfield
2) Drowning Guests
"One must imagine Guest 25 Happy," I think to myself as Marcel uses technology to have them experience drowning for nearly 4 years.
I Have No Rides and I Must Scream
@@AaronRotenberg Swim*
The scenario in which your guests are waterboarded for almost 4 years until they become furries and dropped into a fursuit convention held within no more than a 3m x 3m area.
Lol Marcel cares so much about guest entertainment that he's willing to give each guest their own ride (via mouse) manually. True guest service right there 😆
"'Waterboarding then being dropped into a furry convention' looks too intense for me." - Guest 2600
"I want to get off Freefall 1"
This is quite possibly the most Marcel video on the internet
Which is saying something, because Marcel alone has 316 videos that are quite seriously Marcel.
The most Marcel video on the internet so far
Where optimization and drowning collide in the RCT universe, surely we’ll find Marcel… 👌
"so dan how was your trip to amity airfield?" - "ive been falling... FOR THIRTY MINUTES"
You beat me by twelve days.
Amity Airtime
Marcel: "Can we keep the guests in the park voluntarily?" - Also Marcel: "I can beat the scenario by drowning everyone."
I just imagine the momentary park rating spike at the end being everyone so relieved that they aren't drowning anymore they end up throwing a massive party with the entertainers, and then cheering once it's announced that the scenario is beaten. Everyone is elated for a moment that all of their suffering was for a higher purpose that has finally been achieved, until one guy speaks up...
Guest 2405: Awesome! So since the scenario's finished we can go home now, right?
Marcel: ...
Guest 2405: ...w-we can go home now, right?
Marcel: ...
Guest 2405: ...Oh God.
𝔗𝔥𝔢 𝔯𝔦𝔡𝔢 𝔫𝔢𝔳𝔢𝔯 𝔢𝔫𝔡𝔰.
I also like to think that the period of time before the happiness goes up is just them emptying the water out of their lungs
E is for Eternity...
How do guests drown? Just drink the water lmao
If we assume that a tile is 3 by 3 meters then there was a total of 13500 (1.5*3*3*1000) liters of water on that tile. With 3000 guests in the park everyone would have to drink 4.5 liters, or 1.2 gallons, which is actually not impossible.
@@MarcelVos Hopefully all of them can hold it
@@MarcelVos That's a quitter's mentality. They just need to buck up and do it.
@@Gregory_12 why? if they can't they can just drink the 'liquid'
@@MarcelVosyou could charge £1000 for the toilets after that
This is it. This is peak Marcel Vos.
beating a scenario with one tile AND by drowning people must be heaven for Marcel :D
imagine his face when he found out that this is possible
Don't listen to the haters. While it might "technically" be tool assisted, unlike most TAS stuff, yours is quite do-able manually, just a huge grind. Most TAS stuff out there is doing stuff humans could never do. AMAZING video as usual! =D
i'm gonna be honest, i don't think the gap between this and other tas stuff is all that significant
sure, there's no absurd timing nor precision required for this, but it'd make for an absolutely _mindnumbing_ process of constantly pausing, clicking on tens the hundreds then thousands of tiny pixel men, clicking on a ui button for each, clicking on the water for each, unpausing, then pausing and repeating the process again a few seconds later. and all the while, you have to stay alert and not daydream nor have your focus drawn anywhere else, because inattentiveness could cause forgetting to renew ads or letting guests drown, which could kill a run you just spent hours of building up rsi for in an instant. and you might not even be certain it's dead til the deadline's approaching after several more hours
without exaggeration, this sounds like Actual Torture. it's frankly easier for me to imagine someone getting good enough at video games to pull off a tas route of a mario or zelda game in real time than having the mental fortitude and wrist endurance to sit through all this
Fr, anyone who spends their energy complaining about a man using tools is being ridiculous.
“Oh why are you using an excavator? You could do this with a shovel, cheater!”
Clowns.
@@hi-i-am-atan This would take way longer than a few hours, but also there's nothing stopping you from saving. If you get tired of the monotony, just save and come back later. If you mess up and a guest drowns or you forget to run ads, just go back to your last save. This is thousands of clicks every pause so it's no big issue to dedicate a handful of those clicks to saving. There's no time limit here, you can take as long as you want.
