If you want to try the game: rockymullet.itch.io/vimjam2mullet I also made an artpack reusing the art of the game: rockymullet.itch.io/forest-gunner-artpack Have fun :D
I remember this game from Vimlark's video so I'm glad I got to see the story behind it. I also like your pixel art, that bunny is perfect. Keep up the good work
Such a great game! I had a blast playing through in the jam. I especially love your montage and motivation for joining this jam and so glad you placed so high after all your hard work!
Thank you ! I'm so glad to hear it. I wasn't sure if I would bore people with the "pre devlog" part hahaha but I really wanted to tell that story. I'm happy you enjoyed it and thank you for playing :D
Wow, this is a long one! I've been thinking I should make 2 minute videos on my channel so the watch time percentage will be higher and people might actually watch the whole thing! Just downloading Tuff Fluff and noticed you uploaded the builds 97 days ago - certainly took you a while to make this video haha. The game looks fun though, I look forward to giving it a go! Contra is a great game to base your game around by the way.
Hahaha well, I really wanted to make a video about this, but this is only my second video, so I wanted to learn how to make YT videos first, so I made the first one on another subject to practice and I really wanted to make that one, so it ended up being a long one.... and I did cut the script a lot haha. But yeah it took a while to edit, futur videos will probably be shorter. Hopefully you'll have fun with Tuff Fluff ^^
I love your art so much, when i saw this game a while ago it caught my eye right away. I’m trying to learn pixel art but don’t really know where to start, any tips?
Thank you ! That game is my 3rd pixelart gamejam. So before my first pixelart gamejam, that was a little bit more than a year ago, I practiced for about 2 months. I looked a lot of tutorial for Adam C Younis and Pixel Pete. My game was a simple puzzle game, because I'm primary a programmer, so I could quickly develop the puzzle mechanics and spend more time on art and level design and my character were low rez vegetables, so kind of easy to do. My second game was a kind of simple beat-em-up about punching/kicking robots and make them explode. So it allowed me to practice character animation. The game from the video, I was mostly trying to challenge myself to the best game I could for a big jam like Vimjam2. The only art challenge I gave for myself was to make a character in 2 sprites for the upperbody. And if you are interested I did 2 other pixelart game since. "Fast" I made more detailed animations with only shadows and for "Auto-Corrected" I practiced very low rez topdown art (working on a video for that one). TLDR: I think gamejams are small challenges that can help you get off your butt and do something. Looking at the difference between my practice art and my first gamejam art there's a HUGE step even tho it's only like... 2-3 weeks appart. Giving yourself a goal of what to learn during those challenges helps a lot. You can't be good at everything instantly, so focus on one thing at a time and try to make a game that fits what you are trying to learn. Good luck !
Great jam submission and Devlog! Easily desrved a top spot, I loved how you implemented the directional aiming with it's own sprite. I gotta ask, how did you manage to compress it into just 77 MB?? :000
Thank you ! That was in Unreal 4.25, the engine was a bit smaller back then. I'm still on 4.27 (long project I havent switched to UE5 yet) and my project is more around 140 mb when zipped (it is a bigger project tho) but it has a lot to do with excluding unused data. I always go tweak the packaging settings before making my first build, following this doc: dev.epicgames.com/documentation/en-us/unreal-engine/reducing-packaged-game-size?application_version=4.27 Otherwise I know Cobracode made a cool video about optimizing package size: ruclips.net/video/f9hMB_50B5o/видео.html&ab_channel=CobraCode
@@RockyMulletGamedev Huge thanks for the detailed answer! For some reason I can't open the documentation link :( I have watched Cobra's video on packaging, I followed most of it and ended up with 250MB for a 2D scrawler that takes like 5 minutes to beat haha. The funny thing is I also have a 3D project with a a bunch of high quality meshes from the Edith Filch pack and only weighs like 400MB so it doesn't make sense. I am using UE 5.4 so that could be the issue but I'm a bit skeptical that it can't be reduced even more.
AdamCYounis is great for character design, animation, tileset and parallax: ruclips.net/user/AdamCYounis Also "Pixel Pete" who makes topdown pixelart, from him I learned a lot about color picking, highlight, shadows and making props and furniture. ruclips.net/user/PeterMilko
Thank you ! For this game I used the "16-Bit Action Music Pack" by Steve Melin, it's not free, but worth every penny. stevenmelin.itch.io/16-bit-action-music-pack
If you want to try the game:
rockymullet.itch.io/vimjam2mullet
I also made an artpack reusing the art of the game:
rockymullet.itch.io/forest-gunner-artpack
Have fun :D
I remember this game from Vimlark's video so I'm glad I got to see the story behind it. I also like your pixel art, that bunny is perfect. Keep up the good work
Hey thank you for checking it out :D
Great to see another 2d developer in unreal!
Good job on your entry, it's really fun :D
Oh you make 2D in Unreal too !?!?!? Nice ! I'll go check your stuff then :D
Thank you for trying out my game !
