Travel Rules! - A response to

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  • Опубликовано: 3 окт 2024
  • The ‪@pointyhatstudios‬ video:
    • Traveling in D&D is Ba...
    sorry for late upload, I was running low on inspiration.
    My local bard has a sore throat

Комментарии • 3

  • @justinblocker730
    @justinblocker730 4 месяца назад

    I use a 12 sided dice, once the dice hits 1 they should make a camp. Also I don't use "encounters", I use a location generator instead. Encounters are just extra. Traveling the party sees a decorated forest with some wonderfully crafted items hanging from the trees. That's it no encounter, just some trees in a forest with decorations ... As for the who, what why I can custom craft stuff for the players to enjoy later, just that location exists between Village 1 and 2. Another randomly generated location: Plagued Ruins of Riches. So based off theme and setting this location will be interesting.

    • @TheGreatPunking
      @TheGreatPunking  3 месяца назад

      So you roll the d12? Or do you us it as a countdown device type thing?
      If you roll it, how frequently do you do it?
      If not, what determines the speed of progress?

    • @justinblocker730
      @justinblocker730 3 месяца назад

      @@TheGreatPunking I use the D12 just as a count down, I use 3D10 for the location generation.