@@calsalitra4689 saves fall under the purview of "tools"
@@hi-i-am-atan Maybe in other games, but in RollerCoaster Tycoon saving halfway a run is not a "tool" more than any other normal game action. The plugin and autoclicker are helpful mods/tools, but just saving isn't.
Obliterate: destroy. Obliviate: make unknown. The entertainers obliviated the guests' years of drowning and being picked up by a magical sky claw. See also Oblivious and Oblivion.
Marcel entering his Let's Game It Out era
Hmm, he's got the sadism, but not the FPS killing crazy construction. Still has a ways to go.
@@ccoder4953 What do you mean, he had to half the speed of the autoclicker due to the lag induced by moving thousands of guests simultaneously
@@mambodog5322 True, but he still had a reasonably respectable framerate. And he was only doing one square. Compared to the monstrosities LGIO does and the single digit FPS (or evens SPF), seems a little weak still.
In RCT1 you may be able to pick up more than one guest at a time, for the picking state mentioned at 3:40. There is a bug where pressing backspace while holding a guest in the pincers will close their UI window and leave them hanging on the screen. Picking up a new guest will remove the graphical bug, but will not replace the guest on any path or part of the park, and instead they are left in a sort of suspended animation with the action they are taking being shown as [select location].
Not sure if that would work.
I remember discovering that loophole as a kid and abusing it to beat some of the scenarios that were still too challenging for me.
"I'm running out of cash!"
Buddy this is the least of your problems
If you were on the RCT QA team it would never have been released
I can see it now: Marcel's boss going to Chris Sawyer and saying: "Umm, boss? Marcel found another exploit"
After seeing negative 33,000 park rating, I must know how low the rating can go!
Depends on how many bits they allow for that number. I can't imagine they went over 32 bits, because that would allow a park rating of -2,147,483,648 (give or take one or two). However, if they allow 64 bit values, you could see up to -9.223 x 10^18, or -9 quintillion.
This is surprisingly complicated. The player can use 9601 sprites in total (in vanilla). Rides, litter, guests, and staff take from this number. Clearly we want zero staff here, so that easy. We also want zero litter since it will cut into the amount of guest we can have, do to it being worth only -4 per. With 3 rides, you can get -500 with crash train unit. Let says this take 5 sprites per to be generous (I cannot find a good number online, but as long as you dont use more then 23 per ride, this is more then you get per lost guest), taking 15 sprites. It worth noting that one guest does need to be on the ride for this to count. Then we need to get another 500 rating by killing 20 guest by drowning AFTER these rides crash (crash rides will not add to the penalty if you have 500 in this category) but before the day is up (since the penalty will decrease at the start of the day). That leaves 9566 sprites fore guests, which we must minus 25 from since they dont count against lost guests. Then we times the result, 9541 by 7, resulting in 66782 negative rating for lost guest. There also 153 positive rating for having 2000 guests, and a -100 rating if you have harder rating enable in the game, so a positive 53. When we add this with the lost guests and the casualties number, we get 67,734 negative rating. The funny thing is, this number would result in a overflow glitch in vanilla rc2 and still end up at -2198 park rating.
In open RC2, you can have way more guests (around 64k if memory serves), which will dwarf this number do to lost guest being so impactful.
I want to get off Mr. Bone's Wild Freefall.
Oh, look, a Panda!
My favourite part is once you complete the run, you can just delete the path piece to gain all your park rating back.
"Wah using the teleporter is cheating!"
You're right, Marcel should spend even MORE time making videos (because doing that manually would take forever) and also cramp his hand in the process!
Either way, wonderful video like always! Love it when rtc is pushed to the limit like this heh
5 years ago: How to beat Amity Airfield, with is a fairly difficult scenario.
Now: How to beat Amity Airfield with less than 3 tiles, because we did that and it was boring. All it costs is our morality, and we never had much of that to begin with.
There has never been a more Marcel Vos solution for a park.
Normal players: I'm gonna build a nice and varied park to beat this scenario!
Marcel: EFFICIENCY! INDUSTRY! I AM THE HENRY FORD OF HUMAN MEAT!
I think you've officially perfected this type of video.
You might as well rename the video to
"I beat Amity Airfield by constantly violating the Geneva Conventions"
It isn't a war crime if it doesn't happen during war time. 😎
@@TheHeavyshadow Oh, there's a war, alright: a war against Amity Airfield
that is every single of his video, except it may or may not be amity airfields
this is every single of his videos except it may or may not be amity airfields.
