the +13 checkbox seems to be messing with the results, either through sorting incorrectly (I had results where the "best" was 57%, 2nd best 62%, and 3rd was 61%) or by removing crit factoring (for bis2 with forced hpfcr, checking the +13 box switches the recommendation from white shell being better by nearly 10% to black shell being better) edit: the problem goes away if i set my fleet to 0 or to max, so maybe the problem is related to fleet tech in between
4:19 It seems that this calculator doesn't correctly calculate the levels (or I do not understand something). I tried to calculate Hit Rate using this calculator. Entering -1 (which, as you noted, means 1 level higher enemy) gives better accuracy than entering 1, which is illogical.
For auxes you'll definitely want a white shell for the crit damage, then radar and black shell only if you don't want the faster first salvo. Then the AA and aug choices don't affect crit much, so putting 0% or 100% crit rate in the crit section should still give you the best options for those If you want the crit rate then it would be 1/3 + 2/3 * (crit rate from stats) + (crit rate)
Yo, Jimmy. I want to ask since you play on JP server, do you live in too? Because it is like 5:15am here during time of your uploading XD. I respect your commitment if is true.
Changelog:
Show base damage modifier and % increase of each combination
Can never go wrong with double shell
Truly one size fits all
Thank you for putting in the effort making this.
Bookmarked and hoping to put it to good use.
Thanks for the effort you spent! Bookmarking!
the +13 checkbox seems to be messing with the results, either through sorting incorrectly (I had results where the "best" was 57%, 2nd best 62%, and 3rd was 61%) or by removing crit factoring (for bis2 with forced hpfcr, checking the +13 box switches the recommendation from white shell being better by nearly 10% to black shell being better)
edit: the problem goes away if i set my fleet to 0 or to max, so maybe the problem is related to fleet tech in between
Amazing tool! Thank you for sharing it.
This guy is insane. Thank you very much for this website
Thank you for putting in the effort making this
If you know enemy evasion and luck stats you probably don't need this tool. Good work, by the way!
how did you find enemy stats? is there a website i can use for future references?
usually gets posted around in public discords, you can probably join one like ALO
4:19 It seems that this calculator doesn't correctly calculate the levels (or I do not understand something). I tried to calculate Hit Rate using this calculator. Entering -1 (which, as you noted, means 1 level higher enemy) gives better accuracy than entering 1, which is illogical.
good catch, just fixed it
thanks for all your work. Gracias 😆
the amonut of dedication people put into this game is very shocking...
idk man two auto-loaders is the best
How do you treat something like Bismarck Zwei with her guaranteed crit on her first volley?
For auxes you'll definitely want a white shell for the crit damage, then radar and black shell only if you don't want the faster first salvo.
Then the AA and aug choices don't affect crit much, so putting 0% or 100% crit rate in the crit section should still give you the best options for those
If you want the crit rate then it would be 1/3 + 2/3 * (crit rate from stats) + (crit rate)
Waow
How do you see enemy evasion stats?
usually gets posted in public discords like ALO and such
Tfw you didn't start playing until after the Radiant Court event 😔
was autoloader and table combo taken into account?
No loader, no point since you can't not use it if you need it for timing purposes
Well this is promising, if possible you could work on the mobile UI.
The Goat
Yo, Jimmy. I want to ask since you play on JP server, do you live in too? Because it is like 5:15am here during time of your uploading XD. I respect your commitment if is true.
Nope NA
common jimmy w
Himmy