Wahoo!!! What an EPIC video!
Totally worth all of the effort. 💪
Thank you Wesley ^^
Such a great game! I had a blast playing through in the jam. I especially love your montage and motivation for joining this jam and so glad you placed so high after all your hard work!
Thank you ! I'm so glad to hear it. I wasn't sure if I would bore people with the "pre devlog" part hahaha but I really wanted to tell that story.
I'm happy you enjoyed it and thank you for playing :D
Wow, this is a long one! I've been thinking I should make 2 minute videos on my channel so the watch time percentage will be higher and people might actually watch the whole thing! Just downloading Tuff Fluff and noticed you uploaded the builds 97 days ago - certainly took you a while to make this video haha. The game looks fun though, I look forward to giving it a go! Contra is a great game to base your game around by the way.
Hahaha well, I really wanted to make a video about this, but this is only my second video, so I wanted to learn how to make YT videos first, so I made the first one on another subject to practice and I really wanted to make that one, so it ended up being a long one.... and I did cut the script a lot haha. But yeah it took a while to edit, futur videos will probably be shorter.
Hopefully you'll have fun with Tuff Fluff ^^
I love your art so much, when i saw this game a while ago it caught my eye right away. I’m trying to learn pixel art but don’t really know where to start, any tips?
Thank you ! That game is my 3rd pixelart gamejam.
So before my first pixelart gamejam, that was a little bit more than a year ago, I practiced for about 2 months. I looked a lot of tutorial for Adam C Younis and Pixel Pete.
My game was a simple puzzle game, because I'm primary a programmer, so I could quickly develop the puzzle mechanics and spend more time on art and level design and my character were low rez vegetables, so kind of easy to do.
My second game was a kind of simple beat-em-up about punching/kicking robots and make them explode. So it allowed me to practice character animation.
The game from the video, I was mostly trying to challenge myself to the best game I could for a big jam like Vimjam2. The only art challenge I gave for myself was to make a character in 2 sprites for the upperbody.
And if you are interested I did 2 other pixelart game since. "Fast" I made more detailed animations with only shadows and for "Auto-Corrected" I practiced very low rez topdown art (working on a video for that one).
TLDR: I think gamejams are small challenges that can help you get off your butt and do something. Looking at the difference between my practice art and my first gamejam art there's a HUGE step even tho it's only like... 2-3 weeks appart. Giving yourself a goal of what to learn during those challenges helps a lot. You can't be good at everything instantly, so focus on one thing at a time and try to make a game that fits what you are trying to learn.
Good luck !
@@RockyMulletGamedev Thank you!
Wowie... Such A Cool Game... I Think I Rated It At The Time Of The Jam! Hope You Have A Nice Rest Of Your Life :0
So you helped me get to 3rd place hahaha
Thank you for playing and rating ! (and watching)
Awesome devlog! I especially loved the free fall section in the game, was a cool surprise when first playing. You totally deserved the high ranking.
Thank you so much ! Vimjam2 was so fun ! Hopefully there will be a Vimjam3 :D
Great jam submission and Devlog! Easily desrved a top spot, I loved how you implemented the directional aiming with it's own sprite.
I gotta ask, how did you manage to compress it into just 77 MB?? :000
Thank you !
That was in Unreal 4.25, the engine was a bit smaller back then. I'm still on 4.27 (long project I havent switched to UE5 yet) and my project is more around 140 mb when zipped (it is a bigger project tho) but it has a lot to do with excluding unused data. I always go tweak the packaging settings before making my first build, following this doc:
dev.epicgames.com/documentation/en-us/unreal-engine/reducing-packaged-game-size?application_version=4.27
Otherwise I know Cobracode made a cool video about optimizing package size:
ruclips.net/video/f9hMB_50B5o/видео.html&ab_channel=CobraCode
@@RockyMulletGamedev
Huge thanks for the detailed answer!
For some reason I can't open the documentation link :(
I have watched Cobra's video on packaging, I followed most of it and ended up with 250MB for a 2D scrawler that takes like 5 minutes to beat haha.
The funny thing is I also have a 3D project with a a bunch of high quality meshes from the Edith Filch pack and only weighs like 400MB so it doesn't make sense.
I am using UE 5.4 so that could be the issue but I'm a bit skeptical that it can't be reduced even more.
Great story. Valuable insight into your process. Thanks. Can I ask where you learned the pixel art? Any videos you recommend for this?
AdamCYounis is great for character design, animation, tileset and parallax:
ruclips.net/user/AdamCYounis
Also "Pixel Pete" who makes topdown pixelart, from him I learned a lot about color picking, highlight, shadows and making props and furniture.
ruclips.net/user/PeterMilko
Very interesting video. Where do you get music for your games?
Thank you ! For this game I used the "16-Bit Action Music Pack" by Steve Melin, it's not free, but worth every penny.
stevenmelin.itch.io/16-bit-action-music-pack
Shoutout to Wrecking Ball...! 🥳
Best game :D