These plugins and autoclickers produce the exact same result as if you did it manually, and there's no real-time limit or other players, so I don't consider it cheating.
so you can win scenarios if you have enough people picking up peeps in a multiplayer game? i smell a challenge.
Marcel Vos in 5 years: "How I beat Amity Airfield without having roller coaster tycoon installed."
Happy my peep gets to play a small part in this existential dread.
I'm constantly amazed at the kind of stuff you come up with like this.
The RCT community is completely insane. I love it.
For the path falling method, you could raise the land and place them/have them fall on path undergeound. That way you wont have to pay support costs.
That did get into my mind as well while editing the video. The land height limit in vanilla isn't very high, but it still allows you to pay $32 for a piece that would otherwise cost $117, so I could that would work financially.
Unfortunately replacing the path isn't as automatable. You could theoretically use an autohotkey script or something, but that becomes fairly complicated and probably breaks really easily. Drowning is also more fun anyway.
Marcel always out here finding new ways to improve the Suffering Nexus
"Guests don't want to leave while drowning"
Sounds accurate
Next week, see how he beats every scenario without even installing the game.
Hello everyone, and welcome to file explorer
It's over Marcel, you've already figured out the most ridiculous way to beat a scenario!
You underestimate my power!
Im pretty sure I saw someone joking about this on the last video. Leave it to Marcel to ACTUALLY do it
Can't beat 0 tiles, oh yeah bet? "Instructions unclear, deleted park gate, help."
Very glad you found and showed the neat niche ways of minimising the amount of tiles needed that are automatic first before this method seeing as how they have the advantage of not having to either manually pick up and place every single guest individually or cheat by using mods, that way we get to see the minimum unproblematic method and the actual minimum method.
I like to beileve that Marcel's genius is being used by evil aliens to create the worst possible society in an Ender's Game like way.
This man really is gonna beat Amity Airfield without launching the game.
I lost it when I saw the falling state guest was named Joseph Kittinger, not sure why this of all things sent me but it did.
After all these years weve done it weve beaten a scenario with 0 tiles
This one, officer. This one right here.
Imagine going to a theme park because you saw all these ads on TV, and when you get there, you get trapped in a cave full of furries.
16:02 accurate representation of the stock market
the people who complaint about tool assisted challenge runs should see the TAS ACE community, they do exactly the same, theorical runs with assisted tools because it is hard to pull off some tricks, and yet, they do it withing the "humanly possible" ruleset, look at ocarina´s ACE, that thing is a piece of art
Really really love the visual from 1:45 to illustrate the point, very satisfying to watch!
So the takeaway from this video: Drowning guests don't want to leave. We must be doing something right!
Sometimes I feel like being subscribed to you is getting me put on some sort of watch list.
Damn! I love this channel.
I love the ideas!
He was looking for an optimal solution, one might say he found the.... _final_ solution?
Ja
I cannot believe where this has gone. This is absurd.
But I love every moment of this journey.
I wish my algorithm reccomended your videos more, its so odd being excited seeing your stuff in shorts haha. Keep up the good work!
I used to do the rapid peep pickup thing all the time lmao you can actually do it so much they stop rendering and you cant see them with the peep camera, not to mention that camera follows them all the way up until you pass the border of the map becoming just a black box as the peep enters the void. After that you can let them fall and its funny waiting to see how long before they render again over the map lol
Well, this was it folks.... the last video😂 he cant do better than zero tiles
Marcel: "hold my keyboard"
Person whose family drowned: You took everything from me!
Marcel Vos: I don't even know who you are
"I've been drowning in Amity Airfield for ages."
Marcel, a question. Once I let everyone drown, including my staff, and I noticed I ended up with under 0 guests in my park. I then found out then when I'd let a lot of people drown, it would substract 1 from the number of guests for every staff member I drowned as well, ending up at -1 guest or even -5 guests.
Have you ever seen this this happen as well?
I've never seen that and just tried it in RCT1, 2, and Classic, and it didn't happen. So there's probably some very specific set of circumstances needed for it to happen.
@@MarcelVos I'd put like 100 people on a single bridge tile above water, added staff, and removed that single tile, and I would lose more than the 100 guests I drowned. I must still have RCT somewhere, gonna see if I can replicate it this weekend.
@@MarcelVosI smell a new video idea going on
I'm posting my comment here for the history books. "How many negative guests can we get by drowning?"
Marcel just created Roko's Basilisk
Absolutely amazing how deep you've dug down this rabbit hole 🥳
Marcel video titles are going straight for the jugular. I like it.
I'm not sure which torture is worse: getting continously waterboarded for over 3 years or sharing my personal space with 50 costumed entertainers at once.
15:30 I would argue that this is very much a glitch, since a "glitch" is something that the developers didn't intend to happen in the game. And I'm pretty sure that the developers didn't intend for this to be possible at all
I feel like this community knows no limit to what is possible in this game ❤
What a rct God you are! My noodle is beyond aldente listening to that script! Nice work.
The RAM of Marcel's PC: Not again...
4:00 Frame that and put it on a wall.
So... Open RCT2 uncapped how low the park rating can go down?
Marcel, you know what you have to do next. And maybe beat a scenario while you're at it.
I've been watching this guys videos for a while now and I couldn't figure out why his voice sounded so familiar... and (sigh)... it's just his accent. What I was wracking my brain about this whole time was just.... the mario pissing video. >.>
This video is a work of art. Well done.
I mean *technically* they're not actually drowning, they're just flailing in the water. Super disappointed by the lack of wanton guest murder.
But great vid tho.
They all drown in the very last seconds of the video!
Of course, the mad man finds a way to beat it with drowning guests 😂😂
Chris Sawyer: "I wonder what amazing, huge parks players are going to build with all that open space in Amity Airfield?"
Marcel: beats the scenario by drowning and picking up guests, and then throwing them into a tiny furry party just weeks before the deadline to make them happy.
These Orwellian scenarios are growing on me Marcel. Keep it up!
truly wild, thanks for the videos
You don't know: brutal massacre.
You know: art.
I bet you used to punish unhappy guests by trapping them on a disconnected loop of path with only an ATM, a really expensive food stall and really expensive toilets...
That's how my sister and I played this game when we were younger XD
This is what waterboarding at Guantanamo Bay feels like it sounds like
Can’t wait for the inevitable 0 tile solution. How would that work? I don’t know! But I believe in the power of MarcelVos.
With all this talk about minimizing the amount of space needed, it makes me really really curious about the opposite:
What is the absolute MAXIMUM amount of rides you can have on the largest possible map, including all vertical space? Or what's the maximum amount that you can have guests actually access (ie: with paths)?
You could probably shove a bunch more inaccessible rides onto a map that you can accessible ones, though the inability to build presaved designs at higher heights would probably make answering such a question actually in-game borderline torture.
I guess it could be mathed out too, since it'd just boil down to a numbers game anyway. But where's the fun in that :) ?
I always feel so welcome to marcels videos
"....As you can only have enough benches on a single tile to seat a few *hundred* guests"
Wait is that a typo--
*Marcel shows the leaning tower of RCT Guests*
Oh.
Beating a scenario with zero tiles, has science gone too far?
Morpheus the god of dreams, Jillert Anema speed skating coach, Brian Andrelczyk streamer and theme park designer,
Oh my god Marcel, you’ve quite literally created a park that operates on Stockholm syndrome.
"I can't leave now- I'm busy drowning"
"I just spent years drowning and now I'm trapped underground with 3,000 other people, but these furries are pretty cool so I guess I'm happy"
this man can't be stopped
Amazing…not in my wildest dreams would I think it possible
Joseph Kittinger doing an epic freefall.
I see what you did there
Guest 1: I'm not paying that much for Amity Airfield but it's made of water grass field! Marcel: 9/11 I'm being harassed! REEEEEEEEEEEEEE!
HULK SUPER DUPER ULTRA MEGA HYPER EXTREME MEGA SMASHY!!! *procceds to destroy 1 million benches. destroyed 6 million litter bins and karate chops 256 benches!*
One day, one of those peeps are going to reach out of the screen and pull Marcel into the game.
3000 people jammed in 20 square meters with 50 entertainers.
I'm almost certain you've mentioned it before, but using the plugin like you do here and for other challenges is basically what people do in Tool-Assisted Speedruns (TAS) and is a pretty well-documented and valid part of most speedrunning communities. Obviously you needn't justify things or feel bad if you couldn't, but just something I think is worth bringing up if you ever feel the need to make the distinction for some viewers/commenters.
*edit: Ha, you mentioned it! Egg on my face for commenting before finishing the video :P